ON The Insider: No Foo Fighters for McCain
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GameSpot: TGS 2008
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Gymnasium

You're going to be dropping into enemy fire here, so hit the ground running and get behind cover. You may want to have your team take one lane down the outside seating areas here while you take the other and attempt to set up a crossfire. Don't hesitate to sprint from cover to cover as you make your way down the area. Check the white van at the end to confirm that the bomb has been removed and placed somewhere else in the premises.

Head up the nearby stairs and do a frag and clear with your teammates; you can fire in from the windows if you like. Inside this area is the gymnasium, a confusing two-level building with lots of doorways. In most cases you'll be able to find an entry point on the second and first floors. Stick to the upper level in most cases, as it's easier to fire down on your enemies as they come up the stairs to reach you than vice-versa.

Tip: You may want to pick up an MG36 if you see one on the ground. Its rate of fire makes it ideal for blind firing, and there'll be plenty of ammo for it on the bodies of other terrorists later on.

Continue on through the gym until you reach the rock-climbing center. This is where things get tricky, as there are a lot of enemy terrorists that will attempt to rappel downwards onto you and fire from above. You'll want to place your teammates behind one of the wooden barricades in the center of the bottom of this area, and then move yourself around the bottom of the room in order to spawn in some of the enemies. Your teammates will take out most of the enemies before you even see them. When the coast has cleared a bit, rappel up the room to the very top and move on.

Arena

After refitting, start stacking your team up on the lower doors while you bust through the upper. You'll be able to clear the next room and the little park outside if you do so. The enemy concentrations will start to be a bit more dense here, and you'll also start to see enemies using riot shields, so a machinegun or shotgun will help you penetrate the shields and drop them, whereas an SMG will merely bounce off the armor.

The rest of the fitness center is fairly empty, so head through it quickly and make your way to the arena.

Getting across the street to the Baker Arena is an undertaking. The first obstacle is a turret gunner in one of the upstairs windows. Your teammates have a hard time hitting him, so switch to single-shot fire and try to peg him with a distance shot. Next up is a horde of enemies in the lobby of the building. They have a very good angle of fire on your approach, so have your team throw down a smoke grenade in the street, sprint to one of the police cars, and use them for cover while you clear out the entryway.

After breaking into the arena itself, have your soldiers bust through the closed shutters with explosives, then head up to the doorway where hundreds of people are dying miserably. Not much you can do for them, unfortunately, so take your team and start making your way to the checkpoints. There'll be one more tough fight in a storehouse before the end of this section, so send in your teammates first and let them wade through the bulk of the soldiers before hitting the decontamination area and finishing up.

Library

There's no need to move very quickly outside the library; just plant your teammates behind one of the planters and let them start sniping away at the enemies as they come. When the gunfire stops, move them up to the next row of planters and sprint forward yourself. If you move methodically, you'll eventually come around to a corridor where you'll be able to move up and onto one of the upper walkways.

Clear out the next large room to reach a re-equip point. As Sharon suggests, you may want to nab a sniper rifle here; if that's not your bag, then a simple assault rifle with a decent scope will be fine if you want to head up to the rooftops. It's probably not necessary to do so, though; you can breach and clear on one of the lower-level doors and simply pop shots off at the far-away terrorists from behind some solid cover, if you like.

Chase

On your way out of the library, you may want to pick up a sniper rifle, as there'll be some long-range fighting in the upcoming area. After heading outside, you'll discover that Cabrera has been hiding in a hazmat suit, and is attempting to escape. The parking lot here is the long-range battlefield we were referring to; a couple of snipers will appear and ping at you from across the lot. Try to take them out with your own long-range rifle, if possible, then send your teammates up to take out any remaining foes.

The battle from here on will be much more up-close-and-personal, so drop your sniper rifle for a shotgun or something similar. You're going to be heading through a few different residential backyards at this point, with some extremely up-close combat. There aren't any civilians to deal with here, so feel free to use grenades to clear out some of the terrorists. Proceed slowly and watch your corners.

Eventually you'll wind up in the Logo Junkyard, where casino neon goes to die. Have your teammates jump the barricade leading in before you do, then sit back with a weapon and kill all the terrorists that come your way. When the coast is clear a bit, hop over yourself and start moving forward. If you need a good weapon for this area, nab an enemy FNC; it's a fine little submachinegun that works very well in single-fire mode.

Use grenades and radar scans to clear out the junkyard, but be careful of blind corners; there's a lot of junk here that the enemies will be using for cover. Navigate as best you can to catch up to Manuel, but be ready with your weapon when he pulls out his gun!



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