Classes: Warrior, Hunter, Rogue, Priest, Death Knight, Mage, Warlock, Druid
Level 1 Attributes:
- 23 STR
- 22 AGI
- 20 STA
- 16 INT
- 19 SPI
Worgen's starting area is Gilneas, an instanced area that players will be restricted from returning to for quite some time. Most of the starting areas and quests are against feral Worgens and Forsaken, and showcase how the player character becomes a Worgen themselves. After leaving their starting area at around level 14, they will join the Night Elves and citizens of Darnassus. Their story will continue from there and many of the quests will align with those of the Night Elves.
The Worgen racial ability is Darkflight, which increases movement speed by 40% for 10 seconds and has a 3 minute cooldown. They all gain a number of passives to help them in battle. Viciousness gives a +1% to critical strike chance. Aberration gives resistance to Nature and Shadow damage.
Their Flayer passive increases Skinning by 15 and allows skinning about half a second faster. Worgen can also change back to human form via Tow Forms. However, they will revert back to Worgens when entering combat or using other related racial skills.
Last, Worgens gain no racial mount, but instead gain Running Wild. When using this ability, a Worgen will drop on all fours and gain the same movement speed as a mount. Just like a mount, a Worgen will return to normal once entering a building.