Dungeon Siege 3 Walkthrough
Only four heroes remain to protect Ehb. Our Dungeon Siege 3 Walkthrough provides you with details about how to build your heroes, info on the story campaign, and secrets to unlock.
Azunite Spire
Before storming straight into the spire you may be stopped by Rajani and Saraya. If you've been just in the past they may be there to reason with you. It's in your best interest to agree with them about trying to save their Archon sisters. However two of them have been driven mad and must be killed to reach Jeyne: The Archon of War and the Archon of Vengeance.

You'll first come to a three way branch in the road. Kill off all of the enemies here and you will be granted access to the switch in the center. This will unlock the gate to the north where you can open a second lock to the west. Take this west gate and fight through the enemies forces. Despite your words to the Archons, you will still have to kill a few Archon Handmaids that refuse to give up. They fight just like a beefed up Anjali, so if you've been using her in the party you'll know how the Archons attack.

You'll eventually come to a lift that will take you to the Archon of War. She fights exclusively in Anjali's Human Form, mean she specializes in close range attacks. If you have a ranged character you can simply stand back and pelt the Archon with your guns and spells. It's also great to have Lucas on hand to tank the enemy directly. With her lack of range, this Archon is the easer of the two you will be facing.

Backtrack to the previous crossroads and take the eastern path this time. You will have to kill a few more Handmaidens and Azunite Lieutenants through this wing. As with all other minibosses, beware of their damaging auras that will make it dangerous to melee them. If Lucas is one of your team members, be on the ready to revive him as he will take constant damage getting close and personal with the enemy.

You'll come to a second lift that will take you to the Archon of Vengeance. She keeps to Anjali's Fire Form and will mainly cast spells. She is also able to summon up three fire dogs at once, which are more of a problem than the boss itself. Let your partner deal with the boss while you distract the pets. You can simply run around and the dogs will expend after a set amount of time, or you can attack them and kill them faster with your ciritcals.
When the summons are dead, help out your party in taking on the Archon directly. Her only really threatening attack are her multishot fireballs. Each one can deal about 200 damage, but if you're standing too close you might bite the whole cluster for 1000 or more points of pain.

With the two top dogs dead as doornails, head back to the cross roads and enter the next open gate blocking off the northern path. You'll find Jeyne and her friend Chakti waiting for you here. Neither Archon will fight you directly, instead hiding behind a barrier and casting a few deadly spells.
A flood of Azunites and goblins will attack from all sides. Your main goal is to kill the two Cyclops Brutes that appear among the fray. Focus on these giants to the point of ignoring the rest of the enemy (Unless you really need to recharge your power or focus). After killing the two enemies, Chakti will attack.
With Jeyne's spells filling the screen like crazy and a second Archon on your tail, you'll need to move and dodges constantly. Focus all of your might on the enemy boss and ignore the on coming waves of substandard soldiers. Things might get more tricky if your partner falls to the onslaught: In this case get your healing buffs on fast and spin around the circle shield until you can revive without being stunned or pushed.

Once Chakti is dead, Jeyne will flee to the next level of the tower. She will face you along with two more Archon lackies. This will be a somewhat daunting battle, as despite all of the enemies being major bosses, there is no life meter indicating your progress. Still concentrate your attacks first on the melee Archon, the ranged Archon, and finally on Jeyne. The enemies aren't super offensively strong, but will keep you busy in this 2 on 3 fight.

Jeyne will flee a second time and head to the roof. For this next battle she will use her full Fire Form. This doesn't mean she's a ranged caster though. Jeyne will often teleport close in and attack for combos nearing 800 or more damage. You will need to dodge constantly to keep safe. Keep your empowered healing abilities on to help both you and your partner.
The best tactic for this fight is to play decoy and dodge all of Jeyne's assaults while your party gets in free attacks. Anjali is the recommended partner for this fight as she can deal both brutal damage close and from afar. The fight should go rather smoothly as long as you can keep out of the Archon's reach and counter with a quick hit once in a while. Just be sure to never use a move that grounds you, as being hit by any of the boss' attacks can rapidly spell doom.




