Devil May Cry 4 Game Guide/Walkthrough
Mission 16: Inferno
Underground Laboratory/R&D Access
There's poison in the air. Not much you can do about it except run for your life! Unfortunately for you, Cutlasses will appear and start skimming the surface. These guys are going to be massively annoying for you to deal with since you can't rip them out of the ground with Buster. What you need to do is attempt to shoot them as best you can, preferably with the shotgun weapon since it does a lot of burst damage, then charge into them with Stinger when they glow red and slow down. That'll hopefully pop them out of the ground and let you attack them normally. No lie, though, this fight is super, super annoying.
Game Room
Gladiuses here. They're a bit easier to deal with than the Cutlasses were, thankfully. You can do a good job on them with the Rebellion's air combo in Swordsman style; just jump up and flail away in mid-air, and you'll wind up hitting a goodly number of the enemies, since they all come fairly close to you. Pandora can also be handy here, especially if one of the swords is charging up an attack while staying fairly close to you. Just hit it with a bazooka blast.
Containment Room
Go to town on the Gladiuses and the Angelos here, then head outside.
Foris Falls/Angel Creation
Beast Uppercuts or Divine Dragons make for great ways to quickly take out an Angelo that's lying on the ground.
Grand Hall/Fortuna Castle Gate
Collect some orbs from the chairs here, if you like, then head out to the castle gate. The devil dog enemies here are named Basilisks, and will hit you from afar with their fireballs; you can knock them to the ground with fire from Coyote-A, then kill them before they can react with repeated applications of Stinger 2. It's not the most stylish way to take them out, but it is the easiest.
Boss Fight: Belial 2
Video Walk-through
This should wind up being another spanking, but Belial can actually be one of the more difficult repeat fights. There's no health this time around, what with all the buildings having been destroyed in the first fight.
There's nothing crazy to say here: get close and start the beatdown. We preferred to use Rebellion for its Stinger 2 capabilities, which will help you get back in position to attack Belial when he swats you away. Following it up with Dance Macabre from Swordmaster style will let you put the pounding on, or you can switch to Gilgamesh for a spam of Kick 13 maneuvers. Simple combos will also work well, obviously.
At any rate, you should have a large enough Devil Trigger mode to last in it for quite a while. When you have a maxed-out DT gauge, flip over to it and start spamming quick attacks, such as Stinger 2 or Kick 13. Eventually you'll stun Belial, allowing you to unload with Dance Macabre or another high-damage combo.
For beating Belial, you'll obtain the Lucifer weapon, which fires small swords that hang in the air. It's a weapon that will probably mostly appear to specialists, as it's somewhat more difficult to use than the other two swords are.
Table of Contents
General Strategies
Nero's Abilities
Dante's Abilities
Secret Mission
Walkthrough
Achievements & Unlockables
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