Security Ruins
Absorption Unit 22


The 22nd Unit is atop a high tower. Even with level 4 Agility it can be tough to leap across the horizontal ledges. Instead, you'll have to shimmy and quickly grab the diagonal red ledges to propel you up to the horizontal ones.
Absorption Unit 23
The next Unit is atop a large building guarded by enemy Cell units. It's easier to peck them off from a distance with a rifle or harpoon before advancing closer.


Reaching the Unit itself can be tricky. Instead of making a single long leap, use the destroyed area as platforms leading to building's roof.
Absorption Unit 24
The 24th Unit is stationed on top of a parking garage. Instead of climbing the building from the outside, you can move up the parking ramps just as a car would. Along the way are several orbs worth picking up.


Though there are enemies that will drop machinegun turrets, it's not worth collecting them for the next Beacon fight.
Beacon 8
If you're playing with multiple Agents, there are several Live orbs to collect and build up your team's stats.


The Security Ruins Beacon drop point is surrounded by water, making it likely that you'll have to swim there if your jumps are not carefully timed. If you do enter the water, your Agent will automatically drop any turret weapon they are carrying, making it pointless to arm yourself with one.


You'll be quickly overwhelmed by mega Freaks, with sometimes up to two attacking at once. It's best to arm yourself with both a Flocket and Homing launcher to clear the area quickly. There is also a mounted rocket launcher that retains infinite ammo as long as you don't use it as a primary weapon. However, keep in mind that its turning speed is very slow while it is still mounted.
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