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When did cutscenes start getting out of hand?
- Jan 28, 2013 10:16 am GMT
Cutscenes are terrible.
They take you out of the action. Since the story of games usually aren't good at all, you have to sit through several minutes of mediocre story.
When did this start? Xbox generation? It used to be in games that there were cinematics which were sort of treats after gameplay. Now in many games you have in-game cutscenes which don't even give you the treat of computer animation.
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They started getting extended with the introduction of the disc format. You can thank the PSone for bringing about the "movie games".
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- Jan 28, 2013 10:22 am GMTMetal Gear Solid 2.
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- Jan 28, 2013 10:32 am GMT
I like cutscenes.
To answer the question though, possibly MGS 1.
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- Jan 28, 2013 10:43 am GMT
Cutscenes are good if done right.
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- Jan 28, 2013 10:49 am GMT
as for what i think of cut-scenes, i'd say that as a rule i'm against them. video games are a medium dependent on interactivity, cut-scenes take out meaningful interactivity, and i'm sure everybody has heard something like that. that said, you can't really put rules on a creative medium. there are some cut-scenes that were meant to give a sense of helplessness by taking away interactivity and can work sometimes. there are others that work sort of like an overture to get the user in the right mood and that can work sometimes too.
but really, it's always a fine line. my biggest pet peeve is using the cut-scene as the vehicle for telling the story. it diminishes the gameplay by saying "we don't think it's possible to get this idea across through gameplay," but it also diminishes it by simply taking all the context out of interactivity itself. if the game is meant to tell a story and all the story is in the cut-scenes, the gameplay is basically worthless.
as for when they got out of hand, it's hard to give any definite answer. FFVII was a big deal for consoles and everybody raved about how good the cut-scenes looked and how great the pre-rendered backgrounds were. i'd say western developers really took to cut-scenes and that sort of thing this generation due to hardware troubles (which, actually, effected some japanese developers too). but even then, there had always been stuff like dragon's lair floating around.
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- Jan 28, 2013 10:55 am GMT
[QUOTE="ristactionjakso"]Cutscenes are good if done right.
[/QUOTE]Exactly, just ALWAYS allow a skip option. Kingdom Hearts one, dragon queen boss.....- Please wait. Quick reply will be available shortly.
- Jan 28, 2013 10:55 am GMT
http://www.helpforheroes.org.uk/
http://www.youtube.com/watch?v=QlfrJDglTMQ
I see they have invented a weapon that leaves buildings standing but kills the people inside..It's called a mortgage.

Max Payne 3 has some pain in the but cheeks cut secenes
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- Jan 28, 2013 10:56 am GMT
I do not mind them. Having well made cutscene draws me into the game.
I hate those say in the character view and show what is happening style of cutsences. For example you stay in first person view when the enemy appears on a screen in game. I hate those moments.
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- Jan 28, 2013 10:57 am GMT[QUOTE="Bigboi500"]
They started getting extended with the introduction of the disc format. You can thank the PSone for bringing about the "movie games".
[/QUOTE] Back when disc add-ons where trying to be the next big thing (I'm thinking Mega-CD) many games filled the discs with terrible cheap CG or badly shot live-action clips.- Please wait. Quick reply will be available shortly.
- Jan 28, 2013 11:03 am GMT
[QUOTE="CUDGEdave"]Max Payne 3 has some pain in the but cheeks cut secenes
[/QUOTE]Yeah it does. Still loading, still loading, still loading.- Please wait. Quick reply will be available shortly.
- I imagine that they got popular along with the introduction of the disc format. Personally I love them with the gorgeous and highly detailed pre-rendered ones being my favourite.
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- Jan 28, 2013 11:30 am GMT
How can anyone honeslty say they do not love this glorious FMV?
http://www.youtube.com/watch?v=guKX_h0twek
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- Jan 28, 2013 11:36 am GMTSquare Enix is so good at cut scenes that they actualy took the time to make 2 animated Films. Infact the top Japanese Studios specialize in animation.
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- Jan 28, 2013 12:03 pm GMT
When it gets to MGS4 then it is getting out of hand. Most of the cutscene have nothing to do with the story but more of a monologe about some other ideal.
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- Jan 28, 2013 12:08 pm GMT
[QUOTE="taiwwa"]
Cutscenes are terrible.
They take you out of the action. Since the story of games usually aren't good at all, you have to sit through several minutes of mediocre story.
[/QUOTE]
That's why cutscenes should always be skippable. I don't buy many games, those I buy have good stories because I like the way that a videogame tells a story, so I never need to skip cutscenes, but games that let you skip them like Assassin's Creed and Uncharted are cool.
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- Jan 28, 2013 12:13 pm GMT
[QUOTE="GhettoBlastin92"][QUOTE="ristactionjakso"]
Cutscenes are good if done right.
[/QUOTE]Exactly, just ALWAYS allow a skip option. Kingdom Hearts one, dragon queen boss.....[/QUOTE]Ya, and allow us to pause cutscenes too. I hate when something important comes along in the cutscene and the phone rings or something dumb happens you need to take care of at that exact time.
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- Jan 28, 2013 12:20 pm GMT
[QUOTE="ristactionjakso"]
[QUOTE="GhettoBlastin92"][QUOTE="ristactionjakso"]
Cutscenes are good if done right.
[/QUOTE]Exactly, just ALWAYS allow a skip option. Kingdom Hearts one, dragon queen boss.....[/QUOTE]Ya, and allow us to pause cutscenes too. I hate when something important comes along in the cutscene and the phone rings or something dumb happens you need to take care of at that exact time.
[/QUOTE]
Agree with both of you.
Also, it seems to me that cutscenes got more and more abundant as the tech got better. So perhaps it started during the Playstation 1 era. I'd imagine that games way back when only had cutscenes at the end because the technical limitations wouldn't allow them to put in several full motion or animated cutscenes.
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- Jan 28, 2013 12:27 pm GMT
There is a diffeerent between being in middle of a fire fight and getting a cutscene and having your character just standing there when the cut scne start.
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- Jan 28, 2013 12:52 pm GMT
I hate cutscene especially when it is more than the actual gameplay.
Example of this is Mass Effect 3, where you watch 5 minutes, play 2 minutes, watch 1 minute, play 2 minutes. It's like the whole game is built around interrupting the gameplay.
If you make a game right, you don't need cutscene to tell the story.
Look for example Half-Life series, do you see a cutscene? Not 1 line of dialogue from Gordon Freeman but unfolds the whole story in gameplay.
Cutscene used to be a small treat that they reward you with.
But "business" mentality in the gaming industry says "If a little cutscene is good, ALL cutscene must be better" and they turn the whole game into a movie.
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