kinda late to say this but the Dreamcast is amazing. bought one two months ago and i will always cherish it. sigh... sonic adventure rules...
Sega's last attempt at a successful console platform was a valiant one. For many, the Dreamcast--which launched September 9, 1999--righted many of the things that Sega's previous console, the Saturn, did wrong. In fact, in many ways, the Dreamcast was the antithesis of the Sega Saturn. Instead of being a complex, multi-CPU system, the Dreamcast had a single, zippy CPU, a built-in 56K modem, and a powerful graphics processor that could produce some dazzling effects and detailed visuals in both 2D and 3D--whereas the Saturn mainly excelled in the 2D department. Therefore, it was clear from the start that the entire machine was designed to make development as easy as possible, as further evidenced by the inclusion of Windows CE as a development platform.
Equally important for Sega was retailer support. Many stores felt burned by the knee-jerk-reaction launch of the Sega Saturn (to get the system out before the PlayStation), which gave them little time to adequately prepare for its arrival. Of course, the early launch also didn't do the Saturn or retailers any favors in terms of the system's launch lineup, because only a few games were available. But the Dreamcast was a different story. Sega spent almost an entire year ensuring that retailers had adequate time to prepare for and promote the Dreamcast, which led to some impressive preorder numbers. Additionally, the Dreamcast launch lineup was diverse, ranging from arcade and sports games like Hydro Thunder and NFL 2K, to fighting games like SoulCalibur, Power Stone, and Mortal Kombat Gold. Truly, there was something for everyone, including all of the Sonic the Hedgehog fans who finally got a proper 3D follow-up to the popular series with the original Sonic Adventure.
Ultimately, the Dreamcast ended up being a remarkably well-rounded console that tried to bridge the gap between the classic 2D graphics of older consoles and the 3D graphics of modern games, and it arguably succeeded. Some Dreamcast fans remember the console as the last great bastion of 2D fighting games such as Street Fighter III, Street Fighter Alpha, The King of Fighters, and the Marvel vs. Capcom games. Others remember it as the sports fan's console--the birthplace of what would become the outstanding 2K Sports series, particularly the early installments of the NBA 2K and NFL 2K series, the latter of which was killed off after the NFL signed a licensing exclusivity agreement with EA Sports in 2004. Other fans remember it as a great racing-game console, home to both excellent simulations and arcade racers, including Test Drive Le Mans, F355 Challenge, Sega Rally Championship 2, and, of course, Crazy Taxi. Then there are fans who recall the Dreamcast as a very quirky, "very Japanese" console with a varied game library that included such oddities as Seaman, ChuChu Rocket!, and the love-it-or-hate-it adventure odyssey Shenmue--it was definitely a great choice for fans of quirky imported Japanese hardware and software, given its unusual Virtual Memory Unit (VMU) memory card and cross-functionality with SNK's NeoGeo Pocket handheld. And still others look back on it for being the first modern console to explore online multiplayer gaming with such experiments as Quake III Arena and Phantasy Star Online--trailblazing hardware that arguably set the stage for Xbox Live and PlayStation Network.
And now, we look back on the console and its tumultuous history--its many triumphs and its frustrating shortcomings. Browse the timeline of the Dreamcast, and then get our editors' take on the hardware and their experiences yelling at Seaman, exploring online in Phantasy Star Online, and looking for where Chinese sailors hang out in Shenmue.
The Life and Death of the Dreamcast
Take a look at the highs and lows as originally reported by GameSpot as they happened.
May 1, 1997: Peep Show: Sega's New Console Creeps Out of the Shadows
Before the official Dreamcast announcement, the first real details of Sega's follow-up to the Saturn surrounded a project named Black Belt, which was designed to use a 3dfx-powered graphics chip.
February 3, 1998: Could It Be Katana?
A new code name surfaced for Sega's next system, indicating that the Black Belt project had been dropped in favor of something different.
April 22, 1998: Katana Strategy Still on Back Burner
Newly appointed Sega of America president Bernie Stolar confirms Katana and goes into detail on how Sega can win back its market share with a new system.
May 19, 1998: Katana to Become Dream Cast?
Reporters spot the first official mention of Sega's new system days before the Electronic Entertainment Expo.
May 21, 1998: Dreamcast Is Here…Almost
The Dreamcast is officially announced in Japan. Sega reveals that the system will use Power-VR hardware and will come packed in with a 33.6K modem in that country.
May 21, 1998: Sega of America "Goes Big"
Shortly following Sega of Japan's reveal, Sega of America officially announces the Dreamcast for North America.
May 22, 1998: Dreaming of Dreamcast
GameSpot readers of 1998 share their thoughts about everything from the logo and the name of the system to its technical specs.
June 1, 1998: Sega Unveils Dreamcast to US
The first footage of Dreamcast projects is shown to press in the US, including an early glimpse at an impressive shooter named Geist Force.
July 13, 1998: Sega's First Dreamcast Title Revealed
While most were expecting Virtua Fighter 3 to be the first official Dreamcast game, Sega surprises everyone with Godzilla Generations, which is also one of the first games to use the system's VMU.
July 15, 1998: Stolar Talks Dreamcast
GameSpot's interview with then Sega of America president Bernie Stolar goes in-depth about Sega's strategy with the Dreamcast and how the company plans to get support from developers.
July 16, 1998: Sonic Onboard Dreamcast
After years without a proper Sonic game, Sega finally announces Sonic Adventure for the Dreamcast with a tease of Sonic's eyeballs and the promise of a big event.
September 17, 1998: How Naomi Got Its Groove On
Sega reveals the arcade incarnation of the Dreamcast hardware, which makes arcade games cheaper for operators and Naomi-to-Dreamcast ports much easier.
October 8, 1998: BioHazard and More on Dreamcast
Capcom releases the first screenshots from two very important Dreamcast games: Resident Evil Code: Veronica and Power Stone.
November 2, 1998: Trouble in Castlevania?
The rumored Dreamcast Castlevania game already hits some serious barriers, and insiders dub it "Cancelvania."
November 13, 1998: PlayStation 2 to Reach 128 bits?
Even the earliest rumors of the PlayStation 2 hardware draw dark clouds over the impending Dreamcast launch in Japan.
November 20, 1998: Project Berkley Becomes Reality
Yu Suzuki gives an early glimpse of what eventually becomes one of the most divisive Dreamcast games, Shenmue.
November 25, 1998: Vivarium Does DC Voice Recognition
Yoot Saito and his team unveil Seaman for the Dreamcast, a game that lets you talk to a man-frog-thing via a microphone that attaches to the controller. The North American release would feature the voice talents of Leonard Nemoy.
November 30, 1998: Sega's Big Opening
The Dreamcast launches in Japan and sells out at retail much to Sega's delight.
February 1, 1999: Dreamcastville: Population 4 Million
Some early chest-thumping by Sega shows that the company expects to sell plenty of units by March 2000.
February 24, 1999: Sega's DC Football Game
Visual Concepts reveals its first Dreamcast football game, which would later jump-start the 2K series of sports games.
What were your memories of the Sega Dreamcast hardware and game lineup? Leave us a comment and share your thoughts.
Table of Contents
Featured Games
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SoulCalibur
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NFL 2K1
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Godzilla Generations
(DC)







