ON The Insider: The Dark Knight Sets Another Record
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Mission 12: A New Beginning

This is where the game becomes a bit less friendly to people who haven't played Devil May Cry 3. You take over as Dante at this point. Although DMC4 probably seemed very similar to DMC3 when you started playing it, flipping from Nero to Dante at this point will be difficult, especially as you have to come to grips with the lack of the Snatch mechanism.

As far as upgrading Dante goes, you'll want to purchase all of the moves for his Rebellion sword, as well as Air Hike and Speed, and Trigger Heart for Devil Trigger. As far as the Styles go, we had enough cash to fully upgrade Trickster and Swordmaster, two useful ones, but if you only have enough for one, go with Swordmaster for now. We played through all of DMC3 with Trickster, but DMC4 is much more about attacking your enemies than dodging their attacks, since many of them are fairly slow, so you can rest assured that an aggressive play style will work out just fine. Gunslinger and Royal Guard can be used if you recall being particularly adept with them in DMC3, but you can get along pretty easily without them.

Ascension Chamber

Take your time whaling away on the Scarecrows here; they're intended to give you a bit of an introduction back to the nuances of Dante combat. Kill everything that moves, then head out to the north.

Meeting Room

You'll run into some new enemies here, the Mega Scarecrow, which are massive bladed creatures that move fairly slowly. They're not too difficult to juggle around and beat while they're prevented from attacking. The Blue Orb Fragment atop the lift is reachable, but it'll take some jumping. Use a Wall Hike on one of the pillars while you're standing on the bottom of the lift to reach the first upwards tier, then try your best to jump upwards from there to nab the orb. It'll probably be a blind jump.

Experiment Disposal

The building will begin to collapse at this point, giving you only ten minutes to escape. Drop down to the bottom of this room to find a Golden Orb. Hit the switch to drop the Gauntlet room, kill the Frosts, and exit out to the other side.

Security Corridor

Mephistos will attack you here. Without Buster, what are you going to do? Well, gunfire works well against their cloaks, too. Switch to the shotgun, get up close to the Mephistos, and blast them. You can use Gunslinger's special attack if you like; that should drop their cloak immediately, even if you haven't upgraded Gunslinger at all. Dispatch them the normal way after that and start climbing the blades again.

Grand Hall

You'll come to the doorway here and should have a few minutes to spare. Unfortunately, Angelos will appear and block you from the exit. Without Buster to help you out, they can be pretty difficult to kill, but if you use an upgraded Swordsman style, you have some options. Prop and Shredder are great ways to take out a stunned enemy; you can chuck them up into the air and then float them there until they fade away. Drive is also a good move to use on enemies that are far away.

Either way, you need to adjust and defeat the Angelos in order to exit the building. If you moved quickly you should have plenty of time to fight them.

If you still have a few minutes left after defeating the Angelos, you can head up the stairs to reach the Key Chamber and proceed from there into the Gauntlet room. Just ignore the Gladiuses in the Key Chamber. In the Gauntlet room, you can find a Dante-styled Combat Adjudicator that you need to bump up to a B ranking or so to nab a Blue Orb Fragment.

Gran Album Bridge

Cross the bridge to end the mission. If you're shaky on Dante's playstyle still, you will probably want to replay this mission a couple of times to get the hang of it.