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The Storm

Ghost Town

Destroy First Anti-Air Wraith

After you ride the Warthog to the end of the line, get off and open the doorway leading on. The Warthog's driver will follow you automatially, so there's no need to drive it yourself unless you like to micromanage. Proceed through the tunnel here, unlocking doors as you do so, until you reach the last hallway and head outside.

Tip: If you're trying to keep the Warthog alive, you can usually find another passage around the locked doors and open them from the other side, and also engage the enemies there before exposing the Warthog. It doesn't matter if the hog lives or dies, but it makes things easier if it stays alive.

When you reach the last door, you'll spot a couple of Ghosts. Open the door and hop into one, then head outside, taking a left to remain on the docks. When you're ready to head down, find a ramp and pop down to the bottom of the area here. There'll be general chaos, as there's an anti-air Wraith here, as well as an artillery Wraith that overlooks the position, and plenty of enemy Ghosts. Try to eliminate as many of the Ghosts as you can, then fire away at the anti-air Wraith until it pops.

This section can be superbly annoying, especially if the Wraith stays alive and shells you. If this occurs, you may want to head along the docks until you can reach the building that's been built on them. Atop it is a heavy weapon, the Missile Pod. It'll let you lock onto and fire homing missiles at the two Wraiths here. It might be best to use it on the artillery Wraith, which will be a huge annoyance if you keep it alive. There's also a sniper rifle here, which can be used to kill the gunners in either of the Wraiths.

Catch Skull

The Catch skull is here, but it will be very difficult to obtain. It's atop the small silo on the far side of the docks from where you enter this large area, near where the anti-air Wraith sits and fires. Reaching it is way difficult, however, since both of the two Wraiths here must be alive when you get to it; if either one is dead, then the skull despawns. Lastly, the silo is too high to get to by jumping. When you attempt to reach it, you'll also come under fire from the enemy Ghosts. All of this combines to make the task of reaching the skull almost impossible.

Luckily, there is a way to get to it and pick it up without too many problems, although it will require some luck. You'll have to begin in the corridor where you open the door to lead out to the docks. Hopefully your Warthog is still alive; if it is, then enter the driver's seat when you open the door. If not, grab a Ghost here. If neither vehicle is available, then you're probably screwed.

Anyway, if you get into the Warthog, drive down the ramp near the exit door and head for the silo. You'll come under fire from the enemy Ghosts; ignore them as best you can and drive to the far side of the silo so that the Warthog doesn't kill the anti-air artillery. (If this becomes a problem, try to get to this position in a Ghost instead.)

Hop out of the Warthog here and head into the small passage between the shield on one side of the silo and the silo itself; you'll be in a narrow space where no one can hit you unless they basically come in behind you. Wait for your shields to recharge, then drop a frag grenade at your feet. A second after dropping it, jump; the blast from the grenade will propel you up onto the silo where you can nab the skull.

Everything has to go perfectly in order for this all to work, and you will need some practice to make the grenade jump work possible. Possible it is, though, and you'll need to do something like this to get the skull.

Destroy All Other Wraiths

The artillery Wraith in the corner guards the doorway moving on. If you can manage it, grab a Warthog and take it with a gunner into the room beyond, then let it fire away at the enemies up the stairs. When the coast has cleared, the doorway will open, allowing you to move on. Note that the weapons locker here has rocket launchers, if you care to obtain one.

Unfortunately, a huge swarm of Drones will descend from the skies here and harrass you. They'll probably make quick work of your teammates, but there'll also probably be too many for you to take out yourself. If you wish to do so, you can simply wait them out; they'll probably despawn in a few minutes. If not, dash out across the area below you to reach the exit to your right. It's boxed up, but you can move through that way and hopefully avoid upsetting the Drones.

When you reach the end of the hall, a squad of Mongooses will be waiting for you. Hop into the driver's seat of the free one, then head out to the next set of docks, where the last couple of Wraiths will be waiting. There'll be plenty of Ghosts here, too, but don't worry; you've got plenty of rocket-wielding soldiers in your squad, so just keep moving and dodging fire, and eventually everything will die.



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