Metroid Prime 3: Corruption Game Guide/Walkthrough
Return to the Ship
Now that you have your new objectives, you can return to the ship. You can't proceed any farther in exploring this area without a freezing weapon. You can, however, obtain the Missile Expansion above the grappling point outside the ship now. Use the doorway to get outside (note the appearance of Hunter Rundas; could he have been responsible for all this icy destruction?), then return to the rolling path that you used to access the ship. One of the metal obstructions will now be out of your way, forcing you to dodge lightning. Another metal obstruction will move up and down. If you get beneath it and can successfully pull off a double bomb jump, you can reach the upper level of the ship and the Missile Expansion. It's difficult to do; you need to drop a bomb, wait a second, then drop Bomb 2 before Bomb 1 propels you into the air. At the apex of the jump from Bomb 1, drop Bomb 3 in midair; you should drop down to Bomb 2, which will detonate and send you up again, then get the midair explosion of Bomb 3 to send you up further. It's a tricky technique, and one that requires a bit of practice, so don't worry if you can't get it done. You should practice it, however, as a number of pickups can only be obtained by perfecting the technique.
When you return to the Gateway, you'll be accosted by pure Reptilicus's (Reptilici?). Use your hypermode to blast through them. Further along the path to the ship, Alpha Hoppers will appear; again, hypermode will make quick work of them.
Bryyo Fire
Your first goal here is to destroy the eastern energy signature.
When you land, note that Rundas' ship is positioned above you. Perhaps you'll encounter him at some point? When you head through the hallway nearby, use charged shots to recess the blocks in your path into the walls, that'll let you move on into the Gel Refinery Site. Move to the corner here and fire on the two gel streams to unlock a platform, which will then lead to another door. Head through and find the roller path beyond.
Again, get yourself covered in lift creatures and move up here. There are two exits from the roller path. Float up to the top of the area and avoid the grabber there and exit via the topmost path; that'll lead you to a Missile Expansion. Return to the path and exit via the lower exit to move on to the Main Lift.
Going Down
Head into the elevator here and grapple the lever to move down. You'll wind up in the Corrupted Pool area. Dip into the pool to recharge your energy, if needed, then use Hypermode to destroy the Phazon Vine. You'll be overwhelmed by energy in the middle of the process, so quickly expel as much of the Phazon from your body as you can to recover, then restore your energy and complete the destruction of the vine to move on.
In the Gel Processing Site, you'll come across Rundas again, but only temporarily. You'll have to fight three Warp Hounds here. They can take a lot of damage, but if you shift into Hypermode, they should go down relatively quickly; just keep in mind that you might get corrupted again and be forced to expel all of your energy tank to survive. Regardless, kill them, then take a look at the room around you.
Puzzling
With the Warp Hounds dead, head to the small control panel at the southern end of the room and use charged shots to ignite both of the gets there, then bomb the panel that glows to raise the central platform here. Jump up there and use the grapple to pull both of the targets here towards the central platform and lock it into place. With that done, jump to the platform that's within reach of you and activate the fuel regulator beyond. The jets here will start flowing, but you'll still have to shoot both of them to lock them into place. That will open a ball path that will lead to another control panel. Roll there, activate the panel, then roll back into the middle of the room when the central platform is raised again.
When you reach the top of the platform, kill the enemies, then grapple the small point on the southern end of the room to start the flow of fuel there. Igniting the two jets of fuel here will destroy the fuel container and reveal a ball path. Avoid the pillbugs, or destroy them, and make your way to another control panel. Activate it, then jump up from the central platform to the grab ledge to reach the doorway moving on.
Fuel!
In the Gel Hall, you have to aim a charged shot at the fuel spill in the center of the room. You'll see it rotate; when the head is aimed at the vine to the left, hit it with a shot, and it'll cut the vine, revealing a platform and a Missile Expansion. Don't be tempted to explore the fuel here, as you're almost at a save point. When you do move on and save your game, get ready for a fight.
Head into the Temple of Bryyo past the save point and start chopping through Space Pirates. Feel free to open the containers here: they'll disappear when the boss fight starts, and you'll want to have close to full health when it does.
Table of Contents
- GFS Olympus
- Norion
- Bryyo Cliffside
- Bryyo Fire
- Bryyo Thorn Jungle
- Bryyo Seed
- Elysia Skytown
- Return To Bryyo
- Elysia Skytown East
- Elysia Seed
- Pirate Homeworld
- Return to Skytown
- Return to Pirate Homeworld
- GFS Valhalla
- Pirate Homeworld Seed
- End Game
- Missile and Energy Tank
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