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ForumsAction/Adventure Games Discussion Forum › How do you call this kind of Bug?

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How do you call this kind of Bug?

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  • Level 17
    Minus World
    Posts: 29
    User is Online
    Nov 21, 2012 10:31 pm GMT

    So I have been playing the Assassins Creed series on my PS3 for a while, and I found many visual bugs. However there is only one in particular that really annoys me, but to be honest I don't know if it can be called a "bug" in a sense, it's just some kind of visual error that doesn't affect gameplay but makes the game look awful. It's when you see an object or a character pass THROUGH other object or character. For example, when Ezio sits on a bench, his sword just passes through the bench, or when Leonardo palms the shoulder of Ezio, his hand just traverse Ezio's cape. How do you call that visual error?

    It's really annoying to see this kind of #$%& in modern games. I understand that almost any game have problems like this, but assassin's creed really crossed the line IMO. Brotherhood had this issue much mure frecuent thant ACII. But anyway, I would like to know what you guys think of this (maybe I'm just too delicate with visuals), and again, how do you call this kind of issue in videogames?

    So I have been playing the Assassins Creed series on my PS3 for a while, and I found many visual bugs. However there is only one in particular that really annoys me, but to be honest I don't know if it can be called a "bug" in a sense, it's just some kind of visual error that doesn't affect gameplay but makes the game look awful. It's when you see an object or a character pass THROUGH other object or character. For example, when Ezio sits on a bench, his sword just passes through the bench, or when Leonardo palms the shoulder of Ezio, his hand just traverse Ezio's cape. How do you call that visual error?

    It's really annoying to see this kind of #$%& in modern games. I understand that almost any game have problems like this, but assassin's creed really crossed the line IMO. Brotherhood had this issue much mure frecuent thant ACII. But anyway, I would like to know what you guys think of this (maybe I'm just too delicate with visuals), and again, how do you call this kind of issue in videogames?

  • Level 22
    Blaster Master
    Posts: 1576
    Nov 25, 2012 6:21 pm GMT
    Technically its a bug.
    But actualy its a design over sight, but actualy small things like that are deliberately overlooked, you know, for the sake of one's sanity.
    Visual dont bother me, its the AI Bugs that get on my nerves. (E.g. Why is the idiot constantly try to walk through walls)
    Technically its a bug. But actualy its a design over sight, but actualy small things like that are deliberately overlooked, you know, for the sake of one's sanity. Visual dont bother me, its the AI Bugs that get on my nerves. (E.g. Why is the idiot constantly try to walk through walls)
  • Level 13
    Toobin'
    Posts: 67
    Jan 15, 2013 5:52 am GMT
    I understand completely. In ACIII every time I synced a view point my feel would be floating in mid air. It didn't affect game play,but was very distracting and seemed rushed.
    I understand completely. In ACIII every time I synced a view point my feel would be floating in mid air. It didn't affect game play,but was very distracting and seemed rushed.
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ForumsAction/Adventure Games Discussion Forum › How do you call this kind of Bug?