Beside the Quake source code, the most important thing that Newell and Harrington obtained from id was a shopping list of sorts - a list of names of some of the most innovative and exciting developers working with Quake technology. Two of those developers were Steve Bond and John Guthrie, Floridians who had started a popular online fan site called Quake Command. Guthrie was going to college and delivering pizza when he and Bond received an e-mail that would change their lives.
But it wasn't. Once in Seattle, Bond was given a few days to stay in the city and make a decision that would change the rest of his life. Once Bond decided to join Valve, Guthrie wasn't far behind. "A week later, I followed Steve up to Seattle and decided to drop out of school." (In case his parents are reading, he's quick to add, "Though I'd like to return to [school] one day.") Harrington can empathize. "Both Gabe and I didn't finish school - we dropped out to do software," he says, "and we firmly believe that if you find a smart creative person, they can do a great job." It's catching them early that's key: "If you're lucky enough to find them early on, you can be around when they grow into themselves. That's the time when they do a lot of really interesting work." But with young guns, growing pains are inevitable, especially since many of their hires had never done professional work before. "We had to help them get grounded in Seattle," admits Harrington. "But it was a lot of fun - creating a positive work environment and some aspect of parenting, too."
They had their technology, their team, and their genre. Now they needed a game and a publisher to put it on store shelves. Next:
The E-mail | |||||||||||||||