Mortal Kombat Primer Guide
Get over here for a new Outworld tournament. Our Mortal Kombat Primer Guide gets you ready for battle with move lists, info about story mode, and Krypt unlockables.
The Basics
Basic Attacks
There are four types of basic attacks: Front Punch (
), Back Punch (
), Front Kick (
), and Back kick (
). Basic Attacks are the basis for stronger moves such as Command Attacks and Combos. Which arm or leg you attack with depends on your current stance. In standard matches where you have access to all of your limbs your stance selection won't matter.
Command Attacks
Command Attacks are performed by holding the movement stick while pushing an attack button. Every character has access to two Command Attacks: The Uppercut (
+
) and Sweep (
+
). Each character also has a number of unique Command Attacks in their arsenal.
Combos
Combos are strings of Basic and Command Attacks that need to be executed quickly. They are good for dealing constant damage and keeping your enemy momentarily stunned. Most Combos on their own last between three to five hits. To increase damage you can start with a Combo and link it into a powerful Special or X-Ray.
Flip Stance
The Flip Stance button (
or
+
) will switch which hand and foot is used for attacks. This is typically not needed in most matches. However, during matches with kodes, Test your Luck, and the Challenge Tower you may find various limbs disabled or severed. In these cases you'll want to flip stances in order to attack with your working body parts.
Blocking and Breaker
Blocking (
) can be used to protect yourself from Attacks and Combos, but will leave you open to an enemy's Throw. When you have gained two levels in your Super Meter you can unleash a Breaker by hitting Block and Forward (
+
). A Breaker will interrupt long Combos and stop powerful Specials. You'll need to decide if it's worth it to execute a Breaker, or hold off and wait for a X-Ray.
Throw and Escape
Throws (
or
+
) can be used to get by an enemies Block attempt. Most characters must be on the ground to throw, but some fighters can perform Air Throws as a Special Attack. By defualt a Throw will flip your position with the enemy, however if you hold forward (
+
or
+
) you can push the enemy towards the direction you are currently facing. If you're caught in a throw you can Escape by quickly tapping Front Punch (
) or Front Kick (
).
Special Attacks
Special Attacks are moves that require two or more direction inputs before hitting a Basic Attack Button. These attacks are powerful and have ways of being Comboed together by various means.
Enhanced Attacks
Enhanced Attacks are Special Attacks that are further boosted by expending one charge of your Super Meter. To perform an Enhanced Attack you will need to tap Block (
) at the end of the input. Not that not all Specials can be turned into Enhanced moves, so be sure to check each character's move list. An Enhanced attack will either increase the amount of damage or add in an extra hit. Other times it can make a Special faster or prolong its effects.
X-Ray Attack
X-Ray Attacks are brutal moves that drain three charges of your Super Meter. For all characters they can be used by hitting Flip Stance and Block at the same time (
+
or
+
+
). Most X-Rays come in the form of a full body charge, but others may be a projectile, grapple or counter. Some of the more deadly X-Rays can even be used from a jump.
Finishing Move
You can end the match with one final spectacular beat down that rewards you with extra Koins. The distance for a Finisher includes Touching where you must be very close to the enemy, Sweep where you are allowed medium distance, Jump where you must be a good ways away, and Fullscreen that can be done from even the other side of the battlefield. The most common form of the Finisher is a Fatality that will completely kill your foes.
Most characters have two or three normal Fatalities and a special input for use in specific stages. There are also less extreme attacks such as Babalities. Each character starts with one Fatality and can unlock the second in the Krypt. Other inputs can be discovered in the various floors of the Challenge Tower.
Tag Specials
When using two fighters together you can spend a bar of your Super Meter to call in your ally. Pressing down, back and Tag Partner (
+
) will use a Tag Assist where the reserve member will jump in, make an attack, and leap back to saftey. Down, forward, and Tag Partner 
+
) will instead use a Tag Attack where the active fighter will switch out while making their assault.
Fast Tags and Tag Combos
Fast Tags are means of switching the active character following a Combo. In most cases a Fast Tag is completed by tapping the Tag Partner button (
) just as a standard Combo, Command Attack, or Special is ending. During a Tag Combo the second character will not only switch in, but will finish the Combo with their own strike. Typically Tag Combos use different inputs than other established moves.



