The Legend of Zelda Ocarina of Time 3D Walkthrough
Steer through Link's exploits in Hyrule. Our The Legend of Zelda Ocarina of Time 3D Walkthrough provides item locations, boss tips, and how to complete the adventure.
Hyrule Castle
Once you return to Hyrule Castle, you'll trigger a cutscene that will alert you to the first real turning point in the game. Watch this impressive sequence, and once the smoke has cleared, jump in to the moat. After a quick look, you should see the Ocarina of Time that Zelda threw at you during her getaway. After another short sequence, you learn the Song of Time.
After you're done, go climb the vines near the entrance to the Castle and look for the rock near the bridge. Bomb that sucker and hop in the hole. Here, you'll meet the Great Fairy, who'll teach you Din's Fire magic. Head back to the market (where you can play some games before you… well, go play some games now if you want) and make your way to the Temple of Time. After playing the Song of Time at the altar, the three Spiritual Stones will appear and settle in the altar. A door will also open behind the altar. Head inside and pull the Master Sword from the Stone. You go, Link! After another cinematic sequence, you will awaken seven years later and meet Sheik. Now, it's really time to get busy!
Seven Years Later
One of the first things you should do upon your return to the great land of Hyrule is revisit the Graveyard. Head toward the back of the Graveyard where the two Composer Brothers' tombstones lie. Defeat the two of them again to gain some insight about their work and play Zelda's Lullaby where the Royal Crest is emblazoned on the ground. Then, drop down into the hole where the Royal Tombstone once was. Inside the Royal Tomb, you must kill four bats. You might miss the first one if you run into the chamber too quickly, but it's there. After you squash all four blood-sucking bastards, a door at the rear of the chamber will open. Go to the back wall and read the inscription. Now, you'll have learned the Sun's Song, a tune that comes in handy when you can't wait for night to turn to day. When you're finished here, head for Sacred Forest Meadow.
Sacred Forest Meadow
When you get back to the Sacred Forest Meadow, follow the same path you did when you first came here (assuming you're coming in from Kokiri Forest): east, north, east, north, north, west, north. At one point during that sequence, you'll come across that punk Kokiri Mido, who, once again, won't let you by unless you can prove you're a friend of Saria's. Take this kid to school and play him Saria's Song. That should sort him out.
Once you arrive at the maze, where there were once Deku Scrubs, there are now Moblins, which are substantially more dangerous than Deku Scrubs. Try to avoid getting right in their path, since they will always run you over, guaranteed. Instead, try to angle yourself into the alcoves and whack 'em with your Hookshot. While they're immobilized, feed them with an arrow or bomb, once again, from the alcove. These guys go down quick as long as you don't try to take them head-to-head.
Once you get to the flight of stairs, you must contend with a Moblin that sends shockwaves down the path you're attempting to take. When he sends the quake your way, sidestep it and run up to him (make sure to lock on) and throw a Bomb. Or, if you have the Bow, shoot him. Either way, his pattern is easy to figure out, so make short work of him and move on to the Sacred Forest Meadow. Saria won't be there, but the Sheik will. After you learn the Minuet of the Forest, enter the Forest Temple.




