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Top 5 things you want in Zelda WiiU

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  • Level 41
    Thunder Force
    Posts: 16125
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    May 10, 2012 6:51 am GMT

    Sepewrath wrote:
    I like the puzzle element of the overworld in Skyward Sword, it really fit the undeveloped land theme. If they have a developed kingdom, you cant do that, you have to pick and choose what areas will be hostile and requires Link to work and use tools to navigate it. Inside a volcano, deserts, ruins are always good places for that kind of thing.

    I hear you there, and it does make sense. I liked them too, but I also wish there was more to the towns and exploration aspect. I mean there is usually danger outside of any town, but I like having times where I feel more like I am exploring and taking it all in, rather than constantly thinking about a puzzle. I just wish they gave more attention to the exploratino aspect. I loved how it was done in OoT and MM. I think if they could combine that feel with more areas in the overworld that have the puzzley feel, it would be awesome.

    [QUOTE="Sepewrath"]I like the puzzle element of the overworld in Skyward Sword, it really fit the undeveloped land theme. If they have a developed kingdom, you cant do that, you have to pick and choose what areas will be hostile and requires Link to work and use tools to navigate it. Inside a volcano, deserts, ruins are always good places for that kind of thing. [/QUOTE]

    I hear you there, and it does make sense. I liked them too, but I also wish there was more to the towns and exploration aspect. I mean there is usually danger outside of any town, but I like having times where I feel more like I am exploring and taking it all in, rather than constantly thinking about a puzzle. I just wish they gave more attention to the exploratino aspect. I loved how it was done in OoT and MM. I think if they could combine that feel with more areas in the overworld that have the puzzley feel, it would be awesome.

  • Level 63
    Big Smoke
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    May 10, 2012 9:21 am GMT
    Sepewrath wrote:

    You know something I liked for that tech demo? I liked how the Keese were just ambiance, I would like to see that in the actual game. Link doesn't have to kill everything, seeing some wildlife in a Zelda game that's just there to breathe life in the world would be cool. And I'm not really interested in hunting them like RDR and the upcoming AC3 lol.

    I liked the Castle Town in TP, it was like a "realistic" castle town. The town isn't a playground, you have people going about their business, not concerned with Link and his antics, instead of people just standing around waiting to tell Link some pointless dialogue. Scrap the(albeit short) loading screens, make it a seamless central hub for all the characters in the game. Expand on the timing schedule of MM by having days of the week. Like say on Monday mornings Lon Lon Ranch delivers milk to a shop in Castle Town, so they have a sell on milk or you can pick up a side mission to protect Lon Lon while they are away.


    I want the overworld to be detailed more than just simply large; look at Arkham City as a good example. Now I want it bigger than that of course, but that world was incredibly detailed and I love it. I want to go the Lost Woods and have it be a really thick forest, where the canopy only allows a tiny bit of sunlight in and its pitch black at night.


    Things to find in the overworld, again mentioning the schedule thing, which I would simply separate it into morning, afternoon and night. Have the overworld also have events based on a schedule. Like say see Gerudo plotting a robbery at night and they make a run for it and you have to chase them down on horseback to stop them.

    And talking smack about Fi, those be fighting words But I think the best course of action for the sidekick is to leave their clues up to the player. If someone says you need to go to three temples, you can ask the sidekick where they are. Or you can just roam aimlessly until you happen upon them.


    your schedule thing reminds me a lot of guild wars 2's dynamic events. maybe you should check it out

    the only thing i really want are a return to that grim fantasy art from TP (i love WW and SS, but i'd like something else now ), and a big, expansive yet detailed and full of (rewarding) secrets to find.

    i'd also like them to expand on the whole upgrade, durability and pouch system from SS. give me a reason to carry extra arrows and bombs, make it so shields aren't unbreakable unless you suck at the game, limit the pouch more so i have to consider what to bring. no, that's not turning zelda into an RPG, that's just giving it some depth (and use to the damn rupees).

    OH and keep the health from SS. that's the only game where i was actually near dead in multiple situations. maybe ramp it up a bit, get rid of stools or make hearts drop more rarely (except early on, because you don't want people to think it's dark souls ), as to make potions relevant outside the final boss.

    [QUOTE="Sepewrath"]

    You know something I liked for that tech demo? I liked how the Keese were just ambiance, I would like to see that in the actual game. Link doesn't have to kill everything, seeing some wildlife in a Zelda game that's just there to breathe life in the world would be cool. And I'm not really interested in hunting them like RDR and the upcoming AC3 lol.

    I liked the Castle Town in TP, it was like a "realistic" castle town. The town isn't a playground, you have people going about their business, not concerned with Link and his antics, instead of people just standing around waiting to tell Link some pointless dialogue. Scrap the(albeit short) loading screens, make it a seamless central hub for all the characters in the game. Expand on the timing schedule of MM by having days of the week. Like say on Monday mornings Lon Lon Ranch delivers milk to a shop in Castle Town, so they have a sell on milk or you can pick up a side mission to protect Lon Lon while they are away.


    I want the overworld to be detailed more than just simply large; look at Arkham City as a good example. Now I want it bigger than that of course, but that world was incredibly detailed and I love it. I want to go the Lost Woods and have it be a really thick forest, where the canopy only allows a tiny bit of sunlight in and its pitch black at night.


    Things to find in the overworld, again mentioning the schedule thing, which I would simply separate it into morning, afternoon and night. Have the overworld also have events based on a schedule. Like say see Gerudo plotting a robbery at night and they make a run for it and you have to chase them down on horseback to stop them.

    And talking smack about Fi, those be fighting words :P But I think the best course of action for the sidekick is to leave their clues up to the player. If someone says you need to go to three temples, you can ask the sidekick where they are. Or you can just roam aimlessly until you happen upon them.

    [/QUOTE] your schedule thing reminds me a lot of guild wars 2's dynamic events. maybe you should check it out :P the only thing i really want are a return to that grim fantasy art from TP (i love WW and SS, but i'd like something else now :P), and a big, expansive yet detailed and full of (rewarding) secrets to find. i'd also like them to expand on the whole upgrade, durability and pouch system from SS. give me a reason to carry extra arrows and bombs, make it so shields aren't unbreakable unless you suck at the game, limit the pouch more so i have to consider what to bring. no, that's not turning zelda into an RPG, that's just giving it some depth (and use to the damn rupees). OH and keep the health from SS. that's the only game where i was actually near dead in multiple situations. maybe ramp it up a bit, get rid of stools or make hearts drop more rarely (except early on, because you don't want people to think it's dark souls :P), as to make potions relevant outside the final boss.
  • Level 63
    Big Smoke
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    May 10, 2012 9:23 am GMT
    Shinobishyguy wrote:

    in all honesty it would've been better if the sky was just scraped all together. Just sink skyloft to the ground and connect it with all the other areas like clocktown

    majora's mask is an example on how NOT to make an overworld. it just plain sucked. no excuses. it was bad and it should be ashamed of it.

    [QUOTE="Shinobishyguy"] in all honesty it would've been better if the sky was just scraped all together. Just sink skyloft to the ground and connect it with all the other areas like clocktown[/QUOTE] majora's mask is an example on how NOT to make an overworld. it just plain sucked. no excuses. it was bad and it should be ashamed of it.
  • Level 63
    Big Smoke
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    May 10, 2012 9:28 am GMT
    1oh1nine1 wrote:

    5) I'd like a modernized top-down perspective. Something along the same lines as what Other M did for the classic side-scrolling of Metroid. Just, for top-down. Maybe this'd better suit a 3DS game, but hey, we've seen plenty of console 2D platformers lately, so this shouldn't be out of the question.


    the DS has two of those

    [QUOTE="1oh1nine1"]

    5) I'd like a modernized top-down perspective. Something along the same lines as what Other M did for the classic side-scrolling of Metroid. Just, for top-down. Maybe this'd better suit a 3DS game, but hey, we've seen plenty of console 2D platformers lately, so this shouldn't be out of the question.

    [/QUOTE] the DS has two of those :P
  • Level 19
    Gitaroo Man
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    May 10, 2012 10:10 am GMT

    IAmNot_fun wrote:
    I don't want voice acting

    ^This^

    1: Bigger world/More expolartion

    2: Being able to go to what ever dungeon wherever you want when ever you want (Kind of like Link to the Past)

    3: More dungeons and less things that aren't dungeons in the main quest. (Trying to say get rid of things like the big gap between The Mining Facility and Ancient Cistern in Skyward Sword)

    4: More items

    5: Fun side quests

    [QUOTE="IAmNot_fun"] I don't want voice acting[/QUOTE]

    ^This^

    1: Bigger world/More expolartion

    2: Being able to go to what ever dungeon wherever you want when ever you want (Kind of like Link to the Past)

    3: More dungeons and less things that aren't dungeons in the main quest. (Trying to say get rid of things like the big gap between The Mining Facility and Ancient Cistern in Skyward Sword)

    4: More items

    5: Fun side quests

  • Level 25
    Defias Brotherhood
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    May 10, 2012 11:25 am GMT

    Link592 wrote:

    IAmNot_fun wrote:
    I don't want voice acting

    2: Being able to go to what ever dungeon wherever you want when ever you want (Kind of like Link to the Past)

    This. There wasn't a single part of SS where I got to somewhere where I couldn't progress because I hadn't found the item needed to yet. The game is so streamlined that it holds your hands and tells you what to do, and in what order -- I don't care for sequence breaking, but it'd be nice to see areas you can't access yet, dungeons you can only get partly through, etc. ALttP did this best, in the series.

    Still loved Skyward Sword, don't misinterpret me.

    [QUOTE="Link592"]

    [QUOTE="IAmNot_fun"] I don't want voice acting[/QUOTE]

    2: Being able to go to what ever dungeon wherever you want when ever you want (Kind of like Link to the Past)

    [/QUOTE]

    This. There wasn't a single part of SS where I got to somewhere where I couldn't progress because I hadn't found the item needed to yet. The game is so streamlined that it holds your hands and tells you what to do, and in what order -- I don't care for sequence breaking, but it'd be nice to see areas you can't access yet, dungeons you can only get partly through, etc. ALttP did this best, in the series.

    Still loved Skyward Sword, don't misinterpret me.

  • Level 48
    Mr. Domino
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    May 10, 2012 11:59 am GMT

    BrunoBRS wrote:
    1oh1nine1 wrote:

    5) I'd like a modernized top-down perspective. Something along the same lines as what Other M did for the classic side-scrolling of Metroid. Just, for top-down. Maybe this'd better suit a 3DS game, but hey, we've seen plenty of console 2D platformers lately, so this shouldn't be out of the question.

    the DS has two of those

    I wasn't too fond of the stylus-only control of Phantom Hourglass, and I didn't even try to play Spirit Tracks. I guess I'd like a console Zelda to really revitalize the top-down perspective, allowing first-person looking and maybe over-the shoulder duels when appropriate. I want a new top-down Zelda with the full strength of Nintendo's development behind it, the next main series entry, not a spinoff.

    [QUOTE="BrunoBRS"][QUOTE="1oh1nine1"]

    5) I'd like a modernized top-down perspective. Something along the same lines as what Other M did for the classic side-scrolling of Metroid. Just, for top-down. Maybe this'd better suit a 3DS game, but hey, we've seen plenty of console 2D platformers lately, so this shouldn't be out of the question.

    [/QUOTE] the DS has two of those :P[/QUOTE]

    I wasn't too fond of the stylus-only control of Phantom Hourglass, and I didn't even try to play Spirit Tracks. I guess I'd like a console Zelda to really revitalize the top-down perspective, allowing first-person looking and maybe over-the shoulder duels when appropriate. I want a new top-down Zelda with the full strength of Nintendo's development behind it, the next main series entry, not a spinoff.

  • Level 63
    Big Smoke
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    May 10, 2012 7:56 pm GMT
    1oh1nine1 wrote:

    BrunoBRS wrote:
    1oh1nine1 wrote:

    5) I'd like a modernized top-down perspective. Something along the same lines as what Other M did for the classic side-scrolling of Metroid. Just, for top-down. Maybe this'd better suit a 3DS game, but hey, we've seen plenty of console 2D platformers lately, so this shouldn't be out of the question.

    the DS has two of those

    I wasn't too fond of the stylus-only control of Phantom Hourglass, and I didn't even try to play Spirit Tracks. I guess I'd like a console Zelda to really revitalize the top-down perspective, allowing first-person looking and maybe over-the shoulder duels when appropriate. I want a new top-down Zelda with the full strength of Nintendo's development behind it, the next main series entry, not a spinoff.


    the DS games aren't spinoffs, and in fact spirit tracks is in my top 5.

    maybe you don't like your idea as much as you thought?

    [QUOTE="1oh1nine1"]

    [QUOTE="BrunoBRS"][QUOTE="1oh1nine1"]

    5) I'd like a modernized top-down perspective. Something along the same lines as what Other M did for the classic side-scrolling of Metroid. Just, for top-down. Maybe this'd better suit a 3DS game, but hey, we've seen plenty of console 2D platformers lately, so this shouldn't be out of the question.

    [/QUOTE] the DS has two of those :P[/QUOTE]

    I wasn't too fond of the stylus-only control of Phantom Hourglass, and I didn't even try to play Spirit Tracks. I guess I'd like a console Zelda to really revitalize the top-down perspective, allowing first-person looking and maybe over-the shoulder duels when appropriate. I want a new top-down Zelda with the full strength of Nintendo's development behind it, the next main series entry, not a spinoff.

    [/QUOTE] the DS games aren't spinoffs, and in fact spirit tracks is in my top 5. maybe you don't like your idea as much as you thought?
  • Level 48
    Mr. Domino
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    May 11, 2012 8:45 am GMT

    BrunoBRS wrote:
    the DS games aren't spinoffs, and in fact spirit tracks is in my top 5. maybe you don't like your idea as much as you thought?

    Well, perhaps spinoff was the wrong term. Direct sequel, then? Also, I said I didn't like the stylus-only controls. I'd rather use D-pad/stick and buttons for my top-down games. Anyway, the perspective is just one of the things I'm looking for in the WiiU Zelda.

    [QUOTE="BrunoBRS"]the DS games aren't spinoffs, and in fact spirit tracks is in my top 5. maybe you don't like your idea as much as you thought?[/QUOTE]

    Well, perhaps spinoff was the wrong term. Direct sequel, then? Also, I said I didn't like the stylus-only controls. I'd rather use D-pad/stick and buttons for my top-down games. Anyway, the perspective is just one of the things I'm looking for in the WiiU Zelda.

  • Level 41
    Thunder Force
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    May 11, 2012 9:55 am GMT

    1oh1nine1 wrote:

    BrunoBRS wrote:
    the DS games aren't spinoffs, and in fact spirit tracks is in my top 5. maybe you don't like your idea as much as you thought?

    Well, perhaps spinoff was the wrong term. Direct sequel, then? Also, I said I didn't like the stylus-only controls. I'd rather use D-pad/stick and buttons for my top-down games. Anyway, the perspective is just one of the things I'm looking for in the WiiU Zelda.

    I don't like the touch controls either. I like them for drawing on the map and such, but not controlling link. With that said, I don't want Zelda to be top down on the WiiU, though I would be interested in seeing a fully 3D top down Zelda (maybe on the 3DS) that has more of a Diablo feel. I do not mean it is a loot driven RPG, but the controls and feel would be more like a typical 3D game, though overhead. Could be interesting.

    [QUOTE="1oh1nine1"]

    [QUOTE="BrunoBRS"]the DS games aren't spinoffs, and in fact spirit tracks is in my top 5. maybe you don't like your idea as much as you thought?[/QUOTE]

    Well, perhaps spinoff was the wrong term. Direct sequel, then? Also, I said I didn't like the stylus-only controls. I'd rather use D-pad/stick and buttons for my top-down games. Anyway, the perspective is just one of the things I'm looking for in the WiiU Zelda.

    [/QUOTE]

    I don't like the touch controls either. I like them for drawing on the map and such, but not controlling link. With that said, I don't want Zelda to be top down on the WiiU, though I would be interested in seeing a fully 3D top down Zelda (maybe on the 3DS) that has more of a Diablo feel. I do not mean it is a loot driven RPG, but the controls and feel would be more like a typical 3D game, though overhead. Could be interesting.

  • Level 12
    Rad Racer
    Posts: 374
    May 11, 2012 10:28 am GMT

    Well, whatever Nintendo come up with, it'll be awesomely epic for sure.

    Well, whatever Nintendo come up with, it'll be awesomely epic for sure.

  • Level 60
    Master Chief
    Posts: 28632
    May 11, 2012 10:33 am GMT
    NaveedLife wrote:

    I don't like the touch controls either. I like them for drawing on the map and such, but not controlling link. With that said, I don't want Zelda to be top down on the WiiU, though I would be interested in seeing a fully 3D top down Zelda (maybe on the 3DS) that has more of a Diablo feel. I do not mean it is a loot driven RPG, but the controls and feel would be more like a typical 3D game, though overhead. Could be interesting.



    I think there is a good chance Zelda on the 3DS will be top down, its unlikely on the Wii U. When it comes to the touch screen controls, it was the best way to allow Link to move in 8 directions on the DS, since it doesn't have an analog stick. That is no longer an issue on the 3DS, so I don't expect to see anymore touch controls for movement, combat? Its a possibility.

    Nintendo Network ID-Sepera

    3DS FC 4382 3063 2977

    [QUOTE="NaveedLife"]

    I don't like the touch controls either. I like them for drawing on the map and such, but not controlling link. With that said, I don't want Zelda to be top down on the WiiU, though I would be interested in seeing a fully 3D top down Zelda (maybe on the 3DS) that has more of a Diablo feel. I do not mean it is a loot driven RPG, but the controls and feel would be more like a typical 3D game, though overhead. Could be interesting.

    [/QUOTE] I think there is a good chance Zelda on the 3DS will be top down, its unlikely on the Wii U. When it comes to the touch screen controls, it was the best way to allow Link to move in 8 directions on the DS, since it doesn't have an analog stick. That is no longer an issue on the 3DS, so I don't expect to see anymore touch controls for movement, combat? Its a possibility.
  • Level 36
    Radical Ninja
    Posts: 6445
    May 11, 2012 1:20 pm GMT

    1.INNOVATION!!!! in story & gameplay.just...take inspiration from myths,religion,books,and other videogames(God of War,PoP,Castlevania)

    2.Uh...Ganondorf to return(duh)

    3.Length.

    4.Awesome set pieces,and a mix between streamlined gameplay for story events & open world for sidequests and stuff.

    5.maturity...

    ------------------------------------------------------

    I'm the guy your mommy warned you about.

    I'm the Demon rising from the Abyss.

    I am the Truth.

    1.INNOVATION!!!! in story & gameplay.just...take inspiration from myths,religion,books,and other videogames(God of War,PoP,Castlevania)

    2.Uh...Ganondorf to return(duh)

    3.Length.

    4.Awesome set pieces,and a mix between streamlined gameplay for story events & open world for sidequests and stuff.

    5.maturity...

  • Level 63
    Big Smoke
    Posts: 76018
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    May 11, 2012 6:50 pm GMT
    NaveedLife wrote:

    1oh1nine1 wrote:

    BrunoBRS wrote:
    the DS games aren't spinoffs, and in fact spirit tracks is in my top 5. maybe you don't like your idea as much as you thought?

    Well, perhaps spinoff was the wrong term. Direct sequel, then? Also, I said I didn't like the stylus-only controls. I'd rather use D-pad/stick and buttons for my top-down games. Anyway, the perspective is just one of the things I'm looking for in the WiiU Zelda.

    I don't like the touch controls either. I like them for drawing on the map and such, but not controlling link. With that said, I don't want Zelda to be top down on the WiiU, though I would be interested in seeing a fully 3D top down Zelda (maybe on the 3DS) that has more of a Diablo feel. I do not mean it is a loot driven RPG, but the controls and feel would be more like a typical 3D game, though overhead. Could be interesting.


    wouldn't that mean keeping the stylus controls? :/

    [QUOTE="NaveedLife"]

    [QUOTE="1oh1nine1"]

    [QUOTE="BrunoBRS"]the DS games aren't spinoffs, and in fact spirit tracks is in my top 5. maybe you don't like your idea as much as you thought?[/QUOTE]

    Well, perhaps spinoff was the wrong term. Direct sequel, then? Also, I said I didn't like the stylus-only controls. I'd rather use D-pad/stick and buttons for my top-down games. Anyway, the perspective is just one of the things I'm looking for in the WiiU Zelda.

    [/QUOTE]

    I don't like the touch controls either. I like them for drawing on the map and such, but not controlling link. With that said, I don't want Zelda to be top down on the WiiU, though I would be interested in seeing a fully 3D top down Zelda (maybe on the 3DS) that has more of a Diablo feel. I do not mean it is a loot driven RPG, but the controls and feel would be more like a typical 3D game, though overhead. Could be interesting.

    [/QUOTE] wouldn't that mean keeping the stylus controls? :/
  • Level 41
    Thunder Force
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    May 11, 2012 6:54 pm GMT

    BrunoBRS wrote:
    NaveedLife wrote:

    1oh1nine1 wrote:

    Well, perhaps spinoff was the wrong term. Direct sequel, then? Also, I said I didn't like the stylus-only controls. I'd rather use D-pad/stick and buttons for my top-down games. Anyway, the perspective is just one of the things I'm looking for in the WiiU Zelda.

    I don't like the touch controls either. I like them for drawing on the map and such, but not controlling link. With that said, I don't want Zelda to be top down on the WiiU, though I would be interested in seeing a fully 3D top down Zelda (maybe on the 3DS) that has more of a Diablo feel. I do not mean it is a loot driven RPG, but the controls and feel would be more like a typical 3D game, though overhead. Could be interesting.

    wouldn't that mean keeping the stylus controls? :/

    ....why? I am not saying it works just like Diablo where you point and click. I guess I just mean a more complex and graphically enhanced overhead Zelda. Like using The TP engine in an overhead Diablo like view, using the slider to move around. Maybe giving a more enhanced combat scheme.

    [QUOTE="BrunoBRS"][QUOTE="NaveedLife"]

    [QUOTE="1oh1nine1"]

    Well, perhaps spinoff was the wrong term. Direct sequel, then? Also, I said I didn't like the stylus-only controls. I'd rather use D-pad/stick and buttons for my top-down games. Anyway, the perspective is just one of the things I'm looking for in the WiiU Zelda.

    [/QUOTE]

    I don't like the touch controls either. I like them for drawing on the map and such, but not controlling link. With that said, I don't want Zelda to be top down on the WiiU, though I would be interested in seeing a fully 3D top down Zelda (maybe on the 3DS) that has more of a Diablo feel. I do not mean it is a loot driven RPG, but the controls and feel would be more like a typical 3D game, though overhead. Could be interesting.

    [/QUOTE] wouldn't that mean keeping the stylus controls? :/[/QUOTE]

    ....why? I am not saying it works just like Diablo where you point and click. I guess I just mean a more complex and graphically enhanced overhead Zelda. Like using The TP engine in an overhead Diablo like view, using the slider to move around. Maybe giving a more enhanced combat scheme.

  • Level 63
    Big Smoke
    Posts: 76018
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    May 11, 2012 6:55 pm GMT
    GreekGameManiac wrote:

    1.INNOVATION!!!! in story & gameplay.just...take inspiration from myths,religion,books,and other videogames(God of War,PoP,Castlevania)

    2.Uh...Ganondorf to return(duh)

    3.Length.

    4.Awesome set pieces,and a mix between streamlined gameplay for story events & open world for sidequests and stuff.

    5.maturity...


    1- i can see where you're coming from with PoP and castlevania (though i'd say they're zelda lites in terms of the elements that would suit zelda), but god of war? really? why do people keep bringing a dumbed down hack and slash into zelda threads?

    4- setpieces? streamlined gameplay? what? i mean... are you serious?

    5- you ask them to draw inspiration from god of war, then ask for maturity? i don't... i mean... i... wow. just... wow.

    [QUOTE="GreekGameManiac"]

    1.INNOVATION!!!! in story & gameplay.just...take inspiration from myths,religion,books,and other videogames(God of War,PoP,Castlevania)

    2.Uh...Ganondorf to return(duh)

    3.Length.

    4.Awesome set pieces,and a mix between streamlined gameplay for story events & open world for sidequests and stuff.

    5.maturity...

    [/QUOTE] 1- i can see where you're coming from with PoP and castlevania (though i'd say they're zelda lites in terms of the elements that would suit zelda), but god of war? really? why do people keep bringing a dumbed down hack and slash into zelda threads? 4- setpieces? streamlined gameplay? what? i mean... are you serious? 5- you ask them to draw inspiration from god of war, then ask for maturity? i don't... i mean... i... wow. just... wow.
  • Level 63
    Big Smoke
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    May 11, 2012 7:02 pm GMT
    NaveedLife wrote:

    BrunoBRS wrote:
    NaveedLife wrote:

    I don't like the touch controls either. I like them for drawing on the map and such, but not controlling link. With that said, I don't want Zelda to be top down on the WiiU, though I would be interested in seeing a fully 3D top down Zelda (maybe on the 3DS) that has more of a Diablo feel. I do not mean it is a loot driven RPG, but the controls and feel would be more like a typical 3D game, though overhead. Could be interesting.

    wouldn't that mean keeping the stylus controls? :/

    ....why? I am not saying it works just like Diablo where you point and click. I guess I just mean a more complex and graphically enhanced overhead Zelda. Like using The TP engine in an overhead Diablo like view, using the slider to move around. Maybe giving a more enhanced combat scheme.


    oh, that's what you mean. then say look like diablo, rather than feel like diablo

    don't think diablo's tilted box would work very well though. i'd prefer the way the other zelda games handle top down camera.

    [QUOTE="NaveedLife"]

    [QUOTE="BrunoBRS"][QUOTE="NaveedLife"]

    I don't like the touch controls either. I like them for drawing on the map and such, but not controlling link. With that said, I don't want Zelda to be top down on the WiiU, though I would be interested in seeing a fully 3D top down Zelda (maybe on the 3DS) that has more of a Diablo feel. I do not mean it is a loot driven RPG, but the controls and feel would be more like a typical 3D game, though overhead. Could be interesting.

    [/QUOTE] wouldn't that mean keeping the stylus controls? :/[/QUOTE]

    ....why? I am not saying it works just like Diablo where you point and click. I guess I just mean a more complex and graphically enhanced overhead Zelda. Like using The TP engine in an overhead Diablo like view, using the slider to move around. Maybe giving a more enhanced combat scheme.

    [/QUOTE] oh, that's what you mean. then say look like diablo, rather than feel like diablo :P don't think diablo's tilted box would work very well though. i'd prefer the way the other zelda games handle top down camera.
  • Level 34
    Paramecium
    Posts: 3664
    May 11, 2012 7:10 pm GMT

    Majora's Mask quests/story + WindWakers charm + Skyrim = Game of the Universe

    Majora's Mask quests/story + WindWakers charm + Skyrim = Game of the Universe

  • Level 60
    Master Chief
    Posts: 28632
    May 11, 2012 7:16 pm GMT
    LaytonsCat wrote:

    Majora's Mask quests/story + WindWakers charm + Skyrim = Game of the Universe



    Pass, that's not as good of a mix as you think. That is sort of Xenoblade, the quest system of MM and the expanse of Skyrim, equals one giant headache.

    Nintendo Network ID-Sepera

    3DS FC 4382 3063 2977

    [QUOTE="LaytonsCat"]

    Majora's Mask quests/story + WindWakers charm + Skyrim = Game of the Universe

    [/QUOTE] Pass, that's not as good of a mix as you think. That is sort of Xenoblade, the quest system of MM and the expanse of Skyrim, equals one giant headache.
  • Level 34
    Paramecium
    Posts: 3664
    May 11, 2012 7:19 pm GMT

    Sepewrath wrote:
    LaytonsCat wrote:

    Majora's Mask quests/story + WindWakers charm + Skyrim = Game of the Universe

    Pass, that's not as good of a mix as you think. That is sort of Xenoblade, the quest system of MM and the expanse of Skyrim, equals one giant headache.

    Ok a world like Skyrim and the Stormcloak/Imperial quest as a storyish base. In a world filled with characters reminiscent of Termina

    [QUOTE="Sepewrath"][QUOTE="LaytonsCat"]

    Majora's Mask quests/story + WindWakers charm + Skyrim = Game of the Universe

    [/QUOTE] Pass, that's not as good of a mix as you think. That is sort of Xenoblade, the quest system of MM and the expanse of Skyrim, equals one giant headache. [/QUOTE]

    Ok a world like Skyrim and the Stormcloak/Imperial quest as a storyish base. In a world filled with characters reminiscent of Termina

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