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'Dead or Alive fans demanded larger breasts' says DoA5 director

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  • Level 37
    Heiankyo Alien
    Posts: 4209
    User is Online
    Oct 4, 2012 1:17 pm GMT
    capaho wrote:

    El_Zo1212o wrote:
    Gram's been arguing that the mechanics of the game, and specifically not the imagery, is what draws fans of the series.

    The mechanics are not relevant to the specific implications of the imagery.


    And the imagery is not relevant to having a good time with the game.



    El ZoRRo vs Omega Prime! Witness the epic battle yourself! Who was right? Lord only knows(well, Him and anyone who finished the ninth grade...)

    My gaming blog and a different kind of videogame review.

    "No, no, no. Amateur! Lie down before you hurt yourself..." -- Timon
    [QUOTE="capaho"]

    [QUOTE="El_Zo1212o"] Gram's been arguing that the mechanics of the game, and specifically not the imagery, is what draws fans of the series. [/QUOTE]

    The mechanics are not relevant to the specific implications of the imagery.

    [/QUOTE] And the imagery is not relevant to having a good time with the game.
  • Level 44
    Violence Fight
    Posts: 7133
    User is Online
    Oct 4, 2012 4:57 pm GMT

    Black_Knight_00 wrote:
    Grammaton-Cleric wrote:
    We don't have to focus on DOA5 at all. By your rationale I can assume you find violence equally objectionable as it too caters to a more base and primal human fascination with the taboo of death, dismemberment, etc. It certainly occupies no higher intellectual strata than sexuality. Yet you don't seem at all repelled by games featuring copious violence, which could be argued as hypocritical or, at the very least, logically inconsistent. That isn't an insult but rather an observation because you seem offended by the paltry titillations present in DOA5 yet I don't see you reeling from the overtly violent images present in many of the games you play and have subsequently ranked. It all seems a tad...selective.
    Actually it's a more complicate matter than that. I have spoken against gratuitous violence as well, I have also spoken in defense of it. Violence can be a catharsis feeding the natural instinct of domination or it can be something sick and completely distasteful. The keyword here is "context": there are games where violence is complementary and cathartic, while in others it's an end in itself. The line is much less blurry when it comes to sex: you can represent a woman as a person (say, Lightning from FFXIII or the new Lara Croft) or you can represent her as a walking excuse for huge bouncing boobs (Dead or Alive, Soul Calibur, Ninja Gaiden, Bayonetta, even Heavy Rain). You can make her act like a person or you can give her a constantly alluring and flirtatious personality. You ask if this offends me. It does, but not the way you may think: I could care less about the sexual content per se. What bothers me is what's behind it: this undying bilateral gender stereotype which wants women to be either buxom sluts or preteen schoolgirls in skimpy outfits and male gamers to perceive this as added value to a game. I feel like they expect us to increase our interest in the game on account of the sexual content and this is an insult to our intelligence. Then there's the feminine point of view: we have plenty of fantastic male protagonists, but you don't need two hands to count female leads who actually look and act like people and not something out of a japanese softcore magazine. In other words: we are not horny teens and we don't need cheap sexual stimulation from our videogames. What we need are female characters we can actually look at and respect for a change.

    You've done a solid job of delineating your position but when it comes to context I would assert taking umbrage at something like DOA seems odd given the nature of the genre. Like SC, Tekken, or SF these games feature hyper-idealized characters fighting at impossible velocities and performing acts of inhuman physicality; they are essentially superheroes and have the physiques to match. (Both the men and the women)

    By contrast DOA Volleyball seems a bit more exploitive and therefore offensive, as would garbage like that ill-conceived BMX-XXX from last generation.

    As to the bilateral gender stereotypes you mention, I think we generally see a far greater spectrum of female characters within this medium than buxom sluts or preteen schoolgirls. The characters in DOA have always been heavily influenced by an anime aesthetic thus some exaggerated proportions hardly seem unreasonable, though again I would stress that the ladies of DOA5 are hardly some sort of soft-porn fantasy set to a fighting game.

    Regarding the feminine POV, I think that stems not from stereotypes or gender role expectations but rather from the relative newness of this medium. You mention strong male leads but as someone heavily steeped in literature and film I'd actually state that few of the male characters in games are anything more than recycled tropes and two-dimensional heroic archetypes mostly borrowed from superior literary and filmic sources.

    Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play.

    Such an ideology is certainly something I can get behind.

    [QUOTE="Black_Knight_00"][QUOTE="Grammaton-Cleric"]We don't have to focus on DOA5 at all. By your rationale I can assume you find violence equally objectionable as it too caters to a more base and primal human fascination with the taboo of death, dismemberment, etc. It certainly occupies no higher intellectual strata than sexuality. Yet you don't seem at all repelled by games featuring copious violence, which could be argued as hypocritical or, at the very least, logically inconsistent. That isn't an insult but rather an observation because you seem offended by the paltry titillations present in DOA5 yet I don't see you reeling from the overtly violent images present in many of the games you play and have subsequently ranked. It all seems a tad...selective.[/QUOTE] Actually it's a more complicate matter than that. I have spoken against gratuitous violence as well, I have also spoken in defense of it. Violence can be a catharsis feeding the natural instinct of domination or it can be something sick and completely distasteful. The keyword here is "context": there are games where violence is complementary and cathartic, while in others it's an end in itself. The line is much less blurry when it comes to sex: you can represent a woman as a [i]person[/i] (say, Lightning from FFXIII or the new Lara Croft) or you can represent her as a walking excuse for huge bouncing boobs (Dead or Alive, Soul Calibur, Ninja Gaiden, Bayonetta, even Heavy Rain). You can make her act like a [i]person[/i] or you can give her a constantly alluring and flirtatious personality. You ask if this offends me. It does, but not the way you may think: I could care less about the sexual content per se. What bothers me is what's behind it: this undying bilateral gender stereotype which wants women to be either buxom sluts or preteen schoolgirls in skimpy outfits and male gamers to perceive this as added value to a game. I feel like they expect us to increase our interest in the game on account of the sexual content and this is an insult to our intelligence. Then there's the feminine point of view: we have plenty of fantastic male protagonists, but you don't need two hands to count female leads who actually look and act like [i]people[/i] and not something out of a japanese softcore magazine. In other words: we are not horny teens and we don't need cheap sexual stimulation from our videogames. What we need are female characters we can actually look at and [i]respect[/i] for a change.[/QUOTE]

    You've done a solid job of delineating your position but when it comes to context I would assert taking umbrage at something like DOA seems odd given the nature of the genre. Like SC, Tekken, or SF these games feature hyper-idealized characters fighting at impossible velocities and performing acts of inhuman physicality; they are essentially superheroes and have the physiques to match. (Both the men and the women)

    By contrast DOA Volleyball seems a bit more exploitive and therefore offensive, as would garbage like that ill-conceived BMX-XXX from last generation.

    As to the bilateral gender stereotypes you mention, I think we generally see a far greater spectrum of female characters within this medium than buxom sluts or preteen schoolgirls. The characters in DOA have always been heavily influenced by an anime aesthetic thus some exaggerated proportions hardly seem unreasonable, though again I would stress that the ladies of DOA5 are hardly some sort of soft-porn fantasy set to a fighting game.

    Regarding the feminine POV, I think that stems not from stereotypes or gender role expectations but rather from the relative newness of this medium. You mention strong male leads but as someone heavily steeped in literature and film I'd actually state that few of the male characters in games are anything more than recycled tropes and two-dimensional heroic archetypes mostly borrowed from superior literary and filmic sources.

    Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play.

    Such an ideology is certainly something I can get behind.

  • Level 63
    Big Smoke
    Posts: 13795
    User is Online
    Oct 4, 2012 7:28 pm GMT
    Grammaton-Cleric wrote:
    Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play.

    Such an ideology is certainly something I can get behind.

    Glad we agree on that, and I take it a step further: the industry should try to teach those gamers who still don't have this sort of intellectual "high standard" to have more self respect and refuse to be objectified and herded towards the "blood and boobs" pen. The way to do this is to reverse the trend and create more dignified female characters. I don't expect japan to do this anytime soon, so it falls western developers to move in this direction.

    On a side note, yes, most male leads in today's gaming are still macho stereotypes. We still have a long way to go, though as far as female leads are concerned we still have a massive way to go, unfortunately.



    Can't remember the title of a game? Ask us in the Game Remembrance Thread
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    [QUOTE="Grammaton-Cleric"]Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play. Such an ideology is certainly something I can get behind.[/QUOTE] Glad we agree on that, and I take it a step further: the industry should try to teach those gamers who still don't have this sort of intellectual "high standard" to have more self respect and refuse to be objectified and herded towards the "blood and boobs" pen. The way to do this is to reverse the trend and create more dignified female characters. I don't expect japan to do this anytime soon, so it falls western developers to move in this direction. On a side note, yes, most male leads in today's gaming are still macho stereotypes. We still have a long way to go, though as far as female leads are concerned we still have a [i]massive[/i] way to go, unfortunately.
  • Level 37
    Heiankyo Alien
    Posts: 4209
    User is Online
    Oct 4, 2012 7:48 pm GMT
    Black_Knight_00 wrote:
    Grammaton-Cleric wrote:
    Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play.

    Such an ideology is certainly something I can get behind.

    Glad we agree on that, and I take it a step further: the industry should try to teach those gamers who still don't have this sort of intellectual "high standard" to have more self respect and refuse to be objectified and herded towards the "blood and boobs" pen. The way to do this is to reverse the trend and create more dignified female characters. I don't expect japan to do this anytime soon, so it falls western developers to move in this direction.

    On a side note, yes, most male leads in today's gaming are still macho stereotypes. We still have a long way to go, though as far as female leads are concerned we still have a massive way to go, unfortunately.

    I don't think that extra step is entirely necessary- I like a game with something to say, sure, games like Red Faction: Guerilla and Spec Ops: The Line that question the morality of crusading for a good cause are all well and good, but occasionally I like to play a game with no point because I like the way it plays- games like Mercs 2, Just Cause 2 and Batman: Arkham City- and I don't think it is anyone's right to make me feel like my gameplay choices are deficient because of it.



    El ZoRRo vs Omega Prime! Witness the epic battle yourself! Who was right? Lord only knows(well, Him and anyone who finished the ninth grade...)

    My gaming blog and a different kind of videogame review.

    "No, no, no. Amateur! Lie down before you hurt yourself..." -- Timon
    [QUOTE="Black_Knight_00"][QUOTE="Grammaton-Cleric"]Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play. Such an ideology is certainly something I can get behind.[/QUOTE] Glad we agree on that, and I take it a step further: the industry should try to teach those gamers who still don't have this sort of intellectual "high standard" to have more self respect and refuse to be objectified and herded towards the "blood and boobs" pen. The way to do this is to reverse the trend and create more dignified female characters. I don't expect japan to do this anytime soon, so it falls western developers to move in this direction. On a side note, yes, most male leads in today's gaming are still macho stereotypes. We still have a long way to go, though as far as female leads are concerned we still have a [i]massive[/i] way to go, unfortunately.[/QUOTE] I don't think that extra step is entirely necessary- I like a game with something to say, sure, games like Red Faction: Guerilla and Spec Ops: The Line that question the morality of crusading for a good cause are all well and good, but occasionally I like to play a game with no point because I like the way it plays- games like Mercs 2, Just Cause 2 and Batman: Arkham City- and I don't think it is anyone's right to make me feel like my gameplay choices are deficient because of it.
  • Level 9
    Ikari Warrior
    Posts: 231
    Oct 4, 2012 9:25 pm GMT
    Isn't there already a whole subgenre of sexually suggestive fighting games? I think I remember the name of one... "Rose" something?
    Isn't there already a whole subgenre of sexually suggestive fighting games? I think I remember the name of one... "Rose" something?
  • Level 67
    I Am Error
    Posts: 54495
    Oct 4, 2012 9:35 pm GMT
    Grammaton-Cleric wrote:
    Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play. Such an ideology is certainly something I can get behind.


    I know you weren't replying to me, but I pretty much feel the same way. The thing is, I don't think I would mind if this kind of stuff wasn't so rampant throughout so many games. I mean...sure I can appreciate some exploitative cheese sometimes. Every once in a while, it's kind of nice to indulge in that kind of thing. But when it's so freaking common, it becomes pretty annoying.

    It's like as was pointed out, the stuff in Dead or Alive for the most part isn't much worse than what one will find in any other fighter like Street Fighter or Mortal Kombat. Yes, I agree. And I actually think that's part of what bugs me so much. It's not the sort of thing only seen in a few franchises, it's pervasive across large segments of the industry. And I think that's a problem.

    And I also think it goes beyond sexual imagery. Sure that's part of the problem. But over-the-top gore/bloodlust is also an issue, as are ridiculously simple storylines. I think they all fit within the bigger picture as the problem just being a serious lack of maturity that's pervasive across large segments of the industry. And again, not EVERY game needs to be smart or mature or intelligent. Yes, there's a place for dumb and exploitative schlock. And yes, there are exceptions. Probably more exceptions now than there've ever been before. But still, by and large, a hell of a lot of this industry just seems catered to children. Either in terms of kids' fantasies (violence/sex) or their ability to appreciate a mature story. And overall I think it's time for there to be a shift away from that. Lots of gamers have grown up, and I think that more of the industry should grow up as well.
    [QUOTE="Grammaton-Cleric"]Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play. Such an ideology is certainly something I can get behind.[/QUOTE] I know you weren't replying to me, but I pretty much feel the same way. The thing is, I don't think I would mind if this kind of stuff wasn't so rampant throughout so many games. I mean...sure I can appreciate some exploitative cheese sometimes. Every once in a while, it's kind of nice to indulge in that kind of thing. But when it's [i]so freaking common[/i], it becomes pretty annoying. It's like as was pointed out, the stuff in Dead or Alive for the most part isn't much worse than what one will find in any other fighter like Street Fighter or Mortal Kombat. Yes, I agree. And I actually think that's part of what bugs me so much. It's not the sort of thing only seen in a few franchises, it's pervasive across large segments of the industry. And I think that's a problem. And I also think it goes beyond sexual imagery. Sure that's part of the problem. But over-the-top gore/bloodlust is also an issue, as are ridiculously simple storylines. I think they all fit within the bigger picture as the problem just being a serious lack of [i]maturity[/i] that's pervasive across large segments of the industry. And again, not EVERY game needs to be smart or mature or intelligent. Yes, there's a place for dumb and exploitative schlock. And yes, there are exceptions. Probably more exceptions now than there've ever been before. But still, by and large, a hell of a lot of this industry just seems catered to children. Either in terms of kids' fantasies (violence/sex) or their ability to appreciate a mature story. And overall I think it's time for there to be a shift away from that. Lots of gamers have grown up, and I think that more of the industry should grow up as well.
  • Level 37
    Heiankyo Alien
    Posts: 4209
    User is Online
    Oct 4, 2012 11:22 pm GMT
    SharkheadHD wrote:
    Isn't there already a whole subgenre of sexually suggestive fighting games? I think I remember the name of one... "Rose" something?

    Rumble Roses? That old wrestling game?
    MrGeezer wrote:
    Grammaton-Cleric wrote:
    Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play. Such an ideology is certainly something I can get behind.


    I know you weren't replying to me, but I pretty much feel the same way. The thing is, I don't think I would mind if this kind of stuff wasn't so rampant throughout so many games. I mean...sure I can appreciate some exploitative cheese sometimes. Every once in a while, it's kind of nice to indulge in that kind of thing. But when it's so freaking common, it becomes pretty annoying.

    It's like as was pointed out, the stuff in Dead or Alive for the most part isn't much worse than what one will find in any other fighter like Street Fighter or Mortal Kombat. Yes, I agree. And I actually think that's part of what bugs me so much. It's not the sort of thing only seen in a few franchises, it's pervasive across large segments of the industry. And I think that's a problem.

    And I also think it goes beyond sexual imagery. Sure that's part of the problem. But over-the-top gore/bloodlust is also an issue, as are ridiculously simple storylines. I think they all fit within the bigger picture as the problem just being a serious lack of maturity that's pervasive across large segments of the industry. And again, not EVERY game needs to be smart or mature or intelligent. Yes, there's a place for dumb and exploitative schlock. And yes, there are exceptions. Probably more exceptions now than there've ever been before. But still, by and large, a hell of a lot of this industry just seems catered to children. Either in terms of kids' fantasies (violence/sex) or their ability to appreciate a mature story. And overall I think it's time for there to be a shift away from that. Lots of gamers have grown up, and I think that more of the industry should grow up as well.

    Funny thing, one of my favorite recent games(WH40K: Space Marine) was focussed almost entirely on gore/bloodlust(gruesomely executing enemies recovered health) and a simple storyline(the Orks are invading, hold them off and secure vital assets), but it featured a strong female supporting character, Lieutenant Mira, who single handedly held her regiment together while under siege and vastly outnumbered for days before backup could arrive. Her proportions weren't exaggerated in any way and her body armor was fully functional and not ridiculously revealing in any way.

    Compared to Dead or Alive- which has no gore(in the 3DS version, anyway), a nonsensical story(as in I really, honestly can make no sense of the story), and 11 out of the 26 character roster are female, only one or two of which have realistic proportions, and all of which have at least one costume that reveals either cleavage, underwear, or(usually) both- which of the two games do you(or anyone else who cares to respond) find more distasteful?



    El ZoRRo vs Omega Prime! Witness the epic battle yourself! Who was right? Lord only knows(well, Him and anyone who finished the ninth grade...)

    My gaming blog and a different kind of videogame review.

    "No, no, no. Amateur! Lie down before you hurt yourself..." -- Timon
    [QUOTE="SharkheadHD"]Isn't there already a whole subgenre of sexually suggestive fighting games? I think I remember the name of one... "Rose" something?[/QUOTE] Rumble Roses? That old wrestling game?[QUOTE="MrGeezer"][QUOTE="Grammaton-Cleric"]Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play. Such an ideology is certainly something I can get behind.[/QUOTE] I know you weren't replying to me, but I pretty much feel the same way. The thing is, I don't think I would mind if this kind of stuff wasn't so rampant throughout so many games. I mean...sure I can appreciate some exploitative cheese sometimes. Every once in a while, it's kind of nice to indulge in that kind of thing. But when it's [i]so freaking common[/i], it becomes pretty annoying. It's like as was pointed out, the stuff in Dead or Alive for the most part isn't much worse than what one will find in any other fighter like Street Fighter or Mortal Kombat. Yes, I agree. And I actually think that's part of what bugs me so much. It's not the sort of thing only seen in a few franchises, it's pervasive across large segments of the industry. And I think that's a problem. And I also think it goes beyond sexual imagery. Sure that's part of the problem. But over-the-top gore/bloodlust is also an issue, as are ridiculously simple storylines. I think they all fit within the bigger picture as the problem just being a serious lack of [i]maturity[/i] that's pervasive across large segments of the industry. And again, not EVERY game needs to be smart or mature or intelligent. Yes, there's a place for dumb and exploitative schlock. And yes, there are exceptions. Probably more exceptions now than there've ever been before. But still, by and large, a hell of a lot of this industry just seems catered to children. Either in terms of kids' fantasies (violence/sex) or their ability to appreciate a mature story. And overall I think it's time for there to be a shift away from that. Lots of gamers have grown up, and I think that more of the industry should grow up as well. [/QUOTE] Funny thing, one of my favorite recent games(WH40K: Space Marine) was focussed almost entirely on gore/bloodlust(gruesomely executing enemies recovered health) and a simple storyline(the Orks are invading, hold them off and secure vital assets), but it featured a strong female supporting character, Lieutenant Mira, who single handedly held her regiment together while under siege and vastly outnumbered for days before backup could arrive. Her proportions weren't exaggerated in any way and her body armor was fully functional and not ridiculously revealing in any way. Compared to Dead or Alive- which has no gore(in the 3DS version, anyway), a nonsensical story(as in I really, honestly can make no sense of the story), and 11 out of the 26 character roster are female, only one or two of which have realistic proportions, and all of which have at least one costume that reveals either cleavage, underwear, or(usually) both- which of the two games do you(or anyone else who cares to respond) find more distasteful?
  • Level 20
    Metal Slime
    Posts: 746
    User is Online
    Oct 5, 2012 1:39 am GMT

    Grammaton-Cleric wrote:

    And what are the specific implications of the imagery in this game you clearly haven't played?

    Please explain, in detail, what these images imply and how they contribute harmfully to the social segregation and inequality of women.

    As an article in a recent Atlantic Monthly pointed out,such images objectify women. They are designed to appeal to males who look at womenthe same way they look at houses and sandwiches, as composites of attractive parts. When you objectify women, or dehumanize a class of people with degrading characatures, as has been noted elsewhere in this thread, you relate to them as physical objects to be used or ridiculed. You lose sight of their humanity. If you can't grasp that conception then you will probably never get it.

    Edited on Oct 5, 2012 1:41 am GMT Edited 3 total times.

    [QUOTE="Grammaton-Cleric"]

    And what are the specific implications of the imagery in this game you clearly haven't played?

    Please explain, in detail, what these images imply and how they contribute harmfully to the social segregation and inequality of women.

    [/QUOTE]

    As an article in a recent Atlantic Monthly pointed out,such images objectify women. They are designed to appeal to males who look at womenthe same way they look at houses and sandwiches, as composites of attractive parts. When you objectify women, or dehumanize a class of people with degrading characatures, as has been noted elsewhere in this thread, you relate to them as physical objects to be used or ridiculed. You lose sight of their humanity. If you can't grasp that conception then you will probably never get it.

  • Level 67
    I Am Error
    Posts: 16404
    User is Online
    Oct 5, 2012 2:17 am GMT

    Black_Knight_00 wrote:
    Grammaton-Cleric wrote:
    Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play. Such an ideology is certainly something I can get behind.
    Glad we agree on that, and I take it a step further: the industry should try to teach those gamers who still don't have this sort of intellectual "high standard" to have more self respect and refuse to be objectified and herded towards the "blood and boobs" pen. The way to do this is to reverse the trend and create more dignified female characters. I don't expect japan to do this anytime soon, so it falls western developers to move in this direction. On a side note, yes, most male leads in today's gaming are still macho stereotypes. We still have a long way to go, though as far as female leads are concerned we still have a massive way to go, unfortunately.

    *Scratches beard* Black Knight, wasn't FF13's Lightning one of the two good female characters you cited a page back? What happened inbetween that post and this one? Japanese developers are as apt to create good female characters as Western designers and more inclined to place female characters in the lead.

    [QUOTE="Black_Knight_00"][QUOTE="Grammaton-Cleric"]Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play. Such an ideology is certainly something I can get behind.[/QUOTE] Glad we agree on that, and I take it a step further: the industry should try to teach those gamers who still don't have this sort of intellectual "high standard" to have more self respect and refuse to be objectified and herded towards the "blood and boobs" pen. The way to do this is to reverse the trend and create more dignified female characters. I don't expect japan to do this anytime soon, so it falls western developers to move in this direction. On a side note, yes, most male leads in today's gaming are still macho stereotypes. We still have a long way to go, though as far as female leads are concerned we still have a [i]massive[/i] way to go, unfortunately.[/QUOTE]

    *Scratches beard* Black Knight, wasn't FF13's Lightning one of the two good female characters you cited a page back? What happened inbetween that post and this one? Japanese developers are as apt to create good female characters as Western designers and more inclined to place female characters in the lead.

  • Level 67
    I Am Error
    Posts: 16404
    User is Online
    Oct 5, 2012 2:40 am GMT

    MrGeezer wrote:
    Grammaton-Cleric wrote:
    Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play. Such an ideology is certainly something I can get behind.
    I know you weren't replying to me, but I pretty much feel the same way. The thing is, I don't think I would mind if this kind of stuff wasn't so rampant throughout so many games. I mean...sure I can appreciate some exploitative cheese sometimes. Every once in a while, it's kind of nice to indulge in that kind of thing. But when it's so freaking common, it becomes pretty annoying. It's like as was pointed out, the stuff in Dead or Alive for the most part isn't much worse than what one will find in any other fighter like Street Fighter or Mortal Kombat. Yes, I agree. And I actually think that's part of what bugs me so much. It's not the sort of thing only seen in a few franchises, it's pervasive across large segments of the industry. And I think that's a problem. And I also think it goes beyond sexual imagery. Sure that's part of the problem. But over-the-top gore/bloodlust is also an issue, as are ridiculously simple storylines. I think they all fit within the bigger picture as the problem just being a serious lack of maturity that's pervasive across large segments of the industry. And again, not EVERY game needs to be smart or mature or intelligent. Yes, there's a place for dumb and exploitative schlock. And yes, there are exceptions. Probably more exceptions now than there've ever been before. But still, by and large, a hell of a lot of this industry just seems catered to children. Either in terms of kids' fantasies (violence/sex) or their ability to appreciate a mature story. And overall I think it's time for there to be a shift away from that. Lots of gamers have grown up, and I think that more of the industry should grow up as well.

    In videogames for the overwhelming majority of players, the action is the gameplay. Making a game about people dealing with each other in a non-action or mostly non-action context, you have to limit freedom (the range of conversation options is inevitably finite) a lot of people will accuse you of not focusing on gameplay.

    Also, it doesn't make sense to conflate action with bloodlust. Blood is merely an exclamation point in most action games. Most action games are no more about blood than GTA games are about murder. It inevitably happens during the course of the game, but its not really the point of the game. That is something non-gamers watching footage of a game might miss, but its a point gamers should grasp.

    The problem isn't that the industry caters to children, its that there isn't much of a market for the sorts of complexity you envision (the Wii drew a lot of older gamers by offering extremely simple games so it makes no sense to me to blame the young).

    [QUOTE="MrGeezer"][QUOTE="Grammaton-Cleric"]Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play. Such an ideology is certainly something I can get behind.[/QUOTE] I know you weren't replying to me, but I pretty much feel the same way. The thing is, I don't think I would mind if this kind of stuff wasn't so rampant throughout so many games. I mean...sure I can appreciate some exploitative cheese sometimes. Every once in a while, it's kind of nice to indulge in that kind of thing. But when it's [i]so freaking common[/i], it becomes pretty annoying. It's like as was pointed out, the stuff in Dead or Alive for the most part isn't much worse than what one will find in any other fighter like Street Fighter or Mortal Kombat. Yes, I agree. And I actually think that's part of what bugs me so much. It's not the sort of thing only seen in a few franchises, it's pervasive across large segments of the industry. And I think that's a problem. And I also think it goes beyond sexual imagery. Sure that's part of the problem. But over-the-top gore/bloodlust is also an issue, as are ridiculously simple storylines. I think they all fit within the bigger picture as the problem just being a serious lack of [i]maturity[/i] that's pervasive across large segments of the industry. And again, not EVERY game needs to be smart or mature or intelligent. Yes, there's a place for dumb and exploitative schlock. And yes, there are exceptions. Probably more exceptions now than there've ever been before. But still, by and large, a hell of a lot of this industry just seems catered to children. Either in terms of kids' fantasies (violence/sex) or their ability to appreciate a mature story. And overall I think it's time for there to be a shift away from that. Lots of gamers have grown up, and I think that more of the industry should grow up as well. [/QUOTE]

    In videogames for the overwhelming majority of players, the action is the gameplay. Making a game about people dealing with each other in a non-action or mostly non-action context, you have to limit freedom (the range of conversation options is inevitably finite) a lot of people will accuse you of not focusing on gameplay.

    Also, it doesn't make sense to conflate action with bloodlust. Blood is merely an exclamation point in most action games. Most action games are no more about blood than GTA games are about murder. It inevitably happens during the course of the game, but its not really the point of the game. That is something non-gamers watching footage of a game might miss, but its a point gamers should grasp.

    The problem isn't that the industry caters to children, its that there isn't much of a market for the sorts of complexity you envision (the Wii drew a lot of older gamers by offering extremely simple games so it makes no sense to me to blame the young).

  • Level 37
    Heiankyo Alien
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    Oct 5, 2012 2:43 am GMT
    capaho wrote:

    Grammaton-Cleric wrote:

    And what are the specific implications of the imagery in this game you clearly haven't played?

    Please explain, in detail, what these images imply and how they contribute harmfully to the social segregation and inequality of women.

    As an article in a recent Atlantic Monthly pointed out,such images objectify women. They are designed to appeal to males who look at womenthe same way they look at houses and sandwiches, as composites of attractive parts. When you objectify women, or dehumanize a class of people with degrading characatures, as has been noted elsewhere in this thread, you relate to them as physical objects to be used or ridiculed. You lose sight of their humanity. If you can't grasp that conception then you will probably never get it.


    People objectify women. Images don't. You might have said such images promote the objectification of women, but as stated, your assertion is false. And again, it is down down to the people playing the game to decide whether a woman is a person with feelings or something to be masticated, consumed, and/or lived in.

    And couldn't the nature of the game(I.E. beating the bejesus out of those women-and in my case with a male character) be as objectionable as their cup size or their attire?



    El ZoRRo vs Omega Prime! Witness the epic battle yourself! Who was right? Lord only knows(well, Him and anyone who finished the ninth grade...)

    My gaming blog and a different kind of videogame review.

    "No, no, no. Amateur! Lie down before you hurt yourself..." -- Timon
    [QUOTE="capaho"]

    [QUOTE="Grammaton-Cleric"]

    And what are the specific implications of the imagery in this game you clearly haven't played?

    Please explain, in detail, what these images imply and how they contribute harmfully to the social segregation and inequality of women.

    [/QUOTE]

    As an article in a recent Atlantic Monthly pointed out,such images objectify women. They are designed to appeal to males who look at womenthe same way they look at houses and sandwiches, as composites of attractive parts. When you objectify women, or dehumanize a class of people with degrading characatures, as has been noted elsewhere in this thread, you relate to them as physical objects to be used or ridiculed. You lose sight of their humanity. If you can't grasp that conception then you will probably never get it.

    [/QUOTE] People objectify women. Images don't. You might have said such images promote the objectification of women, but as stated, your assertion is false. And again, it is down down to the people playing the game to decide whether a woman is a person with feelings or something to be masticated, consumed, and/or lived in. And couldn't the nature of the game(I.E. beating the bejesus out of those women-and in my case with a male character) be as objectionable as their cup size or their attire?
  • Level 37
    Heiankyo Alien
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    Oct 5, 2012 2:47 am GMT
    (By the way, hurrah for this thread- it's gone from a hate thread to a remarkably deep discussion and is currently the thread I'm most actively watching on Fuse.)



    El ZoRRo vs Omega Prime! Witness the epic battle yourself! Who was right? Lord only knows(well, Him and anyone who finished the ninth grade...)

    My gaming blog and a different kind of videogame review.

    "No, no, no. Amateur! Lie down before you hurt yourself..." -- Timon
    (By the way, hurrah for this thread- it's gone from a hate thread to a remarkably deep discussion and is currently the thread I'm most actively watching on Fuse.)
  • Level 63
    Big Smoke
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    Oct 5, 2012 4:35 am GMT
    CarnageHeart wrote:

    Black_Knight_00 wrote:
    Grammaton-Cleric wrote:
    Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play. Such an ideology is certainly something I can get behind.
    Glad we agree on that, and I take it a step further: the industry should try to teach those gamers who still don't have this sort of intellectual "high standard" to have more self respect and refuse to be objectified and herded towards the "blood and boobs" pen. The way to do this is to reverse the trend and create more dignified female characters. I don't expect japan to do this anytime soon, so it falls western developers to move in this direction. On a side note, yes, most male leads in today's gaming are still macho stereotypes. We still have a long way to go, though as far as female leads are concerned we still have a massive way to go, unfortunately.

    *Scratches beard* Black Knight, wasn't FF13's Lightning one of the two good female characters you cited a page back? What happened inbetween that post and this one? Japanese developers are as apt to create good female characters as Western designers and more inclined to place female characters in the lead.


    Touché... but it does make sense: imagine my amazement when I saw characters like Lightning and Fang, I thought "YES! Japan finally stopped treating women like sex toys!" But no... it was just one game



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    [QUOTE="CarnageHeart"]

    [QUOTE="Black_Knight_00"][QUOTE="Grammaton-Cleric"]Regardless, the ultimate thrust of your position is appreciated because what you are advocating is that developers not assume their target demographic is comprised entirely of horny young men easily distracted by gratuitous sex and violence. You want to be treated intelligently and you desire that cerebral component in what you play. Such an ideology is certainly something I can get behind.[/QUOTE] Glad we agree on that, and I take it a step further: the industry should try to teach those gamers who still don't have this sort of intellectual "high standard" to have more self respect and refuse to be objectified and herded towards the "blood and boobs" pen. The way to do this is to reverse the trend and create more dignified female characters. I don't expect japan to do this anytime soon, so it falls western developers to move in this direction. On a side note, yes, most male leads in today's gaming are still macho stereotypes. We still have a long way to go, though as far as female leads are concerned we still have a [i]massive[/i] way to go, unfortunately.[/QUOTE]

    *Scratches beard* Black Knight, wasn't FF13's Lightning one of the two good female characters you cited a page back? What happened inbetween that post and this one? Japanese developers are as apt to create good female characters as Western designers and more inclined to place female characters in the lead.

    [/QUOTE] Touché... but it does make sense: imagine my amazement when I saw characters like Lightning and Fang, I thought "YES! Japan finally stopped treating women like sex toys!" But no... it was just one game :(
  • Level 67
    I Am Error
    Posts: 16404
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    Oct 5, 2012 4:57 am GMT
    Black_Knight_00 wrote:
    CarnageHeart wrote:

    Black_Knight_00 wrote:
    Glad we agree on that, and I take it a step further: the industry should try to teach those gamers who still don't have this sort of intellectual "high standard" to have more self respect and refuse to be objectified and herded towards the "blood and boobs" pen. The way to do this is to reverse the trend and create more dignified female characters. I don't expect japan to do this anytime soon, so it falls western developers to move in this direction. On a side note, yes, most male leads in today's gaming are still macho stereotypes. We still have a long way to go, though as far as female leads are concerned we still have a massive way to go, unfortunately.

    *Scratches beard* Black Knight, wasn't FF13's Lightning one of the two good female characters you cited a page back? What happened inbetween that post and this one? Japanese developers are as apt to create good female characters as Western designers and more inclined to place female characters in the lead.


    Touché... but it does make sense: imagine my amazement when I saw characters like Lightning and Fang, I thought "YES! Japan finally stopped treating women like sex toys!" But no... it was just one game


    There were strong female characters in Japanese games long before FF13 (nods towards Phantasy Star's Alys, Metal Gear Solid 3's Boss and Alisia Dragoon).
    [QUOTE="Black_Knight_00"][QUOTE="CarnageHeart"]

    [QUOTE="Black_Knight_00"] Glad we agree on that, and I take it a step further: the industry should try to teach those gamers who still don't have this sort of intellectual "high standard" to have more self respect and refuse to be objectified and herded towards the "blood and boobs" pen. The way to do this is to reverse the trend and create more dignified female characters. I don't expect japan to do this anytime soon, so it falls western developers to move in this direction. On a side note, yes, most male leads in today's gaming are still macho stereotypes. We still have a long way to go, though as far as female leads are concerned we still have a [i]massive[/i] way to go, unfortunately.[/QUOTE]

    *Scratches beard* Black Knight, wasn't FF13's Lightning one of the two good female characters you cited a page back? What happened inbetween that post and this one? Japanese developers are as apt to create good female characters as Western designers and more inclined to place female characters in the lead.

    [/QUOTE] Touché... but it does make sense: imagine my amazement when I saw characters like Lightning and Fang, I thought "YES! Japan finally stopped treating women like sex toys!" But no... it was just one game :([/QUOTE] There were strong female characters in Japanese games long before FF13 (nods towards Phantasy Star's Alys, Metal Gear Solid 3's Boss and Alisia Dragoon).
  • Level 63
    Big Smoke
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    Oct 5, 2012 5:22 am GMT
    CarnageHeart wrote:
    Black_Knight_00 wrote:
    CarnageHeart wrote:

    *Scratches beard* Black Knight, wasn't FF13's Lightning one of the two good female characters you cited a page back? What happened inbetween that post and this one? Japanese developers are as apt to create good female characters as Western designers and more inclined to place female characters in the lead.


    Touché... but it does make sense: imagine my amazement when I saw characters like Lightning and Fang, I thought "YES! Japan finally stopped treating women like sex toys!" But no... it was just one game


    There were strong female characters in Japanese games long before FF13 (nods towards Phantasy Star's Alys, Metal Gear Solid 3's Boss and Alisia Dragoon).

    Ok, but Mentioning MGS is a cheap shot: MGS is a stratosphere above anything else coming from japan. Besides, exceptions don't kill the rule, I'm afraid



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    [QUOTE="CarnageHeart"][QUOTE="Black_Knight_00"][QUOTE="CarnageHeart"]

    *Scratches beard* Black Knight, wasn't FF13's Lightning one of the two good female characters you cited a page back? What happened inbetween that post and this one? Japanese developers are as apt to create good female characters as Western designers and more inclined to place female characters in the lead.

    [/QUOTE] Touché... but it does make sense: imagine my amazement when I saw characters like Lightning and Fang, I thought "YES! Japan finally stopped treating women like sex toys!" But no... it was just one game :([/QUOTE] There were strong female characters in Japanese games long before FF13 (nods towards Phantasy Star's Alys, Metal Gear Solid 3's Boss and Alisia Dragoon).[/QUOTE] Ok, but Mentioning MGS is a cheap shot: MGS is a stratosphere above anything else coming from japan. Besides, exceptions don't kill the rule, I'm afraid
  • Level 67
    I Am Error
    Posts: 16404
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    Oct 5, 2012 5:31 am GMT

    Black_Knight_00 wrote:
    CarnageHeart wrote:
    Black_Knight_00 wrote:
    Touché... but it does make sense: imagine my amazement when I saw characters like Lightning and Fang, I thought "YES! Japan finally stopped treating women like sex toys!" But no... it was just one game
    There were strong female characters in Japanese games long before FF13 (nods towards Phantasy Star's Alys, Metal Gear Solid 3's Boss and Alisia Dragoon).
    Ok, but Mentioning MGS is a cheap shot: MGS is a stratosphere above anything else coming from japan. Besides, exceptions don't kill the rule, I'm afraid

    So you make an inaccurate declaration and ignore all evidence to the contrary because 'exceptions don't invalidate the rule'? Fair enough.

    The truth is that female characters in Japanese games have just as much of a chance of boasting depth as female characters from any other region.

    Edited on Oct 5, 2012 6:29 am GMT

    [QUOTE="Black_Knight_00"][QUOTE="CarnageHeart"][QUOTE="Black_Knight_00"] Touché... but it does make sense: imagine my amazement when I saw characters like Lightning and Fang, I thought "YES! Japan finally stopped treating women like sex toys!" But no... it was just one game :([/QUOTE] There were strong female characters in Japanese games long before FF13 (nods towards Phantasy Star's Alys, Metal Gear Solid 3's Boss and Alisia Dragoon).[/QUOTE] Ok, but Mentioning MGS is a cheap shot: MGS is a stratosphere above anything else coming from japan. Besides, exceptions don't kill the rule, I'm afraid[/QUOTE]

    So you make an inaccurate declaration and ignore all evidence to the contrary because 'exceptions don't invalidate the rule'? Fair enough.

    The truth is that female characters in Japanese games have just as much of a chance of boasting depth as female characters from any other region.

  • Level 63
    Big Smoke
    Posts: 13795
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    Oct 5, 2012 6:51 am GMT
    CarnageHeart wrote:

    Black_Knight_00 wrote:
    CarnageHeart wrote:
    There were strong female characters in Japanese games long before FF13 (nods towards Phantasy Star's Alys, Metal Gear Solid 3's Boss and Alisia Dragoon).
    Ok, but Mentioning MGS is a cheap shot: MGS is a stratosphere above anything else coming from japan. Besides, exceptions don't kill the rule, I'm afraid

    So you make an inaccurate declaration and ignore all evidence to the contrary because 'exceptions don't invalidate the rule'? Fair enough.

    The truth is that female characters in Japanese games have just as much of a chance of boasting depth as female characters from any other region.


    I don't ignore it, I acknowledge it for what it is: an exception to a valid rule.

    And no, I doubt Japan will lead the vanguard when the female representation trend finally changes. Their society has little respect for women in reality, let alone in fiction.



    Can't remember the title of a game? Ask us in the Game Remembrance Thread
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    [QUOTE="CarnageHeart"]

    [QUOTE="Black_Knight_00"][QUOTE="CarnageHeart"] There were strong female characters in Japanese games long before FF13 (nods towards Phantasy Star's Alys, Metal Gear Solid 3's Boss and Alisia Dragoon).[/QUOTE] Ok, but Mentioning MGS is a cheap shot: MGS is a stratosphere above anything else coming from japan. Besides, exceptions don't kill the rule, I'm afraid[/QUOTE]

    So you make an inaccurate declaration and ignore all evidence to the contrary because 'exceptions don't invalidate the rule'? Fair enough.

    The truth is that female characters in Japanese games have just as much of a chance of boasting depth as female characters from any other region.

    [/QUOTE] I don't ignore it, I acknowledge it for what it is: an exception to a valid rule. And no, I doubt Japan will lead the vanguard when the female representation trend finally changes. Their society has little respect for women in reality, let alone in fiction.
  • Level 20
    Metal Slime
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    Oct 5, 2012 7:20 am GMT

    El_Zo1212o wrote:

    People objectify women. Images don't. You might have said such images promote the objectification of women, but as stated, your assertion is false. And again, it is down down to the people playing the game to decide whether a woman is a person with feelings or something to be masticated, consumed, and/or lived in. And couldn't the nature of the game(I.E. beating the bejesus out of those women-and in my case with a male character) be as objectionable as their cup size or their attire?

    My assertion is false? I was referring to an article in the Atlantic Monthly, it wasn't my assertion.

    The images are intended to cash in on people who objectify women.

    So many clueless, so little time.

    [QUOTE="El_Zo1212o"]

    People objectify women. Images don't. You might have said such images promote the objectification of women, but as stated, your assertion is false. And again, it is down down to the people playing the game to decide whether a woman is a person with feelings or something to be masticated, consumed, and/or lived in. And couldn't the nature of the game(I.E. beating the bejesus out of those women-and in my case with a male character) be as objectionable as their cup size or their attire?

    [/QUOTE]

    My assertion is false? I was referring to an article in the Atlantic Monthly, it wasn't my assertion.

    The images are intended to cash in on people who objectify women.

    So many clueless, so little time.

  • Level 44
    Violence Fight
    Posts: 7133
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    Oct 5, 2012 7:26 am GMT

    capaho wrote:

    Grammaton-Cleric wrote:

    And what are the specific implications of the imagery in this game you clearly haven't played?

    Please explain, in detail, what these images imply and how they contribute harmfully to the social segregation and inequality of women.

    As an article in a recent Atlantic Monthly pointed out,such images objectify women. They are designed to appeal to males who look at womenthe same way they look at houses and sandwiches, as composites of attractive parts. When you objectify women, or dehumanize a class of people with degrading characatures, as has been noted elsewhere in this thread, you relate to them as physical objects to be used or ridiculed. You lose sight of their humanity. If you can't grasp that conception then you will probably never get it.

    More veiled insults. I'd be offended was I not so utterly amused at the delicious irony of your ignorant comments.

    I've given lectures on the Holocaust, taught low-income and socially-marginalized youth The Diary of Anne Frank and fought to relate the teachings of Dr. King to kids whose own parents are selling drugs out of their homes.

    I do not require a lecture from you on social responsibility and the importance of gender equity.

    And again, your explanation regarding the matter is vague. What images are we referring to? Because in most media females are depicted as attractive and often wear provocative outfits.

    The ladies of DOA are portrayed in a manner not dissimilar from how the women in most Bond films are presented. Or in action films, fantasy adventures and dramas.

    Your argument (or the argument you've regurgitated) assumes that the very presence of sex appeal in media automatically makes it something that dehumanizes and marginalizes females by default and if that is the case are we asserting that the female form be entirely obfuscated so that cannot happen?

    And what about a game like Dues Ex, which you scored a perfect 10? That games allows you, a male protagonist, you walk up to a random woman on the street and knock her out with a brutal punch. Isn't the inclusion of this option inherently misogynistic? Doesn't it advocate and endorse violence against women by making such an option available? And why is it that somebody as supposedly enlightened as you consider such a game acceptable?

    The problem is that you traffic in generalities, which operate in the absence of logic. To make blanket statements about all media or to dismiss an entire race over certain aspects of their popular culture is puerile. For all of your intellectual bravado you submit the most vapid and unsubstantial arguments; arguments so stale they crumble to dust when you latch on to them.

    And I notice you once again opted to dodge the larger issue which was your inherently intolerant comments regarding Japanese culture. I'm very disappointed given that you were clearly looking for a fight on that issue and I remain very interested in how you intend to spin such blatantly racist comments.

    [QUOTE="capaho"]

    [QUOTE="Grammaton-Cleric"]

    And what are the specific implications of the imagery in this game you clearly haven't played?

    Please explain, in detail, what these images imply and how they contribute harmfully to the social segregation and inequality of women.

    [/QUOTE]

    As an article in a recent Atlantic Monthly pointed out,such images objectify women. They are designed to appeal to males who look at womenthe same way they look at houses and sandwiches, as composites of attractive parts. When you objectify women, or dehumanize a class of people with degrading characatures, as has been noted elsewhere in this thread, you relate to them as physical objects to be used or ridiculed. You lose sight of their humanity. If you can't grasp that conception then you will probably never get it.

    [/QUOTE]

    More veiled insults. I'd be offended was I not so utterly amused at the delicious irony of your ignorant comments.

    I've given lectures on the Holocaust, taught low-income and socially-marginalized youth The Diary of Anne Frank and fought to relate the teachings of Dr. King to kids whose own parents are selling drugs out of their homes.

    I do not require a lecture from you on social responsibility and the importance of gender equity.

    And again, your explanation regarding the matter is vague. What images are we referring to? Because in most media females are depicted as attractive and often wear provocative outfits.

    The ladies of DOA are portrayed in a manner not dissimilar from how the women in most Bond films are presented. Or in action films, fantasy adventures and dramas.

    Your argument (or the argument you've regurgitated) assumes that the very presence of sex appeal in media automatically makes it something that dehumanizes and marginalizes females by default and if that is the case are we asserting that the female form be entirely obfuscated so that cannot happen?

    And what about a game like Dues Ex, which you scored a perfect 10? That games allows you, a male protagonist, you walk up to a random woman on the street and knock her out with a brutal punch. Isn't the inclusion of this option inherently misogynistic? Doesn't it advocate and endorse violence against women by making such an option available? And why is it that somebody as supposedly enlightened as you consider such a game acceptable?

    The problem is that you traffic in generalities, which operate in the absence of logic. To make blanket statements about all media or to dismiss an entire race over certain aspects of their popular culture is puerile. For all of your intellectual bravado you submit the most vapid and unsubstantial arguments; arguments so stale they crumble to dust when you latch on to them.

    And I notice you once again opted to dodge the larger issue which was your inherently intolerant comments regarding Japanese culture. I'm very disappointed given that you were clearly looking for a fight on that issue and I remain very interested in how you intend to spin such blatantly racist comments.

  • Level 44
    Violence Fight
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    Oct 5, 2012 7:29 am GMT

    capaho wrote:

    El_Zo1212o wrote:

    People objectify women. Images don't. You might have said such images promote the objectification of women, but as stated, your assertion is false. And again, it is down down to the people playing the game to decide whether a woman is a person with feelings or something to be masticated, consumed, and/or lived in. And couldn't the nature of the game(I.E. beating the bejesus out of those women-and in my case with a male character) be as objectionable as their cup size or their attire?

    My assertion is false? I was referring to an article in the Atlantic Monthly, it wasn't my assertion.

    The images are intended to cash in on people who objectify women.

    So many clueless, so little time.

    Why would you cite an article you don't agree with?

    Clearly you agreed with it as you cited it as reinforcement for your assertions.

    And again with the insults.

    Keep dancing and keep swinging because frankly, I love tearing apart the garbage you write.

    [QUOTE="capaho"]

    [QUOTE="El_Zo1212o"]

    People objectify women. Images don't. You might have said such images promote the objectification of women, but as stated, your assertion is false. And again, it is down down to the people playing the game to decide whether a woman is a person with feelings or something to be masticated, consumed, and/or lived in. And couldn't the nature of the game(I.E. beating the bejesus out of those women-and in my case with a male character) be as objectionable as their cup size or their attire?

    [/QUOTE]

    My assertion is false? I was referring to an article in the Atlantic Monthly, it wasn't my assertion.

    The images are intended to cash in on people who objectify women.

    So many clueless, so little time.

    [/QUOTE]

    Why would you cite an article you don't agree with?

    Clearly you agreed with it as you cited it as reinforcement for your assertions.

    And again with the insults.

    Keep dancing and keep swinging because frankly, I love tearing apart the garbage you write.

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