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What are the Most Disappointing Game Sequels ?

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  • Level 28
    Bionic Commando
    Posts: 1007
    May 7, 2012 12:53 am GMT

    What do you think the most disappointing game sequels are?
    For me:

    • Resident Evil 5 (it's not a survival horror game).
    • Splinter Cell Conviction (it's not a stealth game).
    • Prince of Persia 2008 (you can't die).
    • New Super Mario Bros DS (repetivie level design and a terribe save system don't do justice for Mario).
    Edited on May 7, 2012 3:24 am GMT

    What do you think the most disappointing game sequels are?
    For me:

    • Resident Evil 5 (it's not a survival horror game).
    • Splinter Cell Conviction (it's not a stealth game).
    • Prince of Persia 2008 (you can't die).
    • New Super Mario Bros DS (repetivie level design and a terribe save system don't do justice for Mario).
  • Level 63
    Big Smoke
    Posts: 12912
    User is Online
    May 7, 2012 12:59 am GMT

    RageQuitter69 wrote:

    What do you think the most disappointing game sequels are?
    For me:

    • Resident Evil 5 (it's not a survival horror game).
    • Splinter Cell Conviction (it's not a stealth game).
    • Prince of Persia 2008 (you can't die).

    I don't understand the complaint about Prince of Persia's no death penalty... Having Eleka save you and starting at a checkpoint is the same as any other game where you "die" and respawn. With this logic BioShock sucks because you cannot die.

    As for disappointing sequels I have quite a few:

    No More Heroes 2 - It still has many flaws that the original had, or just completely removed the feature, but it also lacks any of the personality of the original. The Assassin's personalities are what made the first game truly special and above average.

    BioShock 2 - Wasn't needed and just became monotonous towards the end.

    DeadSpace 2 - Short and took a complete 180 from the first. It turned into an action game and the ending was horrible.

    Mass Effect 3 - I'm playing this right now. I'm not even talking about the ending, but this game is definitely a step down from 2. The large party that you had in the second game has been brought down to about 6 members and none were really that special to me in the past 2 games (Garrus is cool though becaus he reminds me of Harrow from Boardwalk Empire). There doesn't seem to be as many conversation oportunities with my crew as there was in the past. No one wants to talk to me on the Normandy. Sidequests are a pain in the ass too. I don't want to accept a fetch quest, do it, and then return (go through about 5 loading screens) just to talk to the person again. Wrapping up some of my former crew members' stories have been touching though.

    Crackdown 2 - Was the exact same game with some zombies.

    Edited on May 7, 2012 1:10 am GMT Edited 2 total times.

    [QUOTE="RageQuitter69"]

    What do you think the most disappointing game sequels are?
    For me:

    • Resident Evil 5 (it's not a survival horror game).
    • Splinter Cell Conviction (it's not a stealth game).
    • Prince of Persia 2008 (you can't die).

    [/QUOTE] I don't understand the complaint about Prince of Persia's no death penalty... Having Eleka save you and starting at a checkpoint is the same as any other game where you "die" and respawn. With this logic BioShock sucks because you cannot die.

    As for disappointing sequels I have quite a few:

    No More Heroes 2 - It still has many flaws that the original had, or just completely removed the feature, but it also lacks any of the personality of the original. The Assassin's personalities are what made the first game truly special and above average.

    BioShock 2 - Wasn't needed and just became monotonous towards the end.

    DeadSpace 2 - Short and took a complete 180 from the first. It turned into an action game and the ending was horrible.

    Mass Effect 3 - I'm playing this right now. I'm not even talking about the ending, but this game is definitely a step down from 2. The large party that you had in the second game has been brought down to about 6 members and none were really that special to me in the past 2 games (Garrus is cool though becaus he reminds me of Harrow from Boardwalk Empire). There doesn't seem to be as many conversation oportunities with my crew as there was in the past. No one wants to talk to me on the Normandy. Sidequests are a pain in the ass too. I don't want to accept a fetch quest, do it, and then return (go through about 5 loading screens) just to talk to the person again. Wrapping up some of my former crew members' stories have been touching though.

    Crackdown 2 - Was the exact same game with some zombies.

  • Level 63
    Big Smoke
    Posts: 32237
    May 7, 2012 1:34 am GMT

    marvel vs capcom 3 - much smaller cast, no venom/gambit/thanos/etc..

    AVP 2010 - rock paper scissors... meh campaigns... meh online

    mw3 - worse spawn system than mw2..if that was even possible... maps designed for rushing and no camping... 1 claymore + heaps of stuff taken out making it less fun.

    digimon world 4 - instead of being pretty open with turn based combat..they made it fairly linear in design and 'hack n slash' gameplay

    gta4 - realism is NOT fun rockstar.. boring missions...infact NO memorable missions except the bank heist... no real estate buying, crappy radio stations

    resistance 3 - just the story and change of protagonist...i actually liked hale and how the campaigns were set out in the first 2 games... and the ending...so anti climatic..

    socom 4 - the lack of variety in the campaign settings

    tekken 6 - its THE FREAKEN SAME AS TEKKEN 5!!

    marvel vs capcom 3 - much smaller cast, no venom/gambit/thanos/etc..

    AVP 2010 - rock paper scissors... meh campaigns... meh online

    mw3 - worse spawn system than mw2..if that was even possible... maps designed for rushing and no camping... 1 claymore + heaps of stuff taken out making it less fun.

    digimon world 4 - instead of being pretty open with turn based combat..they made it fairly linear in design and 'hack n slash' gameplay

    gta4 - realism is NOT fun rockstar.. boring missions...infact NO memorable missions except the bank heist... no real estate buying, crappy radio stations

    resistance 3 - just the story and change of protagonist...i actually liked hale and how the campaigns were set out in the first 2 games... and the ending...so anti climatic..

    socom 4 - the lack of variety in the campaign settings

    tekken 6 - its THE FREAKEN SAME AS TEKKEN 5!!

  • Level 58
    Death=Adder
    Posts: 10457
    User is Online
    May 7, 2012 1:42 am GMT

    Dead Space 2: is mediocre at best.

    Call of Duty: All of them after 2.

    Quake 4: Weak multi-player and slapped together story on single player campaign.

    PC/Wii/360/PS3/PSP

    GO LEAFS GO

    Dead Space 2: is mediocre at best.

    Call of Duty: All of them after 2.

    Quake 4: Weak multi-player and slapped together story on single player campaign.

  • Level 31
    Ippon!
    Posts: 1844
    May 7, 2012 1:48 am GMT

    Crysis 2

    Its almost as if they forgot what Crysis was and made the game based off descriptions from someone who played the demo of the first game once. Such a waste of potential.

    -------

    Shameless Plug(s): My First Portal 2 map. You know you want to...

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    Play Tribes: Ascend. Thats not a suggestion.



    GIFSoup

    Crysis 2

    Its almost as if they forgot what Crysis was and made the game based off descriptions from someone who played the demo of the first game once. Such a waste of potential.

  • Level 63
    Big Smoke
    Posts: 11226
    User is Online
    May 7, 2012 2:30 am GMT

    You're definitely wrong about SC Conviction not being a stealth game, but I won't bring up the argument again. Just saying you're wrong in that opinion, that's all.

    As for most disapponting sequels?

    I can name you one; Chrono Cross.

    -MM
    Former Gamespot Moderator

    RPS

    You're definitely wrong about SC Conviction not being a stealth game, but I won't bring up the argument again. Just saying you're wrong in that opinion, that's all.

    As for most disapponting sequels?

    I can name you one; Chrono Cross.

  • Level 28
    Bionic Commando
    Posts: 1007
    May 7, 2012 2:52 am GMT

    Metamania wrote:

    You're definitely wrong about SC Conviction not being a stealth game, but I won't bring up the argument again. Just saying you're wrong in that opinion, that's all.

    As for most disapponting sequels?

    I can name you one; Chrono Cross.

    I was expecting you to say that, Conviction is NOT a stealth game, have you even played the first three games in the series, those ARE stealth games. Also I was the review you wrote, it does not maintain the series roots one bit.

    Edited on May 7, 2012 3:12 am GMT Edited 3 total times.

    [QUOTE="Metamania"]

    You're definitely wrong about SC Conviction not being a stealth game, but I won't bring up the argument again. Just saying you're wrong in that opinion, that's all.

    As for most disapponting sequels?

    I can name you one; Chrono Cross.

    [/QUOTE]

    I was expecting you to say that, Conviction is NOT a stealth game, have you even played the first three games in the series, those ARE stealth games. Also I was the review you wrote, it does not maintain the series roots one bit.

  • Level 68
    Song of Nephilim
    Posts: 25427
    May 7, 2012 3:20 am GMT
    Zelda: Twilight Princess (good game)- Just felt a bit dull compared to past installments, and even the earlier parts of Skyward Sword were better.
    Super Mario Galaxy 2 (great game)- The levels didn't give me the same punch as the first one, and Nintendo didn't learn a thing from the first game's boss battles.
    Gauntlet: Seven Sorrows (bad game)- What was had in Legends (N64) and Dark Legacy (PS2) is all gone here.
    Naruto Shippuden: Ultimate Ninja 4 (meh game)- Not one, but two dull single player modes with hardly ANY of the traditional fighting.
    Mario Kart 64 (meh game)- Just felt slow and boring. Controls were unresponsive at times as well.

    Favorite female fighters

    Now playing: Assassin's Creed (360), Elder Scrolls IV: Oblivion (360), Pokemon: SoulSilver (DS)

    Zelda: Twilight Princess (good game)- Just felt a bit dull compared to past installments, and even the earlier parts of Skyward Sword were better. Super Mario Galaxy 2 (great game)- The levels didn't give me the same punch as the first one, and Nintendo didn't learn a thing from the first game's boss battles. Gauntlet: Seven Sorrows (bad game)- What was had in Legends (N64) and Dark Legacy (PS2) is all gone here. Naruto Shippuden: Ultimate Ninja 4 (meh game)- Not one, but two dull single player modes with hardly ANY of the traditional fighting. Mario Kart 64 (meh game)- Just felt slow and boring. Controls were unresponsive at times as well.
  • Level 39
    Max Force
    Posts: 671
    May 7, 2012 3:30 am GMT
    Splinter Cell Conviction: Not a stealth game. Not negotiable.

    Ghost Recon: Went from a tactical game to another Call of Duty clone starting with advanced warfighter.

    The upcoming Hitman: It's a re-skinned Conviction, yet another series ruined by casuals.

    Rainbow Six: Went down hill after Raven Shield and the terrible Vegas games. The planning was removed because casuals are too stupid and ADHD to deal with it.

    Doom 3: Lost the pacing of the others. Became just another corridor shooter with cheap jump scares that failed to even scare you. Level complexity gone to cater to brain dead casuals along with secrets.

    Deus Ex HR: Removed a lot of complexity, shoe horned boss fights, went out of it's way to encourage a half-assed stealth approach

    Empire Total War: Utterly broken mess that remains that way today.

    Diablo 3: Pay2win korean cartoony game

    Dawn of War 2: Removed any sort of complexity, lost the feel of the WH40k, encourages cheese, no actual fighting, just a game of whack-a-mole.

    Starcraft 2: Based entirely around rushing.

    Empire Earth 3: Ditched the great things about the first game to dumb it down.

    Quake 4: Once again, pacing ruined and turned into a casual disaster. Also lost all the secret areas and map complexity.

    Bad Company 1/2, Battlefield 3: Ditched the strategy required in previous titles, consistently got rid of features, doesn't support modding, still using punkbuster.

    Civilization 5: A lot of the complexity removed, dlc everywhere, no mod support so they don't have to compete with dedicated modders who aren't in it for the money

    Every Call of Duty after 2: Self Explanatory

    Cliffs of Dover: Still utterly broken, much of the realism is gone.

    Sniper Elite V2: Corridor shooter with bullet cam.

    Elder Scrolls: Consistently dumbed down. Ruined Magic. No proper mod support and you can't add in new behaviors because the planned DLC would already be done by mod creators.

    Resident Evil: Self Explanatory. Went from zombies to tentacle monsters. No actual concerns about surviving. Always have plenty of resources, even on hardest difficulty.

    Microsoft Flight: The simulation is gone. But, at least there are far superior alternatives.

    Sim City: Sim City 4 was an incredibly complex game. Once again, casuals can't handle complexity because they don't apply themselves in life.

    Jagged Alliance Back in Action: Dumbed down, a lot of removed features.

    Homeworld 2: Much of the complexity was removed. Though mods do fix this.

    Sword of the Stars 2: Didn't learn from their mistakes.

    Stronghold 2 and 3: What made the first one and crusader great was gone along with any sort of passion. Both are incredibly buggy and lackluster.

    Crysis 2: Casual mess. The open ended nature, graphical quality made for gamers, skill based gameplay, excellent power set up down to selection, enemies, and atmosphere were gone and became a generic super soldier game.

    Command and Conquer 3/4/RA3: Units removed because the engine couldn't handle it, dumbed down, lost the feel and atmosphere of the previous games, especially with cutscenes.

    At least the casuals can't ruin grand strategy and rougelikes. Of course, now that I say that they somehow will.
    Splinter Cell Conviction: Not a stealth game. Not negotiable. Ghost Recon: Went from a tactical game to another Call of Duty clone starting with advanced warfighter. The upcoming Hitman: It's a re-skinned Conviction, yet another series ruined by casuals. Rainbow Six: Went down hill after Raven Shield and the terrible Vegas games. The planning was removed because casuals are too stupid and ADHD to deal with it. Doom 3: Lost the pacing of the others. Became just another corridor shooter with cheap jump scares that failed to even scare you. Level complexity gone to cater to brain dead casuals along with secrets. Deus Ex HR: Removed a lot of complexity, shoe horned boss fights, went out of it's way to encourage a half-assed stealth approach Empire Total War: Utterly broken mess that remains that way today. Diablo 3: Pay2win korean cartoony game Dawn of War 2: Removed any sort of complexity, lost the feel of the WH40k, encourages cheese, no actual fighting, just a game of whack-a-mole. Starcraft 2: Based entirely around rushing. Empire Earth 3: Ditched the great things about the first game to dumb it down. Quake 4: Once again, pacing ruined and turned into a casual disaster. Also lost all the secret areas and map complexity. Bad Company 1/2, Battlefield 3: Ditched the strategy required in previous titles, consistently got rid of features, doesn't support modding, still using punkbuster. Civilization 5: A lot of the complexity removed, dlc everywhere, no mod support so they don't have to compete with dedicated modders who aren't in it for the money Every Call of Duty after 2: Self Explanatory Cliffs of Dover: Still utterly broken, much of the realism is gone. Sniper Elite V2: Corridor shooter with bullet cam. Elder Scrolls: Consistently dumbed down. Ruined Magic. No proper mod support and you can't add in new behaviors because the planned DLC would already be done by mod creators. Resident Evil: Self Explanatory. Went from zombies to tentacle monsters. No actual concerns about surviving. Always have plenty of resources, even on hardest difficulty. Microsoft Flight: The simulation is gone. But, at least there are far superior alternatives. Sim City: Sim City 4 was an incredibly complex game. Once again, casuals can't handle complexity because they don't apply themselves in life. Jagged Alliance Back in Action: Dumbed down, a lot of removed features. Homeworld 2: Much of the complexity was removed. Though mods do fix this. Sword of the Stars 2: Didn't learn from their mistakes. Stronghold 2 and 3: What made the first one and crusader great was gone along with any sort of passion. Both are incredibly buggy and lackluster. Crysis 2: Casual mess. The open ended nature, graphical quality made for gamers, skill based gameplay, excellent power set up down to selection, enemies, and atmosphere were gone and became a generic super soldier game. Command and Conquer 3/4/RA3: Units removed because the engine couldn't handle it, dumbed down, lost the feel and atmosphere of the previous games, especially with cutscenes. At least the casuals can't ruin grand strategy and rougelikes. Of course, now that I say that they somehow will.
  • Level 59
    Virtual Hustler
    Posts: 44576
    User is Online
    May 7, 2012 3:46 am GMT

    Mafia 2
    Halo 2s campaign
    Halo 3s campaign
    Devil May Cry 2
    Ninja Gaiden 3
    Crysis 2
    Deus Ex Invisible War
    Bioshock 2
    FEAR 2
    Call of Duty 2
    Modern Warfare 2
    Fallout 3
    Elder Scrolls 4: Oblivion
    Super Paper Mario
    Skyward Sword
    Final Fantasy 13
    STALKER Clear Skies
    Star Wars Rogue Squadron 3
    Unreal Tournament 3
    Doom 3
    Metal Gear Solid 4
    Splinter Cell Conviction
    Splinter Cell Double Agent
    Ratchet and Clank: Tools of Destruction

    Mafia 2
    Halo 2s campaign
    Halo 3s campaign
    Devil May Cry 2
    Ninja Gaiden 3
    Crysis 2
    Deus Ex Invisible War
    Bioshock 2
    FEAR 2
    Call of Duty 2
    Modern Warfare 2
    Fallout 3
    Elder Scrolls 4: Oblivion
    Super Paper Mario
    Skyward Sword
    Final Fantasy 13
    STALKER Clear Skies
    Star Wars Rogue Squadron 3
    Unreal Tournament 3
    Doom 3
    Metal Gear Solid 4
    Splinter Cell Conviction
    Splinter Cell Double Agent
    Ratchet and Clank: Tools of Destruction

  • Level 26
    Cyber-Lip
    Posts: 2440
    User is Online
    May 7, 2012 4:05 am GMT
    Splinter Cell Conviction:I like it better with a special someone before this
    Tekken 6:I wish it was different,but what's the point?!
    GTA 3: no sound from the hero=big bull

    tac.nayn@em rof nayN

    "Don't hesitate,when the time comes,just act."~Wolf O'Donnell

    Support Smashbrossive50 for the new Board ... member

    Proud of being Indonesian

    ......

    Splinter Cell Conviction:I like it better with a special someone before this Tekken 6:I wish it was different,but what's the point?! GTA 3: no sound from the hero=big bull
  • Level 31
    Ippon!
    Posts: 1844
    May 7, 2012 4:43 am GMT

    jg4xchamp wrote:


    Bioshock 2
    FEAR 2
    Call of Duty 2
    Modern Warfare 2

    How did I forget that one? FEAR had the most fantastic single player gun fights in any game, and FEAR2 dropped that in favour of a streamline, brain dead, mainstream, action whack a mole shooter.

    -------

    Shameless Plug(s): My First Portal 2 map. You know you want to...

    http://steamcommunity.com/sharedfiles/filedetails/?id=71241112

    Play Tribes: Ascend. Thats not a suggestion.



    GIFSoup

    [QUOTE="jg4xchamp"]


    Bioshock 2
    FEAR 2
    Call of Duty 2
    Modern Warfare 2

    [/QUOTE]

    How did I forget that one? FEAR had the most fantastic single player gun fights in any game, and FEAR2 dropped that in favour of a streamline, brain dead, mainstream, action whack a mole shooter.

  • Level 40
    Abobo
    Posts: 4462
    User is Online
    May 7, 2012 4:55 am GMT

    Minishdriveby wrote:

    DeadSpace 2 - Short and took a complete 180 from the first. It turned into an action game and the ending was horrible.

    Still don't get this one. Ok the ending being bad, fine. You're lying to yourself if you think the first game wasn't an action title though. It had a better atmosphere, but that's about it.

    And I'm shocked as hell nobody said Dragon Age II yet.

    [QUOTE="Minishdriveby"]

    DeadSpace 2 - Short and took a complete 180 from the first. It turned into an action game and the ending was horrible.

    [/QUOTE]

    Still don't get this one. Ok the ending being bad, fine. You're lying to yourself if you think the first game wasn't an action title though. It had a better atmosphere, but that's about it.

    And I'm shocked as hell nobody said Dragon Age II yet.

  • Level 21
    Rescue Ranger
    Posts: 229
    User is Online
    May 7, 2012 5:01 am GMT

    Holy mother of god, it's like we both share the same mind. I agree with you on everything except for Homeworld 2, i found the game to be alot of fun and not disappointing mainly becuse i didn't play the first game.

    Holy mother of god, it's like we both share the same mind. I agree with you on everything except for Homeworld 2, i found the game to be alot of fun and not disappointing mainly becuse i didn't play the first game.

  • Level 21
    Rescue Ranger
    Posts: 229
    User is Online
    May 7, 2012 5:02 am GMT

    NightmareP3 wrote:

    Holy mother of god, it's like we both share the same mind. I agree with you on everything except for Homeworld 2, i found the game to be alot of fun and not disappointing mainly becuse i didn't play the first game.

    this message was ment for Vangaurdius but for some reason it didn't Quote his post . _ .

    [QUOTE="NightmareP3"]

    Holy mother of god, it's like we both share the same mind. I agree with you on everything except for Homeworld 2, i found the game to be alot of fun and not disappointing mainly becuse i didn't play the first game.

    [/QUOTE]

    this message was ment for Vangaurdius but for some reason it didn't Quote his post . _ .

  • Level 26
    Cyber-Lip
    Posts: 2257
    User is Online
    May 7, 2012 5:17 am GMT

    Assassin's Creed Revelations
    Call of Duty: Modern Warfare 3
    The Elder Scrolls IV: Oblivion

    I spent over 50 hours on each of Brotherhood, MW2 and Morrowind (close to 100) and I couldn't even get into the double digits on these.

    paranoidpixie95 wrote:

    15 Years of Gaming: An Epic Blog Series
    Part 01 | Part 02 | Part 03 | Part 04 | Part 05 | Part 06 | Part 07 | Part 08
    Part 09 | Part 10 | Part 11 | Part 12 | Part 13 | Part 14 | Part 15

    Assassin's Creed Revelations
    Call of Duty: Modern Warfare 3
    The Elder Scrolls IV: Oblivion

    I spent over 50 hours on each of Brotherhood, MW2 and Morrowind (close to 100) and I couldn't even get into the double digits on these.

  • Level 41
    Thunder Force
    Posts: 4271
    User is Online
    May 7, 2012 5:29 am GMT

    IndianaPwns39 wrote:

    Minishdriveby wrote:

    DeadSpace 2 - Short and took a complete 180 from the first. It turned into an action game and the ending was horrible.

    Still don't get this one. Ok the ending being bad, fine. You're lying to yourself if you think the first game wasn't an action title though. It had a better atmosphere, but that's about it.

    And I'm shocked as hell nobody said Dragon Age II yet.

    Dragon Age II

    _______________________________________________________________________________

    | i7 2600k 4.0GHz | Z68 ATX | GTX 560ti DC II TOP | 12GB VIPER EXTREME 2000Mhz |Cooler Master V8 | Chieftec 850w | Cooler Master Silencio 550 |

    [QUOTE="IndianaPwns39"]

    [QUOTE="Minishdriveby"]

    DeadSpace 2 - Short and took a complete 180 from the first. It turned into an action game and the ending was horrible.

    [/QUOTE]

    Still don't get this one. Ok the ending being bad, fine. You're lying to yourself if you think the first game wasn't an action title though. It had a better atmosphere, but that's about it.

    And I'm shocked as hell nobody said Dragon Age II yet.

    [/QUOTE]

    Dragon Age II

  • Level 13
    Toobin'
    Posts: 104
    User is Online
    May 7, 2012 6:39 am GMT

    Halo Reach- Campaign had no real story whatsoever until the last 2 levels, no memorable vehicle sequences, and multiplayer was seriously hurt by pointlessly large maps and lack of armor ability balance.

    Crackdown 2- Literally the same game as 1 but without gang leaders and just adding zombies.

    Command And Conquer 4- Wasn't even like any other Command and Conquer game, very poorly executed gameplay, and the singleplayer was pretty bad, even the cuscenes known for their cheesiness were awful.

    Halo Reach- Campaign had no real story whatsoever until the last 2 levels, no memorable vehicle sequences, and multiplayer was seriously hurt by pointlessly large maps and lack of armor ability balance.

    Crackdown 2- Literally the same game as 1 but without gang leaders and just adding zombies.

    Command And Conquer 4- Wasn't even like any other Command and Conquer game, very poorly executed gameplay, and the singleplayer was pretty bad, even the cuscenes known for their cheesiness were awful.

  • Level 22
    Blaster Master
    Posts: 8905
    May 7, 2012 6:47 am GMT
    Star Wars The Force Unleashed 2
    Dragon Age 2

    -Tish- wrote:
    I mean I would never hit a girl, but I'd still choke a biitch.

    Star Wars The Force Unleashed 2 Dragon Age 2
  • Level 56
    Mr. X
    Posts: 31698
    May 7, 2012 6:53 am GMT
    Crysis 2 and Mafia 2.


    intel i5-2500k @ 4.4 GHz l MSi Z77-G43 l 8GB G.Skill 1333 MHz l EVGA GTX 670 l CM Hyper 212+ l Corsair TX750 l CM HAF-932 Advanced l Razer Deathadder l DAS Keyboard l Audio Technica ATH-AD700 l Asus Xonar DG l Asus 27-inch 1200p

    Crysis 2 and Mafia 2.
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