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AS-FallenCity

Briefing: This scenario recreates the destruction of a rebel command center by NEG forces. In keeping with the historical battle, the attackers’ insertion point is a distance away from the command center, because of the heavy anti-aircraft protection around the bunker.

Attacking

Attackers Objectives:

1 - Destroy barricade.
2 - Secure forward outpost.
3 - Destroy gate lock.
4 - Destroy command center.

Push toward the barricade. A few attackers should target the defenders’ turret in the upper floor of the parking garage. Hit the adjacent barrels to cause damage. Launch multiple rockets in a tight spiral; offer long-range sniper support as well to eliminate the turret operator and any defending snipers. Eliminating the barricade isn’t easy. Move to the far right to find a shield pack. Try and fire at the barricade away from the fray to get in some damaging blows from a safe distance. Use multiple rockets if possible.

After destroying the barricade, mover under the overpass; there are two defending turrets up here. Shoot them with rockets as you move underneath (ideally destroy them completely). Shoot the barrels near the forward outpost. Once it’s secure, move toward the gate locks. You can take a high or low route. Split the group between each route; make sure at least a few attackers target the defending turret above the gate lock (as well as any snipers located nearby).

The gate locks are positioned on the other side of the barrier. Make it to the other side of the wall and shoot the gate locks (concentrate on any already damaged lock). If you try and target enemies, you may die before inflicting any damage to the locks. Note that there is a shield pack spawn spot along the high route and another just outside the gate locks. Position support players at the end of the high route and fire rockets toward the gate locks and the defenders’ spawn area (above the gate locks).

After destroying the locks, push through the gate. You can go up the ramps and grab rocket launchers and ammo, but at the expense of several seconds. The launchers will certainly help push down the ramp into the command center room. You must place two charges--one on the pillar and one in the locker room to the right. A few attackers should go for the explosives while others provide covering fire.

Defending

Defenders Objectives:

1 - Defend barricade.
2 - Defend forward outpost.
3 - Defend gate lock.
4 - Defend command center.

Hold the approach to the barricade with the turret and a group of supporting snipers. The majority of defenders should engage the attackers on the ground. If there are too many people sniping, attackers may slip through, take cover, and easily destroy the barricade. Cover the passages through the debris and be sure to grab the shield pack on the left side of the approach. Move to the other side of the debris and steal a rocket launcher from the weapons locker.

Once the attackers break through, two defenders man the turrets while others retreat to ground level. Position some defenders along the right wall near the forward outpost and some on the other side. When attackers approach, engage from both sides.

After losing the forward outpost, one defender should take the turret next to supporting snipers. Most defenders should engage on the ground to ensure as few attackers as possible strike the gate locks, especially unchallenged. A few people on miniguns helps mop up wounded attackers that have already been struck by rockets. When you’re pushed to the command center, concentrate firepower on the entrance ramp. Order teammates to watch for attackers slipping by toward the bomb positions (especially the locker area) and to intercept when necessary.

Unreal Tournament 2004 (DVD Version)

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