T Minus 15
Objective: Prevent the foe from firing the giant missile!
CO: Olaf, Andy
Enemy CO: Flak
Difficulty: 3 stars
Olaf and Andy team up to try and stop Flak from launching a giant missile that could annihilate the Blue Moon army. You will control both Olaf and Andy during the course of the mission and must coordinate their forces for maximum effect. Do a quick survey of the map and you will see that pipes separate the northern, middle, and southern area of the map. The only way to circumvent the pipes is to destroy the seams. After day one, you will be told that the only way to prevent the missile launch is to capture the eight cities around the missile. You don't have to capture any other cities, though the ones in the northeast are easily taken and provide some funds should you capture the airport in the very south.
You have no means of producing more infantry, so the four foot soldiers in the northeast are key to completing the mission. Don't put them in harms way. One of the most important aspects of this mission is to ascertain the enemy's firing range with its rockets and missile launchers. Avoid putting your units into their firing range until you're prepared to move in and attack.
On day one, move Olaf's northern, middle, and southern forces west. You can't move into range of the rockets near the launcher so don't worry just yet. Over the course of the next few days, use your infantry in the northeast to capture the neutral properties there. In the south, use a mech to capture the airport. Keep your anti-air units in the south out of bomber and battle copter range so you possess the first attack.
On day one as Andy, send the bomber due south to the pipe seam (it's out of the missile launcher's range). With it destroyed, you can begin to funnel in your battle copters in a flanking maneuver against Flak's middle forces. Meanwhile, use Andy's battle copters to destroy his small collection of northeast forces. Remember to stay out of the missile launcher's range!
On day two you can begin your advance in the middle. Move the small tanks to weaken the rockets and position your medium tanks close for a follow up attack the next day. You can also use a medium tank to destroy the seam blocking your northern units from the middle. Do this as soon as possible so you can begin to move in your forces to assist--and of course, your infantry to begin capturing the cities around the missile. Use those same infantry to capture the northeastern cities for now. As Andy, clean up the remaining forces in the northwest and complete the destruction of a seam. The most important thing is to keep your copters out of range of the missile launcher.
You have a few options regarding your movement of infantry. You could use the APCs to shuttle the two mechs (slower moving than the infantry) west across the northern edge of the map. You can move through the busted seam in the west and take the cities on the left side of the missile. Be sure to eliminate any in-direct fire weapons, however; Flak won't hesitate to take potshots at any APCs within range. Otherwise, you can maneuver them through the eastern seam and wait until most of Flak's middle has been annihilated.
Save up for Olaf's Winter Fury super power. It deals two damage to all of Flak's units, which helps immensely in weakening his position in the middle. Be aware that it will still be snowing when Andy takes his next turn, slowing down his forces. Fight wisely and you shouldn't have much trouble finishing off his defensive forces. Position your rockets and artillery within range so they can join the attack.
There are a couple of ways to deal with Flak's southern advance. Attack his bombers with your anti-air to weaken them as much as possible--the bombers are the biggest threat until the neotanks move within range. If you capture the airport, you'll eventually have enough money for a fighter (to annihilate his bombers) or a bomber, to hold off his neotanks. You can also position your bomber in the forest chokepoint north of the mountains to prevent Flak's neotanks from advancing.
Shuttle infantry into APCs as you move them around the middle cities. Remember to load the infantry onto the APC first then move the APC adjacent to a city. Drop off the infantry onto the city and begin capture next turn. Complete the capture of the eight cities surrounding the missile in under 15 days to successfully defeat the mission.
Advance Wars 2: Black Hole Rising
- Sci-Fi Turn-Based...
- Release: Oct 3, 2003 »
- PEGI: 7+


