The Legend of Zelda: Phantom Hourglass Game Guide/Walkthrough
Walkthrough
After you sit through the opening cutscene here (you can skip it by pressing Start and tapping the Skip icon that pops up on your screen), you'll find yourself on a deserted beach, accompanied only by Ciela, a fairy that can apparently talk. And here you've been imprisoning sentient, intelligent creatures in bottles for your entire adventuring career—for shame.
Mercay Island
At any rate, your adventure begins here, and most of the opening action is pretty simple, as you might expect. After you gain control of Link, place the stylus on the screen to begin moving around. You need to head up to Oshus's house to move on. He lives just up the beach; if you head up north a bit you'll find his house soon enough. Head inside and talk to him. Oshus is a bit of a coward, and tells you to stay away from the Ghost Ship. Old fool. He'll tell you to head to Linebeck's boat, which is docked in the port off to the east.
Unfortunately, as soon as you head off in that direction, a quake will come and destroy the bridge leading to the port. Speak to the woman nearby, then head back to Oshus. He'll tell you again not to try and do anything. What a maroon! Despite his dire warnings, head to the northwest and see about the alternate path leading to the cave; it's overrun with monsters, so heed Ciela's advice and turn back, then speak to Oshus one last time. He still refuses to help you out, though. Doesn't he know that you're the mythical hero sent to bring peace to all the land? Apparently not, so how smart could he be?
Finding the Sword
Take Ciela and head to the east a bit from Oshus' house to find his storage cave. If you head into it, Ciela will tell you that the code to open the door inside is the number of palm trees on the beach. Click on the sign, then draw a 7 on it; that'll open the door. It has to be a pretty straight seven, so if nothing happens, rewrite it until it clicks.
Nab the sword from the chest here, then head outside. Oshus agrees to help you out here, so head back into his house and take the sword lessons from him. Nothing too complicated. He'll teach you about the targeted attack, the side slash, and the spin attack, all of which are going to be useful. He doesn't seem to mention the forward stab, which occurs when you slide the stylus in a line leading from Link to his enemy; he'll make a little charge motion when you do this.
Into The Cave
Before you head to the north and go through the cave, visit the farmer to the west and help him with his rock problem. He'll tell you about a tree to the north that you can shake to find some treasure, so mark its location on your map. To roll, you need to put the stylus near the edge of the screen and make a curlicue motion. It's not super useful much of the time, but it'll come in handy when you want to knock things around.
Head to the northern valley and start cutting up enemies with targeted attacks. The monsters you face here are easily dispatched, so kill them and chop down plants until you find the entrance to the cave.
Northern Cave
First Floor
The first door here is easily unlocked by finding the key to the east of it and using that on it. The northern door is a bit of a tricker proposition. You need to pull the levers beside it in a certain order in order to obtain the key. The first lever is the second from the left, the second lever is all the way to the left, the third lever is all the way to the right, and the fourth lever is second from the right. Pull them in that order to drop a small key from the sky and use that to get to the second floor.
Second Floor
Start killing the rats here, noting the presence of one that has a small key in its mouth. It won't let you get close enough to kill it, however, instead hiding away in the mouse holes here. To kill it, you'll have to drag the block in the corner and place it in front of the western hole. With that done, return to the southern steps and check your minimap; the key will appear there when the rat leaves the eastern hole and heads west. He won't be able to bypass the block, though, and will have to turn around and head back to the eastern hole. If you start moving when he's heading to the west, you can get in his way when he returns to the east and use a spin attack to kill him and net you the key.
Table of Contents
Sea Travel Tips
Walkthrough
- Mercay Island
- Isle of Ember
- Temple of Fire
- Temple of the Ocean King 2
- Cannon Island
- Molida Island
- Northwestern Sea
- Temple of Wind
- Temple of the Ocean King 3
- Temple of Courage
- The Ghost Ship
- Zauz's Island
- Temple of the Ocean King 4
- Southeastern Sea
- Temple of Goron
- Isle of Frost
- Temple of Ice
- Temple of the Ocean King 5
- Northeastern Sea
- Isle of Ruins
- Mutoh's Temple
- Endgame
Spirit Gems and
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