(sorry i have'nt played the game yet)did they add some rough housing moves during the clinch? if they they didnt they should cause floyd mayweather uses these moves to perfection. you know.. (armbar and body punch,shoulder butts and push downs) to wear the other guy out and score a convincing decision coz the other guy is too worn out to lift his arms to throw a punch. I hope this installment rocks as the last one.
We warm up for another match with Fight Night Round 4 and check out the all-new Legacy mode.
When EA's Fight Night Round 3 was introduced for the Xbox 360 back in 2006, it not only became one of the key games that demonstrated the console's next-gen graphical power, but it also brought new life to the genre, becoming the best boxing game in town. Since then, other games, such as Don King Presents: Prize Fighter and the less-than-well-received Facebreaker have attempted to challenge the supremacy of Fight Night with limited success. With the next game in the series almost ready for release, we took one last look at the game's new Legacy mode and found that its competitors are going to have to do some serious training in order to knock this game.
Fight Night's Career mode has been retitled Legacy and given a whole new look in Round 4. Legacy gives you the option of creating a boxer or selecting one of the featured boxers in the game, including such legends as Mike Tyson and Lennox Lewis, as well as relative newcomers such as Ricky Hatton. Alternatively, the Create Boxer mode allows you to select from one of 74 premade boxers or map your own face into the game using the Xbox Live Vision camera or PlayStation Eye--or via EA's Sports World service using a PC.
Legacy mode's main menu, Legacy Central, is where all the action happens. From here, you can view your boxer stats, including your rating, popularity, and fight history. Rankings make a welcome return after being ditched in Round 3 and are combined with the popularity and legacy ratings to mark your progress though the game. From Legacy Central, you can schedule fights with rival boxers using the game's fight calendar, and take part in training sessions between fights to improve your performance. You can also "simulate" fights and training sessions should you wish, and the game determines the outcome based upon your current performance versus that of your competitor. Additionally, Legacy mode has a built-in message centre, where your trainer will give you training tips, and rival boxers will challenge you to fights.
As you take on fighters throughout the game, your rank and popularity will go up. This in turn affects your legacy rating, which ranges from "Bum" to "Greatest of all time." You can see what to aim for by viewing the different goals required to advance the ratings. These include reaching a certain popularity rating, rank, or number of fights, and each additional rank provides increasingly difficult goals to attain.
Once you've scheduled some fights and hit the ring, you'll immediately be impressed by the quality of the character models, which look almost photorealistic at times. All the blood, sweat, and motions of the characters are meticulously rendered at 60 frames per second, with each landed punch feeling extremely satisfying due to the detail in the game. It's worth noting that even weedy one-two jabs have a rewarding thud to them.
The control scheme has also been reworked, with the left thumbstick handling character movement, which allows you to duck weave and dodge attacks. The right thumbstick, on the other hand, controls all punching duties. Quick flicks to the top right and left of the stick produce jabs, while quarter circles allow you to throw hooks--and a movement scarily similar to the dragon punch in Street Fighter lands uppercuts. While it takes some getting used to, the control scheme ultimately feels more natural than merely pushing buttons, and the game's tutorial mode guides you though the basics admirably.
With the new Legacy mode, an improved control scheme, and more realistic graphics, Fight Night Round 4 is shaping up to be a great addition to the series. That's without taking into account the improved fight mechanics, high-quality match commentary, and the classic slow-motion replays complete with grizzly sound effects. The game is due out on June 26, so keep your eyes peeled for the GameSpot review soon.
This game is crap. It got less of content than the other games in this serie. Stay away from buying it.
Ive been playing the demo a bit and the sticks seem pretty accurate so the lack of face buttons doesnt really worry me. But there are a few problems the reliance on countering is absurd as one puch is supposedly more powerful than a five punch combo. Commentators saying the wrong things. Also I just stood there as Pac Man without defending and I almost got through the match only getting knocked down with 20 seconds left. Haymakers feel and are weak. And finally I don't like the cartoony style but don't get me wrong I loved it and will definately get it.
Jeez. Why can't they give you the option of using the buttons for punches. It's far easier to do combos the way you want to that way. Stupid joystick isn't for this type of game. SUCKS WEINER DOGS. They should have just updated the graphics and fighter lists and speed on FN3 and it would be better than this garbage
Fight Night round 3 was better.. it just aint the same anymore.. i throwed 600 punches without being tired. And muhammad ali looks much more realistic in FN3.
The full game arrived yesterday, and this morning I took my first steps in Legacy Mode. I'm impressed, but with 2 reservations - one of which will no doubt be rectified; namely the lack of some big names in boxing history. There's a 'downloadable content' wotsit, which is making me think that EA are going to glean some extra wonga from me as I purchase the fighters who should have been in the game from the outset. My other gripe is that some of the knock-downs don't look right in context. Hit an opponent in the guts, and he'll fall to the canvas like you whacked him in the head. it just looks ... wrong. But hey, these are minor issues, and overall I'm quite impressed., so it's an 8 /10 from me.
To each his own ok! Graphics are great... but I personally did not like the game. The controls suck, no matter what setting it's on! It's alot more rock'em sock'em to be honest... FN3? You couldn't do that or else you'd be spent quickly. I played the demo online and me and my boy just went at it for a good minute, with neither boxer getting tired! Idk fellas, I think I'll just stick to my FN3...
Well im glad i work in Game, got to play this before i bought it. And im glad i didnt buy this waste of space game, the only 2 things that are good about this game are the way it looks and the create/edit part of the game. The way it plays sucks should have kept the buttons it was much more entertaining, and at least i could land the punchs i wanted to with buttons.
4real, I've been bangin' out the demo as well, and Round 4 seems 2 be a big improvement from the already perfect Round 3. As the brer below said "must be brought".
Buttons or stick it makes no difference. The blocking controls are lousy and the fight stick controls are worse than round 2 or 3. This game is no better than Don Kings boxing. By far the worst fight night ever. How anybody scored this heap a nine is beyond me.
You can create your own boxers and add your own ring walk music, too. So if you want Rocky in there, with Eye Of The Tiger, go for it. Heck you can probably download somebody else's Rocky already. Downside: somebody has probably already done Chris Brown.
I simply refuse to pay $60 for a game that doesn't even consider half of it's loyal customers. I have been using face buttons since day one. And I am no button masher I have never been beaten in heavyweight and all my punches are timed. I feel like EA just slapped me i the face. How do you simply not include an "option", that's all it is, to satisfy a huge fan base. I don't feel valued as a long time customer and I honestly feel disrespected. I will not be getting this game.
I played the demo on the PS3 yesterday and not only did I have fun with it but, I was also impressed. As for the controls--whether it's the analog stick or face buttons--doesn't matter to me as long as I GET THIS GAME! great job EA Sports!;)
Fight Night has always used the right stick to punch, it don't take long to get used to and its easy to throw the combos you want much better than using the face buttons.
did anyone notice in the training when the boxer punches the bag every time he asked to throw right or left hook to the head he throws wrong ones need a lot of practice
@jsmoke03 No it does definitely not. What it means is, that you can choose a template, and then from that template change everything from hair color and style, to the size of the nose, chin lips etc., and definition of your muscles (:
They should put Rocky in too from the Rocky films (sly stallone) and put eye of the tiger music in too.
I have to get my hands on the DEMO to get a feel of the controls. The game looks awesome, I am only concerned with the game play. 8)
I'm wondering if its possible to change the controls so that you can use the face buttons instead of the right stick. I would be awesome if you could. Just because the right analog stick is not very accurate. I've played the demo and I have to say it did take ALOT of getting used to.
Lol. I wouldn't exactly call Lewis a legend to be honest....Lets not go there... This game will live up to its hype, even if it falls short I don't really see any boxing game that will better it.
The button configuration is not confirmed yet, but there is a petition and pretty much a war going on about the buttons. I for one hope they do add them, the TPC is just not as accurate as it should be. Can't get the combos i want off. Heres hoping other than that the game looks awesome and i can't wait.
I have high hopes for this game, but I'm waiting til it comes out and see if it lives up to the hype. Hope so!
According to the developer blogs they are trying to release button configurations via downloads....so the buttons will probably be ready to be downloaded day 1 or a few days later. Now whether you'll have to pay for them or not is another story.
I have no idea why the controls are referenced as "new". They implemented the two analog sticks in the original Fight Night. I did read that EA is looking into implementing a patch the day of launch that will allow users to change the controls to button use. Although I don't use the buttons there is no reason to eliminate options for gamers....
I was really excited for this game, but the new controls are just bad. I played the demo a lot, and I just couldn't get used to them.
Hatton is a "relative newcomer" in boxing? He made his pro debut in September of 1997. Yeah, he's a real newcomer to the sport, eh? :roll:
- Release Date: Jun 26, 2009 (EU)
- PEGI: 16+
- Release Date: Oct 23, 2009 (US)