ON CNET: New Seinfeld-Gates ad is superb
CNET Networks Entertainment:
GameSpot
GameFAQs
SportsGamer
MP3.com
TV.com
Metacritic

Act II

Quest: Ancient Knowledge

Return to Sheva Whitefeather at the temple on the hill in Mulsantir. She recommends that you travel to the north, on a boat, to find the Wood Man, a spirit who has battled spirit-eaters in the past, to seek out a cure for your affliction. If you like, you can speak to Vaszil at the docks and get going immediately, but there are some new side quests for you to perform.

Quest: The Haunted Furnace

Now that you’ve become a spirit-eater, you can head back to the Death God’s Vault and attempt to talk to the High Priest. The conversation tree may allow you to avoid eating its soul, but we found it easiest to simply devour the spirit and move on to the next part of the encounter.

After the Child and the Brute speak to you, you will have a few options. You can attempt to Provoke the spirits of the vault, allowing them to roam free. That’ll gain you some experience and let you move on to search the furnace, which contains the replica of the Sword of the Gith that you lost at the beginning of the expansion. You can also attempt to fight all of the spirits within the vault, if you wish.

If you killed Okku at the end of his fight and managed to steal his soul, you should have his husk on you. If you do, the Boy will ask you to let him and his friends incorporate themselves into the husk. Doing so will net you a new follower, named One of Many. This…thing is pretty interesting, in that it will change classes based on who the dominant personality is. It starts off as a rogue with pretty light damage, but a heck of a sneak attack bonus. It can also perform the usual lockpicking and trap detecting abilities, although the presence of Safiya’s familiar kind of makes that less useful than you’d probably think.

Unfortunately it’s a bit problematic, as well, since your teammates can’t see it. We had a lot of trouble healing it with Gann, since he can’t target it for Heal spells. It also seems to have some kind of magic dispelling effect that will cause it to lose all the buffs that you cast on it after a short while, which again makes it difficult to use. We preferred to use Okku over One of Many, ourselves.

Despite the fact that you can reach the Vault now, you might not actually want to head down that way. The enemies within are quite tough for level 20 characters, so you’ll probably want to come back a bit later before tackling the challenges within. If you want to wrap up some of the quests that you have, though, such as The Betrayer’s Crusade and A Question of Faith, you can head down to the lower level, head through the unlocked door to the north, then head to the east to find the Vault’s archives; that’ll contain the books you need to move on in those quests.

Quest: Wisdom of the Hill Tribe

If you head back to the town gates of Mulsantir, you’ll be spoken to by a girl named Ku’arra, who tells you that her tribe can help you with your condition. If you ask her where her tribe is located, she can point the location out to you on your map. You should continue your questing in Mulsantir until you’re certain that you’re done with all of the side quests here, then seek out the Hill Tribe.

Quest: Shaman’s Boon

If you head to the Ice Troll Lodge and speak to Nak’kai, a shaman there, he’ll have many interesting things to say about your condition. He can’t do much to help you with your curse, but he will be able to strengthen Okku, should you wish him to do so.

If you have Okku in your party and three Brilliant Spirit Essences, return to Nak’kai and have him begin the ritual. You’ll gain a small amount of XP for doing so. We waited until Act III to complete this quest, but didn’t notice any actual difference in Okku’s stats, so if you’re attached to the Spirit Essences, you may simply want to hold onto them.



advertisement