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Temple Of Wind

1st Floor

Head north here, avoiding the gusts of wind as best you can. When you reach the bomb plant, pick it and throw it directly to the north so that it explodes the two lines of bombs on either side of it; that'll extend a path leading to the north.

When you reach the northwestern corner of the map, push the metal block to the east so that it blocks the gust of wind that blocks your passage. Hit the crystal ball on the far side to shut down the next gust, then head up the stairs to the east. Follow the bridge to the south and hit the door in the southwestern corner of the next room. Stand on the switch to unlock the door here, which will save you some time if you need to exit the temple again.

From this switch, head up the stairs nearby and head east. Navigate your way past the gusts of wind on the platform and get yourself down to the southeastern corner of the map. When you get past the battle room with the snakes inside, you'll come to the big door leading to the boss. You won't be able to unlock it yet, though; that much is obvious.

Head to the west from the big door and push the statue that's blowing wind to the south and west until you can't move it any more. Then, move in front of it and let the wind push you across the gap; that'll lead you to the steps heading downward.

B1 Floor

The first battle room here seems odd—there aren't any enemies in it! If you move around, though, you'll cause some of the boulders to explode, revealing rock creatures underneath. Throw bombs at them to kill them. There are three in all; get them all to move on.

In the next large section of this room, you'll spot two windmills on elevated platforms. You'll need to move the wind statues near them so that both of the windmills are rotated, but doing so is easier said than done. Begin by moving off to the middle platform, where the windmills are located, and finding the switch to the east of it. Standing on it will drop a barrier to the southeast.

Explore the southeastern corner of the map to find a piece of treasure in a chest. With that done, hop into the airjets nearby to find a Courage Gem. Return to the airjets after nabbing it, but drop down to the ground beside them. To move on, you'll need to block one of the airjets with the metal block here. Push it up and to the right so that it fits into the third slot from the bottom. Then move back to the bottom airjet and jump into it; you should wind up in a position where you can land on top of the block you just placed, then walk off of it to the east to find stairs leading downward.

B2 Floor

Use bombs to break the door here, then head out to a large, sandy room where more of the sandworms await you. Bomb them if you can, but you need to head to the middle of the room and check the map there; that'll point out four particular airjets that need to be dug up. Move around and dig up the four spots; that'll unlock two doors here, one to the north and one to the southwest. You can find a Power Gem on the western side of this room, by the way.

If you head out the door to the north, you can bomb a barrier and come back out to the B1 floor. Move south from there and push the wind statue to the left to set it to move the windmill there. Head back down to B2, proceed up the southwestern stairs, then repeat the process on the other windmill to bring down a Small Key.

Take the small key and return to floor B2, where you can unlock the door in the northeastern corner of the room. Doing so will lead you to the Bombs. Nab them and stash them on your equipment bar. Time to blow some stuff up!

First, return to the large room in the middle of this map and look to the middle northern section of the area. Head through the doorway that led to the northern windmill and move back inside. See the 100-piece Rupee off to the left? Well, if you head back to the large sandworm room and throw some bombs against the wall off to the left a bit and you'll find a hidden entrance leading to the rupees. There's no crack in the wall; you just have to guess as to the location of the entrance.

In the northwestern corner of the room, though, you will find a crack in the wall. Bust it open with a bomb, then return to the B1 Floor.

B1 Floor North

Throw a bomb into the airjet near the doorway here; that'll set off a chain reaction that'll open the door nearby. In the second small hallway, you have to find the part of the wall that you can break through. Again, there's no crack in it, but there is a bit of tile just to the south of it. Throw a bomb onto the tile and you'll unlock the passage leading onward.

1st Floor Northeast

You come out here into a room with numerous rocks. Ignore them, if you wish, and examine the north wall. There aren't any tiles on the southern side of it, like before, but there is one on the northern side, a few squares off from the western side of the wall. Chuck bombs at it until you find the weak spot and head on through.

When you come to the room with two rows of bombs in it, stand in the middle of them and spin attack to hit both sides at the same time. That'll open the door leading to the Big Key. Grab it, drop it down to the floor to the west, then chuck a bomb into the airjets in front of the Big Door. With the blocks out of the way, you can grab the key, jump into the airjets, unlock the lock, and get going on the boss fight.

Boss Fight: Cyclock, Master of Wind

Cyclock will require bombs to defeat, as is usually the tradition when you find a weapon inside a dungeon. He'll rotate around the stage on the top screen, periodically throwing cyclones down at you. He'll also sometimes drop down himself and attempt to charge you. The cyclones are easy enough to avoid by running away from them, but the charge attack is another matter. Try rolling away from it when you see him coming down. Even if it does hit, though, it'll only do light damage, and there are plenty of pots around to nab hearts from.

If you look around on the ground here, you'll notice three spots where airjets will periodically appear from. Only one will pop at any given time, although Cyclock rotates around the three of them. Wait by the active airjet here and stand there until Cyclock's shadow is close to the active airjet; when he's above it, throw a bomb into the airjet and it'll pop into Cyclock's underbelly, dropping him to the floor. Hit him often and hard with your sword while he's on the ground. You'll need to repeat this cycle three or four times before he goes down, but down he will go, eventually.

Aftermath

After Cyclock goes down, you'll gain two minutes on your Phantom Hourglass timer, and you'll meet Neri, the Spirit of Wisdom. She'll come along for the ride. You will also, of course, nab yourself a Heart Container here.