The Elder Scrolls V Skyrim Walkthrough
Stop right there criminal scum. Our The Elders Scrolls V Skyrim Walkthrough provides strategies for the main quest, crafting tips, and secrets about guilds.
The Horn of Jurgen Windcaller
If you've only walked so far, it's a long trek northwest to reach Jurgen's tomb in Ustengrav. You can possible find a wagon and hitch a ride to Solitude, but even if you do it might cost you a bit of gold. Either way you'll eventually make it to the tomb by traveling the wilderness or paved roads. The dead bandit here might some extra lockpicks that can come in handy later. The barrels mostly just have vegetables and flowers, mainly only good if you want more crafting/cooking materials. For now, just enter Ustengrav.

Inside are three Necromancers and two bandits. The mages only have robes, so they are easily to plow with melee attacks. However, they have good range with their spells, so you'll need to use sprinting or whirlwind sprint to get in close. There ice spells are probably the worst and they can slow down your movement, turning a sprint into a crawl. Be on the ready to quickly heal while your follower distracts the necromancers. The bandits aren't anything new, but can be a nuisance while you concentrate on the casters. If you want sneak a little and try to get a jump on at least one enemy.
Once the baddies are cleared, head down the tunnel on the left to enter a three way battle between more mages, undead Draugr, and yourself. The Draugr are a little tougher than the casters, so beat on them while the mages cause distractions. The undead even have a few casters of their own, making it very important to kill any that start to use ice or shock spells.

Continue down the path and sneak into the nooks on the left. Inside the chests, urns, and desk are healing potions, stamina potions, flawless garnets, Aversion to Frost, and a hide shield of Dwindling Shock-this can block up to 40% of shock damage. Once gaining the treasure, continue down the hall to fight another three undead: one ice caster and two more melee enemies. Sneaking can certainly help if it's high enough, but if you do get spotted go for any magic caster first. With them dead, head up the steps northeast and arrive on the second floor.
There will be a chest on the right containing more potions. Continue to the left across the bridge and descend into the depths of Ustengrav. The depths are much more open than the above floor, but there are still tight corridors. There will be a fire floor trap ahead, which can be crossed with use of sprinting or whirlwind sprint. Your follower isn't nearly as fast, so expect them to take some damage. Another few Draugrs will stand in your way, but it's mostly more of the same. Kill them and descend down to lower floor. Explore the small rooms around here to collect even more healing potions. Now move south and you'll find two leavers that will open a gate leading to a chest. Before you can collect the loot though, more enemies will revive.

Kill the undead and return back to the gate. Inside you can grab a Dwarven bow and and Arcane Enchanter that you can use to boost or degrade various weapons you've collected. Once done in here, head west and then north to reach another open area. There are several undead Skeleton archers here, meaning you should switch to a bow or spell. If you have some kind of turn undead spell or weapon you can switch to those as well. If you want to deal with the enemies directly, take the stairs on the far west side. You can also use this to drop down on the enemies below. Once the enemies are dead, head across the bridge to the east.

There will be three runes on the ground here. Before using these, take the stairs on right and kill the skeleton archer above. You can also grab a few potions and jewels inside the urns around here. Head back down and touch all of the stones and quickly whirlwind sprint through the opened gates. You'll come to another fire trap floor, but this time it also contains frostbite spiders. Because of this your normal dash is more practical, allowing you stop and kill the spiders. Still, try to move as much as possible to avoid being scorched.

In the next area you'll finally make it to your bounty the Horn of Jurge…hey there is no horn here! There is only a note asking you to rent a room at the Inn in Riverwood. Head through the door on the east to find a staff of familiar, scroll of Mayhem, a steel mace, and plenty of gold. Head out the left to find the exit. Now it's time to get back to Riverwood.




