Intensive Treatment--Part 1
Gain Access to Killer Croc's Lair Via Intensive Treatment
Upon reaching Intensive Treatment, you'll find all the entrances blocked off and a sniper on a ledge above. To gain entrance, climb either of the sniper towers and use the Line Launcher on the wall behind the sniper to make it across, then proceed through the door.


Inside Intensive Treatment, proceed into the lower vent.
Grapple to the ledge, head into another vent, which will drop you into a room with a second vent you can enter.
You'll wind up in the Intensive Treatment Lobby, where you'll discover the gargoyles have been booby-trapped. Unfortunate timing too, as you have a room full of armed thugs to take down. So here's the thing: you can still use the gargoyles…once per gargoyle. And even then, only for a few seconds, otherwise the resulting explosion will deal heavy damage. With these restrictions in place, you're better off using the rooftop of the central building as your base of operations--it provides a great vantage point of the entire room, and it's large enough to hide you from enemies simply by crossing from one side to the other. All you need now is patience; wait for the enemies to separate, then face-kick and ground-takedown them, and quickly return to the rooftop thereafter to remain out of sight. Don't forget you can also smash through the glass roof for an instant takedown if an enemy dares wander below.


Once you've cleared the room, use the Sequencer on the security panel inside that central room, unlocking the two doors on the northern side of the room. Proceed through either into Cell Block Transfer…where some weird stuff where start to happen. You may want to stop reading and go back to the game for this next part.


Yeah, you died, huh? Did you try clicking Retry? A resurrected Carrie…err, Batman, will emerge from the ground. Climb the nearby ramp then Line Grab across the gulf, but only after the giant wall-thing swings out of the way. Once across, you'll encounter your old pal, Giant Scarecrow again.


Like before, you'll have to use the various objects to hide while evading his gaze. Patience is key, and you should take a moment to pause at every low-obstacle you see until Scarecrow's gaze passes by. After battling a few skeletons, you'll reach a long span that you won't be able to cross without some help. Thankfully, there just so happens to be a swinging wall-panel nearby that you can trail as it moves along its track to safely evade being spotted. Shortly thereafter, you'll jump to a platform that drops under Batman's weight. Hang tight until the Scarecrow looks away, then grapple to a second overhead, and work your way to the spotlight (use the columns for cover).


Upon reaching the Spotlight, Batman will be tossed into a ring with numerous skeletons. Throughout the course of the battle, a couple large ones will appear--these are based on the large thugs you battled earlier, and fighting them is similar--just toss a Batarang during their charge, and they'll shatter upon slamming into the wall.


When Batman reawakens in real-life, proceed through the northern doors into Secure Transit.




Once on the bottom floor, you'll encounter a group of guards. Take them down quickly, before they can grab a gun from the weapon stash. If they do happen to arm themselves, focus on those individuals first! After clearing the room, head into the small control room for a Secrets Map, then proceed through the door on the opposite side of the room.


In the Control Room access, grab the Interview Tape from the box ahead, then follow the hall through the next door, leading into Croc's Lair.


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- Walkthrough
- Xbox 360 Achievements
- PS3 Trophies
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