Sexual Deviants

Objective: Find a way into the club.

Grab the brick from the pile in the back corner of the alley. Look just to the right of the pile and find the glass window. Toss the brick throw the window to provide an entrance into the club. Pick up the piece of glass left behind.

Objective: Investigate the club.

Climb through the window and drop down into the bathroom. There’s a hunter inside…relieving himself. Sneak up behind the hunter and perform an execution using the toilet. Exit the bathroom.

The music is so loud in the club that the hunters can’t hear your movements or any attempts to lure them into an execution attempt.

Objective: Find and trigger the release mechanism for the stage door.

Watch the light patterns in the hall. There’s shadows along the left side but occasionally light from the club brightens the area in a red glow. If you get caught in the light, the hunters will scramble to investigate. Wait until the hall is dark and move forward to the next lit area. When it goes dark, run across. Locate the shard in the back corner and a nearby lure. A cut scene reveals the location to the stage door release.

Hide in the shadows in the corner as the hunters are now moving around since there’s no stage show to enjoy. With the music off, you can toss the brick to lure enemies into an execution. Wait for the hunters to move on patrol around the shadow and take them out. Hide the bodies inside the shadow. After eliminating two hunters, return to the bathroom and grab the syringe. Use a brick to lure the third and final hunter toward the shadow and execute him.

Search the bar area for some bottles, a shard, and a baseball bat next to the release mechanism. There’s also a storage area that leads back to the hallway. You need pressure to keep the switch down—something around the weight of a dead body. Pick up one of the dead bodies you left in the shadow and drop it onto the release mechanism. Get onto the stage and go through the open door.

Turn left in the new hallway and spot another baseball bat. There’s a hunter at the end of the hall. Sneak up on him and perform an execution. Grab the first aid off the counter. Proceed to the right and approach the double doors.

Objective: Gain access to the underground dungeon.

A hunter patrols the dance club to the right. Wait for him to look away and sneak into the shadow on the right side of the room. Use a lure (brick or bottle) to get the hunter’s attention close to the shadow. When he investigates, eliminate the hunter with the baseball bat and drag his body into the darkness.

The entrance into the underground dungeon is beyond the stage area. Approach the door in the back but you’re told only familiar faces get in. You’ll have to…acquire one.

Objective: Show a familiar face to the guard.

You need to get upstairs; the staircase is one the right side of the club. There are a couple hunters patrolling upstairs. You can lure them downstairs and hide in the shadows adjacent to the staircase. When they investigate, execute and drop their body in the shadow.

Search the upstairs area for first aid and a couple of fire axes (one behind a bar, another at the end of the hall with the staircase). You must break the glass using the bat then switch weapons to the axe.

There’s a fourth hunter that may hear the commotion and head up the stairs to investigate. Find cover and sneak up on him as he arrives or test out your new axe with melee attacks or an execution. An axe execution could net a severed head; otherwise, after dropping him, stand over the corpse and attack with the axe to gain your familiar face. It’s essentially a lure so switch out using the controller and grab the head.

Approach the back door and show the head to the guard. You gain access to the underground dungeon.

Objective: Investigate the underground dungeon.

Eliminate the guard that let you in by sneaking up on him. Go to the staircase in the back of the hall and descend. Continue through the door into the dungeon until a cut scene interrupts the action.

A hunter patrols the hall. Go to the first alcove on the right and bust the light with your axe. This alerts the hunter but also creates shadow. Take cover and grab the buzzsaw if you want. Once the hunter gets close and turns his back, perform an execution. There are a few more alcoves on the right side; break all the lights and grab other weapons if needed.

There are three cells on the opposite side of the hall. The middle cell features a mirror but it’s two-way and as you walk in, an axe-carrying hunter breaks it and attacks. Lure him out to shadows or just pummel him with your buzzsaw. Take note of the sign: all cell doors must be opened to cancel the dungeon lock down.

Open the last cell door; there’s a hunter inside. Sneak up behind him, lure him out, or just pummel him with your favorite weapon. Go through the door at the end of the hall. This room contains the door that’s under lockdown. Go right through the open gate.

This is a similar hall as the first: alcoves on one side containing breakable lights and cells on the opposite side. Break all of the lights then approach the last open cell on the left. Wait for the guard to turn around and perform an execution, which will utilize the iron maiden. Break the mirror in the room and hop over the wall; grab the shard if needed. Move to the next room, which observes the adjacent closed cell. Press the button to open the cell door.

Exit to the hall and, now that the cell is open, sneak up behind the hunter inside and eliminate him with the execution point. Continue to the final cell door, which contains the dentist chair. Open the door and carefully sneak behind the "dentist" and execute for the dentist chair execution. Return to the main hallway and go through the open door. Watch the concluding cut scene and receive the safe house key.

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