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Can you see the Wii U GamePad being neglected?

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  • Level 14
    Ring King
    Posts: 932
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    Aug 11, 2012 7:04 am GMT

    Personally I think that the Wii U GamePad is a great idea, and if used correctly it could make some games brilliant to play. My only concern is that with rumors that 3rd Parties bullied Nintendo into creating the Wii U Pro Controller that many 3rd party developers are not going to utilize the GamePad and that it could end up just being only used by Nintendo 1st party games and the odd outside developer.

    Do you believe that 3rd Parties will really give this GamePad a chance? and really trying to innovate using it? or can you see 3rd Party developers only using it for showing a map of the area or just a small amount of in-game information?

    -------------------------------------------------------------------------------------------

    Personally I think that the Wii U GamePad is a great idea, and if used correctly it could make some games brilliant to play. My only concern is that with rumors that 3rd Parties bullied Nintendo into creating the Wii U Pro Controller that many 3rd party developers are not going to utilize the GamePad and that it could end up just being only used by Nintendo 1st party games and the odd outside developer.

    Do you believe that 3rd Parties will really give this GamePad a chance? and really trying to innovate using it? or can you see 3rd Party developers only using it for showing a map of the area or just a small amount of in-game information?

  • Level 53
    Zenny
    Posts: 12198
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    Aug 11, 2012 8:03 am GMT

    It will be exactly like you said. Just like the second screen on the DS/3DS.....

    It will be exactly like you said. Just like the second screen on the DS/3DS.....

  • Level 34
    Paramecium
    Posts: 1449
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    Aug 11, 2012 8:14 am GMT

    The Wii U Controller Pro is pretty much the gamepad without the screen. So I don't the see the big deal..if 3rd party choose not to use it then don't use it...I'd rather they not use it then to tacked on silly things with it. Nintendo has to take the lead...from the games they've shown, they themselves haven't done much with the gamepad screen either. The games they've shown just looked tacked on stuff, really.

    The Wii U Controller Pro is pretty much the gamepad without the screen. So I don't the see the big deal..if 3rd party choose not to use it then don't use it...I'd rather they not use it then to tacked on silly things with it. Nintendo has to take the lead...from the games they've shown, they themselves haven't done much with the gamepad screen either. The games they've shown just looked tacked on stuff, really.

  • Level 42
    Karnov
    Posts: 3374
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    Aug 11, 2012 9:39 am GMT

    Why not use it? Even its simplest use provides much convenience. Something as simple as a map. Having map on your hands while playing Arkham City is much more comforting then pausing the game every single time.

    NNID and Xbox GTAG: TheTravManN

    Favourite Games this generation: Bioshock 1&2, Batman Arkham City, Legend of Zelda:Skyward Sword, Walking Dead, Kid Icarus: Uprising, Mass Effect 3,Monster Hunter Tri

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    Currently playing: Bioshock Infinite, Monster Hunter 3 Ultimate

    Replaying: none

    Why not use it? Even its simplest use provides much convenience. Something as simple as a map. Having map on your hands while playing Arkham City is much more comforting then pausing the game every single time.

  • Level 58
    Death=Adder
    Posts: 36042
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    Aug 11, 2012 9:58 am GMT

    thetravman wrote:

    Why not use it? Even its simplest use provides much convenience. Something as simple as a map. Having map on your hands while playing Arkham City is much more comforting then pausing the game every single time.

    Yes, because the mark of a good game is one that you can look away from all the time.

    The screen will be useless, devs aren't required to use it and that means it's going to be neglected. Once that happens Nintendo is going to tack on whatever useless stuff they can find and try to force it in the screen.

    The Nintendo version of Microsoft's controller will be the most used controller for games.

    [QUOTE="thetravman"]

    Why not use it? Even its simplest use provides much convenience. Something as simple as a map. Having map on your hands while playing Arkham City is much more comforting then pausing the game every single time.

    [/QUOTE]

    Yes, because the mark of a good game is one that you can look away from all the time.

    The screen will be useless, devs aren't required to use it and that means it's going to be neglected. Once that happens Nintendo is going to tack on whatever useless stuff they can find and try to force it in the screen.

    The Nintendo version of Microsoft's controller will be the most used controller for games.

  • Level 14
    Ring King
    Posts: 932
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    Aug 11, 2012 11:23 am GMT
    superbuuman wrote:

    The Wii U Controller Pro is pretty much the gamepad without the screen. So I don't the see the big deal..if 3rd party choose not to use it then don't use it...I'd rather they not use it then to tacked on silly things with it. Nintendo has to take the lead...from the games they've shown, they themselves haven't done much with the gamepad screen either. The games they've shown just looked tacked on stuff, really.



    I think the big deal comes from the fact the WiiU GamePad is an expensive piece of kit and it very well may never be utilized that well. As much as I agree that I don't want to see it being used for pointless tacked on stuff, it still has a lot of potential to be used in a smart and innovative way but if developers start throwing it aside I could see a knock on effect happening.

    -------------------------------------------------------------------------------------------

    [QUOTE="superbuuman"]

    The Wii U Controller Pro is pretty much the gamepad without the screen. So I don't the see the big deal..if 3rd party choose not to use it then don't use it...I'd rather they not use it then to tacked on silly things with it. Nintendo has to take the lead...from the games they've shown, they themselves haven't done much with the gamepad screen either. The games they've shown just looked tacked on stuff, really.

    [/QUOTE] I think the big deal comes from the fact the WiiU GamePad is an expensive piece of kit and it very well may never be utilized that well. As much as I agree that I don't want to see it being used for pointless tacked on stuff, it still has a lot of potential to be used in a smart and innovative way but if developers start throwing it aside I could see a knock on effect happening.
  • Level 32
    Snake Eater
    Posts: 3181
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    Aug 11, 2012 11:56 am GMT
    Even if developers do't use the screen for anything good in games, it still serves the purpose of being able to play all your games on the screen while someone else watches TV.

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    Even if developers do't use the screen for anything good in games, it still serves the purpose of being able to play all your games on the screen while someone else watches TV.
  • Level 39
    Max Force
    Posts: 2659
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    Aug 11, 2012 1:28 pm GMT
    Of course. That's what happens with new tech in gaming 9 times out of 10: you get a handful of decent ideas using it, but the majority of games that do bother with it just tack them on. It happened with the Wii Remote, it happened with the Sixaxis and just about everything else Sony tried this gen, it's happening with Kinect, and it will in all likelihood happen with the GamePad.

    ---------------------------------------------------------------------------------------------------------

    Of course. That's what happens with new tech in gaming 9 times out of 10: you get a handful of decent ideas using it, but the majority of games that do bother with it just tack them on. It happened with the Wii Remote, it happened with the Sixaxis and just about everything else Sony tried this gen, it's happening with Kinect, and it will in all likelihood happen with the GamePad.
  • Level 40
    Abobo
    Posts: 19244
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    Aug 11, 2012 3:16 pm GMT

    Anyone whos expecting more than just a mini-map or inventory management is fooling themsleves. Third parties are not going to make exclusive games and they will not make exclusive content. They will make PS3/360 games and just port. No new features.

    The only developer that will make use of the game pad is nintendo and they are more likely to use the wiimote with games like zelda and pikmin.

    Edited on Aug 11, 2012 3:16 pm GMT

    Anyone whos expecting more than just a mini-map or inventory management is fooling themsleves. Third parties are not going to make exclusive games and they will not make exclusive content. They will make PS3/360 games and just port. No new features.

    The only developer that will make use of the game pad is nintendo and they are more likely to use the wiimote with games like zelda and pikmin.

  • Level 42
    Karnov
    Posts: 3374
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    Aug 11, 2012 4:00 pm GMT

    Jaysonguy wrote:

    thetravman wrote:

    Why not use it? Even its simplest use provides much convenience. Something as simple as a map. Having map on your hands while playing Arkham City is much more comforting then pausing the game every single time.

    Yes, because the mark of a good game is one that you can look away from all the time.

    It's not as bad as it sounds. It's almost no different than the DS and we've adapted to that since 2004.

    NNID and Xbox GTAG: TheTravManN

    Favourite Games this generation: Bioshock 1&2, Batman Arkham City, Legend of Zelda:Skyward Sword, Walking Dead, Kid Icarus: Uprising, Mass Effect 3,Monster Hunter Tri

    Games of the year 2013: Fire Emblem Awakening, Tomb Raider

    Currently playing: Bioshock Infinite, Monster Hunter 3 Ultimate

    Replaying: none

    [QUOTE="Jaysonguy"]

    [QUOTE="thetravman"]

    Why not use it? Even its simplest use provides much convenience. Something as simple as a map. Having map on your hands while playing Arkham City is much more comforting then pausing the game every single time.

    [/QUOTE]

    Yes, because the mark of a good game is one that you can look away from all the time.

    [/QUOTE]

    It's not as bad as it sounds. It's almost no different than the DS and we've adapted to that since 2004.

  • Level 35
    Stitches
    Posts: 2527
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    Aug 11, 2012 5:11 pm GMT
    Yes i see it being neglected and thats fine by me honestly i don't like the idea
    but, the pro controller is exactly what i want
    Yes i see it being neglected and thats fine by me honestly i don't like the idea but, the pro controller is exactly what i want
  • Level 32
    Snake Eater
    Posts: 3181
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    Aug 11, 2012 10:05 pm GMT
    thetravman wrote:

    Jaysonguy wrote:

    thetravman wrote:

    Why not use it? Even its simplest use provides much convenience. Something as simple as a map. Having map on your hands while playing Arkham City is much more comforting then pausing the game every single time.

    Yes, because the mark of a good game is one that you can look away from all the time.

    It's not as bad as it sounds. It's almost no different than the DS and we've adapted to that since 2004.


    Don't feed the troll.

    -------------------------

    AMD Phenom II 1100T X6 @3.66GHz | Gigabyte Radeon HD 7950 3GB | Gigabyte 990FXA-UD3 AM3+ | 8gb Kingston Hyper X Blu @1466| 500w Corsair Builder Series | 500gb Western Digital HDD | Antec Three Hundred Illusion Mid Tower |

    STEAM ID: alex2143 (Toxic_Seahorse)

    Currently Playing: Tales of Graces f (PS3),Metro: Last Light (PC), Persona 4 (Vita)

    [QUOTE="thetravman"]

    [QUOTE="Jaysonguy"]

    [QUOTE="thetravman"]

    Why not use it? Even its simplest use provides much convenience. Something as simple as a map. Having map on your hands while playing Arkham City is much more comforting then pausing the game every single time.

    [/QUOTE]

    Yes, because the mark of a good game is one that you can look away from all the time.

    [/QUOTE]

    It's not as bad as it sounds. It's almost no different than the DS and we've adapted to that since 2004.

    [/QUOTE] Don't feed the troll.
  • Level 38
    DJ Boy
    Posts: 1819
    Aug 11, 2012 10:25 pm GMT

    1PMrFister wrote:
    Of course. That's what happens with new tech in gaming 9 times out of 10: you get a handful of decent ideas using it, but the majority of games that do bother with it just tack them on. It happened with the Wii Remote, it happened with the Sixaxis and just about everything else Sony tried this gen, it's happening with Kinect, and it will in all likelihood happen with the GamePad.

    Perfectly said.

    [QUOTE="1PMrFister"]Of course. That's what happens with new tech in gaming 9 times out of 10: you get a handful of decent ideas using it, but the majority of games that do bother with it just tack them on. It happened with the Wii Remote, it happened with the Sixaxis and just about everything else Sony tried this gen, it's happening with Kinect, and it will in all likelihood happen with the GamePad.[/QUOTE]

    Perfectly said.

  • Level 49
    Kidd Thunder !!
    Posts: 13947
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    Aug 12, 2012 2:42 am GMT

    I'm not too fond of the idea to have to look at two screens (wasn't a terribly big fan of DS' dual screens either, altho that worked better because it's a handheld), but I can see some *potentially* good usage by making the 2nd screen a rearview mirror in racing games, a x-ray scanner device and stuff like that.

    Usage for maps and inventories seems adequate too and it could also be used for RTS-type games and improving control in them (but that is a hypothetical "could").

    I'm not too fond of the idea to have to look at two screens (wasn't a terribly big fan of DS' dual screens either, altho that worked better because it's a handheld), but I can see some *potentially* good usage by making the 2nd screen a rearview mirror in racing games, a x-ray scanner device and stuff like that.

    Usage for maps and inventories seems adequate too and it could also be used for RTS-type games and improving control in them (but that is a hypothetical "could").

  • Level 14
    Ring King
    Posts: 932
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    Aug 12, 2012 8:06 am GMT
    SaintJimmmy wrote:
    Yes i see it being neglected and thats fine by me honestly i don't like the idea
    but, the pro controller is exactly what i want


    You are fine with paying for a device that very well may not be used? I guess it is your money after all but I would be pissed.

    -------------------------------------------------------------------------------------------

    [QUOTE="SaintJimmmy"]Yes i see it being neglected and thats fine by me honestly i don't like the idea but, the pro controller is exactly what i want[/QUOTE] You are fine with paying for a device that very well may not be used? I guess it is your money after all but I would be pissed.
  • Level 58
    Death=Adder
    Posts: 36042
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    Aug 12, 2012 8:41 am GMT

    thetravman wrote:

    Jaysonguy wrote:

    thetravman wrote:

    Why not use it? Even its simplest use provides much convenience. Something as simple as a map. Having map on your hands while playing Arkham City is much more comforting then pausing the game every single time.

    Yes, because the mark of a good game is one that you can look away from all the time.

    It's not as bad as it sounds. It's almost no different than the DS and we've adapted to that since 2004.

    It's completely different though.

    With the DS (all versions in 2D and 3D) that other screen is right there, always in your field of vision.

    Unless you hold you Wii U controller straight out in front of you you're always going to have to take your eyes off one of the screens as you play.

    [QUOTE="thetravman"]

    [QUOTE="Jaysonguy"]

    [QUOTE="thetravman"]

    Why not use it? Even its simplest use provides much convenience. Something as simple as a map. Having map on your hands while playing Arkham City is much more comforting then pausing the game every single time.

    [/QUOTE]

    Yes, because the mark of a good game is one that you can look away from all the time.

    [/QUOTE]

    It's not as bad as it sounds. It's almost no different than the DS and we've adapted to that since 2004.

    [/QUOTE]

    It's completely different though.

    With the DS (all versions in 2D and 3D) that other screen is right there, always in your field of vision.

    Unless you hold you Wii U controller straight out in front of you you're always going to have to take your eyes off one of the screens as you play.

  • Level 58
    Death=Adder
    Posts: 36042
    User is Online
    Aug 12, 2012 8:55 am GMT

    nameless12345 wrote:

    I can see some *potentially* good usage by making the 2nd screen a rearview mirror in racing games

    Wait

    So in your own words a good design for a rear view mirror in a car would be if it was in your lap?

    [QUOTE="nameless12345"]

    I can see some *potentially* good usage by making the 2nd screen a rearview mirror in racing games

    [/QUOTE]

    Wait

    So in your own words a good design for a rear view mirror in a car would be if it was in your lap?

  • Level 42
    Karnov
    Posts: 3374
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    Aug 12, 2012 9:47 am GMT

    Jaysonguy wrote:

    thetravman wrote:

    Jaysonguy wrote:

    Yes, because the mark of a good game is one that you can look away from all the time.

    It's not as bad as it sounds. It's almost no different than the DS and we've adapted to that since 2004.

    It's completely different though.

    With the DS (all versions in 2D and 3D) that other screen is right there, always in your field of vision.

    Unless you hold you Wii U controller straight out in front of you you're always going to have to take your eyes off one of the screens as you play.

    I won't lie that it would require slightly more effort than the DS but unless you're in the heat of the moment, it will hardly be a problem. It's still in the field of vision unless you hold it perpendicular to the TV for whatever reason.

    NNID and Xbox GTAG: TheTravManN

    Favourite Games this generation: Bioshock 1&2, Batman Arkham City, Legend of Zelda:Skyward Sword, Walking Dead, Kid Icarus: Uprising, Mass Effect 3,Monster Hunter Tri

    Games of the year 2013: Fire Emblem Awakening, Tomb Raider

    Currently playing: Bioshock Infinite, Monster Hunter 3 Ultimate

    Replaying: none

    [QUOTE="Jaysonguy"]

    [QUOTE="thetravman"]

    [QUOTE="Jaysonguy"]

    Yes, because the mark of a good game is one that you can look away from all the time.

    [/QUOTE]

    It's not as bad as it sounds. It's almost no different than the DS and we've adapted to that since 2004.

    [/QUOTE]

    It's completely different though.

    With the DS (all versions in 2D and 3D) that other screen is right there, always in your field of vision.

    Unless you hold you Wii U controller straight out in front of you you're always going to have to take your eyes off one of the screens as you play.

    [/QUOTE]

    I won't lie that it would require slightly more effort than the DS but unless you're in the heat of the moment, it will hardly be a problem. It's still in the field of vision unless you hold it perpendicular to the TV for whatever reason.

  • Level 44
    Violence Fight
    Posts: 20431
    Aug 12, 2012 11:41 am GMT
    If the normal game pad is boxed in with the system, then yes. It doesn't matter though. Devs who weren't going to make creative use of the tablet controller still won't, and devs who were going to make creative use of the tablet still will.

    If the normal game pad is boxed in with the system, then yes. It doesn't matter though. Devs who weren't going to make creative use of the tablet controller still won't, and devs who were going to make creative use of the tablet still will.
  • Level 32
    Snake Eater
    Posts: 3181
    User is Online
    Aug 12, 2012 12:08 pm GMT
    Jaysonguy wrote:

    thetravman wrote:

    Jaysonguy wrote:

    Yes, because the mark of a good game is one that you can look away from all the time.

    It's not as bad as it sounds. It's almost no different than the DS and we've adapted to that since 2004.

    It's completely different though.

    With the DS (all versions in 2D and 3D) that other screen is right there, always in your field of vision.

    Unless you hold you Wii U controller straight out in front of you you're always going to have to take your eyes off one of the screens as you play.


    A quick glance down is the exact same thing you do for the 3DS. You don't have to move your head or anything. Stop trying to make it looks like a bigger deal than it is. I'm sure Nintendo's product testers are a lot more trustworthy than you. If it didn't work, they wouldn't have done it.

    -------------------------

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    STEAM ID: alex2143 (Toxic_Seahorse)

    Currently Playing: Tales of Graces f (PS3),Metro: Last Light (PC), Persona 4 (Vita)

    [QUOTE="Jaysonguy"]

    [QUOTE="thetravman"]

    [QUOTE="Jaysonguy"]

    Yes, because the mark of a good game is one that you can look away from all the time.

    [/QUOTE]

    It's not as bad as it sounds. It's almost no different than the DS and we've adapted to that since 2004.

    [/QUOTE]

    It's completely different though.

    With the DS (all versions in 2D and 3D) that other screen is right there, always in your field of vision.

    Unless you hold you Wii U controller straight out in front of you you're always going to have to take your eyes off one of the screens as you play.

    [/QUOTE] A quick glance down is the exact same thing you do for the 3DS. You don't have to move your head or anything. Stop trying to make it looks like a bigger deal than it is. I'm sure Nintendo's product testers are a lot more trustworthy than you. If it didn't work, they wouldn't have done it.
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ForumsNintendo Wii & WiiU › Can you see the Wii U GamePad being negl ...