Wookiees are a very misunderstood species. Most who see their hulking, furry, unclothed forms and hear their bestial language assume that Wookiees are primitive animals, but nothing could be further from the truth. They are strong and powerful, with a culture closely connected to nature, but they are also an intelligent and thoughtful race. Instead of wrapping their lives and culture around technology the way most races do, they have learned to integrate technology into their lives without leaving behind the natural connections that they love.
Famous Wookiees: Chewbacca
Wookiees are among the most distinctive of races. Standing an average of 2.1 meters (~6'10") tall, they tower over the galaxy's other inhabitants. Wookiees are covered from head to foot with thick, long hair in shades of brown, black, and white, often combined into patterns. Because of the long fur covering their bodies, Wookiees generally choose to go without extensive clothing, save for a few ornamental or practical items.
Height, weight, body shape, facial shape, head size, fur color, marking color, eye color, fur pattern.
Stats and Bonuses
|Creature Taming Bonus||+10|
Wookiees' size, strength, and physical health make them superb warriors up close, and their high action scores make them excellent marksmen. They are, hands down, some of the potentially best warriors of all types in the game.
They are also smart enough to make excellent craftsmen, medics, whatever you like. While they may not seem like the best choices for scouts, towering over the landscape, their close connection to nature gives them skill advantages there, too.
To that point, Wookiees can excel in any profession, more so than any other race, with fantastic attributes and skills. There is a downside, though. First off, Wookiees can't speak Basic, the language of all of the other races--they simply don't have the mouth structures necessary. Wookiees can only speak Shyriiwook, the Wookiee language. They can learn to understand other races' languages, but in order for a Wookiee to be understood, his listeners have to learn Shyriiwook.
Another issue is their size and build. Because Wookiees are so large, most clothing and armor available in the game cannot be made to fit them.
All in all, Wookiees are a very powerful race, but are not without their drawbacks. They can be a true challenge to play, but they can also be a true pleasure.
Zabraks are a humanoid race that is known for its steadfast dedication to whatever idea they have chosen to pursue. Some would call them single minded, others would call them stubborn. Their home world of Iridonia was an inhospitable one, giving them their racial determination, and leading them, by necessity, to colonize nearby planets early in their history.
Famous Zabraks: Darth Maul, Eeth Koth
Zabraks look much like humans, standing an average of 1.75 meters (~5'8") tall. Most are hairless, and their heads are covered with a variety of small, vestigal horns. All Zabraks have these horns, though the size, shape, and pattern varies between the various Zabrak subspecies. Zabraks are also known for covering themselves with complex facial tattoos to express their individuality.
Height, weight, body shape, facial shape, skin color, eye color, tattoo style, tattoo color, horn color, horn style, freckles, eyeshadow (female), eyeshadow color (female), hair (female), hair color (female).
Stats and Bonuses
|Defense Vs. Dizzy||+10|
|Defense Vs. Stun||+10|
|Defense Vs. Intimidate||+10|
Zabraks have both high health and high action scores, allowing them to manage well as both brawlers and marksmen, but they have low supporting attributes, meaning that they take much longer to recover after a tough fight than their fellows. Their determination, though, gives them some resistance to attacks that would weaken or disable other fighters, making up for their weak secondary attributes.
Zabraks have such a high willpower that their mental energies can be replenished very quickly, making them excellent for tasks requiring brief periods of intense mind use followed by periods of rest--such as medics.
They are less suited to craftsman professions that require longer, sustained periods of mental drain, but their even spread of statistical bonuses mean that they can, with work, succeed in any profession.