Hulk
Hulk has a high amount of defense, allowing him to survive some deadly attacks. His Hard attacks are nothing to scoff at either. His big advantage is being able to string together Gamma Charges. For his normal Gamma Chare, a Light attack will add a second horizontal attack, Medium will turn it into an anti-air, and Hard will provide an escape. For his anti-air Gamma Charge Light will perform a second anti-air, Medium will attack forward, and Hard will slam in a downward angle. To mix things even further Hulk has access to three different team hyper combos, allowing for a lot of versatility with his partners.- Stamina: 1,200,000
- Standing Light: 85,000
- Standing Medium: 90,000
- Standing Hard: 120,000
- Crouching Light: 58,000
- Crouching Medium: 85,000
- Crouching Hard: 100,000
- Jumping Light: 60,000
- Jumping Medium: 90,000
- Jumping Hard: 110,000
Assists
| Assist Name | Assist Slot | Features | Quick Hyper |
|---|---|---|---|
| Gamma Wave | Alpha | Shot, Front | Gamma Tsunami |
| Gamma Charge (Anti-Air) | Beta | Direct, Upward | Gamma Quake |
| Gamma Charge | Gamma | Direct, Front | Gamma Crush |
Moves
| Move Name | Command | Move Type | Damage |
|---|---|---|---|
| Game Wave | ![]() ![]() |
Special | 76,000/2 hits-108,300/3 hits |
| Gamma Charge | ![]() ![]() |
Special | 135,400/3 hits-204,600/5 hits |
| Gamma Charge 2nd | ![]() ![]() ![]() |
Follow-Up Special | 186,400/4 hits-245,900/6 hits |
| Gamma Charge (Anti-Air) | ![]() ![]() |
Special | 135,400/3 hits-204,600/5 hits |
| Gamma Charge 2nd (Anti-Air) | ![]() ![]() ![]() |
Follow-Up Special | 186,400/4 hits-245,900/6 hits |
| Gamma Tornado | ![]() ![]() |
Special | 60,000/2 hits |
| Gamma Tsunami | ![]() ![]() |
Hyper | 216,700/3 hits |
| Gamma Crush | ![]() ![]() |
Hyper | 403,700/8 hits |
| Gamma Quake | ![]() ![]() |
Hyper | 301,400/11 hits |
Table of Contents
- Basic Moves
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