Danny has been a GameSpot community member since 2005. Since joining the staff as a video journalist in 2011 he has lost touch with most of his friends and family. He looks forward to the day achievement points become legal tender so he can return to Ireland and fix its broken economy.
Don't worry, we know about Secret Code, which reminds me: what happened to Escape from Mount Stupid? The retrospectives on games, genre's and franchises was nice. Helps with my nerdness. But really the info was nice.
@X-RS Mechanically they have practically nothing in common. Games are defined by how they play, not their subject matter. In the same way Punch Out and Fight Night are both boxing games but are mechanically worlds apart.
OK. True enough. I mean ones top down and the other is sideview. It's just when you said the objective was to steal a list of items then get out and that you could trank/paralyze poeple (ANDF there is co-op); I couldn't help think of Bonanza Bros.
Game looks awesome though. Love stealing stuff in the 2D ^_^
don't mean to be a troll, but this game looks just bad to me. If not bad, at least bland. You guys are impressed by things that have been in countles games before, and much better. You can use a toilet! "Game of the year!". Guess what, the Duke was doing that 20 years ago. In 3D. You can hack? You have to avoid guards and dogs? Deus Ex 12 years ago? I better graphics? Thief the Dark Project? As much as I understand you wanting to support inidies, this is ridiculous
@jhonel83 ok my nerdrage is over. For argument sake, I must point out that the line of sight idea is most unique and ingenious. This mechanic has not appeared in any games that I've ever played or known about.
I'll not discuss further about the true merits of indie games here, for fear that you are truly a troll and I'm wasting my time.
ok, sorry if i offended your game sense. Didn't mean that. just that it doesn't look all that unique to me. Top down run arond, open door, sneak and interract with stuff? Have you ever played the old 2D GTA games? And the list could continue. For decency's sake, I'll just stay out.
i HAVE played indie games before. I just don't think they should be excused from the normal criterias of a review. People tent to cut them some slack, just because they don't belong to a big monolith company. There ARE good indie games out there and I have enjoyed some. If you want, I could name a few for you, but that would be pointless
@ProfessorNemo It hasn't even seen the light of day and you're already asking for DLC? No wonder we get them by the truckload.. I miss the days we used to have expansions and they were actually worth something.
@CloWnCircus@ProfessorNemo Yeah I always felt the same way. With the games I made prior to this I tried to reinvent the game each time I made a new one (Venture Africa and Venture Arctic... they are pretty old at this point). But given the structure of Monaco is makes sense to eventually release map packs or soemthing. The game does have an editor too -- I'll prob launch it in beta so I don't have to put the polish into it at first, so there should be plenty of content.
@AndySchatz I don't mind DLC (except at launch) if it's a well thought addition to the overall experience. I can even digest some of the same experience if it's reasonably priced as this is a prime candidate for, I know it's really hard to do game changers with DLC or any kind of expansion for that matter but lately we just get a sense of violation, perhaps of being cheated. If you are in fact the creator of this apparently magnificent game, then I salute you sir, it's a great work of creativity, the atmosphere seems great, the tension is palpable and it reminds me of my favorite game series of all time, Metal Gear Solid, that in itself, is a great achievement.