Besides the big four characters missing - Lara Croft, Spyro, Cloud and Crash; I think there are a bunch of other characters from titles not mentioned here.. Like what about Kain and Rhaziel from the "Legacy of Kain" series? or any of the fighters from the "Bloody Roar" series like Yugo and Shen Long? or Nathan Hale or a Chimera Alien (which I heard is on the game actually) from the "Resistance" series? There are a shit load of possibilities for DLC or even integrated characters not mentioned yet
A young team tackles the PlayStation pantheon: SuperBot Entertainment talks about the development of PlayStation All-Stars Battle Royale.
SuperBot Entertainment occupies two squat, unassuming buildings amid a quiet business plaza in Culver City, California. Inside, the developers behind PlayStation All-Stars Battle Royale--an upcoming brawler starring numerous PlayStation icons--are entering the home stretch. Finding the right setting to showcase the all-stars has been no small feat for the young studio. With over three years behind them, the team has gone through a lot of experimentation to reach the state their game is in today. Now, the end is finally in sight.
The inside of SuperBot looks like a massive studio apartment turned game studio. The majority of each building's single room is dedicated to rows of computers. A kitchenette sits off to one side, and a few conference rooms are scattered along the walls. There are no partitions separating the work stations on the main floors, creating an open work space where team members can freely talk with one another.
Under the watchful eye of Guru, a massive, multi-armed robot mural, the 110 employees are hard at work putting the finishing touches on their studio's breakout game, PlayStation All-Stars Battle Royale. This mascot brawler stars a host of familiar faces from across the Sony lineup. Similar to its contemporaries, the game has simple controls. All you have to do is press a button and direction together to perform a special attack. Where it differs is in its energy meter, super attacks, and scoring system. But it wasn't always this way. The story of SuperBot and All-Stars begins over three years ago.
Chan Park, president of SuperBot Entertainment, remembers the early days of the company. Before starting work on All-Stars, SuperBot was an incubated team within Sony Santa Monica. Back then they were called Broodworks, with a humble staff of just under 30 people. Being an incubated team meant Santa Monica provided the office space, equipment, and other resources, freeing Broodworks to focus solely on game development. As the two teams collaborated, it was ultimately decided that Park and his young team would take on the mantle of the all-stars with a full, retail release.
Straight out of the gate the team's first challenge was finding the right vehicle to showcase the cast. It went through dozens of ideas, many focusing on a single-screen, multiplayer experience. In fact, All-Stars started out a more casual game. The idea of a capture-the-flag game, with combat as a secondary function, was thrown around a lot. However, another idea that was equally pervasive was the mascot brawler. As weeks passed, the brawler idea gained more and more traction--until it ultimately won out. At that point, the team knew it would need specialized help.
"Implementing and executing a winning strategy is where the fun in fighting games is born." -- KendallEnter Omar Kendall, game director for PlayStation All-Stars Battle Royale. With his past experience developing fighting games, and the connections he had made within that genre, he was a natural fit. "Once we figured out what the game was going to be, and what that core combat loop was like, then it became a matter of finding the team who could take that experience and make a whole, proper game out of it," said Kendall.
"It was very challenging to find the right talent," Park recalled. "[The fighting game genre] is something where you really need to find experienced people, and even then it is a very specific learning curve." Kendall added that it was difficult to fill some of the key positions--gameplay programming, animation, design--with those who had worked on fighting games before. "We have been fortunate to find some young, hungry, and talented people to fill out this team."
Three months after Kendall joined, another proof-of-concept was completed, and the team moved into its current space one month later. "Omar nailed everything down," said Ivan Glaze, the game's senior producer. When Glaze was brought on in 2010, the game was still in preproduction, and the team was exploring some very different ideas. "Once Omar came in, he said this is what we're going to do, and this is how we will be different from other games out there--and that really helped."
If they managed to get Crash and Spyro in the game (and my bet is they did), they'll probably be the last characters to be announced.
Crash!!! god dammit!!!! why is the Guy from uncharted here but not crash ? Crash has always been naughty dog's most respected character. Spiro would be great too... or even at least 1 character from legend of the dragoon or Parasite Eve or how about Allucard from Castlevania ? Or even better MUSASHI!!
"We wanted people to have accesiblilty to this game..." So we f*cking ripped off Smash Bros to the letter
@bonzaibillie well when you think about it, SSB isn't available on Playstation is it? sure they copied the idea but there's nothing like it for PS players
Personally, I would imagine they will add and build characters as "additional download content" in the future so even if say Crash doesnt somehow...god forbid make this iteration....he will likely be there eventually.
THE GAME DOESN'T COME OUT TILL NOVEMBER. IT'S SEP 7th. THERE'S 2 MONTHS LEFT TO ANNOUNCE CRASH AND SPYRO. K BYE
A good dev team, putting in the necessary time and effort to polish the game. I really think this game will be good!
I like the fact that they talk to the developers about ideas on their characters. This will make sure that Playstation All-Stars doesn't have its "Sonic" (Super Smash Bros Brawl reference). I love Sonic, but his character in SSBB still depresses me
This game has DLC written all over it. Bet they do what Mortal Kombat did and sell you the full experience in packages.
They really should do some DLC and put Cloud in here just saying, I mean what franchise has been on the Playstation longer than the FF series
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@CivilizedPsycho I know =). I was thinking the same thing too but it was a timed exclusive not entirely exclusive. While they made the announcement seem like some kind of huge PS character, he is an awesome character regardless and I like the idea of him being in a game. It'd be awesome if he had a secondary skin that was a Big Sister or something (or even just subject Delta).
Course, I still don't have a PS3 so *shrug*.
@CivilizedPsycho third party character
When you need to add Parapper the Rapper and Fat Princess in your roster, you know it's time for a new exclusive IP, Sony.
@MooncalfReviews Yeah, because Sony isn't the one company introducing new IP's nowadays, are they?? That's right, they ARE the only company introducing new IP's. Not sure what you were getting at....I guess you just don't know any better.
@MooncalfReviews "Its time for a new exclusive IP Sony."... Other than Gears, Halo, and Lost Odyssey, what does 360 have that PS doesnt that is worth mentioning? And besides, those two characters are going to be fun. It is, after all, a party game. SSB had Mr. Game-&-Watch... who was totally awesome!
Halo isn't worth mentioning, LOL.
I'm not the biggest Microsoft fanboy (I'm more a fan of companies such as Bioware, Bethesda, and Rockstar), but they have more interesting exclusives than those you mentioned. Fable, Alan Wake, Mass Effect (1), all the old Bioware games that never got released on to name a few, are all better than Halo or Gears.Not saying Sony doesn't have better exclusives, because they do, but the characters on those exclusives tend to be a bit lame. Mostly. Which I was only discussing because we're talking about the roster for this game.
@MooncalfReviews Nothing wrong with adding either character. In PaRappa's case, that was a welcome addition since he hasn't been seen for years.
Sony wants in on that smash brothers money XD
not bashing this game it could be fun, it's just funny the guy at the end couldn't say "smash brothers" properly ... cmon moustachoied dude it's easy to say no need to hide behind euphemisms such as "eerr umm not our compertitors" XD
feels like it should have clair redfield, katamari thing, final fantasy characters, lara croft, yoshimitsu, crash, vib ribbon guy..the lineup they chose is really terrible and shallow..but I guess the rights to the TRUE playstation crew lies elsewhere
Claire Redfield was Capcom not Sony (she also appeared on the Gamecube and the Xbox). Lara Croft isn't Sony either. Nintendo were able to add so many characters into their roster because they already had the rights to almost of their's.
@MooncalfReviews yoshimitsu is namco and all the other characters I listed arent sony either so I don't get what you're point is as I stated very clearly in my comment that the rights are in another castle..this isn't sony battle royal..its playtation...and final fantasy 7, the first resident evils and the first tomb raiders are more playstation 1 than anothing else..I do realize tomb raider came out on saturn first but it was crap on there. my point wasn't devs but that those were mainly ps titles
also..donkey kong, mario, and luigi were on atari and coleco consoles and in fact they were there first...solid snake was on a microsoft console before nintendo, does that make him able to qualify for a halo vs snake royal or render the nintendo characters less viable to be a smash brothers candidate? give me a break buddy I'm not an idiot
@soulless4now Yeah, because polishing a game to be the best it can be is a bad thing, right?? I agree with the other two replies...I don't understand your point of view.
@soulless4now I don't understand your comment. Are you saying it shouldn't of taken so long? 3 years is pretty good for development time.
Spyro and Crash DLC announced a week or two after the game is released, and it is already on the disc.
Going to wait to get this game, I don't want to end up like with my past situation with Killzone 3 and buy it at full price just to have a version later for half the price with all DLC.
You know, I know with near 100% certainty, that this will fail.
And yet, I can't help but root for it. It seems like they've got some core things going right, and I hate to see developers suffer. Here's to Playstation All-Stars Battle Royale being a successful game.
I don't see why this game should fail. Of course, no one can really say until it comes out, so there's definitely a chance it will be a disappointment. However, at this stage, there's every chance it could be a fun game. I don't see any major problems in the gameplay we've seen
You can't see where the fun factor comes in? Anyone who's played SSB knows that a game like this can be incredibly fun and addictive. This game will be different from SSB, of course, but if if it's anything like as good, then it should be a riot.
@deadlysin87 Indeed, I'm going to try and see where this fun factor comes in. I'm sure I'll have a blast at some point. my expectations aren't that high anyways.