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System Wars is a one of a kind destination where gamers can discuss, rant, and debate about systems, platforms, handhelds and the games. Not many people survive System Wars. The mightiest system warriors back up their arguments with facts.

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We live in a f*cking backwardsasss society

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  • Level 29
    Radiant Silvergun
    Posts: 1031
    Apr 8, 2012 11:19 am GMT

    Thanks for letting me know about To the Moon. It's a must-have, and I'll buy it.


    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬

    EVGA GTX 680 | Alienware AW2310 120hz | X6 1090t BE | ASUS Crosshair IV Formula | G.Skill ECO 4GB DDR3 1600 | Storm Scout | SS Kana B&O | Cyber Snipa V2

    Thanks for letting me know about To the Moon. It's a must-have, and I'll buy it.

  • Level 53
    Zenny
    Posts: 14023
    User is Online
    Apr 8, 2012 11:20 am GMT
    Stop Indie Games

    FREE MANSON 2012
    Stop Indie Games FREE MANSON 2012
  • Level 25
    Defias Brotherhood
    Posts: 2848
    User is Online
    Apr 8, 2012 11:21 am GMT

    Can I give you a hug?

    famicommander wrote:
    Platinum Games has more talent than the entirety of Take-Two Interactive and all their subsidiaries.


    Can I give you a hug? :)

  • Level 36
    Radical Ninja
    Posts: 9859
    User is Online
    Apr 8, 2012 11:21 am GMT

    Teufelhuhn wrote:

    PC DD is the same sh*t, there's thousands of games released on Steam that nobody will ever care about. XBLA has endless crap on it too, despite being a market that requires a publisher (so indie!) and Microsoft certification to release on there.

    And there's 100's of niche full retail crap out there as well, If you want I can compare the bottom spectrum of each platform. Will include Mirrors Edge, don't worry.

    [QUOTE="Teufelhuhn"]
    PC DD is the same sh*t, there's thousands of games released on Steam that nobody will ever care about. XBLA has endless crap on it too, despite being a market that requires a publisher (so indie!) and Microsoft certification to release on there.

    [/QUOTE]

    And there's 100's of niche full retail crap out there as well, If you want I can compare the bottom spectrum of each platform. Will include Mirrors Edge, don't worry.

  • Level 36
    Radical Ninja
    Posts: 9859
    User is Online
    Apr 8, 2012 11:22 am GMT
    Lithos_ wrote:

    Thanks for letting me know about To the Moon. It's a must-have, and I'll buy it.


    No problem.
    Joedgabe wrote:

    Can I give you a hug?


    [QUOTE="Lithos_"]

    Thanks for letting me know about To the Moon. It's a must-have, and I'll buy it.

    [/QUOTE] No problem. [QUOTE="Joedgabe"]

    Can I give you a hug? :)

    [/QUOTE] :oops:
  • Level 63
    Big Smoke
    Posts: 18284
    Site Greeter
    User is Online
    Apr 8, 2012 11:23 am GMT
    In the end, it is all a matter of opinion.
    I have played my good share of indie titles this gen, Have a great time with titles like Braid, Machinarium and some other point and click games for my PC.

    But, as I've stated, it is all a matter of preferences. While I sure loved these games. Nothing has topped for me experiences like MGS4, U2, SMG for this gen.
    Sure SMB was kind of fun for the first hours, but then it got a little repetitive for may tastes.

    And you will find crap in big budget titles as in indies titles. The difference is that you will hear way less of those bad indie titles due the lack of it's nature.
    In the end, it is all a matter of opinion. I have played my good share of indie titles this gen, Have a great time with titles like Braid, Machinarium and some other point and click games for my PC. But, as I've stated, it is all a matter of preferences. While I sure loved these games. Nothing has topped for me experiences like MGS4, U2, SMG for this gen. Sure SMB was kind of fun for the first hours, but then it got a little repetitive for may tastes. And you will find crap in big budget titles as in indies titles. The difference is that you will hear way less of those bad indie titles due the lack of it's nature.
  • Level 31
    Ippon!
    Posts: 5663
    User is Online
    Apr 8, 2012 11:23 am GMT

    You can argue story, gameplay, artistic graphical design and content all day, but what really separates these Indie Arcade Games from Full Retail Games are the graphics. That's the one main thing that this thread is failing to take into consideration. I see arguments about story and gameplay, but those things don't cost money, they just require talent. The things that require money in making a game are advanced game engines, graphics, sound design, animation, that kinda stuff. For example, take the RAGE Euphoria Engine that Rockstar created, used in games like GTA4, RDR, and soon Max Payne 3. That's where the money goes to, that's why full retail games cost as much as they do. The higher development costs are directed towards things like graphics and sound.

    Show me an Indie Arcade game that looks as good as Modern Warfare 3, Crysis 2, Gears of War 3, Uncharted 3 and you may have a point. You ask the question how could an Indie Arcade Game have better story and gameplay than a Full Retail Game? Very simple, just like how many retro games have better story and gameplay than a lot of current Full Retail Games. That isn't what costs money, the money is in the graphical and sound design/technology, something that Indie Arcade Games are lacking in, and that's why they're priced how they are.

    My Video Game Collection Album & Slideshow.

    Rig:

    AMD FX-8150 Eight-Core Processor w/ Liquid Cooling (3.60 GHz/core)

    AMD Radeon HD 7970 3GB GDDR5

    16GB DDR3 1600MHz SDRAM

    2 Terabyte 7200 RPM Hard Drive

    256GB Solid State Hard Drive

    Blu-ray player/writer and SuperMulti DVD burner

    You can argue story, gameplay, artistic graphical design and content all day, but what really separates these Indie Arcade Games from Full Retail Games are the graphics. That's the one main thing that this thread is failing to take into consideration. I see arguments about story and gameplay, but those things don't cost money, they just require talent. The things that require money in making a game are advanced game engines, graphics, sound design, animation, that kinda stuff. For example, take the RAGE Euphoria Engine that Rockstar created, used in games like GTA4, RDR, and soon Max Payne 3. That's where the money goes to, that's why full retail games cost as much as they do. The higher development costs are directed towards things like graphics and sound.

    Show me an Indie Arcade game that looks as good as Modern Warfare 3, Crysis 2, Gears of War 3, Uncharted 3 and you may have a point. You ask the question how could an Indie Arcade Game have better story and gameplay than a Full Retail Game? Very simple, just like how many retro games have better story and gameplay than a lot of current Full Retail Games. That isn't what costs money, the money is in the graphical and sound design/technology, something that Indie Arcade Games are lacking in, and that's why they're priced how they are.

  • Level 36
    Radical Ninja
    Posts: 9859
    User is Online
    Apr 8, 2012 11:25 am GMT
    arkephonic wrote:

    You can argue story, gameplay, artistic graphical design and content all day, but what really separates these Indie Arcade Games from Full Retail Games are the graphics. That's the one main thing that this thread is failing to take into consideration. I see arguments about story and gameplay, but those things don't cost money, they just require talent. The things that require money in making a game are advanced game engines, graphics, sound design, animation, that kinda stuff. For example, take the RAGE Euphoria Engine that Rockstar created, used in games like GTA4, RDR, and soon Max Payne 3. That's where the money goes to, that's why full retail games cost as much as they do. The higher development costs are directed towards things like graphics and sound.

    Show me an Indie Arcade game that looks as good as Modern Warfare 3, Crysis 2, Gears of War 3, Uncharted 3 and you may have a point. You ask the question how could an Indie Arcade Game have better story and gameplay than a Full Retail Game? Very simple, just like how many retro games have better story and gameplay than a lot of current Full Retail Games. That isn't what costs money, the money is in the graphical and sound design/technology, something that Indie Arcade Games are lacking in, and that's why they're priced how they are.


    Modern warfare 3 uses an outdated 10 year old engine. Why I used it in my example. Does this possibly show that devs should stop focusing on graphics and try to improve the actual game?
    [QUOTE="arkephonic"]

    You can argue story, gameplay, artistic graphical design and content all day, but what really separates these Indie Arcade Games from Full Retail Games are the graphics. That's the one main thing that this thread is failing to take into consideration. I see arguments about story and gameplay, but those things don't cost money, they just require talent. The things that require money in making a game are advanced game engines, graphics, sound design, animation, that kinda stuff. For example, take the RAGE Euphoria Engine that Rockstar created, used in games like GTA4, RDR, and soon Max Payne 3. That's where the money goes to, that's why full retail games cost as much as they do. The higher development costs are directed towards things like graphics and sound.

    Show me an Indie Arcade game that looks as good as Modern Warfare 3, Crysis 2, Gears of War 3, Uncharted 3 and you may have a point. You ask the question how could an Indie Arcade Game have better story and gameplay than a Full Retail Game? Very simple, just like how many retro games have better story and gameplay than a lot of current Full Retail Games. That isn't what costs money, the money is in the graphical and sound design/technology, something that Indie Arcade Games are lacking in, and that's why they're priced how they are.

    [/QUOTE] Modern warfare 3 uses an outdated 10 year old engine. Why I used it in my example. Does this possibly show that devs should stop focusing on graphics and try to improve the actual game? :o
  • Level 42
    Karnov
    Posts: 7291
    User is Online
    Apr 8, 2012 11:29 am GMT

    This dude is on crack. Games like Super meat boy better then Uncharted 3? l0l Someone cut your crack with rubber and petrol.

    "I've been wallowing in my own confused, insecure delusions

    For a piece to cross me over, or a word to guide me in."

    MestitiaPS3 > 360

    This dude is on crack. Games like Super meat boy better then Uncharted 3? l0l Someone cut your crack with rubber and petrol.

  • Level 36
    Radical Ninja
    Posts: 9859
    User is Online
    Apr 8, 2012 11:30 am GMT
    Eddie-Vedder wrote:
    Games like Super meat boy better then Uncharted 3?

    mhm
    [QUOTE="Eddie-Vedder"]Games like Super meat boy better then Uncharted 3? [/QUOTE] mhm
  • Level 31
    Ippon!
    Posts: 5663
    User is Online
    Apr 8, 2012 11:31 am GMT

    Slashless wrote:
    arkephonic wrote:

    You can argue story, gameplay, artistic graphical design and content all day, but what really separates these Indie Arcade Games from Full Retail Games are the graphics. That's the one main thing that this thread is failing to take into consideration. I see arguments about story and gameplay, but those things don't cost money, they just require talent. The things that require money in making a game are advanced game engines, graphics, sound design, animation, that kinda stuff. For example, take the RAGE Euphoria Engine that Rockstar created, used in games like GTA4, RDR, and soon Max Payne 3. That's where the money goes to, that's why full retail games cost as much as they do. The higher development costs are directed towards things like graphics and sound.

    Show me an Indie Arcade game that looks as good as Modern Warfare 3, Crysis 2, Gears of War 3, Uncharted 3 and you may have a point. You ask the question how could an Indie Arcade Game have better story and gameplay than a Full Retail Game? Very simple, just like how many retro games have better story and gameplay than a lot of current Full Retail Games. That isn't what costs money, the money is in the graphical and sound design/technology, something that Indie Arcade Games are lacking in, and that's why they're priced how they are.

    Modern warfare 3 uses an outdated 10 year old engine. Why I used it in my example. Does this possibly show that devs should stop focusing on graphics and try to improve the actual game?

    I think that it isn't a matter of developers focusing on graphics over story and gameplay, because development studios are branched out into different teams, different divisions. It just comes down to the fact that development studios for many games which excel in graphics don't have that same talent in the divisions who are directing the gameplay and story. It doesn't require cutting edge technology to write a good story, it just requires talent. Good game design doesn't require cutting edge tech either, it just requires talented people with vision and a good idea of how games should be played.

    My main point was that the rising costs in games, and the reason Full Retail Games are priced the way they are is because of cutting edge technology in graphics and audio, and the development of new engines. These sorts of things lend themselves to more bugs, more problems, and it just requires a larger team of people to iron everything out.

    It's really no surprise at all to me that Indie Arcade Games can have a better story or better gameplay than a Full Retail Game, because a lot of retro games excel in these departments as well over current gen games. When it comes to graphics and sound tech, though, along with game engines, Indie Arcade Games are way behind, and that's really why they're priced how they are, and why they don't cost much to make.

    My Video Game Collection Album & Slideshow.

    Rig:

    AMD FX-8150 Eight-Core Processor w/ Liquid Cooling (3.60 GHz/core)

    AMD Radeon HD 7970 3GB GDDR5

    16GB DDR3 1600MHz SDRAM

    2 Terabyte 7200 RPM Hard Drive

    256GB Solid State Hard Drive

    Blu-ray player/writer and SuperMulti DVD burner

    [QUOTE="Slashless"][QUOTE="arkephonic"]

    You can argue story, gameplay, artistic graphical design and content all day, but what really separates these Indie Arcade Games from Full Retail Games are the graphics. That's the one main thing that this thread is failing to take into consideration. I see arguments about story and gameplay, but those things don't cost money, they just require talent. The things that require money in making a game are advanced game engines, graphics, sound design, animation, that kinda stuff. For example, take the RAGE Euphoria Engine that Rockstar created, used in games like GTA4, RDR, and soon Max Payne 3. That's where the money goes to, that's why full retail games cost as much as they do. The higher development costs are directed towards things like graphics and sound.

    Show me an Indie Arcade game that looks as good as Modern Warfare 3, Crysis 2, Gears of War 3, Uncharted 3 and you may have a point. You ask the question how could an Indie Arcade Game have better story and gameplay than a Full Retail Game? Very simple, just like how many retro games have better story and gameplay than a lot of current Full Retail Games. That isn't what costs money, the money is in the graphical and sound design/technology, something that Indie Arcade Games are lacking in, and that's why they're priced how they are.

    [/QUOTE] Modern warfare 3 uses an outdated 10 year old engine. Why I used it in my example. Does this possibly show that devs should stop focusing on graphics and try to improve the actual game? :o[/QUOTE]

    I think that it isn't a matter of developers focusing on graphics over story and gameplay, because development studios are branched out into different teams, different divisions. It just comes down to the fact that development studios for many games which excel in graphics don't have that same talent in the divisions who are directing the gameplay and story. It doesn't require cutting edge technology to write a good story, it just requires talent. Good game design doesn't require cutting edge tech either, it just requires talented people with vision and a good idea of how games should be played.

    My main point was that the rising costs in games, and the reason Full Retail Games are priced the way they are is because of cutting edge technology in graphics and audio, and the development of new engines. These sorts of things lend themselves to more bugs, more problems, and it just requires a larger team of people to iron everything out.

    It's really no surprise at all to me that Indie Arcade Games can have a better story or better gameplay than a Full Retail Game, because a lot of retro games excel in these departments as well over current gen games. When it comes to graphics and sound tech, though, along with game engines, Indie Arcade Games are way behind, and that's really why they're priced how they are, and why they don't cost much to make.

  • Level 36
    Radical Ninja
    Posts: 9859
    User is Online
    Apr 8, 2012 11:33 am GMT

    arkephonic wrote:

    Slashless wrote:
    arkephonic wrote:

    You can argue story, gameplay, artistic graphical design and content all day, but what really separates these Indie Arcade Games from Full Retail Games are the graphics. That's the one main thing that this thread is failing to take into consideration. I see arguments about story and gameplay, but those things don't cost money, they just require talent. The things that require money in making a game are advanced game engines, graphics, sound design, animation, that kinda stuff. For example, take the RAGE Euphoria Engine that Rockstar created, used in games like GTA4, RDR, and soon Max Payne 3. That's where the money goes to, that's why full retail games cost as much as they do. The higher development costs are directed towards things like graphics and sound.

    Show me an Indie Arcade game that looks as good as Modern Warfare 3, Crysis 2, Gears of War 3, Uncharted 3 and you may have a point. You ask the question how could an Indie Arcade Game have better story and gameplay than a Full Retail Game? Very simple, just like how many retro games have better story and gameplay than a lot of current Full Retail Games. That isn't what costs money, the money is in the graphical and sound design/technology, something that Indie Arcade Games are lacking in, and that's why they're priced how they are.

    Modern warfare 3 uses an outdated 10 year old engine. Why I used it in my example. Does this possibly show that devs should stop focusing on graphics and try to improve the actual game?

    I think that it isn't a matter of developers focusing on graphics over story and gameplay, because development studios are branched out into different teams, different divisions. It just comes down to the fact that development studios for many games which excel in graphics don't have that same talent in the divisions who are directing the gameplay and story. It doesn't require cutting edge technology to write a good story, it just requires talent. Good game design doesn't require cutting edge tech either, it just requires talented people with vision and a good idea of how games should be played.

    My main point was that the rising costs in games, and the reason Full Retail Games are priced the way they are is because of cutting edge technology in graphics and audio, and the development of new engines. These sorts of things lend themselves to more bugs, more problems, and it just requires a larger team of people to iron everything out.

    It's really no surprise at all to me that Indie Arcade Games can have a better story or better gameplay than a Full Retail Game, because a lot of retro games excel in these departments as well over current gen games. When it comes to graphics and sound tech, though, along with game engines, Indie Arcade Games are way behind, and that's really why they're priced how they are, and why they don't cost much to make.

    Good points. Though I'd also argue some Indie games outmatch retail titles in content and gameplay as well.

    Do you think Video Games will get in the 70$ area next gen. I hope not.

    [QUOTE="arkephonic"]

    [QUOTE="Slashless"][QUOTE="arkephonic"]

    You can argue story, gameplay, artistic graphical design and content all day, but what really separates these Indie Arcade Games from Full Retail Games are the graphics. That's the one main thing that this thread is failing to take into consideration. I see arguments about story and gameplay, but those things don't cost money, they just require talent. The things that require money in making a game are advanced game engines, graphics, sound design, animation, that kinda stuff. For example, take the RAGE Euphoria Engine that Rockstar created, used in games like GTA4, RDR, and soon Max Payne 3. That's where the money goes to, that's why full retail games cost as much as they do. The higher development costs are directed towards things like graphics and sound.

    Show me an Indie Arcade game that looks as good as Modern Warfare 3, Crysis 2, Gears of War 3, Uncharted 3 and you may have a point. You ask the question how could an Indie Arcade Game have better story and gameplay than a Full Retail Game? Very simple, just like how many retro games have better story and gameplay than a lot of current Full Retail Games. That isn't what costs money, the money is in the graphical and sound design/technology, something that Indie Arcade Games are lacking in, and that's why they're priced how they are.

    [/QUOTE] Modern warfare 3 uses an outdated 10 year old engine. Why I used it in my example. Does this possibly show that devs should stop focusing on graphics and try to improve the actual game? :o[/QUOTE]

    I think that it isn't a matter of developers focusing on graphics over story and gameplay, because development studios are branched out into different teams, different divisions. It just comes down to the fact that development studios for many games which excel in graphics don't have that same talent in the divisions who are directing the gameplay and story. It doesn't require cutting edge technology to write a good story, it just requires talent. Good game design doesn't require cutting edge tech either, it just requires talented people with vision and a good idea of how games should be played.

    My main point was that the rising costs in games, and the reason Full Retail Games are priced the way they are is because of cutting edge technology in graphics and audio, and the development of new engines. These sorts of things lend themselves to more bugs, more problems, and it just requires a larger team of people to iron everything out.

    It's really no surprise at all to me that Indie Arcade Games can have a better story or better gameplay than a Full Retail Game, because a lot of retro games excel in these departments as well over current gen games. When it comes to graphics and sound tech, though, along with game engines, Indie Arcade Games are way behind, and that's really why they're priced how they are, and why they don't cost much to make.

    [/QUOTE]

    Good points. Though I'd also argue some Indie games outmatch retail titles in content and gameplay as well.

    Do you think Video Games will get in the 70$ area next gen. I hope not. :(

  • Level 12
    Rad Racer
    Posts: 303
    Apr 8, 2012 11:34 am GMT

    You spelled "Por que" wrong. Other than that, no wait, that post was terrible and you should be ashamed.

    Why not blog it? Nobody cares about your opinion.

    "
    DanielDust wrote:
    are you the kind of stereotypical lazy American that can't find out where to go even if he has signs pointing towards that direction, but no clear "go there"?God what do they teach you lazy Americans in school.

    You spelled "Por que" wrong. Other than that, no wait, that post was terrible and you should be ashamed.

    Why not blog it? Nobody cares about your opinion.

  • Level 36
    Radical Ninja
    Posts: 9859
    User is Online
    Apr 8, 2012 11:35 am GMT

    jhalter1 wrote:

    You spelled "Por que" wrong.

    No one cares about spanish, it's all about French.

    [QUOTE="jhalter1"]

    You spelled "Por que" wrong.

    [/QUOTE]

    No one cares about spanish, it's all about French.

  • Level 31
    Ippon!
    Posts: 5663
    User is Online
    Apr 8, 2012 11:37 am GMT

    Slashless wrote:

    arkephonic wrote:

    Slashless wrote:
    Modern warfare 3 uses an outdated 10 year old engine. Why I used it in my example. Does this possibly show that devs should stop focusing on graphics and try to improve the actual game?

    I think that it isn't a matter of developers focusing on graphics over story and gameplay, because development studios are branched out into different teams, different divisions. It just comes down to the fact that development studios for many games which excel in graphics don't have that same talent in the divisions who are directing the gameplay and story. It doesn't require cutting edge technology to write a good story, it just requires talent. Good game design doesn't require cutting edge tech either, it just requires talented people with vision and a good idea of how games should be played.

    My main point was that the rising costs in games, and the reason Full Retail Games are priced the way they are is because of cutting edge technology in graphics and audio, and the development of new engines. These sorts of things lend themselves to more bugs, more problems, and it just requires a larger team of people to iron everything out.

    It's really no surprise at all to me that Indie Arcade Games can have a better story or better gameplay than a Full Retail Game, because a lot of retro games excel in these departments as well over current gen games. When it comes to graphics and sound tech, though, along with game engines, Indie Arcade Games are way behind, and that's really why they're priced how they are, and why they don't cost much to make.

    Good points. Though I'd also argue some Indie games outmatch retail titles in content and gameplay as well.

    Do you think Video Games will get in the 70$ area next gen. I hope not.

    Yeah, I actually said that Indie games outmatch retail in content and gameplay, as well as story.

    I think they'll probably be $60 again, but the advanced game engines, graphics and sound design will require more money and resources, so if developers are sometimes having trouble breaking even this generation with the way things are, a $70 standard wouldn't seem too far fetched.

    My Video Game Collection Album & Slideshow.

    Rig:

    AMD FX-8150 Eight-Core Processor w/ Liquid Cooling (3.60 GHz/core)

    AMD Radeon HD 7970 3GB GDDR5

    16GB DDR3 1600MHz SDRAM

    2 Terabyte 7200 RPM Hard Drive

    256GB Solid State Hard Drive

    Blu-ray player/writer and SuperMulti DVD burner

    [QUOTE="Slashless"]

    [QUOTE="arkephonic"]

    [QUOTE="Slashless"] Modern warfare 3 uses an outdated 10 year old engine. Why I used it in my example. Does this possibly show that devs should stop focusing on graphics and try to improve the actual game? :o[/QUOTE]

    I think that it isn't a matter of developers focusing on graphics over story and gameplay, because development studios are branched out into different teams, different divisions. It just comes down to the fact that development studios for many games which excel in graphics don't have that same talent in the divisions who are directing the gameplay and story. It doesn't require cutting edge technology to write a good story, it just requires talent. Good game design doesn't require cutting edge tech either, it just requires talented people with vision and a good idea of how games should be played.

    My main point was that the rising costs in games, and the reason Full Retail Games are priced the way they are is because of cutting edge technology in graphics and audio, and the development of new engines. These sorts of things lend themselves to more bugs, more problems, and it just requires a larger team of people to iron everything out.

    It's really no surprise at all to me that Indie Arcade Games can have a better story or better gameplay than a Full Retail Game, because a lot of retro games excel in these departments as well over current gen games. When it comes to graphics and sound tech, though, along with game engines, Indie Arcade Games are way behind, and that's really why they're priced how they are, and why they don't cost much to make.

    [/QUOTE]

    Good points. Though I'd also argue some Indie games outmatch retail titles in content and gameplay as well.

    Do you think Video Games will get in the 70$ area next gen. I hope not. :(

    [/QUOTE]

    Yeah, I actually said that Indie games outmatch retail in content and gameplay, as well as story.

    I think they'll probably be $60 again, but the advanced game engines, graphics and sound design will require more money and resources, so if developers are sometimes having trouble breaking even this generation with the way things are, a $70 standard wouldn't seem too far fetched.

  • Level 36
    Radical Ninja
    Posts: 27514
    User is Online
    Apr 8, 2012 11:38 am GMT
    Slashless wrote:

    jhalter1 wrote:

    You spelled "Por que" wrong.

    No one cares about spanish, it's all about French.


    Pourquoi?
    [QUOTE="Slashless"]

    [QUOTE="jhalter1"]

    You spelled "Por que" wrong.

    [/QUOTE]

    No one cares about spanish, it's all about French.

    [/QUOTE] Pourquoi?
  • Level 59
    Virtual Hustler
    Posts: 5567
    User is Online
    Apr 8, 2012 11:39 am GMT

    The only indie game I can honestly say that I've ever enjoyed was VVVVVV. I didn't enjoy Minecraft due to its dull lack of direction. Super Meat Boy was hard for the sake of being hard and when I beat the game I didn't feel the sense of accomplishment that I usually get with platformers.

    ---

    Lil B=Nintendo

    People walking away=3rd party developers

    The only indie game I can honestly say that I've ever enjoyed was VVVVVV. I didn't enjoy Minecraft due to its dull lack of direction. Super Meat Boy was hard for the sake of being hard and when I beat the game I didn't feel the sense of accomplishment that I usually get with platformers.

  • Level 65
    You're Winner !
    Posts: 41415
    Site Greeter
    Apr 8, 2012 11:40 am GMT
    What did I just read.

    Xfire | Raptr | Steam | Next Generation SW Begins | SWG

    "Certainty of death. Small chance of success. What are we waiting for?"

    What did I just read.
  • Level 36
    Radical Ninja
    Posts: 9859
    User is Online
    Apr 8, 2012 11:42 am GMT

    freedomfreak wrote:
    Slashless wrote:

    No one cares about spanish, it's all about French.

    Pourquoi?

    :3

    arkephonic wrote:
    a $70 standard wouldn't seem too far fetched.


    Such a shame. Will have to buy a lot less agmes next gen than I do currently.

    [QUOTE="freedomfreak"][QUOTE="Slashless"]

    No one cares about spanish, it's all about French.

    [/QUOTE] Pourquoi?[/QUOTE]

    :3

    [QUOTE="arkephonic"] a $70 standard wouldn't seem too far fetched.

    [/QUOTE]
    Such a shame. Will have to buy a lot less agmes next gen than I do currently.

  • Level 36
    Radical Ninja
    Posts: 9859
    User is Online
    Apr 8, 2012 11:43 am GMT

    nintendoman562 wrote:

    The only indie game I can honestly say that I've ever enjoyed was VVVVVV. I didn't enjoy Minecraft due to its dull lack of direction. Super Meat Boy was hard for the sake of being hard and when I beat the game I didn't feel the sense of accomplishment that I usually get with platformers.

    Didn't like Minecraft either, need to play vvvvvv.

    Stevo_the_gamer wrote:
    What did I just read.

    A drunk slashless rant stevo. A drunk slashless rant.

    [QUOTE="nintendoman562"]

    The only indie game I can honestly say that I've ever enjoyed was VVVVVV. I didn't enjoy Minecraft due to its dull lack of direction. Super Meat Boy was hard for the sake of being hard and when I beat the game I didn't feel the sense of accomplishment that I usually get with platformers.

    [/QUOTE]

    Didn't like Minecraft either, need to play vvvvvv.

    [QUOTE="Stevo_the_gamer"]What did I just read.[/QUOTE]

    A drunk slashless rant stevo. A drunk slashless rant.

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