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Digital Foundry vs. TLOU

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  • Level 30
    Wicked Sick!
    Posts: 128
    User is Online
    Aug 2, 2012 11:31 pm GMT
    Gue1 wrote:

    jun_aka_pekto wrote:

    VideoGameGuy wrote:
    can't anyone just make a damn good looking tree already?

    I thought the trees here looked good:

    alanwake201205091917357.jpg

    the game runs at 540p with inconsistent frame-rate and screen-tear. That's the difference, almost standard resolution. If you want to sacrifice all that and have a blurry game just for the sake of a better looking tree then you're crazy.

    http://www.eurogamer.net/articles/digitalfoundry-vs-alan-wake


    there's also a pc version , u know?
    [QUOTE="Gue1"]

    [QUOTE="jun_aka_pekto"]

    [QUOTE="VideoGameGuy"]can't anyone just make a damn good looking tree already?[/QUOTE]

    I thought the trees here looked good:

    alanwake201205091917357.jpg

    [/QUOTE]

    the game runs at 540p with inconsistent frame-rate and screen-tear. That's the difference, almost standard resolution. If you want to sacrifice all that and have a blurry game just for the sake of a better looking tree then you're crazy.

    http://www.eurogamer.net/articles/digitalfoundry-vs-alan-wake

    [/QUOTE] there's also a pc version , u know?
  • Level 42
    Karnov
    Posts: 19129
    User is Online
    Aug 2, 2012 11:41 pm GMT

    Gue1 wrote:

    jun_aka_pekto wrote:

    VideoGameGuy wrote:
    can't anyone just make a damn good looking tree already?

    I thought the trees here looked good:

    alanwake201205091917357.jpg

    the game runs at 540p with inconsistent frame-rate and screen-tear. That's the difference, almost standard resolution. If you want to sacrifice all that and have a blurry game just for the sake of a better looking tree then you're crazy.

    http://www.eurogamer.net/articles/digitalfoundry-vs-alan-wake

    Runs at 1920x1080/60 fps with no screen tear on my PC.

    Edited on Aug 2, 2012 11:41 pm GMT

    i7 3570k - Gigabyte Z77X-D3H - 16 GB Corsair 1600 DDR3 - Corsair 850TX PSU - 680 GTX 2GB - Win 7x64 - Samsung B2330 - Samsung Syncmaster T220(Second monitor)

    Currently seeking agent or publisher for an apocalyptic-noir supernatural thriller book, Spheres. More info, here.


    [QUOTE="Gue1"]

    [QUOTE="jun_aka_pekto"]

    [QUOTE="VideoGameGuy"]can't anyone just make a damn good looking tree already?[/QUOTE]

    I thought the trees here looked good:

    alanwake201205091917357.jpg

    [/QUOTE]

    the game runs at 540p with inconsistent frame-rate and screen-tear. That's the difference, almost standard resolution. If you want to sacrifice all that and have a blurry game just for the sake of a better looking tree then you're crazy.

    http://www.eurogamer.net/articles/digitalfoundry-vs-alan-wake

    [/QUOTE] Runs at 1920x1080/60 fps with no screen tear on my PC.

  • Level 14
    Ring King
    Posts: 377
    User is Online
    Aug 2, 2012 11:49 pm GMT

    I'm not a PS3 hater but how can you guys even talk about console graphics with games like The Witcher 2 out. I play it at 720p, Low/Medium settings, and 30fps on my crappy PC and it looks so much better than The Last of Us. Pointless discussion.

    Edited on Aug 2, 2012 11:51 pm GMT

    I'm not a PS3 hater but how can you guys even talk about console graphics with games like The Witcher 2 out. I play it at 720p, Low/Medium settings, and 30fps on my crappy PC and it looks so much better than The Last of Us. Pointless discussion.

  • Level 44
    Violence Fight
    Posts: 6519
    User is Online
    Aug 3, 2012 12:15 am GMT

    DragonfireXZ95 wrote:

    Gue1 wrote:

    jun_aka_pekto wrote:

    I thought the trees here looked good:

    alanwake201205091917357.jpg

    the game runs at 540p with inconsistent frame-rate and screen-tear. That's the difference, almost standard resolution. If you want to sacrifice all that and have a blurry game just for the sake of a better looking tree then you're crazy.

    http://www.eurogamer.net/articles/digitalfoundry-vs-alan-wake

    Runs at 1920x1080/60 fps with no screen tear on my PC.

    anyway, another thing is that the tree is fully animated and it moves with the wind, a little detail that you can't see on a picture but that makes the world feel alive unlike the static environments on Alan Wake. On top of it it cast a shadow in real time: http://youtu.be/8ZYkj0glnqs?hd=1

    Edited on Aug 3, 2012 12:19 am GMT

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    [QUOTE="DragonfireXZ95"]

    [QUOTE="Gue1"]

    [QUOTE="jun_aka_pekto"]

    I thought the trees here looked good:

    alanwake201205091917357.jpg

    [/QUOTE]

    the game runs at 540p with inconsistent frame-rate and screen-tear. That's the difference, almost standard resolution. If you want to sacrifice all that and have a blurry game just for the sake of a better looking tree then you're crazy.

    http://www.eurogamer.net/articles/digitalfoundry-vs-alan-wake

    [/QUOTE] Runs at 1920x1080/60 fps with no screen tear on my PC.

    [/QUOTE]

    :roll:

    anyway, another thing is that the tree is fully animated and it moves with the wind, a little detail that you can't see on a picture but that makes the world feel alive unlike the static environments on Alan Wake. On top of it it cast a shadow in real time: [url=http://youtu.be/8ZYkj0glnqs?hd=1]http://youtu.be/8ZYkj0glnqs?hd=1[/url]

  • Level 35
    Stitches
    Posts: 3845
    Aug 3, 2012 12:46 am GMT

    "What interests us most about The Last of Us are the technical elements that aren't immediately apparent from the limited amount of canned footage we have, specifically in how Naughty Dog has set out to achieve its "wide linear" gameplay - the notion of tackling the game via multiple routes and adopting different game styles to suit.


    This sounds terrible in comparision to say, STALKER C.O.P. where everything is 100% real time. I spawned six of the toughest class of pseudogiants inan army base full of many army mans with tough guns. That was hard. This is just the idea we've seen countless times in other games. It's not as though the weather will change, radically altering the experience, or anything of that sort.

    At its most basic level, a lot of this comes down to level design. In the walkthrough video, we see protagonist Joel taking one route through the building, but it's clear to see that there are multiple entry points, suggesting different strategies for handling the Hunters.

    Alan Wake, Witcher 2, Max Payne 3, Binaryt Domain, Jet Set Radio Future and Killer 7 are video games that puts me constantly awe of their surroundings. Why, then, does The Last of Us get its praise? It forces you to memorize environments. You HAVE to pay attention to things, rather than just run right through them.

    However, what is the most intriguing element about the game is the dynamic AI, where characters move, talk and act in a highly contextual manner."

    No. I can garuntee you it's not as impressive as a lot of people seem to claim from any amount of preview videos they've shown.

    In STALKER, characters are alive. They have lives. They move from place to place, with things like weather, time of day (certain mutants are more active at night or in dark places; controllers never leave their caves, etc), number of anomalies present (imagine, if you will, a ball of flame that just flies around at random and sets you on fire, or a shimmering spot of air that is nearly invisible but will rip you to shreds if you step in it), and so on and so forth.

    They make decisions. They have tactics and plans. STALKER has no pattern recognition element at all. You can get a general idea for how an enemy will behave, but that's about it. This makes the game a significantly harder experience, particularly if, like me, you decided to spawn a bunch of extra monsters just to see what would happen.

    LOU = Everything you've seen before, but with 10x the "Cinematic" approach forgetting the point of a video game to begin with. Then again, that's most of Sony's exclusives anyway lol.


    Edited on Aug 3, 2012 12:47 am GMT

    ThePancake_God wrote:


    I made a huge mistake... I have gf and we have ben going out for 3 years.... Well Im kinda curious of what i would be like to sleep with a guy.. So i was out at a bar and I hooked up with this guy. When we got to my place we well.. Did it... The next morning i woke up to my gf in my house yelling at me and crying... the guy was still in bed with me.. we dozed off... Omg this sucks

    "What interests us most about The Last of Us are the technical elements that aren't immediately apparent from the limited amount of canned footage we have, specifically in how Naughty Dog has set out to achieve its "wide linear" gameplay - the notion of tackling the game via multiple routes and adopting different game styles to suit.


    This sounds terrible in comparision to say, STALKER C.O.P. where everything is 100% real time. I spawned six of the toughest class of pseudogiants inan army base full of many army mans with tough guns. That was hard. This is just the idea we've seen countless times in other games. It's not as though the weather will change, radically altering the experience, or anything of that sort.

    At its most basic level, a lot of this comes down to level design. In the walkthrough video, we see protagonist Joel taking one route through the building, but it's clear to see that there are multiple entry points, suggesting different strategies for handling the Hunters.

    Alan Wake, Witcher 2, Max Payne 3, Binaryt Domain, Jet Set Radio Future and Killer 7 are video games that puts me constantly awe of their surroundings. Why, then, does The Last of Us get its praise? It forces you to memorize environments. You HAVE to pay attention to things, rather than just run right through them.

    However, what is the most intriguing element about the game is the dynamic AI, where characters move, talk and act in a highly contextual manner."

    No. I can garuntee you it's not as impressive as a lot of people seem to claim from any amount of preview videos they've shown.

    In STALKER, characters are alive. They have lives. They move from place to place, with things like weather, time of day (certain mutants are more active at night or in dark places; controllers never leave their caves, etc), number of anomalies present (imagine, if you will, a ball of flame that just flies around at random and sets you on fire, or a shimmering spot of air that is nearly invisible but will rip you to shreds if you step in it), and so on and so forth.

    They make decisions. They have tactics and plans. STALKER has no pattern recognition element at all. You can get a general idea for how an enemy will behave, but that's about it. This makes the game a significantly harder experience, particularly if, like me, you decided to spawn a bunch of extra monsters just to see what would happen.

    LOU = Everything you've seen before, but with 10x the "Cinematic" approach forgetting the point of a video game to begin with. Then again, that's most of Sony's exclusives anyway lol.


  • Level 30
    Wicked Sick!
    Posts: 128
    User is Online
    Aug 3, 2012 12:52 am GMT
    Gue1 wrote:

    DragonfireXZ95 wrote:

    Gue1 wrote:

    the game runs at 540p with inconsistent frame-rate and screen-tear. That's the difference, almost standard resolution. If you want to sacrifice all that and have a blurry game just for the sake of a better looking tree then you're crazy.

    http://www.eurogamer.net/articles/digitalfoundry-vs-alan-wake

    Runs at 1920x1080/60 fps with no screen tear on my PC.

    anyway, another thing is that the tree is fully animated and it moves with the wind, a little detail that you can't see on a picture but that makes the world feel alive unlike the static environments on Alan Wake. On top of it it cast a shadow in real time: http://youtu.be/8ZYkj0glnqs?hd=1


    a lot of games do the above things
    even alan wake has them
    crysis had them in 2007 ... only better
    [QUOTE="Gue1"]

    [QUOTE="DragonfireXZ95"]

    [QUOTE="Gue1"]

    the game runs at 540p with inconsistent frame-rate and screen-tear. That's the difference, almost standard resolution. If you want to sacrifice all that and have a blurry game just for the sake of a better looking tree then you're crazy.

    http://www.eurogamer.net/articles/digitalfoundry-vs-alan-wake

    [/QUOTE] Runs at 1920x1080/60 fps with no screen tear on my PC.

    [/QUOTE]

    :roll:

    anyway, another thing is that the tree is fully animated and it moves with the wind, a little detail that you can't see on a picture but that makes the world feel alive unlike the static environments on Alan Wake. On top of it it cast a shadow in real time: [url=http://youtu.be/8ZYkj0glnqs?hd=1]http://youtu.be/8ZYkj0glnqs?hd=1[/url]

    [/QUOTE] a lot of games do the above things even alan wake has them crysis had them in 2007 ... only better :P
  • Level 22
    Blaster Master
    Posts: 1860
    User is Online
    Aug 3, 2012 2:32 am GMT

    Zensword wrote:
    mitu123 wrote:
    AA_000.png
    Tbh, these pics are not great, even for a PS3 standard. The trees and vines in this pic are especially bad, looks like a PS2 game. Ofc I know this is early build, I'm confident when it's released, this game will be one of the best looking games on consoles, maybe it will be the new console graphic king.

    Even Uncharted 2 looks better than that picture lmao, so definitely it will not look like that in the final version lol. Poor Lems they really thought they were up to something here.

    Edited on Aug 3, 2012 2:33 am GMT

    [QUOTE="Zensword"][QUOTE="mitu123"]AA_000.png[/QUOTE] Tbh, these pics are not great, even for a PS3 standard. The trees and vines in this pic are especially bad, looks like a PS2 game. Ofc I know this is early build, I'm confident when it's released, this game will be one of the best looking games on consoles, maybe it will be the new console graphic king. [/QUOTE]
    Even Uncharted 2 looks better than that picture lmao, so definitely it will not look like that in the final version lol. Poor Lems they really thought they were up to something here.

  • Level 22
    Blaster Master
    Posts: 1860
    User is Online
    Aug 3, 2012 2:37 am GMT

    princeofshapeir wrote:
    AM-Gamer wrote:

    super600 wrote:

    OMG at all the jaggies in Mitu's pic.

    LOL crappy pics from a demo , you fanboys do this everytime and everytme you get owned when the game comes out.

    The Uncharted games suffer from the same graphical inconsistencies as in those pics. This is what console games look like. Get over it.

    LOL like that over the top grainy sky? The Last of Us will be in the top 3 of best graphical games in 2013, Beyond: Two Souls will be nr.1

    [QUOTE="princeofshapeir"][QUOTE="AM-Gamer"]

    [QUOTE="super600"]

    OMG at all the jaggies in Mitu's pic.

    [/QUOTE]

    LOL crappy pics from a demo , you fanboys do this everytime and everytme you get owned when the game comes out.

    [/QUOTE] The Uncharted games suffer from the same graphical inconsistencies as in those pics. This is what console games look like. Get over it.[/QUOTE]
    LOL like that over the top grainy sky? The Last of Us will be in the top 3 of best graphical games in 2013, Beyond: Two Souls will be nr.1

  • Level 44
    Violence Fight
    Posts: 16239
    User is Online
    Aug 3, 2012 2:44 am GMT
    Davekeeh wrote:

    princeofshapeir wrote:
    AM-Gamer wrote:

    LOL crappy pics from a demo , you fanboys do this everytime and everytme you get owned when the game comes out.

    The Uncharted games suffer from the same graphical inconsistencies as in those pics. This is what console games look like. Get over it.

    LOL like that over the top grainy sky? The Last of Us will be in the top 3 of best graphical games in 2013, Beyond: Two Souls will be nr.1

    the fact is that neither console can keep up with the PC in terms of graphics, to think they can is really deluded thinking,look at BF3 or crysis 2 DX11 on Pc's, nothing on consoles even comes close to that level of graphical fidelity.
    [QUOTE="Davekeeh"]

    [QUOTE="princeofshapeir"][QUOTE="AM-Gamer"]

    LOL crappy pics from a demo , you fanboys do this everytime and everytme you get owned when the game comes out.

    [/QUOTE] The Uncharted games suffer from the same graphical inconsistencies as in those pics. This is what console games look like. Get over it.[/QUOTE]
    LOL like that over the top grainy sky? The Last of Us will be in the top 3 of best graphical games in 2013, Beyond: Two Souls will be nr.1

    [/QUOTE]the fact is that neither console can keep up with the PC in terms of graphics, to think they can is really deluded thinking,look at BF3 or crysis 2 DX11 on Pc's, nothing on consoles even comes close to that level of graphical fidelity.
  • Level 44
    Violence Fight
    Posts: 26066
    User is Online
    Aug 3, 2012 2:48 am GMT

    system wars makes my head hurt...

    system wars makes my head hurt...

  • Level 44
    Violence Fight
    Posts: 6519
    User is Online
    Aug 3, 2012 3:47 am GMT

    kickass1337 wrote:
    Gue1 wrote:

    DragonfireXZ95 wrote:
    Runs at 1920x1080/60 fps with no screen tear on my PC.

    anyway, another thing is that the tree is fully animated and it moves with the wind, a little detail that you can't see on a picture but that makes the world feel alive unlike the static environments on Alan Wake. On top of it it cast a shadow in real time: http://youtu.be/8ZYkj0glnqs?hd=1

    a lot of games do the above things even alan wake has them crysis had them in 2007 ... only better

    Alan Wake scarifice tons of stuff for the sake of illumination and shadows. The game runs at 540p, the frame-rate is bad, the environments are static (trees have shadows but are static) and the animations are terrible. Just look at this: http://youtu.be/ww-Nv6iGAQg?hd=1 jump to 9:45 where he has a conversation with someone and see the running animation, is really bad.

    And Crysis is a PC game, so who cares? Here we are talking about consoles which have a limited amount of resources.

    Like, Share and Retweet for Yakuza 5's overseas release

    [QUOTE="kickass1337"][QUOTE="Gue1"]

    [QUOTE="DragonfireXZ95"] Runs at 1920x1080/60 fps with no screen tear on my PC.

    [/QUOTE]

    :roll:

    anyway, another thing is that the tree is fully animated and it moves with the wind, a little detail that you can't see on a picture but that makes the world feel alive unlike the static environments on Alan Wake. On top of it it cast a shadow in real time: [url=http://youtu.be/8ZYkj0glnqs?hd=1]http://youtu.be/8ZYkj0glnqs?hd=1[/url]

    [/QUOTE] a lot of games do the above things even alan wake has them crysis had them in 2007 ... only better :P[/QUOTE]

    Alan Wake scarifice tons of stuff for the sake of illumination and shadows. The game runs at 540p, the frame-rate is bad, the environments are static (trees have shadows but are static) and the animations are terrible. Just look at this: [url=http://youtu.be/ww-Nv6iGAQg?hd=1]http://youtu.be/ww-Nv6iGAQg?hd=1[/url] jump to 9:45 where he has a conversation with someone and see the running animation, is really bad.

    And Crysis is a PC game, so who cares? Here we are talking about consoles which have a limited amount of resources.

  • Level 63
    Big Smoke
    Posts: 21897
    User is Online
    Aug 3, 2012 4:15 am GMT
    Based off of those screens, the graphics do not look very impressive at all. I'll still get it anyway since I have learned to lower my graphical standards on consoles to the absolute minimum.
    Edited on Aug 3, 2012 4:20 am GMT
    Based off of those screens, the graphics do not look very impressive at all. I'll still get it anyway since I have learned to lower my graphical standards on consoles to the absolute minimum.
  • Level 56
    Mr. X
    Posts: 12970
    Aug 3, 2012 4:18 am GMT

    I posted the Alan Wake screenshot to show there are games with nicely rendered trees (along with the SW favorite: Crysis). Since I do have the PC version which runs great and looks quite nice at 1080p, I leave to the rest of SW to figure out whether or not the 360 version is subpar. To me, the upscaled image quality of Alan Wake 360 screenshots (IGN) looks decent enough; certainly enough too see the nice trees. I like conifers and other evergreen trees.

    alan-wake-20100113011302797-3102269.jpg

    Edit:

    While the trees and environment in Alan Wake may seem static, they really aren't. Fog banks roll in and out. There's a light breeze that rustles lighter vegetation from time to time.

    Edited on Aug 3, 2012 4:26 am GMT

    .Aerofly FS............FSX.................IL2: CoD........Hard Reset.......Crysis 3............Far Cry 3....

    AMD 2.8ghz Phenom II X3 720BE @ 3.0ghz, 4th Core Unlocked/GTX 560 Ti and PS3 + Eagle Eye Combo

    I posted the Alan Wake screenshot to show there are games with nicely rendered trees (along with the SW favorite: Crysis). Since I do have the PC version which runs great and looks quite nice at 1080p, I leave to the rest of SW to figure out whether or not the 360 version is subpar. To me, the upscaled image quality of Alan Wake 360 screenshots (IGN) looks decent enough; certainly enough too see the nice trees. I like conifers and other evergreen trees.

    alan-wake-20100113011302797-3102269.jpg

    Edit:

    While the trees and environment in Alan Wake may seem static, they really aren't. Fog banks roll in and out. There's a light breeze that rustles lighter vegetation from time to time.

  • Level 56
    Mr. X
    Posts: 12970
    Aug 3, 2012 4:40 am GMT

    As for TLOU, wouldn't it be more prudent to wait until the final release is out before dismissing it? Looking at ND's track record, I would think TLOU would at least look as good as past ND games.

    I still have to finish UC2 and have UC3 lined up until I can get to TLOU. But, it's definitely on my list of games to buy.

    Edited on Aug 3, 2012 4:42 am GMT

    .Aerofly FS............FSX.................IL2: CoD........Hard Reset.......Crysis 3............Far Cry 3....

    AMD 2.8ghz Phenom II X3 720BE @ 3.0ghz, 4th Core Unlocked/GTX 560 Ti and PS3 + Eagle Eye Combo

    As for TLOU, wouldn't it be more prudent to wait until the final release is out before dismissing it? Looking at ND's track record, I would think TLOU would at least look as good as past ND games.

    I still have to finish UC2 and have UC3 lined up until I can get to TLOU. But, it's definitely on my list of games to buy.

  • Level 29
    Radiant Silvergun
    Posts: 9122
    User is Online
    Aug 3, 2012 5:04 am GMT
    dj_pulserfan wrote:

    "What interests us most about The Last of Us are the technical elements that aren't immediately apparent from the limited amount of canned footage we have, specifically in how Naughty Dog has set out to achieve its "wide linear" gameplay - the notion of tackling the game via multiple routes and adopting different game styles to suit.


    This sounds terrible in comparision to say, STALKER C.O.P. where everything is 100% real time. I spawned six of the toughest class of pseudogiants inan army base full of many army mans with tough guns. That was hard. This is just the idea we've seen countless times in other games. It's not as though the weather will change, radically altering the experience, or anything of that sort.

    At its most basic level, a lot of this comes down to level design. In the walkthrough video, we see protagonist Joel taking one route through the building, but it's clear to see that there are multiple entry points, suggesting different strategies for handling the Hunters.

    Alan Wake, Witcher 2, Max Payne 3, Binaryt Domain, Jet Set Radio Future and Killer 7 are video games that puts me constantly awe of their surroundings. Why, then, does The Last of Us get its praise? It forces you to memorize environments. You HAVE to pay attention to things, rather than just run right through them.

    However, what is the most intriguing element about the game is the dynamic AI, where characters move, talk and act in a highly contextual manner."

    No. I can garuntee you it's not as impressive as a lot of people seem to claim from any amount of preview videos they've shown.

    In STALKER, characters are alive. They have lives. They move from place to place, with things like weather, time of day (certain mutants are more active at night or in dark places; controllers never leave their caves, etc), number of anomalies present (imagine, if you will, a ball of flame that just flies around at random and sets you on fire, or a shimmering spot of air that is nearly invisible but will rip you to shreds if you step in it), and so on and so forth.

    They make decisions. They have tactics and plans. STALKER has no pattern recognition element at all. You can get a general idea for how an enemy will behave, but that's about it. This makes the game a significantly harder experience, particularly if, like me, you decided to spawn a bunch of extra monsters just to see what would happen.

    LOU = Everything you've seen before, but with 10x the "Cinematic" approach forgetting the point of a video game to begin with. Then again, that's most of Sony's exclusives anyway lol.




    The fact that you even name Jet set Radio on the same context of this game say it all...

    Are you Jelly.?
    sts106mat wrote:
    any idea what the PS4 will cost? the steam box just announced its going be retailing at $1000...PS4 could be priced the same or even more.
    Lets see who get closer.
    [QUOTE="dj_pulserfan"]

    "What interests us most about The Last of Us are the technical elements that aren't immediately apparent from the limited amount of canned footage we have, specifically in how Naughty Dog has set out to achieve its "wide linear" gameplay - the notion of tackling the game via multiple routes and adopting different game styles to suit.


    This sounds terrible in comparision to say, STALKER C.O.P. where everything is 100% real time. I spawned six of the toughest class of pseudogiants inan army base full of many army mans with tough guns. That was hard. This is just the idea we've seen countless times in other games. It's not as though the weather will change, radically altering the experience, or anything of that sort.

    At its most basic level, a lot of this comes down to level design. In the walkthrough video, we see protagonist Joel taking one route through the building, but it's clear to see that there are multiple entry points, suggesting different strategies for handling the Hunters.

    Alan Wake, Witcher 2, Max Payne 3, Binaryt Domain, Jet Set Radio Future and Killer 7 are video games that puts me constantly awe of their surroundings. Why, then, does The Last of Us get its praise? It forces you to memorize environments. You HAVE to pay attention to things, rather than just run right through them.

    However, what is the most intriguing element about the game is the dynamic AI, where characters move, talk and act in a highly contextual manner."

    No. I can garuntee you it's not as impressive as a lot of people seem to claim from any amount of preview videos they've shown.

    In STALKER, characters are alive. They have lives. They move from place to place, with things like weather, time of day (certain mutants are more active at night or in dark places; controllers never leave their caves, etc), number of anomalies present (imagine, if you will, a ball of flame that just flies around at random and sets you on fire, or a shimmering spot of air that is nearly invisible but will rip you to shreds if you step in it), and so on and so forth.

    They make decisions. They have tactics and plans. STALKER has no pattern recognition element at all. You can get a general idea for how an enemy will behave, but that's about it. This makes the game a significantly harder experience, particularly if, like me, you decided to spawn a bunch of extra monsters just to see what would happen.

    LOU = Everything you've seen before, but with 10x the "Cinematic" approach forgetting the point of a video game to begin with. Then again, that's most of Sony's exclusives anyway lol.


    [/QUOTE] The fact that you even name Jet set Radio on the same context of this game say it all... Are you Jelly.?
  • Level 29
    Radiant Silvergun
    Posts: 9122
    User is Online
    Aug 3, 2012 5:07 am GMT
    delta3074 wrote:
    Davekeeh wrote:

    princeofshapeir wrote:
    The Uncharted games suffer from the same graphical inconsistencies as in those pics. This is what console games look like. Get over it.

    LOL like that over the top grainy sky? The Last of Us will be in the top 3 of best graphical games in 2013, Beyond: Two Souls will be nr.1

    the fact is that neither console can keep up with the PC in terms of graphics, to think they can is really deluded thinking,look at BF3 or crysis 2 DX11 on Pc's, nothing on consoles even comes close to that level of graphical fidelity.


    Yet Uncharted 3 won several graphics award and port some physics that many PC games don't even have.

    Imagine what ND could do if the hardware was top of the line with tons of Ram like PC.
    sts106mat wrote:
    any idea what the PS4 will cost? the steam box just announced its going be retailing at $1000...PS4 could be priced the same or even more.
    Lets see who get closer.
    [QUOTE="delta3074"][QUOTE="Davekeeh"]

    [QUOTE="princeofshapeir"] The Uncharted games suffer from the same graphical inconsistencies as in those pics. This is what console games look like. Get over it.[/QUOTE]
    LOL like that over the top grainy sky? The Last of Us will be in the top 3 of best graphical games in 2013, Beyond: Two Souls will be nr.1

    [/QUOTE]the fact is that neither console can keep up with the PC in terms of graphics, to think they can is really deluded thinking,look at BF3 or crysis 2 DX11 on Pc's, nothing on consoles even comes close to that level of graphical fidelity.[/QUOTE] Yet Uncharted 3 won several graphics award and port some physics that many PC games don't even have. Imagine what ND could do if the hardware was top of the line with tons of Ram like PC.
  • Level 42
    Karnov
    Posts: 19129
    User is Online
    Aug 3, 2012 5:43 am GMT
    Gue1 wrote:

    kickass1337 wrote:
    Gue1 wrote:

    anyway, another thing is that the tree is fully animated and it moves with the wind, a little detail that you can't see on a picture but that makes the world feel alive unlike the static environments on Alan Wake. On top of it it cast a shadow in real time: http://youtu.be/8ZYkj0glnqs?hd=1

    a lot of games do the above things even alan wake has them crysis had them in 2007 ... only better

    Alan Wake scarifice tons of stuff for the sake of illumination and shadows. The game runs at 540p, the frame-rate is bad, the environments are static (trees have shadows but are static) and the animations are terrible. Just look at this: http://youtu.be/ww-Nv6iGAQg?hd=1 jump to 9:45 where he has a conversation with someone and see the running animation, is really bad.

    And Crysis is a PC game, so who cares? Here we are talking about consoles which have a limited amount of resources.



    You consolites.

    I love how you guys completely ignore PC games just to try to win your argument.

    i7 3570k - Gigabyte Z77X-D3H - 16 GB Corsair 1600 DDR3 - Corsair 850TX PSU - 680 GTX 2GB - Win 7x64 - Samsung B2330 - Samsung Syncmaster T220(Second monitor)

    Currently seeking agent or publisher for an apocalyptic-noir supernatural thriller book, Spheres. More info, here.


    [QUOTE="Gue1"]

    [QUOTE="kickass1337"][QUOTE="Gue1"]

    :roll:

    anyway, another thing is that the tree is fully animated and it moves with the wind, a little detail that you can't see on a picture but that makes the world feel alive unlike the static environments on Alan Wake. On top of it it cast a shadow in real time: [url=http://youtu.be/8ZYkj0glnqs?hd=1]http://youtu.be/8ZYkj0glnqs?hd=1[/url]

    [/QUOTE] a lot of games do the above things even alan wake has them crysis had them in 2007 ... only better :P[/QUOTE]

    Alan Wake scarifice tons of stuff for the sake of illumination and shadows. The game runs at 540p, the frame-rate is bad, the environments are static (trees have shadows but are static) and the animations are terrible. Just look at this: [url=http://youtu.be/ww-Nv6iGAQg?hd=1]http://youtu.be/ww-Nv6iGAQg?hd=1[/url] jump to 9:45 where he has a conversation with someone and see the running animation, is really bad.

    And Crysis is a PC game, so who cares? Here we are talking about consoles which have a limited amount of resources.

    [/QUOTE] You consolites. :lol: I love how you guys completely ignore PC games just to try to win your argument.
  • Level 42
    Karnov
    Posts: 19129
    User is Online
    Aug 3, 2012 5:43 am GMT
    tormentos wrote:
    delta3074 wrote:
    Davekeeh wrote:

    LOL like that over the top grainy sky? The Last of Us will be in the top 3 of best graphical games in 2013, Beyond: Two Souls will be nr.1
    the fact is that neither console can keep up with the PC in terms of graphics, to think they can is really deluded thinking,look at BF3 or crysis 2 DX11 on Pc's, nothing on consoles even comes close to that level of graphical fidelity.


    Yet Uncharted 3 won several graphics award and port some physics that many PC games don't even have.

    Imagine what ND could do if the hardware was top of the line with tons of Ram like PC.


    Like what PC games?

    i7 3570k - Gigabyte Z77X-D3H - 16 GB Corsair 1600 DDR3 - Corsair 850TX PSU - 680 GTX 2GB - Win 7x64 - Samsung B2330 - Samsung Syncmaster T220(Second monitor)

    Currently seeking agent or publisher for an apocalyptic-noir supernatural thriller book, Spheres. More info, here.


    [QUOTE="tormentos"][QUOTE="delta3074"][QUOTE="Davekeeh"]
    LOL like that over the top grainy sky? The Last of Us will be in the top 3 of best graphical games in 2013, Beyond: Two Souls will be nr.1[/QUOTE]the fact is that neither console can keep up with the PC in terms of graphics, to think they can is really deluded thinking,look at BF3 or crysis 2 DX11 on Pc's, nothing on consoles even comes close to that level of graphical fidelity.[/QUOTE] Yet Uncharted 3 won several graphics award and port some physics that many PC games don't even have. Imagine what ND could do if the hardware was top of the line with tons of Ram like PC.[/QUOTE] Like what PC games?
  • Level 29
    Radiant Silvergun
    Posts: 9122
    User is Online
    Aug 3, 2012 6:40 am GMT
    DragonfireXZ95 wrote:


    Like what PC games?


    Pick one and i tell you if it features something Uncharted 3 has.
    sts106mat wrote:
    any idea what the PS4 will cost? the steam box just announced its going be retailing at $1000...PS4 could be priced the same or even more.
    Lets see who get closer.
    [QUOTE="DragonfireXZ95"] Like what PC games?[/QUOTE] Pick one and i tell you if it features something Uncharted 3 has.
  • Level 41
    Thunder Force
    Posts: 13882
    Aug 3, 2012 7:10 am GMT
    tormentos wrote:
    DragonfireXZ95 wrote:


    Like what PC games?


    Pick one and i tell you if it features something Uncharted 3 has.


    Uncharted 3 does not look as good as PC games running on good hardware - fact.

    This isn't even arguable, you're comparing 6 year old hardware (although I do believe the consoles have aged fairly well) to the latest GPU's?

    No debate here.
    Blank.
    [QUOTE="tormentos"][QUOTE="DragonfireXZ95"] Like what PC games?[/QUOTE] Pick one and i tell you if it features something Uncharted 3 has.[/QUOTE] Uncharted 3 does not look as good as PC games running on good hardware - fact. This isn't even arguable, you're comparing 6 year old hardware (although I do believe the consoles have aged fairly well) to the latest GPU's? No debate here.
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