FIFA Soccer 08 Producer Q&A
We talk to EA producer Tim Tschirner about the Wii version of FIFA Soccer 08. First screens inside.
In our initial look at FIFA Soccer 08 for the Nintendo Wii, we introduced some of the new features and controls that will be part of the game. However, one of things we didn't know is that the game will be the first EA Sports game to introduce Nintendo Mii characters into gameplay, particularly the party games included with the game. To celebrate this fact, the producers behind the game have included one of the most recognizable soccer stars in the world--FC Barcelona's own Ronaldinho--as a Mii in the game. You'll be going up against Ronaldinho Mii in the various minigames in footii party mode. To get more details on this mode, the Ronaldinho Mii, and how the game is coming along, we spoke with FIFA 08 Wii producer Tim Tschirner.
GameSpot: Before we talk "football," let's talk American football. EA Sports debuted on the Nintendo Wii last year with Madden NFL 07. Did you have much interaction with the team behind that game, and if so, what kind of lessons learned have been brought to the development of FIFA Soccer 08 for Wii?
Tim Tschirner: Before we started development, we spent quite a bit of time with the members of the Madden NFL 07 Wii team. They had a lot of great information to share with us, both on the design side and the technical side. On the design side, we were able to take away a lot of invaluable information around gestures; for example, what worked well, what didn't work so well, things they tried that weren't feasible, etc. On the technical side, we were able to share quite a bit of their low-level code and libraries.
GS: When we saw the game in May, the control scheme wasn't finalized yet. Have there been any important changes to the controls in the game since then that we should know about?
TT: We have a really cool feature that we have added to the game since I first showed you FIFA Soccer 08 on the Wii in May. At this point, I am not able to go into more details other than to say we have created an innovative new way to play the game, and it's especially great if you're new to FIFA or want to play with or against someone who doesn't know the game or the sport as well. It will allow players of all skill levels to play together and share the experience.
Some other additions to the controls that I can go into details on are directional passes and directional player switching. Regular passes are executed by pressing the A button; if you hold down the A button, you can do a gesture in one of the four main directions (up, down, left, or right) and the player will pass in that direction. To switch players on defense, you also use the A button; if you hold down the A button and do a gesture, it will switch to the player that is positioned in that direction. In addition to using the A button and a gesture, you can use the D pad. The directional passing also works for through-passes by holding down the B button and then doing a gesture. We also integrated functionality to curve the ball by twisting the Wii Remote to the left or right when you flick upward to take a shot.
GS: Did the team ever come up with any strange or unusual control ideas that didn't make their way into the game?
TT: At the beginning of development, we discussed the idea of attaching the Wii Remote to your foot to execute passes and shots that way. We constructed a prototype by taking a sock and sewing a pocket to the side that housed the Wii Remote. While it worked technically (it detected passes and shots accurately), it felt really awkward to stand up and take kicks into the air. In addition, your knees and ankles would start hurting after a while, so in the end, we abandoned the idea.
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Game Info
- Release Date: Sep 28, 2007 (EU)
- PEGI: 3+
- Release Date: Sep 28, 2007 (EU)
- PEGI: 3+
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