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When did cutscenes start getting out of hand?

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  • Level 14
    Ring King
    Posts: 254
    Jan 28, 2013 10:16 am GMT

    Cutscenes are terrible.

    They take you out of the action. Since the story of games usually aren't good at all, you have to sit through several minutes of mediocre story.

    When did this start? Xbox generation? It used to be in games that there were cinematics which were sort of treats after gameplay. Now in many games you have in-game cutscenes which don't even give you the treat of computer animation.

    Cutscenes are terrible.

    They take you out of the action. Since the story of games usually aren't good at all, you have to sit through several minutes of mediocre story.

    When did this start? Xbox generation? It used to be in games that there were cinematics which were sort of treats after gameplay. Now in many games you have in-game cutscenes which don't even give you the treat of computer animation.

  • Level 63
    Big Smoke
    Posts: 25104
    User is Online
    Jan 28, 2013 10:21 am GMT

    They started getting extended with the introduction of the disc format. You can thank the PSone for bringing about the "movie games".

    Edited on Jan 28, 2013 10:22 am GMT

    Nintendo + Sony

    PSN & NN ID: Briguyb13 | 3DS FC: 1418-7019-4685

    They started getting extended with the introduction of the disc format. You can thank the PSone for bringing about the "movie games".

  • Level 30
    Wicked Sick!
    Posts: 628
    User is Online
    Jan 28, 2013 10:22 am GMT
    Metal Gear Solid 2.
    Metal Gear Solid 2.
  • Level 24
    I Feel Asleep!!
    Posts: 14278
    User is Online
    Jan 28, 2013 10:32 am GMT

    I like cutscenes.

    To answer the question though, possibly MGS 1.

    I like cutscenes.

    To answer the question though, possibly MGS 1.

  • Level 20
    Metal Slime
    Posts: 4804
    User is Online
    Jan 28, 2013 10:43 am GMT

    Cutscenes are good if done right.

    Cutscenes are good if done right.

  • Level 64
    Easter Egg
    Posts: 19565
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    Jan 28, 2013 10:49 am GMT

    as for what i think of cut-scenes, i'd say that as a rule i'm against them. video games are a medium dependent on interactivity, cut-scenes take out meaningful interactivity, and i'm sure everybody has heard something like that. that said, you can't really put rules on a creative medium. there are some cut-scenes that were meant to give a sense of helplessness by taking away interactivity and can work sometimes. there are others that work sort of like an overture to get the user in the right mood and that can work sometimes too.

    but really, it's always a fine line. my biggest pet peeve is using the cut-scene as the vehicle for telling the story. it diminishes the gameplay by saying "we don't think it's possible to get this idea across through gameplay," but it also diminishes it by simply taking all the context out of interactivity itself. if the game is meant to tell a story and all the story is in the cut-scenes, the gameplay is basically worthless.

    as for when they got out of hand, it's hard to give any definite answer. FFVII was a big deal for consoles and everybody raved about how good the cut-scenes looked and how great the pre-rendered backgrounds were. i'd say western developers really took to cut-scenes and that sort of thing this generation due to hardware troubles (which, actually, effected some japanese developers too). but even then, there had always been stuff like dragon's lair floating around.

    as for what i think of cut-scenes, i'd say that as a rule i'm against them. video games are a medium dependent on interactivity, cut-scenes take out meaningful interactivity, and i'm sure everybody has heard something like that. that said, you can't really put rules on a creative medium. there are some cut-scenes that were meant to give a sense of helplessness by taking away interactivity and can work sometimes. there are others that work sort of like an overture to get the user in the right mood and that can work sometimes too.

    but really, it's always a fine line. my biggest pet peeve is using the cut-scene as the vehicle for telling the story. it diminishes the gameplay by saying "we don't think it's possible to get this idea across through gameplay," but it also diminishes it by simply taking all the context out of interactivity itself. if the game is meant to tell a story and all the story is in the cut-scenes, the gameplay is basically worthless.

    as for when they got out of hand, it's hard to give any definite answer. FFVII was a big deal for consoles and everybody raved about how good the cut-scenes looked and how great the pre-rendered backgrounds were. i'd say western developers really took to cut-scenes and that sort of thing this generation due to hardware troubles (which, actually, effected some japanese developers too). but even then, there had always been stuff like dragon's lair floating around.

  • Level 16
    Magician Lord
    Posts: 863
    User is Online
    Jan 28, 2013 10:55 am GMT
    ristactionjakso wrote:

    Cutscenes are good if done right.

    Exactly, just ALWAYS allow a skip option. Kingdom Hearts one, dragon queen boss.....
    [QUOTE="ristactionjakso"]

    Cutscenes are good if done right.

    [/QUOTE]Exactly, just ALWAYS allow a skip option. Kingdom Hearts one, dragon queen boss.....
  • Level 38
    DJ Boy
    Posts: 2528
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    Jan 28, 2013 10:55 am GMT

    Max Payne 3 has some pain in the but cheeks cut secenes

    http://www.helpforheroes.org.uk/

    http://www.youtube.com/watch?v=QlfrJDglTMQ

    I see they have invented a weapon that leaves buildings standing but kills the people inside..It's called a mortgage.

    bac

    Max Payne 3 has some pain in the but cheeks cut secenes

  • Level 44
    Violence Fight
    Posts: 4078
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    Jan 28, 2013 10:56 am GMT

    I do not mind them. Having well made cutscene draws me into the game.

    I hate those say in the character view and show what is happening style of cutsences. For example you stay in first person view when the enemy appears on a screen in game. I hate those moments.

    Edited on Jan 28, 2013 11:00 am GMT

    I do not mind them. Having well made cutscene draws me into the game.

    I hate those say in the character view and show what is happening style of cutsences. For example you stay in first person view when the enemy appears on a screen in game. I hate those moments.

  • Level 60
    Master Chief
    Posts: 18705
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    Jan 28, 2013 10:57 am GMT
    Bigboi500 wrote:

    They started getting extended with the introduction of the disc format. You can thank the PSone for bringing about the "movie games".


    Back when disc add-ons where trying to be the next big thing (I'm thinking Mega-CD) many games filled the discs with terrible cheap CG or badly shot live-action clips.

    [QUOTE="Bigboi500"]

    They started getting extended with the introduction of the disc format. You can thank the PSone for bringing about the "movie games".

    [/QUOTE] Back when disc add-ons where trying to be the next big thing (I'm thinking Mega-CD) many games filled the discs with terrible cheap CG or badly shot live-action clips.
  • Level 16
    Magician Lord
    Posts: 863
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    Jan 28, 2013 11:03 am GMT
    CUDGEdave wrote:

    Max Payne 3 has some pain in the but cheeks cut secenes

    Yeah it does. Still loading, still loading, still loading.
    [QUOTE="CUDGEdave"]

    Max Payne 3 has some pain in the but cheeks cut secenes

    [/QUOTE]Yeah it does. Still loading, still loading, still loading.
  • Level 70
    The Boss
    Posts: 14269
    User is Online
    Jan 28, 2013 11:27 am GMT
    I imagine that they got popular along with the introduction of the disc format. Personally I love them with the gorgeous and highly detailed pre-rendered ones being my favourite.

    I imagine that they got popular along with the introduction of the disc format. Personally I love them with the gorgeous and highly detailed pre-rendered ones being my favourite.
  • Level 24
    I Feel Asleep!!
    Posts: 14278
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    Jan 28, 2013 11:30 am GMT

    How can anyone honeslty say they do not love this glorious FMV?

    http://www.youtube.com/watch?v=guKX_h0twek

    How can anyone honeslty say they do not love this glorious FMV?

    http://www.youtube.com/watch?v=guKX_h0twek

  • Level 23
    Super Bagman
    Posts: 1643
    Jan 28, 2013 11:36 am GMT
    Square Enix is so good at cut scenes that they actualy took the time to make 2 animated Films. Infact the top Japanese Studios specialize in animation.
    Square Enix is so good at cut scenes that they actualy took the time to make 2 animated Films. Infact the top Japanese Studios specialize in animation.
  • Level 44
    Violence Fight
    Posts: 4078
    User is Online
    Jan 28, 2013 12:03 pm GMT

    When it gets to MGS4 then it is getting out of hand. Most of the cutscene have nothing to do with the story but more of a monologe about some other ideal.

    When it gets to MGS4 then it is getting out of hand. Most of the cutscene have nothing to do with the story but more of a monologe about some other ideal.

  • Level 18
    Flicky
    Posts: 1253
    Jan 28, 2013 12:08 pm GMT

    taiwwa wrote:

    Cutscenes are terrible.

    They take you out of the action. Since the story of games usually aren't good at all, you have to sit through several minutes of mediocre story.

    That's why cutscenes should always be skippable. I don't buy many games, those I buy have good stories because I like the way that a videogame tells a story, so I never need to skip cutscenes, but games that let you skip them like Assassin's Creed and Uncharted are cool.

    [QUOTE="taiwwa"]

    Cutscenes are terrible.

    They take you out of the action. Since the story of games usually aren't good at all, you have to sit through several minutes of mediocre story.

    [/QUOTE]

    That's why cutscenes should always be skippable. I don't buy many games, those I buy have good stories because I like the way that a videogame tells a story, so I never need to skip cutscenes, but games that let you skip them like Assassin's Creed and Uncharted are cool.

  • Level 20
    Metal Slime
    Posts: 4804
    User is Online
    Jan 28, 2013 12:13 pm GMT

    GhettoBlastin92 wrote:
    ristactionjakso wrote:

    Cutscenes are good if done right.

    Exactly, just ALWAYS allow a skip option. Kingdom Hearts one, dragon queen boss.....
    Ya, and allow us to pause cutscenes too. I hate when something important comes along in the cutscene and the phone rings or something dumb happens you need to take care of at that exact time.

    [QUOTE="GhettoBlastin92"][QUOTE="ristactionjakso"]

    Cutscenes are good if done right.

    [/QUOTE]Exactly, just ALWAYS allow a skip option. Kingdom Hearts one, dragon queen boss.....[/QUOTE]Ya, and allow us to pause cutscenes too. I hate when something important comes along in the cutscene and the phone rings or something dumb happens you need to take care of at that exact time.

  • Level 30
    Wicked Sick!
    Posts: 1378
    User is Online
    Jan 28, 2013 12:20 pm GMT

    ristactionjakso wrote:

    GhettoBlastin92 wrote:
    ristactionjakso wrote:

    Cutscenes are good if done right.

    Exactly, just ALWAYS allow a skip option. Kingdom Hearts one, dragon queen boss.....
    Ya, and allow us to pause cutscenes too. I hate when something important comes along in the cutscene and the phone rings or something dumb happens you need to take care of at that exact time.

    Agree with both of you.

    Also, it seems to me that cutscenes got more and more abundant as the tech got better. So perhaps it started during the Playstation 1 era. I'd imagine that games way back when only had cutscenes at the end because the technical limitations wouldn't allow them to put in several full motion or animated cutscenes.

    [QUOTE="ristactionjakso"]

    [QUOTE="GhettoBlastin92"][QUOTE="ristactionjakso"]

    Cutscenes are good if done right.

    [/QUOTE]Exactly, just ALWAYS allow a skip option. Kingdom Hearts one, dragon queen boss.....[/QUOTE]Ya, and allow us to pause cutscenes too. I hate when something important comes along in the cutscene and the phone rings or something dumb happens you need to take care of at that exact time.

    [/QUOTE]

    Agree with both of you.

    Also, it seems to me that cutscenes got more and more abundant as the tech got better. So perhaps it started during the Playstation 1 era. I'd imagine that games way back when only had cutscenes at the end because the technical limitations wouldn't allow them to put in several full motion or animated cutscenes.

  • Level 44
    Violence Fight
    Posts: 4078
    User is Online
    Jan 28, 2013 12:27 pm GMT

    There is a diffeerent between being in middle of a fire fight and getting a cutscene and having your character just standing there when the cut scne start.

    There is a diffeerent between being in middle of a fire fight and getting a cutscene and having your character just standing there when the cut scne start.

  • Level 31
    Ippon!
    Posts: 5907
    Jan 28, 2013 12:52 pm GMT

    I hate cutscene especially when it is more than the actual gameplay.

    Example of this is Mass Effect 3, where you watch 5 minutes, play 2 minutes, watch 1 minute, play 2 minutes. It's like the whole game is built around interrupting the gameplay.

    If you make a game right, you don't need cutscene to tell the story.

    Look for example Half-Life series, do you see a cutscene? Not 1 line of dialogue from Gordon Freeman but unfolds the whole story in gameplay.

    Cutscene used to be a small treat that they reward you with.

    But "business" mentality in the gaming industry says "If a little cutscene is good, ALL cutscene must be better" and they turn the whole game into a movie.

    I hate cutscene especially when it is more than the actual gameplay.

    Example of this is Mass Effect 3, where you watch 5 minutes, play 2 minutes, watch 1 minute, play 2 minutes. It's like the whole game is built around interrupting the gameplay.

    If you make a game right, you don't need cutscene to tell the story.

    Look for example Half-Life series, do you see a cutscene? Not 1 line of dialogue from Gordon Freeman but unfolds the whole story in gameplay.

    Cutscene used to be a small treat that they reward you with.

    But "business" mentality in the gaming industry says "If a little cutscene is good, ALL cutscene must be better" and they turn the whole game into a movie.

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ForumsPrimary Games Discussion › When did cutscenes start getting out of ...