I do love my achievements, mainly it shows how much you like the game and also sometimes how good you are or what you did.Also I like having a competition with my friends on the same games we like to see who can get more.
In game achievements, GameSpotters discuss if they are a waste of time, an awesome addition, or simply something to collect and nothing more.
This weeks Chalk Talk we took on in game achievements, asking GameSpotters how they felt about what they added to the game, and their effect on gamers as a whole. Some users felt the lack luster achievements missed with the skill based ones caused conflict in their gaming experience, while others felt that they made fantastic bragging rights but could also be put in the game to simply troll the gamer, and some simply felt that the rewards should reflect the challenges appropriately.
zyxe: Every gamer will internally utilize this differently, while some will simply enjoy obtaining a large number of achievements, others are more concerned with the kinds of achievementsread more.
CamoBullo: Do these achievements really give someone any satisfaction whatsoever? Well, continuing on from the example in the previous paragraph, the achievement I unlocked was at the start of the game and truth be told, it was very easy to achieve, though that's what you can expect from an achievement at the start of the gameread more.
2ndWonder: The more achievements the more time a person is likely to spend playing a game to earn them. Some people think achievements are a waste of time. In my opinion they aren'tread more.
ZanarkandTidus: They can be used for bragging rights.You can show people you've beaten a game on the hardest level or have achieved every possible thing there is to achieve within the gameread more.
Gelugon_baat: Personally, I find most of them to be superfluous, but some stand out as being particular noteworthy as they highlight some tricky things about a game, and/or nuances in its gameplay read more.
The Peanut Gallery
A very special thanks to everyone who contributed to this week's Chalk Talk! To read all of the entrants, you can check out this link here.
Sometimes a good blog is simply a good blog, and these GameSpot members deserve recognition for their efforts and contributions:
- First Impressions: Resident Evil 6 By: pokecharm
- SW Debates is LIVE!!!! By: Jonwh18
- The Real All-Stars By: stephenage
Last Week on Chalk Talk: Big in Japan
Next Week's Assignment:
Video game reviews. Sometimes we love them; sometimes we hate them, sometimes we are confused and confounded by their logic when it comes to the games we love as well as the games that we thought were absolute trash. This weeks Chalk Talk we're going to spend some time reflecting on the art of the game review. Need some inspiration? Talk about your process when it comes to reviewing games, perhaps you wish to talk about how amazing you think reviews are and how important they are to our industry, or even talk about how terrible they can be and what a bad review means for the community. Special thanks to GameSpotters -Saigo- and Supermassive20 for suggesting this weeks topic! Be sure to mark your blog as editorial and sound off in this roll call thread here with your awesome Chalk Talk entry.
I don't mind achievements. They are there if you want to do them, but they're not required. I've only played through a few games were I've managed to get all the achievements.
I have definitely played some games I wouldn't have normally because of achievements. You can showoff or have something more to do if you want to.
Before achievements, I use to just rush through games and miss so much stuff ... now I take my time, and I think my games have become more enjoyable albeit sometimes frustrating as well.
it is great feeling to unlock some achievements in the game that you're playing so that makes you feel more energetic to unlock more and more trophies. but sometimes you don't need to be like "i'm cool, i can unlock this damn trophy" because i think we play game because it's fun and relaxing. you don't need to unlock every single thing in your now playing game because it doesn't kill your mother. for me, sometime i just just feel like i only wanna play and sometimes i can get stress when i push my mind to the game too much. so i can say tha 'd prefer game like one on one game than god of war.
I used to be addicted to unlocking achievements. It's pretty much an after thought now, I play the game then go back 2-3 months later to get a bit extra out of the game.
I would still play games about as much without trophies and achievements, but they are a nice bonus.
I just saw this honourable mention - much apprecaited! working on earning that new emblem now...staring at a blank word doc...
Achievements do make a game more challenging specially for those who like to finish it at 100%, I think it adds to the experience
The achievements to me are the most important part of the game, after the main story line or lines are completed. Gives an overpriced game so extra life. Most good games don't need extra life, so then they just add some extra flavor...likes sprinkles on ice cream. Mmmmmm, ice cream......
This really makes me regret having limited access to Gamespot, now. I really wanted to talk about the financial incentive for developers to include achievements in their games. Oh time, why must you be such a cruel mistress?
As I said in 2nd's blog. They don't change why I play games. But some of them have had me doing some silly ingame stuff for the sake of getting them. Like trying to get 25 nut shots in Saints Row The Third.
I will say what I said on @zyxe excellent blog that in some ways achievements have been good for me from a completion perspective. Before the advent of them I could count on probably one hand how many games I had finished, now it is knocking on 100. Not all of them have been great, but from a position of "money well spent" I think that achievements have something to give. That being said, I have at one point had an unhealthy obsession with them which thankfully I have gotten over now.
I'm not the type that goes out of the way to obtain these trophies. If it pop ups cool if not oh well. Having a huge trophy count or achievement just means you have way too many times in your hand not how awesome a gamer you are.
I like Achievements/Trophies (I have OCD so it's either like them or loosing my mind) so I like to get them all, it also makes the game feel longer. What I don't like is online ones, if I have to rely on someone else it's not really an achievement, and it ruins the multiplayer aspect of the games when you find people who play dirty so they can unlock some of them (I know how it is, i do that sometimes)
Honestly, i feel bad for falling into the cheevo trap. I have gotten to the point where i play a lot of the current games to get cheevos. It didn't used to be that way. And not to say that it's always the case. It happens more for games that i enjoy playing. I find myself playing to get those extra cheevos (in addition to trying to get more joy out of the game). Prime example is Borderlands. Some of the trophies for that game were just stupid tedious, but the fact that i loved gaming with my friends so much, i ended up unlocking all of the original cheevos with them.
I find myself actually spending more time with some of my games just to grab some trophies. Most of the time, I'll wait until I finish the game if it is an open world game or it has a chapter select, before I start worrying about trophies. They certainly can extend the replay value of a game.
I can only speak for myself but achievements and trophies didn't change the way I play games. Sure, they are an incentive, but I find most of them to be a chore, and since I only play games for fun, not challenge, I rather ignore them (for the most part). It's good that they're there, though.
It's nice to see that GS is encouraging users to get involved with the Chalk Talk, but it's not working as well. :( I think the best way to do this would be to stick it somewhere on the main page (though I understand that convincing the bosses might make this harder than it seems). Anyway, shame I missed this one - I was informed of it (thanks!) but I was busy with other things. I might write something for the next Chalk Talk when I have the time.Even with all the bad things that have been happening to GameSpot lately, I am really happy that there are still people like Synthia here who care about the community. :)
Glad to see my blog on here :PI wasn't into achievements when I first got a xbox. I was still in the gaming state I had been in for the 14 years before that. That was........ beat the game. Of course you get achievements for that. But the thing that achievements add, or can add to a game, some gamers won't attempt to earn the said achievement/s. So in turn, they won't get the experience that a achievement/s can add. While getting a achievement can be fun, it can also be frustrating. But like with everything, some people will like them, and some won't. Not everything appeals to everyone.
I used to think achievements were useless, but now I think the idea of having a thousand achievements to show off is awesome. I don't have any problem with games that don't have them, though.
I'll never understand what's so special about achievements. If you have a lot of free time, then I'm sure they're great, but otherwise I'd rather just beat a game and move on to the next one. If I play a game and unlock some trophies while playing, that's cool, but I would never attempt to actually platinum anything.
On the one hand, I love them because I can easily prove that I accomplished one seemingly impossible thing or another with solid evidence. Also -- and I've always liked to do this, even with games without achievements -- it appeals to my sense of satisfaction of all things whole and complete. On the other hand, when I start 100%ing games like MGS2 (HD Edition)..,Ah, well, I just can't seem to focus on any other game, yet I'm sick of Metal Gear. I just have a few more VR Missions before the platinum anyway. I've got to keep playing. O_o
zyxe hit it on head w/ hers, and it's a troubling thing I've realized about the trophy/achievement system too. The watering down aspect of mixing truly creative and unique rewards w/ shit you'd do in the game anyway is sorta weak. ..
To me, I don't care either way about trophies/achievements one way or the other. If I get them, fine, If I don't, fine. Whether trophies are in a game or not is not gonna make what to play a game any longer or multiple different difficulty levels if I don't feel like it. If there's a trophy I feel I'm interesting in getting or I want to try and see if I can do b/c I'd think it'd be fun, then great--I'll do it. But I'm not one of those people that'll toil away at a game for more than I have to just to get some ridiculously hard trophy. Besides if you find it to be more of 'chore' than a 'game', then is really all that freakin' fun anymore??
The biggest achievement for me is reaching the end credits of a satisfyingly good game.....no matter how many 'total' trophies I've earned for that particular game.
Myself I like achievements or trophies. They add another dimension to the gane that was not there before. If they are properly by the designer and the development team they can be quite enjoyable. They are an addition and not a distraction.
Now if the achievement is frivelous. Much like the 1st one GTA IV is, then that could be considered a distraction. But even older titles could have new life put in them with achievements added, Disgaea 3 did as did Dead Space. Think howmany more would go back and replay(or play) Heavenly Sword or Enchanted Arms or even Oblivion if they had achievements.
But being an trophy hunter should also not be the focal point of the game. The game should be enjoyed for what it . But one could also be aware of the trophies that can be had (as in Black Ops and Resistance 3) and try to complete as many as the can on the initial run through of the game.
Lastly , I abhor game designers and developers who makes you play through multiple times to get all of theirachievements. In Sacred 2 one has to achieve level 15 for 5 different characters. ONly one can be controlled at a time. That 5 play throughts, at least to level 15.
Good topic. They can deter, but in most case add to the enjoyment of the title.
I really like achievements. I don't spend a whole lot of time going for them now like I used to, but that's because I generally have less time to play games, so I don't really want to be grinding out achievements in that little time that I do have.
But when achievements add to a game's value, and are actually enjoyable to go for, they really do work as they are supposed to. I play the game longer than I would normally, and do things in the game that I wouldn't do normally. But they can also be just thrown in last minute without much thought. And then you get the stupidly hard achievements which gives something that the truly hardcore achievement hunters really enjoy doing. I am glad this is a product of this generation of gaming though. It's one that, I imagine, will hang around for the next generation too.
I agree with 2ndWonder. Not only do trophies/achievements usually get me to do stuff that I normally wouldn't, they also give replay value for me. More times than not I find those things fun or unique in some way, so I definitely do like having them.
A waste of time? Well, probably. There are games where I feel like achievements are an incentive to challenge myself. But they'd probably be more relevant if achievement could be used toward unlocking additional content in games.
I really like CamoBullo's post. To him I wrote, "I feel the same way. Achievements that lead to in-game rewards are a much better idea than "hey! you just beat the prologue! ISN'T THAT JUST THE GREATEST!?""
Achievements and trophies are a wasted opportunity.
@NeonNinja totally agree, i enjoy the idea of having achievements unlock better items, maps or characters, or even cool side quests. that would dramatically increase replay options for me personally.