Chapter 2-2: Train Station
Turn around to find a Green Herb, then grab some Handgun Ammo on the opposite shelf. Now exit outside and maneuver around the first train car. There's a trip wire up ahead, but don't shoot it yet--instead, inch closer and wait for a trio of dogs to appear, then shoot the trip wire to heavily damage the three dogs. Now back away and either toss a grenade or use your shotgun to take down whoever's left. There's another pack of dogs just around the next corner, and these guys can be a pain to deal with. Your best bet is to run to the far end of the corridor (make sure to shoot the trip wire though!), then climb the stack of boxes on the left (but don't climb the ladder onto the train!) The dogs will group together below--try tossing a grenade to easily take them down. Keep in mind that the dogs can still jump at you here, but this should buy you enough time to kill them before they you.
After putting the dogs down, back a few feet away from the ladder so you can target two of three archers on top of the trains--be careful, as a flying creature will pop out of one of them. Once they're down, climb the ladder to the train car and target a third archer on the left--get ready for another flying creature from him, too. Once all is clear, hop over to the train car on the right for some gold, then hop back over to the far once and continue through the hole in the fence. Shoot the trip wire blocking the way, then hop off the far ledge and into a mine car, which will begin moving--immediately target two more trip wires on the right before you run into then. After coming to a stop, hop out and look for some Gold further up the track before riding the Mine Car lift underground.
Hmm, this mine cart tunnel is awfully dark, isn't it? Luckily, there's a flashlight you can grab, just ahead. The only problem is that only one person can carry it, and it requires both hands, meaning they can't use any weapons. As such, we suggest having Sheva carry the flashlight while you forge ahead. Just make sure to grab the Green Herb on the right before pushing forward. At the fork in the road, head right first for a Red Herb, then continue down the left path. Prepare for an enemy upon reaching the shallow pool of water, and be ready for a parasite to pop out of his head--use the shotgun or grenade to destroy it. Prepare for a second enemy just beyond.
Up ahead is an intersection--wait in the current corridor for two enemies to attack, one from either side (the left one contains a parasite, as well). Once done, head right to find four barrels and crates, then head the opposite way.
Up ahead, you'll find a valve by a closed gate. The problem is that one of you needs to hold the valve open, while the other runs through to a second valve dead-ahead and holds that open, allowing the first partner to pass by the gate (otherwise it will slam shut). However, while the first partner is waiting for the gate to be opened, they're going to have to hold off several attacking zombies, so make sure they have ammo before leaving them alone. We suggest having Sheva twirl it open, while you dart ahead to the second valve--as soon as Sheva makes it through, slam the gate shut to prevent the enemies attacking her from making it through as well.
Unfortunately, your troubles have only just begun, as this chamber is full of enraged enemies. We found it's best to dart back down the tunnel you just came from, all the way to the closed gate. This will funnel the enemies right to you, providing plenty of time to aim. Now a few parasites will pop out on occasion--use the flash grenades you found earlier to take them down in one hit. If you run out, use the Shotgun or other grenade types. Once the enemies stop coming, you'll still have three archers or so to deal with on the higher walkways. If you have a rifle, you can target them from the tunnel opening, otherwise it's best to climb up to them via the ladders and tackle them at close-range.
Once clear, explore the room to find various barrels and crates on the walkways, and a Flash Grenade in a tunnel on the lower floor. After loading up, climb to the top floor and enter either tunnel (they both lead to the same place), but beware that there's a single enemy containing a parasite in the left half. Further up, you'll encounter a small room with four enemies, most of which are archers. We suggest hanging back in the tunnel and either peeking around the corner just enough so you can target one at a time, or lob a grenade in there to take them all down in one fell swoop. Once clear, catch a ride on the lift in the corner.
Outside, look for some Rifle Ammo and a Green Herb before climbing the stairs into the building. After the cutscene, a zombie will take control of a turret outside. Although you can take cover by the window, it's a poor location to target him from--instead, stay away from the window and quickly open the locker to find a Dragunov SVD Rifle, then look for Green Herb and Handgun Ammo nearby. Now head downstairs and take out two guys coming through the door (in fact, one may already be inside).
Exit through the door outside, but stay close by--the turret won't be able to target you as long as you stay by the door. In the meantime, you should aim for a couple of distance archers to the left with the sniper rifle (and if you really want to, look for another on a high ridge, behind the turret). If you're playing single-player, Sheva should automatically target several more distant enemies using whatever she has available--this will cause them to come after you, so wait for them to get close and use anything but the rifle to take them down (to conserve bullets). Okay, now it's time to focus on that turret. As you've probably noticed, he pauses for about 5 seconds to reload every now and then--wait for this, then move up to the fence bordering the cliff and target his exposed noggin from here. If you miss, back away and wait for the next pause.
With everyone down, climb onto a ridge, left of the turret, to find a chest with a Gem. You should also be able to target another enemy on the high ridge ahead from here. Continue up the path and look for some Rifle Ammo by the metal container, as well as the Handgun Ammo inside the shack. Now before climbing the ladder, look up to spot something shining on the cliff-wall, just right of the ladder--shoot it down for a Diamond. After climbing the ladder, an enemy will climb up after you, but he shouldn't pose any trouble. Now follow the ridge and drop off a couple of ledges.
After dropping to the main path, a horde of zombies will start heading your way from all directions. Your best bet is to collect the two cases of Handgun Ammo on the right, then back into the small alcove along the cliff-edge (next to the box) as far as you can, and target the enemies from here, saving the shotgun or grenades for when they get close. Beware, that several enemies will hop down from the box you're next to, but they'll land right in front of you so long as you're backed up enough, making them easy targets. Make sure to target the archers first (the rifle's great for this), followed by those carrying TNT (if you can, shoot the TNT directly to cause them to explode, taking down anyone nearby as well). Once things have quieted down, work your way up the mountain and kill the few remaining enemies. Also, after the first bend, hop to a ledge below on the left then look for a shining spot, left of the ladder, that can be shot to reveal a Diamond.
At the top of the path, you'll find a container blocking the path--use teamwork to push it from the rear, off the cliff. Up ahead, you'll find two barrels, as well as Handgun Ammo, Shotgun Ammo, and a Green Herb. Now that you're loaded, we actually suggest making sure that you have at least one open space in your inventory, as there's a boss battle coming up, and you're going to need a specific item you can find in the arena in order to tackle him. When ready, hop off the ledge to begin the battle.
Because this strange creature is like a cross between a Bat and a Scorpion, we'll now refer to him as Scorpion-Bat. Alright, so this boss's weak point is the soft, red flesh under his tail. Unfortunately, it's difficult to get to, particularly when he's crawling around, instead of flying. Thankfully, if you can manage to stun him, by using either proximity mines or flash grenades, he'll topple onto his side for several seconds, giving you easy access to his soft underbelly. And just so happens to be several proximity mines lying around, such as in the shacks up the hill (as well as in the barrels scattered by each). We suggest heading there first and quickly retrieving the mines. Now make sure to place some distance between you and the boss and plant the mine anywhere (ideally in the center of the path, but it doesn't much matter).
Now lure the boss to the mine's location to set it off, stunning him. Now whip out your most powerful weapon (shotgun or rifle, ideally) and lay into his exposed underbelly. Once he gets back up, back away and repeat. If you somehow run out of proximity mines before the battle ends, try tossing grenades--they'll inflict damage, and may even stun him! Barring that, you can also aim for his underbelly when he's flying, or by getting behind him while he's crawling around. Try to one partner distract him while the other gets behind him (if you're playing single-player, set Sheva to "attack"). As for Scorpion-Bat's attacks, most of them are close range, so by simply keeping your distance, you should be okay. However, if you're trying to shoot him from the rear, stand to either side of his tail to avoid acid spray.
Table of Contents
- General Tips
- Xbox 360 Achievements
- PS3 Trophies
- Walkthrough Videos