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Would you buy a linear game with no MP or Co-op?

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Would you buy a linear game with no MP or Co-Op?
Yes
85% [67]
No
6% [5]
When the price drops
9% [7]
Total Votes: 79

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  • Level 14
    Ring King
    Posts: 976
    Apr 9, 2012 5:19 am GMT

    Venom_Raptor wrote:

    soundcellx wrote:

    Hell noez! Linear games are a blight on video gaming. They cut down on replay value, content, exploration and options. Linear games ruin the video game industry.

    What!?!

    Linear gameplay is very restrictive. Hell, look at Final Fantasy XIII, and it's one of the worst games ever made, not to mention that there's no options or exploration in the game and you can't really do anything in the game, like you can with traditional JRPGs.

    Also, take the Uncharted series for example. Drake is an explorer, yet you do not explore in the game. That is pretty f'ed up when devs make a game about exploration, yet there's no exploration in the game. How deceptive. And since the games are linear and scripted, you know what will happen in the game every time, since there's only 1 way you can play it, especially since there's only 1 way to go.

    linearness kills the exploration, and that casualizes and streamlines a game and it takes away the control of the player. That is not good.

    [QUOTE="Venom_Raptor"]

    [QUOTE="soundcellx"]

    Hell noez! Linear games are a blight on video gaming. They cut down on replay value, content, exploration and options. Linear games ruin the video game industry.

    [/QUOTE]

    What!?!

    [/QUOTE]

    Linear gameplay is very restrictive. Hell, look at Final Fantasy XIII, and it's one of the worst games ever made, not to mention that there's no options or exploration in the game and you can't really do anything in the game, like you can with traditional JRPGs.

    Also, take the Uncharted series for example. Drake is an explorer, yet you do not explore in the game. That is pretty f'ed up when devs make a game about exploration, yet there's no exploration in the game. How deceptive. And since the games are linear and scripted, you know what will happen in the game every time, since there's only 1 way you can play it, especially since there's only 1 way to go.

    linearness kills the exploration, and that casualizes and streamlines a game and it takes away the control of the player. That is not good.

  • Level 19
    Gitaroo Man
    Posts: 147
    User is Online
    Apr 9, 2012 6:12 am GMT

    I generally only play FPS games online and will definitely pick up a highly rated single player game, linear or not. I find many open world games tend to lose focus and you can end up wondering around doing repetitive sub missions for the most part.

    This, for me, was apparent in InFamous which, although I enjoyed it generally, went a little flat towards the end and I began to lose interest. It could have done with being tighter and more focused for me.

    I generally only play FPS games online and will definitely pick up a highly rated single player game, linear or not. I find many open world games tend to lose focus and you can end up wondering around doing repetitive sub missions for the most part.

    This, for me, was apparent in InFamous which, although I enjoyed it generally, went a little flat towards the end and I began to lose interest. It could have done with being tighter and more focused for me.

  • Level 19
    Gitaroo Man
    Posts: 798
    User is Online
    Apr 9, 2012 11:01 am GMT

    of course, I think Mirror's Edge is an awesome game for example

    of course, I think Mirror's Edge is an awesome game for example

  • Level 43
    Sword of Sodan
    Posts: 8804
    User is Online
    Apr 9, 2012 12:34 pm GMT

    soundcellx wrote:

    Venom_Raptor wrote:

    soundcellx wrote:

    Hell noez! Linear games are a blight on video gaming. They cut down on replay value, content, exploration and options. Linear games ruin the video game industry.

    What!?!

    Linear gameplay is very restrictive. Hell, look at Final Fantasy XIII, and it's one of the worst games ever made, not to mention that there's no options or exploration in the game and you can't really do anything in the game, like you can with traditional JRPGs.

    Also, take the Uncharted series for example. Drake is an explorer, yet you do not explore in the game. That is pretty f'ed up when devs make a game about exploration, yet there's no exploration in the game. How deceptive. And since the games are linear and scripted, you know what will happen in the game every time, since there's only 1 way you can play it, especially since there's only 1 way to go.

    linearness kills the exploration, and that casualizes and streamlines a game and it takes away the control of the player. That is not good.

    I couldn't disagree more, sucks to feel that way...

    [QUOTE="soundcellx"]

    [QUOTE="Venom_Raptor"]

    [QUOTE="soundcellx"]

    Hell noez! Linear games are a blight on video gaming. They cut down on replay value, content, exploration and options. Linear games ruin the video game industry.

    [/QUOTE]

    What!?!

    [/QUOTE]

    Linear gameplay is very restrictive. Hell, look at Final Fantasy XIII, and it's one of the worst games ever made, not to mention that there's no options or exploration in the game and you can't really do anything in the game, like you can with traditional JRPGs.

    Also, take the Uncharted series for example. Drake is an explorer, yet you do not explore in the game. That is pretty f'ed up when devs make a game about exploration, yet there's no exploration in the game. How deceptive. And since the games are linear and scripted, you know what will happen in the game every time, since there's only 1 way you can play it, especially since there's only 1 way to go.

    linearness kills the exploration, and that casualizes and streamlines a game and it takes away the control of the player. That is not good.

    [/QUOTE]

    I couldn't disagree more, sucks to feel that way...

  • Level 53
    Zenny
    Posts: 11053
    User is Online
    Apr 9, 2012 2:16 pm GMT

    i bought final fantasy 13 so yea. linear games are no problem as long as its a good game

    i bought final fantasy 13 so yea. linear games are no problem as long as its a good game

  • Level 47
    Jaquio
    Posts: 14742
    Apr 9, 2012 3:28 pm GMT

    Hmm that's an interesting question because I prefer SP games even if they have no co-op/MP but 'linear' changes things. Games like Heavenly Sword and Enslaved make me wish every game had online play because these titles are offensive to the SP only genre. They're like titles to wean kids onto real videogames. But on the other hand games like Godhand, Metal Gear Solid series, Valkyria Chronicles though being linear have plenty of depth in their gameplay. And if more SP experiences like these than I have no issue with lack of MP and co-op.

    Edited on Apr 9, 2012 3:29 pm GMT

    Dead Account

    Hmm that's an interesting question because I prefer SP games even if they have no co-op/MP but 'linear' changes things. Games like Heavenly Sword and Enslaved make me wish every game had online play because these titles are offensive to the SP only genre. They're like titles to wean kids onto real videogames. But on the other hand games like Godhand, Metal Gear Solid series, Valkyria Chronicles though being linear have plenty of depth in their gameplay. And if more SP experiences like these than I have no issue with lack of MP and co-op.

  • Level 41
    Thunder Force
    Posts: 3394
    Apr 9, 2012 3:34 pm GMT

    Swift_Boss_A wrote:

    Hmm that's an interesting question because I prefer SP games even if they have no co-op/MP but 'linear' changes things. Games like Heavenly Sword and Enslaved make me wish every game had online play because these titles are offensive to the SP only genre. They're like titles to wean kids onto real videogames. But on the other hand games like Godhand, Metal Gear Solid series, Valkyria Chronicles though being linear have plenty of depth in their gameplay. And if more SP experiences like these than I have no issue with lack of MP and co-op.

    Dude, you gotta let the DmC hate go lol.

    Photobucket

    [QUOTE="Swift_Boss_A"]

    Hmm that's an interesting question because I prefer SP games even if they have no co-op/MP but 'linear' changes things. Games like Heavenly Sword and Enslaved make me wish every game had online play because these titles are offensive to the SP only genre. They're like titles to wean kids onto real videogames. But on the other hand games like Godhand, Metal Gear Solid series, Valkyria Chronicles though being linear have plenty of depth in their gameplay. And if more SP experiences like these than I have no issue with lack of MP and co-op.

    [/QUOTE]

    Dude, you gotta let the DmC hate go lol.

  • Level 10
    Phoenix Down
    Posts: 314
    Apr 9, 2012 3:47 pm GMT

    If I think it's good, it would be sold out knowing my luck, but yeah, I suppose I would.

    Super Reviewer on Rotten Tomatoes| ^Lover of Jurassic Park ^|Xbox User|PS3 User|FAU - Join!


    If I think it's good, it would be sold out knowing my luck, but yeah, I suppose I would.

  • Level 45
    Mishima Zaibatsu
    Posts: 5962
    User is Online
    Apr 9, 2012 3:49 pm GMT

    soundcellx wrote:

    Venom_Raptor wrote:

    soundcellx wrote:

    Hell noez! Linear games are a blight on video gaming. They cut down on replay value, content, exploration and options. Linear games ruin the video game industry.

    What!?!

    Linear gameplay is very restrictive. Hell, look at Final Fantasy XIII, and it's one of the worst games ever made, not to mention that there's no options or exploration in the game and you can't really do anything in the game, like you can with traditional JRPGs.

    Also, take the Uncharted series for example. Drake is an explorer, yet you do not explore in the game. That is pretty f'ed up when devs make a game about exploration, yet there's no exploration in the game. How deceptive. And since the games are linear and scripted, you know what will happen in the game every time, since there's only 1 way you can play it, especially since there's only 1 way to go.

    linearness kills the exploration, and that casualizes and streamlines a game and it takes away the control of the player. That is not good.

    Just to butt in here, I think you're confusing linear for lack of content. RE4 is a very linear game....it has the most replay value I've ever seen in a game, same with RE5. There's plenty of "linear" games that have fantastic gameplay, even more so that more open games because those open games have to account for more things. And when you have to account for more things, you have to find the lowest common denominator that won't break the game. Fallout 3 is one of my favorite games, it has a huge open world with tons to explore....I'll admit the gameplay isn't the best, especially if you don't use VATS for every single fight in that game. I love open world games and I love having options in games but I understand from a design perspective that certain games have to be linear. Also, this thing about the lack of exploration "casualizing" games is a load of crap. This is what you're saying: Devil May Cry, Bayonetta, Ninja Gaiden, Vanquish and Metal Gear Solid are casual games. Does that sound right?

    Also, FF13 is not one of the worst games ever, I'd have to accuse you of hyperbole there. It definitely has pacing issues and design oversights but the music, the gameplay, the graphical fidelity and overall production value are all top notch. Certainly a game with such qualities is not one of the worst games ever. As well, Nathan Drake isn't an explorer, he's a treasure hunter, a thief. He follows a map and puts together clues like Indiana Jones. So, it stands to reason why the Uncharted games are linear. They're also trying to simulate a cinematic experience which no game has come as close to as Uncharted(except MGS).

    [QUOTE="soundcellx"]

    [QUOTE="Venom_Raptor"]

    [QUOTE="soundcellx"]

    Hell noez! Linear games are a blight on video gaming. They cut down on replay value, content, exploration and options. Linear games ruin the video game industry.

    [/QUOTE]

    What!?!

    [/QUOTE]

    Linear gameplay is very restrictive. Hell, look at Final Fantasy XIII, and it's one of the worst games ever made, not to mention that there's no options or exploration in the game and you can't really do anything in the game, like you can with traditional JRPGs.

    Also, take the Uncharted series for example. Drake is an explorer, yet you do not explore in the game. That is pretty f'ed up when devs make a game about exploration, yet there's no exploration in the game. How deceptive. And since the games are linear and scripted, you know what will happen in the game every time, since there's only 1 way you can play it, especially since there's only 1 way to go.

    linearness kills the exploration, and that casualizes and streamlines a game and it takes away the control of the player. That is not good.

    [/QUOTE]Just to butt in here, I think you're confusing linear for lack of content. RE4 is a very linear game....it has the most replay value I've ever seen in a game, same with RE5. There's plenty of "linear" games that have fantastic gameplay, even more so that more open games because those open games have to account for more things. And when you have to account for more things, you have to find the lowest common denominator that won't break the game. Fallout 3 is one of my favorite games, it has a huge open world with tons to explore....I'll admit the gameplay isn't the best, especially if you don't use VATS for every single fight in that game. I love open world games and I love having options in games but I understand from a design perspective that certain games have to be linear. Also, this thing about the lack of exploration "casualizing" games is a load of crap. This is what you're saying: Devil May Cry, Bayonetta, Ninja Gaiden, Vanquish and Metal Gear Solid are casual games. Does that sound right?

    Also, FF13 is not one of the worst games ever, I'd have to accuse you of hyperbole there. It definitely has pacing issues and design oversights but the music, the gameplay, the graphical fidelity and overall production value are all top notch. Certainly a game with such qualities is not one of the worst games ever. As well, Nathan Drake isn't an explorer, he's a treasure hunter, a thief. He follows a map and puts together clues like Indiana Jones. So, it stands to reason why the Uncharted games are linear. They're also trying to simulate a cinematic experience which no game has come as close to as Uncharted(except MGS).

  • Level 22
    Blaster Master
    Posts: 786
    User is Online
    Apr 9, 2012 5:47 pm GMT
    Definitely. My favorite games dont have any form of MP.
    Definitely. My favorite games dont have any form of MP.
  • Level 14
    Ring King
    Posts: 976
    Apr 9, 2012 6:52 pm GMT

    anime_gamer007 wrote:
    Also, FF13 is not one of the worst games ever, I'd have to accuse you of hyperbole there. It definitely has pacing issues and design oversights but the music, the gameplay, the graphical fidelity and overall production value are all top notch. Certainly a game with such qualities is not one of the worst games ever. As well, Nathan Drake isn't an explorer, he's a treasure hunter, a thief. He follows a map and puts together clues like Indiana Jones. So, it stands to reason why the Uncharted games are linear. They're also trying to simulate a cinematic experience which no game has come as close to as Uncharted(except MGS).

    As for your other question, making something linear is streamlining, not necessarily casualizing.

    And Final Fantasy XIII is one of the very worst games of all time, if not the worst game of all time. Have you even played it? Worst thing about it is that the game is a 30 hour long hallway corridor that doesn't let you do anything.

    Drake is a treasure hunter, who goes into "uncharted" territory, implying that he actually does explore.

    Cinematics need to go away from games. Putting a cinematic experience over gameplay is another thing that ruins games.

    [QUOTE="anime_gamer007"]Also, FF13 is not one of the worst games ever, I'd have to accuse you of hyperbole there. It definitely has pacing issues and design oversights but the music, the gameplay, the graphical fidelity and overall production value are all top notch. Certainly a game with such qualities is not one of the worst games ever. As well, Nathan Drake isn't an explorer, he's a treasure hunter, a thief. He follows a map and puts together clues like Indiana Jones. So, it stands to reason why the Uncharted games are linear. They're also trying to simulate a cinematic experience which no game has come as close to as Uncharted(except MGS).[/QUOTE]

    As for your other question, making something linear is streamlining, not necessarily casualizing.

    And Final Fantasy XIII is one of the very worst games of all time, if not the worst game of all time. Have you even played it? Worst thing about it is that the game is a 30 hour long hallway corridor that doesn't let you do anything.

    Drake is a treasure hunter, who goes into "uncharted" territory, implying that he actually does explore.

    Cinematics need to go away from games. Putting a cinematic experience over gameplay is another thing that ruins games.

  • Level 19
    Gitaroo Man
    Posts: 775
    Apr 9, 2012 7:52 pm GMT
    crimsonman1245 wrote:

    Assuming the game is very good or great.



    Of course i would.

    I dont buy games because of multiplayer, if i wanted to play with others i would go play Wow or any other mmorpg.
    [QUOTE="crimsonman1245"]

    Assuming the game is very good or great.

    [/QUOTE] Of course i would. I dont buy games because of multiplayer, if i wanted to play with others i would go play Wow or any other mmorpg.
  • Level 34
    Paramecium
    Posts: 4289
    Apr 9, 2012 8:05 pm GMT

    When you use the words "linear" and "single player" in the same sentence you are essentially, (IMO) describing some of the BEST games ever created.

    To answer your question, those are pretty much the only games I have ever purchased. I don't really care between linear or open world. I love Elder Scrolls as much as Drake ot Tomb Raider. I WILL however go out of my way to avoid games with forced MP or co-op at the expense of the single player experience, unless I can verify that the SP is worth my while. This is why I enjoyed Uncharted 2 & Bioshock 2. Although they HAD MP that I wasn't interested in, the single player experience didn't seem to suffer as a result. Contrast this with the formerly good CoD series, which IMO ruined the SP game in order to force implement an online component which is, for the most part not really that much fun.

    Next gen seems to heading even further down the online MP vein. This is why I'm glad I have a decent PC and have discovered Good Old Games & the like. I don't care how old a game is. If it's a good game I will play it. I'm having a blast with Fallout 1 and plan to buy the sequel. With the current talk regarding next gen I somehow doubt I will be investing in PS4. Just my cheap-jack opinion.

    This is my new sig! PSN ID Strattyguy.

    When you use the words "linear" and "single player" in the same sentence you are essentially, (IMO) describing some of the BEST games ever created.

    To answer your question, those are pretty much the only games I have ever purchased. I don't really care between linear or open world. I love Elder Scrolls as much as Drake ot Tomb Raider. I WILL however go out of my way to avoid games with forced MP or co-op at the expense of the single player experience, unless I can verify that the SP is worth my while. This is why I enjoyed Uncharted 2 & Bioshock 2. Although they HAD MP that I wasn't interested in, the single player experience didn't seem to suffer as a result. Contrast this with the formerly good CoD series, which IMO ruined the SP game in order to force implement an online component which is, for the most part not really that much fun.

    Next gen seems to heading even further down the online MP vein. This is why I'm glad I have a decent PC and have discovered Good Old Games & the like. I don't care how old a game is. If it's a good game I will play it. I'm having a blast with Fallout 1 and plan to buy the sequel. With the current talk regarding next gen I somehow doubt I will be investing in PS4. Just my cheap-jack opinion.

  • Level 33
    Goombella
    Posts: 461
    Apr 9, 2012 8:31 pm GMT

    soundcellx wrote:

    anime_gamer007 wrote:
    Also, FF13 is not one of the worst games ever, I'd have to accuse you of hyperbole there. It definitely has pacing issues and design oversights but the music, the gameplay, the graphical fidelity and overall production value are all top notch. Certainly a game with such qualities is not one of the worst games ever. As well, Nathan Drake isn't an explorer, he's a treasure hunter, a thief. He follows a map and puts together clues like Indiana Jones. So, it stands to reason why the Uncharted games are linear. They're also trying to simulate a cinematic experience which no game has come as close to as Uncharted(except MGS).

    As for your other question, making something linear is streamlining, not necessarily casualizing.

    And Final Fantasy XIII is one of the very worst games of all time, if not the worst game of all time. Have you even played it? Worst thing about it is that the game is a 30 hour long hallway corridor that doesn't let you do anything.

    Drake is a treasure hunter, who goes into "uncharted" territory, implying that he actually does explore.

    Cinematics need to go away from games. Putting a cinematic experience over gameplay is another thing that ruins games.

    Or developers could continue making linear, cinematic games and open world games or whatever types you enjoy? Mario is linear and things happen the same way every time but people still love Mario and other platformers. People have different tastes and I'm glad I don't like every game that comes out, since I would be broke or want every game.

    [QUOTE="soundcellx"]

    [QUOTE="anime_gamer007"]Also, FF13 is not one of the worst games ever, I'd have to accuse you of hyperbole there. It definitely has pacing issues and design oversights but the music, the gameplay, the graphical fidelity and overall production value are all top notch. Certainly a game with such qualities is not one of the worst games ever. As well, Nathan Drake isn't an explorer, he's a treasure hunter, a thief. He follows a map and puts together clues like Indiana Jones. So, it stands to reason why the Uncharted games are linear. They're also trying to simulate a cinematic experience which no game has come as close to as Uncharted(except MGS).[/QUOTE]

    As for your other question, making something linear is streamlining, not necessarily casualizing.

    And Final Fantasy XIII is one of the very worst games of all time, if not the worst game of all time. Have you even played it? Worst thing about it is that the game is a 30 hour long hallway corridor that doesn't let you do anything.

    Drake is a treasure hunter, who goes into "uncharted" territory, implying that he actually does explore.

    Cinematics need to go away from games. Putting a cinematic experience over gameplay is another thing that ruins games.

    [/QUOTE]

    Or developers could continue making linear, cinematic games and open world games or whatever types you enjoy? Mario is linear and things happen the same way every time but people still love Mario and other platformers. People have different tastes and I'm glad I don't like every game that comes out, since I would be broke or want every game.

  • Level 58
    Death=Adder
    Posts: 42277
    Apr 9, 2012 9:10 pm GMT
    Define linear... A game can be linear in multiple ways..

    ~~"Hands can't hit what your eyes can't see."~~

    Freespace 2, best game of all time.

    Define linear... A game can be linear in multiple ways..
  • Level 38
    DJ Boy
    Posts: 4591
    User is Online
    Apr 9, 2012 9:24 pm GMT

    Of course, a lot of the best games this gen are SP with no MP nor Co-op.

    Of course, a lot of the best games this gen are SP with no MP nor Co-op.

  • Level 54
    Simon Says Bleed
    Posts: 3180
    User is Online
    Apr 9, 2012 9:59 pm GMT
    Of course! Those kinds of games tend to offer an amazing experience.

    ================================================================

    nijibug:  via 萌仔退隐江湖, via 四月紫之戊, via 郑插插. also posted on his pixiv here

    I'm a mighty thesaurus! Rawr!

    Of course! Those kinds of games tend to offer an amazing experience.
  • Level 45
    Mishima Zaibatsu
    Posts: 5962
    User is Online
    Apr 9, 2012 11:13 pm GMT

    soundcellx wrote:

    anime_gamer007 wrote:
    Also, FF13 is not one of the worst games ever, I'd have to accuse you of hyperbole there. It definitely has pacing issues and design oversights but the music, the gameplay, the graphical fidelity and overall production value are all top notch. Certainly a game with such qualities is not one of the worst games ever. As well, Nathan Drake isn't an explorer, he's a treasure hunter, a thief. He follows a map and puts together clues like Indiana Jones. So, it stands to reason why the Uncharted games are linear. They're also trying to simulate a cinematic experience which no game has come as close to as Uncharted(except MGS).

    As for your other question, making something linear is streamlining, not necessarily casualizing.

    And Final Fantasy XIII is one of the very worst games of all time, if not the worst game of all time. Have you even played it? Worst thing about it is that the game is a 30 hour long hallway corridor that doesn't let you do anything.

    Drake is a treasure hunter, who goes into "uncharted" territory, implying that he actually does explore.

    Cinematics need to go away from games. Putting a cinematic experience over gameplay is another thing that ruins games.

    Get outta here. You didn't address half of my post. You changed your argument, you specifically mentioned that linearity "casualizes" games. You bring up no hard evidence to give validity to your opinion. This isn't even worth my time. Good day to you, sir.

    [QUOTE="soundcellx"]

    [QUOTE="anime_gamer007"]Also, FF13 is not one of the worst games ever, I'd have to accuse you of hyperbole there. It definitely has pacing issues and design oversights but the music, the gameplay, the graphical fidelity and overall production value are all top notch. Certainly a game with such qualities is not one of the worst games ever. As well, Nathan Drake isn't an explorer, he's a treasure hunter, a thief. He follows a map and puts together clues like Indiana Jones. So, it stands to reason why the Uncharted games are linear. They're also trying to simulate a cinematic experience which no game has come as close to as Uncharted(except MGS).[/QUOTE]

    As for your other question, making something linear is streamlining, not necessarily casualizing.

    And Final Fantasy XIII is one of the very worst games of all time, if not the worst game of all time. Have you even played it? Worst thing about it is that the game is a 30 hour long hallway corridor that doesn't let you do anything.

    Drake is a treasure hunter, who goes into "uncharted" territory, implying that he actually does explore.

    Cinematics need to go away from games. Putting a cinematic experience over gameplay is another thing that ruins games.

    [/QUOTE]Get outta here. You didn't address half of my post. You changed your argument, you specifically mentioned that linearity "casualizes" games. You bring up no hard evidence to give validity to your opinion. This isn't even worth my time. Good day to you, sir.

  • Level 42
    Karnov
    Posts: 4899
    User is Online
    Apr 10, 2012 7:52 am GMT

    Yes I would. But I also buy Co-op games and MP games.

    Yes I would. But I also buy Co-op games and MP games.

  • Level 47
    Jaquio
    Posts: 14742
    Apr 10, 2012 10:09 am GMT

    crimsonman1245 wrote:

    Dude, you gotta let the DmC hate go lol.

    Other way round. I would have no reason to hate DmC if the previous two NT titles were not POS, as new IP's that's really hard to do because my expectation are nowhere near as high as for titles in a franchise, but NT are that awful.

    Dead Account

    [QUOTE="crimsonman1245"]

    Dude, you gotta let the DmC hate go lol.

    [/QUOTE]

    Other way round. I would have no reason to hate DmC if the previous two NT titles were not POS, as new IP's that's really hard to do because my expectation are nowhere near as high as for titles in a franchise, but NT are that awful.

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