We bring you up to speed on the latest additions to the next portable Mario, including cooperative play and the hidden stages.
Complete Cooperative Play
New Super Mario Bros. 2 represents the first portable Mario game in which players can tackle the entire game cooperatively. This connectivity is local wireless only, however, and requires that both players own a copy of the game. If you meet both of these conditions, there are a few bonuses to enjoy.
If you look at the screen below, you'll notice a small multiplayer icon next to the coin counter. When playing together, Mario and Luigi gain twice the value for each coin they collect. Combined with the abundance of coins throughout each level, this means you can easily reach coin counts in the triple digits.
When playing cooperatively, the coins you collect are added to your personal overall coin total--which tallies up coins collected both online and in single-player. The overarching goal of the game--in addition to saving Princess Peach, of course--is to reach 1,000,000 coins.
What happens when you reach that goal you'll just have to see for yourself.
Battle for Leadership
As in New Super Mario Bros. Wii, Mario and Luigi can collide with each other when playing cooperatively in this game. While this is still a great way to harass the other person, the developers have also added in a slight competitive element.
When playing together, one character is designated as the leader--noted by a red arrow, as shown above Mario. The leader has control of the camera, meaning if the non-leader character runs past the current boundaries of the screen, the camera will not follow him. However, the designation of leader is by no means permanent.
In fact, it's almost a game within a game. The first player to pass through a pipe, doorway, checkpoint, or other transition will become the new leader. If you need a more aggressive solution, using the butt-stomp attack on the other player will transfer leadership to the attacker--as well as earn some nasty glances from his friend.
The Rainbow Road
What would a Mario game be without a few hidden stages? In New Super Mario Bros. 2 they take the form of rainbow stages: colorful, coin-centric levels devoid of enemies, but filled with gold. Naturally, the way to unlock these stages was a closely guarded secret we couldn't weasel out of the game's representatives.
The general sense we got was that these stages aren't tied to specific levels, but rather appear once certain overarching conditions are met. Once you complete (or fail) a rainbow stage, it vanishes from the map until the next condition is met--so be sure to make the most of them.
Rushing for the Gold
We've already covered the cooperative mode in this game, so let's jump to the competitive. Coin Rush is the game's online competitive multiplayer mode focused on speed and, of course, coins. When you start this mode you can work on either setting a record or breaking one.
The goal in both is to earn the highest possible coin total across a back-to-back series of three levels. If you're setting a record, then you start by selecting one of three level packs, which in turn pulls three random levels from different worlds in the game depending on which pack you selected.
If you're attempting to break another person's record, then you will be running through the exact same three stages that player was randomly assigned.
Every Coin Possible
Getting the best score isn't as simple as collecting coins. Well, actually, it is--but earning all those coins can be tricky. In Coin Rush you are awarded extra coins for collecting 1UP mushrooms, for collecting all three star coins in a stage, and (most importantly) for touching the very top of the flagpole at the end. This is especially crucial, since touching the top of the flagpole doubles the number of coins you earned in that stage.
You're also on a very strict time limit--one much shorter than in any other mode. You are awarded extra time for passing the checkpoint flag, but if you try to play these stages slow and safe, you will not make it to the finish. And a Game Over means you lose all the coins you've collected and must start the challenge over from the beginning.
Basically, this mode is teaching you how to become a Super Mario speed runner.
Run, Do Not Walk
I'd wager someone at Nintendo has heard of a little game called Canabalt.
Instead of simply blasting Mario to the next area, the warp cannons in New Super Mario Bros. 2 propel the plumber horizontally, sending him into a high-speed dash. Mario then travels into a special warp stage where he must time his jumps extra carefully if he hopes to make it to the end.
In these stages Mario cannot be slowed down or stopped. However, if you are having trouble finishing a stage, you can use the raccoon tail to propel Mario up and over the majority of the stage. Since Mario is always running, his P-Wing meter remains constantly full, making extended flight with the tail a breeze.
New Super Mario Bros. 2 will be released on the Nintendo 3DS on August 19.
I'm thinking of giving my 3DS away to a sibling...and getting the 3DS Xl but alas I am short on cash.
Despite the million posts below complaining about the game or what not, it does look good. If only I had a 3DS :D
I love mario 3d but the 2d mario are way more challenging and precise in the controls. Thats why this game is gonna be awesome. Now they added this competition mode, where you constantly will receive new coin rush challenges via streepass with impossible records to beat. This for me is a reason to buy the game alone. I am curious to play the coop as well.
I think because it's easier to make a 2D platformer challenging without making it feel unfair, Super Mario Galaxy 1 & 2 were still pretty difficult to completely beat, same with 3D Land. I can't wait for this game though (going to be my first New Super Mario Bros. game).
I hope the coop is good and thats why im getting this day 1 with prob an XL im just worried that it wont help whoever does not have the camera on themhave much playing room on screen. The gold rush mode sounds good but i dont know tag that often so idk how much of a use i will get out of it.
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Well when I was a kid, I loved Sonic (still do) but now as an adult, I love Mario games even more. I actually would never consider Mario a kiddie game, more like a game meant for all ages. Accessible for kids or gamers of lower skill but also offers highly challenging stages for those to test their precision and speed.
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@Whole-Lotta No disrespect man but if that stuff still matters to you then maybe your not quite as grown up as you think you are.
@abHS4L88 The people who think Mario is just a kids game are usually kids trying to act mature, or people who haven't actually played Mario games. I play all the Mario games (and Zelda, Mass Effect, Resident Evil etc) with my wife sat next to me watching!
That's some nice friends you have if they mock you for playing Mario. For me, anyone who dares make fun of me for the games I play I'd have no problems throwing some smack down on them and making fun of the games they play. I have kids/teens who make fun of me for liking Kirby, know what I tell them "Oh and I suppose those violent games in which you kill others for no reason is real mature right?" most of them usually shut up after.
But despite that, I know Kirby is more for kids anyways, haha as for Mario, I think it's dumb if they think Mario's for kids, you give them any of the hardest Mario games and tell them if it's for kids.
To all those people saying how the 2D Mario games never really change, the thing is, it never really had to. Nintendo noticed how their retro Mario games are still highly played so they when they released New Super Mario Brothers and brought Mario back to his 2D roots, it was an instant smash and people loved it. Brought it over to the Wii with a great multiplayer aspect, again another smash hit. The 2D Mario games have always thrived on being an exceptional platform game that offers some slight changes, especially with power ups. This one for the 3DS is probably the biggest shift since there's now another goal besides getting to the end. If you want innovation, that's where the 3D Mario games come in since all of them have their own unique identity.
Also it's pretty stupid to say Mario's being milked because of all these releases because when's the last time a New Super Mario Brothers game was released? 3 years ago and it was 3 years before that when it debuted. You can say "Oh but we got 3D Land last year." but the 3D Mario games are pretty much a different genre all together, almost like saying 2D action games are the same as 3D action games.
@abHS4L88 I can see where they are coming from, because the characters are used in everything, but like you said, the games the characters are used in are so different that it doesn't matter (to me anyway). I don't care about all the other games Mario pops up in - I don't buy games based on which characters are in them. I will buy the 2D and 3D platformers and maybe the next Mario Kart and I'll be happy with that
At this point I don't think Nintendo is so much milking the franchise as much as toppling it over and smashing it in its over-suckled teets with a meat tenderizer.
WOW Nintendo really? ...... we're not living in the 80s anymore... WTF if ur going 2 keep this shi* up why don't ya'll just give the fans what they've been asking for.. i mean shi* peoples been asking for Mega Man remakes for the longest time... i'm just saying if they can't let go of the past then give us the shi* like Ninja Gaiden, Metroid,Contra, etc, etc..... then maybe just maybe i would consider buying a Wii U.......
@ImBack558855 Because people buy this "shi*", that's why. If you don't want to play it, don't buy it, but there are millions of people who DO want to play it. As for the other games, how are they any more modern?! (besides, 2 of the 4 you mention have already been re-booted!) Oh, and just because they were on the NES that doesn't mean Nintendo own the rights to them, it's up to the developers what games they make.
Nintendo are masters at giving the public what it wants, and just because a few people like yourself aren't interested it doesn't mean that it won't be excellent, and a big success.
@ImBack558855 Wow, there is only one game on the list you mentioned that Nintendo even owns the rights to. Also this game is for 3DS so how does would what does the Wii U got to do with it.
@JoSilver yeah well everyone of those games i mentioned was on the NES.... and i'm not talking about the 3DS i'm talking about the Wii U. despite what the article is about....
The only Nintendo game you listed though was Metroid as for Ninja Gaiden, Nintendo is working with Team Ninja to polish and enhance Ninja Gaiden 3 for the Wii U so yeah :P
Good lord that co-op sounds god awful. Have they not played Rayman Origins? What were they thinking?!?
Those graphics look worryingly fuzzy....Wasn't 3DS meant to be a step forward with graphics...? Should of focused on clarity instead of a gimmick.
Don't expect a huge leap in graphics from next gen. Nintendo isn't known for that.
@FlamingFury Don't buy it then. Move along.
@FlamingFury Well someone obviously has never even held a 3DS. The screens are small so it doesn't output HD resolutions more importantly doesn't have to.
@JoSilver doesn't have to have shit quality, migraine inducing and overall putridly awful 3D either, but Nintendo needed a gimmick and what better than hopping on the 3D bandwagon.
@vault-boy MIgraine? For like what? 1% people? Putridly awfull? Go on hater, hate all you want but it won't change a thing. There isn't a better handheld than 3ds right now so it's not like you have a choice. I can pull stupid facts and statments of my ass too.
Do you own one? I feel like most people saying that the 3D effect gives you migraines or whatever don't actually have one and is just going by the word of others. The worst the 3D has ever done for me is hurt my eyes a bit, but after playing it for a while I adjusted and for the most part, it barely bothers me.
Also look at the Vita games full screen, they look pixelated also.
For those who complain jrpgs never innovate, turn based in particular, I hope you wont tell me you are excited for this game. This game was interesting the first time it came over 25 years ago, Super Mario Bros. Hell FPS have more innovation than mario.
Totally man, I mean, Mario has only introduced how to properly do a side scroller the first time, then how to do a platformer in 3D, and constantly expand on that. Also how to use the 3D effect to enhance 3D platforming and how Mario constantly sets the standard of how to make a challenging yet polished platformer in general. I hate how little the Mario series has evolved, I wish it'd be more like Call of Duty, don't you think?
@kiramasaki really that shi* is old and dead... lol Nintendo has lost sight.......
@kiramasaki HAHAHAHAHA, no.
Nice joke though, gave me a laugh.
@DonnyKD Well, what has Mario done to innovate since Paper Mario? Cause I don't see much of anything, ya they're still fun but none the less its just more of the same with some shitty bonuses tacked on.
@broly180 Dude, learn how to type English.