Chapter 6-1: Ship Deck
Warning!
This section contains some plot spoilers. Read at your own risk.
Hop down to the lower deck, bust open the boxes ahead, then climb the stairs. Hold back and shoot the four enemies heading your way--some are wearing body armor, so target their arms or lower legs. Once they're down, look up high to find a TNT-tossing foe on a circular balcony--take him down too. Continue up the staircase, then the ladder. Climb a second ladder up to the deck above to find a box as well as rifle ammo, then hop back down and drop to the floor ahead.


Climb another ladder dead-ahead first to find a green herb on the left, and several boxes on either side. Now hop back down and climb the nearby stairs…backwards, facing the ladder you climbed a few seconds earlier. That's right, backwards. Why? Because as you step onto the stairs, two dogs will pop out of a box you passed mere moments ago, and they'll be joined by two guards further up the path--in short, you're surrounded. However, you can easily battle them by quickly climbing the ladder just ahead (hence why we had you climb them backwards, that way you're already facing the ladder). The dogs won't be able to get you from here, and you can easily shoot the two guards off the ladder if they try to follow you up.


Once you've cleared the area, hop back down and climb the stairs proper, but prepare for a fat guy on the other side. Once he's down, stay by the staircase to funnel two more dogs and an enemy your way--use the shotgun to take 'em out. Prepare for one more enemy as you venture between the boxes, then look for a red herb and flash grenade on a left ridge. Now drop into the area ahead, break open the two boxes, then continue along the path between the boxes.


Turn right and look for a box down a dead-end to the left, and continue onward to find a green button that can be pressed, raising a platform revealing a path. Head on through to find a closed gate requiring a keycard--time to find that card! Break open the boxes ahead before climbing the ladder. Use teamwork to push the container out of the way, then drop into the pit.


Regardless of who drops in first, Sheva will find herself trapped inside a cage, while Chris will have to pull double-time to keep the enemies off his back--luckily, Sheva can and will help by shooting at them from her cage. As Chris, it's best to back yourself into a corner (we found the one to the right of the cage--assuming you're facing it--to work best). From here, get your shotgun ready and attack the enemies dropping in from your left, as well as those ahead. After a few moments, an enemy carrying a shelf will drop in right in front of you--take him down, but prepare for a clam-parasite to emerge out of him! Toss a flash grenade if you've got one for a quick win, otherwise back the hell away and shoot his legs or tail from a distance--once he's down for good, he'll drop the Crane Keycard.


Once you've grabbed the Crane Keycard, look out for one more enemy inside the top, far box, then shoot the green button right next to it (left of the cage) to raise a second platform, allowing you to escape this area. Once through, use the keycard to open the locked gate to the left and climb he stairs within, ready for an enemy about to attack from the right. Once he's down, look left and target an enemy atop the ladder ahead, before climbing up them to a control panel--look for an enemy just right of it. Activate the control panel to raise the cage Sheva's trapped within.


With Sheva freed, hop back down the ladders, turn right down the stairs and continue through the gate and down the path, back to the pit. Once there, turn left and climb the ladder behind where the cage was to regroup with Sheva, then bust open a box on the right and look for a green herb by the sandbags ahead. Now head straight across the yellow platform ahead, and jump across the containers around the corner to find a safe at the far side containing gold. Immediately turn around and get ready to target a few enemies dropping onto the container ahead, from the left.


Afterward, hop back across to the far side and enter the area on the left, where two fat guys will attack. Use the shotgun to take them down, and don't be afraid to jump the gap or hop into the pit if they get close. Once they're finished, jump the gap if you haven't already and bust open a few boxes, then stand atop the green platform. Wait here until Sheva shoots a nearby button, causing the platform you're on to rise. Return the favor by shooting the button on the right side of her platform.


Now turn around and get ready to kill five dogs that'll hop out of a box above, one by one. They're pretty dumb, so they should be easy targets. Once they're dead, bust open a couple of nearby boxes, then hop down the ladder. Drop off the left side first and shoot the green switch to reveal another path, but ready the shotgun for an attacking dog. Then head through and grab the gold from the safe. Now head back up the ladder and down the other side and climb the staircase beyond. Break open a few more boxes, then climb another staircase to a door.


Inside, grab the flash grenade, hand grenade, and green herb from the shelves. Now climb down the staircase and look for a couple of boxes at the base before hopping down the hatch at the end of the hall. Proceed down the much-too-long staircase and break open three boxes at the bottom and open the briefcase for a Jail Breaker SG. Continue through the door at the end of the hall.


Explore the room to find 2 packs of rifle ammo and a green herb by the door, before heading through into a hallway. Hold back in the hall and target the far enemy through the doorway (rifle works best, but most weapons should work). As soon as you hit him, an alarm will sound setting the others on high alert--make sure that first zombie is dead, then prepare for one to come your way through the door shortly. Once he's down, approach the door and target a third enemy on the high platform, about 30 degrees to the left. Once that first group is down, take cover by the railing and target the pleothra of enemies below--aim for an explosive cannister on the left or toss grenades.


Once they're down, drop off the far side of the walkway and take cover by the closest box to target a few more gunners who'll appear in the nearby boxes, as well as on the walkway you dropped from. As you push forward, a cutscene will show more enemies storming in--retreat back to the box you just used and tackle most of them from here. Once you've cleared the area, look for a couple more hard to spot enemies beyond a couple of crates, just past the open hatch. Now before hopping down the hatch, look for a green herb and machine gun ammo on either side of the room.


After hopping down the hatch, be careful as you traverse the halls for a few enemies and gunners who may pop around the corners. Also, prepare for a clam-parasite to pop out of the enemy who hops down the far ladder--toss a grenade at his feet if you've got one (flash are best, though any will inflict massive damage). Climb up the ladder and head right to collect the goodies there, including two incendiary grenades, shotgun shells, and a red herb. Stocked up? Good, as trouble's coming. Push forward a bit to cause a minigun-toting baddie to appear, who's probably one of the most challenging enemies yet!


First off, his minigun is damn deadly and he only gives a second or two of warning before starting it up, so make sure you seek cover! Either stand behind a tall obstacle, or press the cover button to hide behind a low one. Unfortunately, there's no one good method to defeating him, as it largely depends on what you have in your inventory. As such, here's a list of tips that we found to be quite effective, regardless of what items you have collected before the battle:
- Grab the proximity mine: There's a proximity bomb on a box, near the hatch you emerged from, but you can only grab it after trigger the minigun guy's appearance. Because he doesn't start firing right away, grab it, then take cover by the nearby low wall.
- Shoot the explosive cannister:Shortly after the minigun guy appears, seek cover behind the nearby low wall and wait for get ready to shoot the explosive cannister at the base of the stairs as he passes by. This will deal a large amount of damage for the price of a single bullet.
- Drop into the hatch & use Proximity Mines/Grenades: You grabbed the proximity mine we mentioned above, right? That means you should have at least one (though the more, the better!). Drop into the hatch you just came from and back down the hall, planting proximity mines as you go (make sure you set them far enough apart that they don't trigger one another). Minigun man will soon follow you down the hall, setting them off as he goes for massive damage. Once you've exhausted your mines, take cover by the corners and toss grenades at him (you should have at least two incendiary). Once you've exhausted those, switch to your guns and shoot him--back away when he gets close to the next corner and repeat.
- Return to the previous area: If you haven't yet killed minigun man, you'll soon run out of room in the hall. At this point, it's best to climb the ladder back to the previous area and evade him by circling the boxes--this should give you plenty of oppurtunities to counter with attacks of your own, particular when he stops right at a corner, preventing him from shooting you, but leaving himself quite vulnerable.
- Go back for items: If you run low on supplies, lure him to the previous area via the tunnel (if you haven't already). then head back, giving you plenty of time to collect the goods scattered about (including several herbs on the walkways), while he slowly plods his way back.


Once you've killed the minigun man, collect the Tanker Card A he drops, the first of two. Now explore the room for any items you may have missed, then climb the stairs from where he came. Follow the walkway right of the locked door and jump the gap to find a couple of crates as well as a safe containing Tanker Card B--use them to open the locked door you just passed.


Upon entering, you'll be bombarded by rockets. Immediately seek cover behind the boxes ahead and use the rifle to pick off the three rocket-guys (one left, one right, and one below) between rockets. Afterward, look for some boxes and a green herb to your right, then drop to the level below for another barrel, and climb the stairs to a far door.


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