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How much did it cost?
How much did it cost?
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- Jan 31, 2013 11:17 am GMTLet's try something new, let's try having a discussion that is based on logic, my question to you guys is this if you were to venture a guess then how much money do you think square has spent on FF XIV so far including 1.0 and 2.0?
- Jan 31, 2013 12:30 pm GMTbout tree fiddy
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From: CJayC | Posted: 6/3/2003
GameFAQs isn't going to be merged in with GameSpot or any other site. We're not going to strip out the soul of the site. - Jan 31, 2013 12:53 pm GMTSo instead of making negative posts about how the game will eventually go F2P and how Square can only make pretty looking games in recent mind(the latter I agree with), you decide to ask a question which clearly no one knows the answer to, couldn't even fathom an answer to since 99% of us aren't in the industry and wouldn't be able to realistically take a guess on, and attempt to have a discussion about something other than your usual posts? Okay.
Edit: How is this topic based on logic? Without any information about the development of the game what-so-ever you're essentially asking people to pull numbers from their ass while you, I'm assuming, retort with some laughable material.
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5/18/09 First_Prototype, 1/8/08 Hyperteen, 10/5/10 jayyedX, 3/7/11 Julian___Maze, 4/5/12 lukestarkiller4, all lost account bets and followed through - Jan 31, 2013 4:20 pm GMTWell stop assuming, I'm just curious to see what you guys think it cost to make this game.
- Jan 31, 2013 4:23 pm GMTHonestly, none of us have any idea.
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Guild Wars 2: Maphesdus || Stormbluff Isle
World of Warcraft: Hazumu || Proudmoore - Jan 31, 2013 5:41 pm GMTWhatever the monetary cost of making the game was, the true cost to the company is the loss of trust that their customers had in their line of MMOs, the Final Fantasy line of games, and the company as a whole.
I'm hoping that the new version of the game is enjoyable. If I get into the beta, I'll play it to see how it has changed, but I don't intend to spend so much as a penny more on this game without getting a chance to play it first.
I was an avid fan of the series and the company. There was a point where i bought any game they put out, especially Final Fantasy games. That's no longer the case. I know there are many other people who feel the same way. That's what this game cost them. I know that's not the kind of answer you wanted but it's the truth. - Jan 31, 2013 10:32 pm GMTLark_XII posted...
Let's try something new, let's try having a discussion that is based on logic, my question to you guys is this if you were to venture a guess then how much money do you think square has spent on FF XIV so far including 1.0 and 2.0?
If I had to guess... I would say maybe around 2-3M on 1.0, including paying the team, and all the production cost. With 2.0 it seems like their throwing all their cards in, So my guess for 2.0 would be around 5M rounding up to 7-8M total,
Its really hard to give an opinion on the cost No telling how much it costs to run the servers and
such. but that is my guess!!
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GT RareStArFOX~PSN:RareStarFox. Currently Playing Resident Evil: ORC / 1-3, FFXIV Online! (FUN) MAG, Witcher2 - Feb 1, 2013 7:32 am GMTWhy are you trying to engage in a conversation of logic now when the rest of your posting is nonsensical delusional babble?
- Feb 1, 2013 7:54 am GMTWell I read that the average start up cost for a triple A mmo is like 40 mill I think that was a statement by EA I'll see if I can find the link later... But yeah if that's the case I'd say 40 mill is a safe steering point. Also my posts were fine you guys just like to make me out to be a troll or whatever cos we don't agree is all but that's irrelevant to this topic.
- Feb 1, 2013 8:06 am GMTparadicio12 posted...
bout tree fiddy
You da damn Loch Ness monsta! Stay away from my family, ya stupid plesiosaur! - Feb 1, 2013 8:15 am GMTLark_XII posted...
Well I read that the average start up cost for a triple A mmo is like 40 mill I think that was a statement by EA I'll see if I can find the link later... But yeah if that's the case I'd say 40 mill is a safe steering point. Also my posts were fine you guys just like to make me out to be a troll or whatever cos we don't agree is all but that's irrelevant to this topic.
Okay, serious boy. Let's say I say 60 mill. How do we have your reasonable convo?
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My boredom has outshined the sun - Feb 1, 2013 9:09 am GMTWe will get to that in a bit... How many players you think are gonna play XIV wasn't the population of ver. 1.0 like 50k or so at any given time? I think an mmo site reported something like that by adding up server population... So it would be safe to assume XIV will have at least 50k subscribers right?
- Feb 1, 2013 9:14 am GMTI imagine you're going to attempt to make some attempt at a segway into your typical, ludicrous logic. FF14 had many more players that attempted playing it, let alone buying new computers just for it than the number you're outputting.
Your logic is flawed, stop wasting your time. - Feb 1, 2013 9:29 am GMTCool nice opinion... Anyway I found the article I was talking about... There's a nice chart that shows population numbers.
mmohuts.com/editorials/final-fantasy-14-will-go-free-to-play
Now that we have some background info we can bring logic into the mix...
So let's say it took cost square 60 mill to make this game which is probably a low number but let's go with that... And let's say we have a minimum of 50k subscribers paying what 12-13 bucks a month? Is everyone cool with using these numbers as a base for our logic discussion? - Feb 1, 2013 10:21 am GMTNot only is your logic foundation completely stubborn, delusional and biased, those numbers are worthless. IF you look at sales figures the number of FF14 units sold in the first week of the games release were at least 4x the numbers you described, and is an unfitting basis point.
Then you take into account all the hype this new one is getting, and you will get a much larger starting point than your flimsy 40-50k.
Then you take into account FFXI, which has been around for 12 years which still uses the subscription model.
Moral of the story: You want to play the game, shell out the horrid $.50 a day or stop beating your dead horse. - Feb 1, 2013 10:45 am GMTCool story bro but you're right I forgot box sales... So let's plug that in right quick... FF XIV sold 600k units worldwide I believe at 60$ a pop so we have 36 mill in box sales, so that means hat FF XIV has made half it's dev cost from box sales that still leaves 24 mill that they still have to make to break even...
Now let's plug in subs at 12$ a month from 50k subscribers, which would be 7.2 mill a year in gross profit... Which means to break even it would take 3.33 years, in this hypothetical equation of ours right? - Feb 1, 2013 10:49 am GMTHurry and segway into your standard F2P argument, it's no secret that MMOs require years to see a positive return on your investment.
Square did not take FF14 seriously originally, and SWTOR did not take the MMO market seriously. Free to Play is only meaningful with BAD DESIGN that cannot keep subs at a steady rate. Free to play is the future of second rate games and companies that want immediate cash instead of a quality product that can sustain.
The new FF14 is a serious endeavor after square royally screwed up, they admitted that, the game will be popular and as it stands it CAN sustain unlike shoddy SWTOR, and EQ2's niche market. - Feb 1, 2013 11:06 am GMTSo in that same articles it talks about Dungeons & Dragons having increased its revenue by 500% since it went F2P... But let's say square increases it's revenue by a lower number like I dunno how about 300% maybe more maybe less but how about we go with that...
So now that yearly revenue becomes 21.6 mill... Now to break even with that 24 mill that's left over in a F2P model like described here it would take square 1.1 years... Now if you were square what option would be better for you to make money? - Feb 1, 2013 11:35 am GMTFrom: Lark_XII | Posted: 2/1/2013 7:06:51 PM | #018
So in that same articles it talks about Dungeons & Dragons having increased its revenue by 500% since it went F2P...
The problem with your logic is that you don't mention what was their initial revenue before going free to play.
Going from 1 billion to 5 billion would be impressive, going from 1k to 5k wouldn't.
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Sir Markham pointed out, drinking another brandy. "A chap who can point at you and say 'die' has the distinct advantage". - Feb 1, 2013 11:41 am GMTThat's beside the point and the article I linked didn't mention that I don't think... Anyway you're trying to change the subject... If you were Square-Enix, and you had employees to pay, bills, upkeep costs and so forth... Would it be more beneficial for you to make your money back in 1 or 3 years?
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How much did it cost?
Final Fantasy XIV Online: A Realm Reborn
Not Following
- Publisher(s): Square Enix
- Genre: Role-Playing
- Release:
Game Stats
- Game Universe:
- Final Fantasy XI (PS2, PC, X360),
- Final Fantasy XI: Chains of Promathia (PC, PS2),
- Final Fantasy VII (PC, PS),
- Final Fantasy VIII (PC, PS),
- Final Fantasy II (NES, GBA, PS),
- Final Fantasy XI: Treasures of Aht Urhgan (PC, PS2),
- Final Fantasy XI: Wings of the Goddess (PS2, X360, PC),
- Final Fantasy XI: Vana'diel Collection 2008 (X360, PS2, PC),
- Final Fantasy XIII (PS3, X360),
- Final Fantasy VII: Advent Children (PSP)
Also on:
FFXIV Online: ARR Navigation
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