After completing the necessary pre-requisites from the basic professions you will be ready to move onto some of the more advanced professions, and become a better warrior or a more desirable support character around town or in battle.
An architect is an artisan who specializes in the art of creating buildings and furniture. Architects can build homes for players, provide shops to merchants, and design and sell the facilities that drive industry in Star Wars Galaxies. Eventually, most players will want a safe place to keep their extra rifle, their extra armor, and their extra clothes. Architects supply it to them.
A novice architect gains the schematics necessary to design a variety of very simple houses, industrial facilities, and furniture items.
The furniture discipline gives an architect the schematics for a huge variety of furniture items, from the simple to the complex, that people can use to add decoration and utility to their buildings.
The construction discipline deals entirely with the architect's ability to experiment with designs to create stronger, more effective buildings.
Installations is the discipline that gives an architect access to increasingly complex schematics for industrial buildings such as harvesters and factories.
This discipline gives an architect the schematics to build a variety of homes, as well as a few basic functional home improvements.
Those who master all of the architect skills may become a master architect. You'll be rewarded with a significant increase in your ability to assemble and improve buildings, and get the schematics for a variety of high-quality furniture items. Most notably, a master architect will gain the ability to build guild halls, perhaps the most in-demand of all buildings.
The galaxy is not a friendly place. Even the best marksman sometimes slips up and gets hit. Even the fastest brawler has to pass through fire to get to his victim. Armor helps prevent those incidental hits from being lethal. Most serious fighters will want armor, and the best they can find. It is the armorsmith who will make it for them.
A novice armorsmith will gain the ability to craft some very simple armor, as well as an armor power-up.
An armorsmith studying the discipline of personal armor will gain the schematics to create a variety of types of armor for wear by individuals.
This discipline allows the armorsmith to create special layers that can be incorporated into other types of advanced armor, providing extra protection. Each level of this discipline will make different types of resistant layers available to the armorsmith.
This is the discipline that deals with the techniques of creating personal deflector shields, which can be worn along with regular armor to provide increased defense against some types of attacks. Those that study the discipline will receive schematics to create increasingly effective personal deflectors.
The techniques discipline teaches the skills necessary to be more successful while creating armor, as well as those necessary to experiment and create armor that is more effective than the standard.
Those armorsmiths who achieve the master level skill will gain significant bonuses to their ability to create and improve armor, as well as the schematics for some of the most effective types of armor in the galaxy.