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SoulCalibur V Walkthrough

Kurtis Seid
By Kurtis Seid, Game Guides Editor

Welcome back to the stage of history. Our SoulCalibur V walkthrough gets you started for combat with new tactics, unlockables, and character moves.

SoulCalibur V walkthrough

ZWEI

SoulCalibur V Walkthrough

ZWEI is not only a new character in SoulCalibur V, but brings a completely different fighting style. He can summon EIN, a wolf that can be used at range or deployed in combos. One such example is ZWEI's Hold A, which will slash high and bring out EIN for a second hit. However, you don't need to make use of the wolf at all times.

Horizontals

I smell like I sound, I'm lost and I'm found.

Some other good horizontal attacks include Forward-Down A A, which strikes mid into high; it can also be powered into a stronger Brave Edge, though the second hit will be at mid. Back-Down A is good for a low hit, but is a bit slow. Back A hits high and will cause the enemy to spin; if the input is held EIN will be summoned for a second mid strike.

Verticals

Among ZWEI's best verticals include Forward-Down B that will launch the enemy. Back-Down B isn't much on its own, but holding down the input will bring out EIN for a great high strike; you can also follow up with a standing Kick before or after EIN hits. Back B is fairly fast and will knock the enemy down to the ground; it can also be turned into a Brave Edge for a second mid hit. Last Rising B hits at mid and will pop the enemy behind you.

Kicks

There are a few Kicks that you'll frequently want to make use of. Like most characters, Forward K is good for slamming enemies down to the ground. Back-Down K results in a mid stomp; its main use is as a Brave Edge to summon EIN for a second hit that lifts the enemy. Back K B makes for a two hit high-mid combo. Last, Jump K hits high and will knock the enemy on their ass.

Simultaneous Press

Among ZWEI's key Simultaneous moves is Back A+B that hits at mid and will knock down the enemy; holding the input will delay the strike. Up A+B will cause a mid level jump attack that first lifts, then smacks down your opponent. B+K will release EIN for a quick mid hit; this can be turned into a Brave Edge that hits at s-mid, and can be delayed further by holding the input. Forward B+K uses EIN for a two hit high-mid combo, and during the hit you can follow up with a third high A or mid B; all of these can be delayed by holding the B+K input.

Eight Way Run

Our favorite run attacks included Forward-Run A for a strong high hit that pops the enemy back; this can be used a Brave Edge for a second mid hit from EIN. Back-Run A will bounce ZWEI Forward for a grounding low attack. Forward-Run B A is nice for a mid to high combo that floors the enemy. Forward-Sidestep Run B is a nice quick launcher; when used as a Brave Edge EIN will be summoned for a four hit mid-mid-mid high combo. Back-Run B is a mid-high Break Attack combo, but is a bit slow.

For Simultaneous Runs, you'll want to keep the next three moves handy. Forward-Run A+B hits at mid twice and will pop the enemy; if the input is held, they will instead be smacked to the ground. Forward-Run B+K will leap over the enemy and hit them square in the back. Last, Back-Run B+K is a slow two mid hit Unblockable.

Stance

ZWEI's special stance is Knife Fiend that can be entered with a quarter circle back. This can be followed up with A for a high strike or B for a mid Break Attack.

Kurtis Seid
By Kurtis Seid, Game Guides Editor

Kurtis Seid is a sadomasochist for games. He’s clocked over 200 days in a Final Fantasy entry but isn’t sure if he’s actually a fan of the series. His ideal game would somehow involve the harshest elements of King’s Quest, Team Fortress, River City Ransom, Ogre Battle, and Dark Souls.

12 comments
Barnman29
Barnman29

Hello Kurtis, (or anyone else out there listening to help; the more the merrier!)I am playing Soul Calibur V (SCV) on my XBOX 360 and I have a question about Quick Battle, if I may.I only have 2 titles left on page 9 and 21 left on page 10. I have found all the names/titles but ONE for the two left on page 9. One of them is an Al Gol character and the other has yet to reveal itself.  I have discovered how to narrow my search field to reveal all of page 10's characters.  I still don't know how to find the 24th character for page 9. Ideas?

Thanks, Barney Johnson. mrbjohnson29@gmail.com

 

joegt123
joegt123

That reach vs power thing is crap... Makes all Natsu's and Devil Jin's potentially extremely overpowered because their reach is already next to none.

DemonsWrath11
DemonsWrath11

Playing as dampierre it's not like you're missing out on much and its not like you're not missing out on much, well except for a few good laughs. Hes very funny. His style is tricky to learn and difficult to master but the good thing from what I gather is to your enemy you're pretty much unpredictable. None the less hes an interesting character.

Fragnarok
Fragnarok moderator

@btkOne he's preorder DLC from Best Buy. He may be purchasable later, much like Vader and Yoda. Yes, you'll have to pay money for on-disc content.

btkOne
btkOne

how do i unlock dampierre ? i won against him in quick fight mode, but didnt get him as a playable character

Fragnarok
Fragnarok moderator

@GamingGuru512 Ezio can be selected from the start of the game. However, you can't give his fighting style to created characters.

Superzone
Superzone

@Spectrobal: I believe that spot is for Dampierre, who will be DLC sometime.

Spectrobal
Spectrobal

whos in the empty spot besides voldo then?

Enexs
Enexs

no zasalamel and scythe?

Fragnarok
Fragnarok moderator like.author.displayName 1 Like

First version of the guide is up. We've got videos for Pat, and static stuff for ZWEI, Viola, Ezio, and Devil Jin. We'll be updating soon as motion and videos are more helpful.

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