The Legend of Zelda Ocarina of Time 3D Walkthrough
Steer through Link's exploits in Hyrule. Our The Legend of Zelda Ocarina of Time 3D Walkthrough provides item locations, boss tips, and how to complete the adventure.
Lon Lon Ranch
Upon entering Lon Lon Ranch, there are two buildings, one on the left and one on the right. On the right is a stable with Talon's stablehand, Ingo, working inside. A really bitter fellow, give him a listen and then head back across to the other side. Inside you'll find Talon, surrounded by a flock of Cuccos. You can choose to play his game if you wish (he'll explain it) and should you win, you'll walk away with a gallon of Lon Lon Milk, something that'll definitely come in handy should your health run low.
After you're done horsing around with Talon and Ingo, make your way to the center of the ranch, where you'll meet up with Malon. This melodic girl will teach you a song that, of course, will become useful later on. Don't worry if you have a bad memory, the melody will be logged in your songbook, which is accessible via the pause screen. During this time, you'll also meet the pony of your dreams, Epona. After you're finished with your music lesson, head back into Hyrule Field. It's off to Kakariko Village you go!
The Lost Woods
At the top of the hill, in Kokiri Forest, is an entrance to the Lost Woods. You'll know you're headed in the correct direction when you find the vines you can climb. Once you've gotten to the top, enter the Lost Woods. At this first area, if you go left, you'll encounter a critter on a stump. You can't do anything with him right now, but remember this place for future reference. If you go right at the first area, at the next area make a left. In this next area, you can go straight, left, or right (keep in mind that some of these entrances might not be accessible just yet), but you'll want to make a right. At this point, the area you're in should have a little pond with a stone monument sticking out of it.
Facing the pond, make a left into the next area. In this room, go forward again. In the next area, make a left. When you get to this area, make a right, and you should land in Sacred Forest Meadow, where you'll face a small maze. Keep an eye out for Deku Scrubs and remember to lock on and block with your shield. After a little maneuvering through the maze, you should arrive at two stone pillars that signify the entrance to the Forest Temple where Saria awaits you. There, she'll teach you an Ocarina melody with which you can contact her at any time.
Kakariko Village
In Kakariko Village, you'll discover a number of mini-missions and not so mini-missions for you to spend some time on (like Skulltula House, Cucco woman, and so on) as well as some mini-games for you to play. However, Kakariko Village also serves as a gateway to the Graveyard, where you'll learn an important Ocarina melody, and to Death Mountain, another important destination. To get up the path to Death Mountain, you must show the guard at the gate the letter you received from Zelda. Suitably impressed with your name-dropping, he'll let you pass.
Death Mountain Trail
The path to Death Mountain is littered with Tektites, so keep an eye out for these spidery creatures and deal with them as they come. You'll find that Death Mountain envelops a number of eventual destination points: Goron City, Dodongo's cavern, the Great Fairy's Fountain, and The Crater. The entrance to Dodongo's Cavern is at the top of the first part of the path. You can tell by the boulder that blocks its path. Instead, you'll want to continue following the path until you begin to encounter the loaf-like creatures called the Gorons. Talk to each one you see, as they'll provide you with important information. As a word of advice, make sure to check out every sign you see, since they'll most likely point you in the right direction. At no time should you find yourself in Goron City.




