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Edge-Online: Next Xbox Will Require Always-On Internet, No Used Games.

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  • Level 64
    Easter Egg
    Posts: 18709
    User is Online
    Feb 6, 2013 6:12 pm GMT

    c_rake wrote:

    I'm renting Ni no Kuni from GameFly now (great game!), and I could buy from them for $38 with the $5 dicount coupon and 10% discount I've got. Kinda ridiculous how cheap they let you buy games for.

    Yes, it is. For example, I just got X Com and opted to keep it after a day of play, and it cost me $29. Granted there were sales over the holidays when it got that low, but it's much more convenient to do it on my terms rather than the publisher's. My "keep it" percentage with them is also very high... not all who rent games are cheapskates that never support the developers. Rather, I consider them savvy shoppers in a very consumer unfriendly environment. 

    Since publishers are insistent on forcing me to buy $60 games with multiplayer components I don't want or need, I consider renting perfectly fair. If the campaign is indeed worthy of a purchase, I'll buy it, if it's an afterthought to the online, then it goes back. Perhaps before doing crap like banning used games, they should look into WHY the used game market is as big as it is, and WHY people are increasingly renting them. They could start by separating the multiplayer component out and selling it separately. That way, people who don't care about the campaign get what they want at a reduced rate, and campaign-centric folks like myself don't have to waste money on online modes they'll never use. 

    There are so many other solutions than to do what Microsoft is rumored to be doing, and I sincerely hope they fail if they try. Take a look at the used car market, for example. Instead of whinging and carrying on about used car sales eating into new sales, car makers are increasing the quality of the cars so PEOPLE DON'T WANT TO TRADE THEM TO BEGIN WITH. Take the Toyota Tacoma for example. You can barely find one used, and that's if you try REALLY hard. People see that value and they hang on to them. Maybe *gasp* game makers could try the same thing. 

    Edited on Feb 6, 2013 6:20 pm GMT Edited 2 total times.

    [QUOTE="c_rake"]

    I'm renting Ni no Kuni from GameFly now (great game!), and I could buy from them for $38 with the $5 dicount coupon and 10% discount I've got. Kinda ridiculous how cheap they let you buy games for.

    [/QUOTE]

    Yes, it is. For example, I just got X Com and opted to keep it after a day of play, and it cost me $29. Granted there were sales over the holidays when it got that low, but it's much more convenient to do it on my terms rather than the publisher's. My "keep it" percentage with them is also very high... not all who rent games are cheapskates that never support the developers. Rather, I consider them savvy shoppers in a very consumer unfriendly environment. 

    Since publishers are insistent on forcing me to buy $60 games with multiplayer components I don't want or need, I consider renting perfectly fair. If the campaign is indeed worthy of a purchase, I'll buy it, if it's an afterthought to the online, then it goes back. Perhaps before doing crap like banning used games, they should look into WHY the used game market is as big as it is, and WHY people are increasingly renting them. They could start by separating the multiplayer component out and selling it separately. That way, people who don't care about the campaign get what they want at a reduced rate, and campaign-centric folks like myself don't have to waste money on online modes they'll never use. 

    There are so many other solutions than to do what Microsoft is rumored to be doing, and I sincerely hope they fail if they try. Take a look at the used car market, for example. Instead of whinging and carrying on about used car sales eating into new sales, car makers are increasing the quality of the cars so PEOPLE DON'T WANT TO TRADE THEM TO BEGIN WITH. Take the Toyota Tacoma for example. You can barely find one used, and that's if you try REALLY hard. People see that value and they hang on to them. Maybe *gasp* game makers could try the same thing. 

  • Level 63
    Big Smoke
    Posts: 25055
    User is Online
    Feb 6, 2013 6:28 pm GMT

    Shame-usBlackley wrote:

    c_rake wrote:

    I'm renting Ni no Kuni from GameFly now (great game!), and I could buy from them for $38 with the $5 dicount coupon and 10% discount I've got. Kinda ridiculous how cheap they let you buy games for.

    Yes, it is. For example, I just got X Com and opted to keep it after a day of play, and it cost me $29. Granted there were sales over the holidays when it got that low, but it's much more convenient to do it on my terms rather than the publisher's. My "keep it" percentage with them is also very high... not all who rent games are cheapskates that never support the developers. Rather, I consider them savvy shoppers in a very consumer unfriendly environment. 

    Since publishers are insistent on forcing me to buy $60 games with multiplayer components I don't want or need, I consider renting perfectly fair. If the campaign is indeed worthy of a purchase, I'll buy it, if it's an afterthought to the online, then it goes back. Perhaps before doing crap like banning used games, they should look into WHY the used game market is as big as it is, and WHY people are increasingly renting them. They could start by separating the multiplayer component out and selling it separately. That way, people who don't care about the campaign get what they want at a reduced rate, and campaign-centric folks like myself don't have to waste money on online modes they'll never use. 

    There are so many other solutions than to do what Microsoft is rumored to be doing, and I sincerely hope they fail if they try. Take a look at the used car market, for example. Instead of whinging and carrying on about used car sales eating into new sales, car makers are increasing the quality of the cars so PEOPLE DON'T WANT TO TRADE THEM TO BEGIN WITH. Take the Toyota Tacoma for example. You can barely find one used, and that's if you try REALLY hard. People see that value and they hang on to them. Maybe *gasp* game makers could try the same thing. 

    Hell yes, I've been saying the same thing all generation and I'd love to see that happen.

    PSN, XBL & NN ID: Briguyb13 | 3DS FC: 1418-7019-4685

    [QUOTE="Shame-usBlackley"]

    [QUOTE="c_rake"]

    I'm renting Ni no Kuni from GameFly now (great game!), and I could buy from them for $38 with the $5 dicount coupon and 10% discount I've got. Kinda ridiculous how cheap they let you buy games for.

    [/QUOTE]

    Yes, it is. For example, I just got X Com and opted to keep it after a day of play, and it cost me $29. Granted there were sales over the holidays when it got that low, but it's much more convenient to do it on my terms rather than the publisher's. My "keep it" percentage with them is also very high... not all who rent games are cheapskates that never support the developers. Rather, I consider them savvy shoppers in a very consumer unfriendly environment. 

    Since publishers are insistent on forcing me to buy $60 games with multiplayer components I don't want or need, I consider renting perfectly fair. If the campaign is indeed worthy of a purchase, I'll buy it, if it's an afterthought to the online, then it goes back. Perhaps before doing crap like banning used games, they should look into WHY the used game market is as big as it is, and WHY people are increasingly renting them. They could start by separating the multiplayer component out and selling it separately. That way, people who don't care about the campaign get what they want at a reduced rate, and campaign-centric folks like myself don't have to waste money on online modes they'll never use. 

    There are so many other solutions than to do what Microsoft is rumored to be doing, and I sincerely hope they fail if they try. Take a look at the used car market, for example. Instead of whinging and carrying on about used car sales eating into new sales, car makers are increasing the quality of the cars so PEOPLE DON'T WANT TO TRADE THEM TO BEGIN WITH. Take the Toyota Tacoma for example. You can barely find one used, and that's if you try REALLY hard. People see that value and they hang on to them. Maybe *gasp* game makers could try the same thing. 

    [/QUOTE]Hell yes, I've been saying the same thing all generation and I'd love to see that happen.

  • Level 72
    King of All Cosmos
    Posts: 14608
    Site moderatorBoard Moderator
    User is Online
    Feb 6, 2013 6:32 pm GMT

    Shame-usBlackley wrote:
    They could start by separating the multiplayer component out and selling it separately. That way, people who don't care about the campaign get what they want at a reduced rate, and campaign-centric folks like myself don't have to waste money on online modes they'll never use.

    Now there's an idea. Plus, that way they're getting extra cash that goes straight to the developer and publisher. Killzone 3 starting selling its multiplayer separately as its own game and I thought that was a great idea.

    [QUOTE="Shame-usBlackley"]They could start by separating the multiplayer component out and selling it separately. That way, people who don't care about the campaign get what they want at a reduced rate, and campaign-centric folks like myself don't have to waste money on online modes they'll never use. [/QUOTE]

    Now there's an idea. Plus, that way they're getting extra cash that goes straight to the developer and publisher. Killzone 3 starting selling its multiplayer separately as its own game and I thought that was a great idea.

  • Level 51
    Alien Hominid
    Posts: 10733
    User is Online
    Feb 6, 2013 6:41 pm GMT

    c_rake wrote:

    Shame-usBlackley wrote:
    They could start by separating the multiplayer component out and selling it separately. That way, people who don't care about the campaign get what they want at a reduced rate, and campaign-centric folks like myself don't have to waste money on online modes they'll never use.

    Now there's an idea. Plus, that way they're getting extra cash that goes straight to the developer and publisher. Killzone 3 starting selling its multiplayer separately as its own game and I thought that was a great idea.

    This is what needs to happen a lot more often. If I buy a multiplayer shooter like COD or Battlefield, give me the option to purchase the game without the singleplayer (let's say $45 new, instead $60). Likewise, I don't want to bother with some half-assed multiplayer in games that are singleplayer dominated, so give me the option to just purchase the singleplayer. Seperating the two modes and selling them apart from each other would be great both for consumers and publishers. 

    Edited on Feb 6, 2013 6:42 pm GMT
    cp2077

    [QUOTE="c_rake"]

    [QUOTE="Shame-usBlackley"]They could start by separating the multiplayer component out and selling it separately. That way, people who don't care about the campaign get what they want at a reduced rate, and campaign-centric folks like myself don't have to waste money on online modes they'll never use. [/QUOTE]

    Now there's an idea. Plus, that way they're getting extra cash that goes straight to the developer and publisher. Killzone 3 starting selling its multiplayer separately as its own game and I thought that was a great idea.

    [/QUOTE]

    This is what needs to happen a lot more often. If I buy a multiplayer shooter like COD or Battlefield, give me the option to purchase the game without the singleplayer (let's say $45 new, instead $60). Likewise, I don't want to bother with some half-assed multiplayer in games that are singleplayer dominated, so give me the option to just purchase the singleplayer. Seperating the two modes and selling them apart from each other would be great both for consumers and publishers. 

  • Level 44
    Violence Fight
    Posts: 7147
    User is Online
    Feb 6, 2013 6:58 pm GMT

    Pedro wrote:

    Grammaton-Cleric wrote:

    There is no formula or evidence to quantify the assertion that used sales stir up fervor for sequels to pre-existing games.

    None.

    Most games that are successful enough to generate sequels can be easily purchased, new, at retail for a low price so even assuming you were correct, the used market isn't crucial to the proliferation of hype for an upcoming sequel.

    However, the notion that a game cannot be easily re-sold might affect those who don't purchase games with the intention of keeping them. The problem is that we have no data as to what percentage of such consumers make up the overall market space.

    There are no evidence to say to the contrary so, that point is rather mute. However, here is an undisputed fact, used games exist because of the purchase of new games. Gamestop has created a system for gamers in which used games sustains the purchase of newer games. A person can trade in an old game for a reduction in price for the new game, it gives value to the new game purchase. Once this value is removed, the purchase of new games would be jeopardize and folks would be more like steam users where they purchase the bulk of their games when they are drastically discounted. 

    Actually, the point is far from moot. I am not obliged nor required, logically or rhetorically, to disprove a baseless assertion. When such a claim is made, the onus is upon that person to back up their postulation with some semblance of evidentiary substantiation.

    I can't disprove the lost continent of Atlantis, Bigfoot or alien abductions but the inability to procure evidence that negates these theories doesn't make them any more viable, nor does it render the debate a de facto stalemate.

    As to your point regarding used game trade-ins propelling the sale of new software, I agree entirely that this occurs on a frequent basis. My point is that we don't have any viable data as to how commonplace these transactions are thus we have no metric to predict how the removal of this current model might affect new game sales.  

    The data necessary to properly gauge this paradigm shift would need to be manifold; not merely how many new sales are buoyed by trade-ins but also, on average, the amount of cost these trade-ins subsidize. If say, 35% of new game purchases are made using trade-ins but the average trade-in only yields a five or ten dollar price relief for the consumer then it could be argued that the used game market really doesn't offer the consumer that much of a subsidy thus, the ability to offset the price with used games really wouldn't hurt the new game trade significantly.

    By contrast, if the data yielded evidence that consumers who traded in their games are saving twenty or thirty dollars on their new purchases then such data might suggest that the used market is actually a crucial component of this industry.

    But again, without the data, it is difficult to know.

    Personally, I think if the data were to suggest that used games are a significant contributor to new sales, that is something Gamestop would have released to the industry a long time ago as it would prove their current model is mutually beneficial for them and the developers/publishers.   

    [QUOTE="Pedro"]

    [QUOTE="Grammaton-Cleric"]

    There is no formula or evidence to quantify the assertion that used sales stir up fervor for sequels to pre-existing games.

    None.

    Most games that are successful enough to generate sequels can be easily purchased, new, at retail for a low price so even assuming you were correct, the used market isn't crucial to the proliferation of hype for an upcoming sequel.

    However, the notion that a game cannot be easily re-sold might affect those who don't purchase games with the intention of keeping them. The problem is that we have no data as to what percentage of such consumers make up the overall market space.

    [/QUOTE]

    There are no evidence to say to the contrary so, that point is rather mute. However, here is an undisputed fact, used games exist because of the purchase of new games. Gamestop has created a system for gamers in which used games sustains the purchase of newer games. A person can trade in an old game for a reduction in price for the new game, it gives value to the new game purchase. Once this value is removed, the purchase of new games would be jeopardize and folks would be more like steam users where they purchase the bulk of their games when they are drastically discounted. 

    [/QUOTE]

    Actually, the point is far from moot. I am not obliged nor required, logically or rhetorically, to disprove a baseless assertion. When such a claim is made, the onus is upon that person to back up their postulation with some semblance of evidentiary substantiation.

    I can't disprove the lost continent of Atlantis, Bigfoot or alien abductions but the inability to procure evidence that negates these theories doesn't make them any more viable, nor does it render the debate a de facto stalemate.

    As to your point regarding used game trade-ins propelling the sale of new software, I agree entirely that this occurs on a frequent basis. My point is that we don't have any viable data as to how commonplace these transactions are thus we have no metric to predict how the removal of this current model might affect new game sales.  

    The data necessary to properly gauge this paradigm shift would need to be manifold; not merely how many new sales are buoyed by trade-ins but also, on average, the amount of cost these trade-ins subsidize. If say, 35% of new game purchases are made using trade-ins but the average trade-in only yields a five or ten dollar price relief for the consumer then it could be argued that the used game market really doesn't offer the consumer that much of a subsidy thus, the ability to offset the price with used games really wouldn't hurt the new game trade significantly.

    By contrast, if the data yielded evidence that consumers who traded in their games are saving twenty or thirty dollars on their new purchases then such data might suggest that the used market is actually a crucial component of this industry.

    But again, without the data, it is difficult to know.

    Personally, I think if the data were to suggest that used games are a significant contributor to new sales, that is something Gamestop would have released to the industry a long time ago as it would prove their current model is mutually beneficial for them and the developers/publishers.   

  • Level 58
    Death=Adder
    Posts: 17416
    User is Online
    Feb 6, 2013 7:56 pm GMT
    There is no way this can be true. It would be complete commercial suicide for the Xbox. For one the always on internet thing doesn't make sense. What advantage do they gain by forcing this versus the disadvantage of segregating a large demographic of offline users? There is no upside that I can see, and if there is some kind of upside I am not seeing I seriously doubt it trumps the downside of throwing away probably 30% of their userbase or so. That is a guess on my part on the percentage of offline users, maybe it's significantly less so they don't care? Still it's not good business, it' makes little sense to do this.

    The used game thing is even more ridiculous. I trade games with my brother all the time. People trade games with their friends. People rent games. People buy used games. Who is Microsoft to tell me how to use my games? Fvck them in the ass with a hot pepper.

    There would be no reason to buy a gaming machine that enforces all these anti consumerist practices versus one who offers a near identical experience, and games, that does not enforce these practices. People will go elsewhere.... right next door to the practically the same thing Sony except they love gamers and they say "Don't bother paying for online that's cool we get you" "You like used games? Us to!" "Always on online? LOL that;s lame" Yeah there would be no reason to buy an Xbox.

    This would be commercial suicide.
    Edited on Feb 6, 2013 7:59 pm GMT
    There is no way this can be true. It would be complete commercial suicide for the Xbox. For one the always on internet thing doesn't make sense. What advantage do they gain by forcing this versus the disadvantage of segregating a large demographic of offline users? There is no upside that I can see, and if there is some kind of upside I am not seeing I seriously doubt it trumps the downside of throwing away probably 30% of their userbase or so. That is a guess on my part on the percentage of offline users, maybe it's significantly less so they don't care? Still it's not good business, it' makes little sense to do this. The used game thing is even more ridiculous. I trade games with my brother all the time. People trade games with their friends. People rent games. People buy used games. Who is Microsoft to tell me how to use my games? Fvck them in the ass with a hot pepper. There would be no reason to buy a gaming machine that enforces all these anti consumerist practices versus one who offers a near identical experience, and games, that does not enforce these practices. People will go elsewhere.... right next door to the practically the same thing Sony except they love gamers and they say "Don't bother paying for online that's cool we get you" "You like used games? Us to!" "Always on online? LOL that;s lame" Yeah there would be no reason to buy an Xbox. This would be commercial suicide.
  • Level 35
    Stitches
    Posts: 1672
    Feb 6, 2013 9:04 pm GMT

    CarnageHeart wrote:

    Bigboi500 wrote:

    Always online, no second-hand games. Who in their right minds would buy something so draconian?

    I know some of you don't buy used games, but what about sharing them with your family and friends? Forget about it. They're cramming Kinect down everyone's throat this time too. Don't have a network system in place for your consoles, then you're screwed.

    Does this mean Sony will do this crap too?

    The article you are quoting contradicts your claim about the Kinect.

    A new iteration of Xbox Live will be an integral part of Microsofts next console, while improved Kinect hardware will also ship alongside the unit.

    *Shrugs* I know a lot of people hate the idea of 'no used games' but we'll see how big a deal it is. Heck, the console market (the slowest growing one in terms of gaming) is the only game market where used games are a factor If cost savings (read: digital discounts) are partially passed on and there are aggressive pricecuts and lots of sales (think Steam) then digital could benefit consumers as well as developers.

    As I've said many times before, I don't think much of how hard Gamestop works to screw developers out of a cut. When I picked up Ni No Kuni the other week, there was a kid ahead of me buying an X360 and a couple games. He was buying the console new and he wanted the games new and his father was willing to pay, but the employee first tried to talk the father out of it, and when that failed, browbeat the kid for a couple minutes ('If you don't like it, you can't return it new, but you can return it used! You played it at a friends house, but you might get bored quicker than you think) until the kid agreed to buy used.

    For me, digital does not provide me with security in my purchases. When buying a physical title, I understand that I will be able to play it in ten years. Whereas digital takes this away from me. I have purchased a couple of titles from PStore, after Sony drops PSN from PS3, will I still be able to download all of my purchased content again after with no download limits based on how many consoles I have played it on?

    This is my problem, especially with consoles, is that everything you purchased is essentially gone once that console loses support. What if something is tied to your PSN account on PS4, after they drop the network and I can't sign in will I still be able to play my games? What if it's tied to my console... and it breaks? Physical media gives me security in my purchases. The day I lose that is the day I quit gaming, or they better make even triple AAA big budget titles 8$ upon release, because there is no way in hell I am paying anything more than rental prices for something that is exactly that... a glorified rental.


    [QUOTE="CarnageHeart"]

    [QUOTE="Bigboi500"]

    Always online, [url=http://www.edge-online.com/news/the-next-xbox-always-online-no-second-hand-games-50gb-blu-ray-discs-and-new-kinect/]no second-hand games[/url]. Who in their right minds would buy something so draconian?

    I know some of you don't buy used games, but what about sharing them with your family and friends? Forget about it. They're cramming Kinect down everyone's throat this time too. Don't have a network system in place for your consoles, then you're screwed.

    Does this mean Sony will do this crap too?

    [/QUOTE]

    The article you are quoting contradicts your claim about the Kinect.

    A new iteration of Xbox Live will be an integral part of Microsofts next console, while improved Kinect hardware will also ship alongside the unit.

    *Shrugs* I know a lot of people hate the idea of 'no used games' but we'll see how big a deal it is. Heck, the console market (the slowest growing one in terms of gaming) is the only game market where used games are a factor If cost savings (read: digital discounts) are partially passed on and there are aggressive pricecuts and lots of sales (think Steam) then digital could benefit consumers as well as developers.

    As I've said many times before, I don't think much of how hard Gamestop works to screw developers out of a cut. When I picked up Ni No Kuni the other week, there was a kid ahead of me buying an X360 and a couple games. He was buying the console new and he wanted the games new and his father was willing to pay, but the employee first tried to talk the father out of it, and when that failed, browbeat the kid for a couple minutes ('If you don't like it, you can't return it new, but you can return it used! You played it at a friends house, but you might get bored quicker than you think) until the kid agreed to buy used.

    [/QUOTE]

    For me, digital does not provide me with security in my purchases. When buying a physical title, I understand that I will be able to play it in ten years. Whereas digital takes this away from me. I have purchased a couple of titles from PStore, after Sony drops PSN from PS3, will I still be able to download all of my purchased content again after with no download limits based on how many consoles I have played it on?

    This is my problem, especially with consoles, is that everything you purchased is essentially gone once that console loses support. What if something is tied to your PSN account on PS4, after they drop the network and I can't sign in will I still be able to play my games? What if it's tied to my console... and it breaks? Physical media gives me security in my purchases. The day I lose that is the day I quit gaming, or they better make even triple AAA big budget titles 8$ upon release, because there is no way in hell I am paying anything more than rental prices for something that is exactly that... a glorified rental.

  • Level 30
    Wicked Sick!
    Posts: 2880
    User is Online
    Feb 7, 2013 1:05 am GMT
    It would be pretty cool if they also required the Kinect to have a positive match for you face scan 24/7 when playing a game also. To prevent people from coming over and playing games for free.

    Don't you all fellow kids agree
    It would be pretty cool if they also required the Kinect to have a positive match for you face scan 24/7 when playing a game also. To prevent people from coming over and playing games for free. Don't you all fellow kids agree
  • Level 41
    Thunder Force
    Posts: 20075
    User is Online
    Feb 7, 2013 6:09 am GMT

    Grammaton-Cleric wrote:

    Actually, the point is far from moot. I am not obliged nor required, logically or rhetorically, to disprove a baseless assertion. When such a claim is made, the onus is upon that person to back up their postulation with some semblance of evidentiary substantiation.

    I can't disprove the lost continent of Atlantis, Bigfoot or alien abductions but the inability to procure evidence that negates these theories doesn't make them any more viable, nor does it render the debate a de facto stalemate.

    As to your point regarding used game trade-ins propelling the sale of new software, I agree entirely that this occurs on a frequent basis. My point is that we don't have any viable data as to how commonplace these transactions are thus we have no metric to predict how the removal of this current model might affect new game sales.  

    The data necessary to properly gauge this paradigm shift would need to be manifold; not merely how many new sales are buoyed by trade-ins but also, on average, the amount of cost these trade-ins subsidize. If say, 35% of new game purchases are made using trade-ins but the average trade-in only yields a five or ten dollar price relief for the consumer then it could be argued that the used game market really doesn't offer the consumer that much of a subsidy thus, the ability to offset the price with used games really wouldn't hurt the new game trade significantly.

    By contrast, if the data yielded evidence that consumers who traded in their games are saving twenty or thirty dollars on their new purchases then such data might suggest that the used market is actually a crucial component of this industry.

    But again, without the data, it is difficult to know.

    Personally, I think if the data were to suggest that used games are a significant contributor to new sales, that is something Gamestop would have released to the industry a long time ago as it would prove their current model is mutually beneficial for them and the developers/publishers.   

    If both parties lack evidence/data to support their claim then the argument is mute and strongly reliant on speculation. As for seeking some validity to you argument by the inaction of Gamestop is rather stretching. In addition, there is absolutely no need for Gamestop to release such information. If you falling back on such a claim then one can argue to that Pre order exlusive bonus for Gamestop purchases is an indication that the relationship with developers/publishers is solid.


    [QUOTE="Grammaton-Cleric"]

    Actually, the point is far from moot. I am not obliged nor required, logically or rhetorically, to disprove a baseless assertion. When such a claim is made, the onus is upon that person to back up their postulation with some semblance of evidentiary substantiation.

    I can't disprove the lost continent of Atlantis, Bigfoot or alien abductions but the inability to procure evidence that negates these theories doesn't make them any more viable, nor does it render the debate a de facto stalemate.

    As to your point regarding used game trade-ins propelling the sale of new software, I agree entirely that this occurs on a frequent basis. My point is that we don't have any viable data as to how commonplace these transactions are thus we have no metric to predict how the removal of this current model might affect new game sales.  

    The data necessary to properly gauge this paradigm shift would need to be manifold; not merely how many new sales are buoyed by trade-ins but also, on average, the amount of cost these trade-ins subsidize. If say, 35% of new game purchases are made using trade-ins but the average trade-in only yields a five or ten dollar price relief for the consumer then it could be argued that the used game market really doesn't offer the consumer that much of a subsidy thus, the ability to offset the price with used games really wouldn't hurt the new game trade significantly.

    By contrast, if the data yielded evidence that consumers who traded in their games are saving twenty or thirty dollars on their new purchases then such data might suggest that the used market is actually a crucial component of this industry.

    But again, without the data, it is difficult to know.

    Personally, I think if the data were to suggest that used games are a significant contributor to new sales, that is something Gamestop would have released to the industry a long time ago as it would prove their current model is mutually beneficial for them and the developers/publishers.   

    [/QUOTE]

    If both parties lack evidence/data to support their claim then the argument is mute and strongly reliant on speculation. As for seeking some validity to you argument by the inaction of Gamestop is rather stretching. In addition, there is absolutely no need for Gamestop to release such information. If you falling back on such a claim then one can argue to that Pre order exlusive bonus for Gamestop purchases is an indication that the relationship with developers/publishers is solid.

  • Level 44
    Violence Fight
    Posts: 7147
    User is Online
    Feb 7, 2013 6:51 am GMT

    Pedro wrote:

    If both parties lack evidence/data to support their claim then the argument is mute and strongly reliant on speculation. As for seeking some validity to you argument by the inaction of Gamestop is rather stretching. In addition, there is absolutely no need for Gamestop to release such information. If you falling back on such a claim then one can argue to that Pre order exlusive bonus for Gamestop purchases is an indication that the relationship with developers/publishers is solid.

    I'm not making any claim one way or the other. My point is that a lack of evidence is not, in and of itself, evidence. When somebody makes an assertion but cannot back that claim up with any type of evidence, that assertion is, by default, nullified. I don't have to disprove what they have already failed to prove.

    It's logic 101.

    And again, I'm not claiming that either side is necessarily correct because I don't have the data to make any manner of educated, informed assessment on the impact used games have on new game sales. I agree with you entirely that used trade-ins are something that certainly factor into new game transactions at retailers such as Gamestop but to what degree I simply cannot gauge. The other issue is that we have no idea of the margin that their used inventory redirects consumers from purchasing new software and if those figures dampen or outright nullify the revenue created by the subsidies of game trade-ins that facilitate the purchase of new software.

    And I will readily admit my Gamestop data withholding theory to be entirely speculative but regardless, there are a couple of things to consider:

    1. Gamestop corporate, like all large retailers, is going to track purchasing data and aggregate said data in such a way as to have a categorical breakdowns of just about every possible aspect of their sales and how those sales work within the construct of their retail model. So we can safely assume that this data exists.

    2. If that data exists and the data PROVES that used game sales are actually beneficial to the publishers and developers in terms of generating new sales, releasing that information would only buoy their credibility and cement their value within this industry. I cannot imagine a reason why they would not release such data. (if it exists)

    But again, this is speculation on my part. I have no direct evidence and admit so freely.

    That understood, your preorder analogy simply proves one inescapable truth: business is business. Despite the fact that Gamestop is the chief purveyor of used software, publishers still opt to use them to offer up pre-order incentives which in turn suggests that, regardless of used game sales, Gamestop is clearly selling plenty of new inventory; enough at the very least to justify a continued partnership.   

    [QUOTE="Pedro"]

    If both parties lack evidence/data to support their claim then the argument is mute and strongly reliant on speculation. As for seeking some validity to you argument by the inaction of Gamestop is rather stretching. In addition, there is absolutely no need for Gamestop to release such information. If you falling back on such a claim then one can argue to that Pre order exlusive bonus for Gamestop purchases is an indication that the relationship with developers/publishers is solid.

    [/QUOTE]

    I'm not making any claim one way or the other. My point is that a lack of evidence is not, in and of itself, evidence. When somebody makes an assertion but cannot back that claim up with any type of evidence, that assertion is, by default, nullified. I don't have to disprove what they have already failed to prove.

    It's logic 101.

    And again, I'm not claiming that either side is necessarily correct because I don't have the data to make any manner of educated, informed assessment on the impact used games have on new game sales. I agree with you entirely that used trade-ins are something that certainly factor into new game transactions at retailers such as Gamestop but to what degree I simply cannot gauge. The other issue is that we have no idea of the margin that their used inventory redirects consumers from purchasing new software and if those figures dampen or outright nullify the revenue created by the subsidies of game trade-ins that facilitate the purchase of new software.

    And I will readily admit my Gamestop data withholding theory to be entirely speculative but regardless, there are a couple of things to consider:

    1. Gamestop corporate, like all large retailers, is going to track purchasing data and aggregate said data in such a way as to have a categorical breakdowns of just about every possible aspect of their sales and how those sales work within the construct of their retail model. So we can safely assume that this data exists.

    2. If that data exists and the data PROVES that used game sales are actually beneficial to the publishers and developers in terms of generating new sales, releasing that information would only buoy their credibility and cement their value within this industry. I cannot imagine a reason why they would not release such data. (if it exists)

    But again, this is speculation on my part. I have no direct evidence and admit so freely.

    That understood, your preorder analogy simply proves one inescapable truth: business is business. Despite the fact that Gamestop is the chief purveyor of used software, publishers still opt to use them to offer up pre-order incentives which in turn suggests that, regardless of used game sales, Gamestop is clearly selling plenty of new inventory; enough at the very least to justify a continued partnership.   

  • Level 44
    Violence Fight
    Posts: 7147
    User is Online
    Feb 7, 2013 6:56 am GMT

    I was reading the EDGE article again and something caught my attention:

    Sources with first-hand experience of Microsofts next generation console have told us that although the next Xbox will be absolutely committed to online functionality, games will still be made available to purchase in physical form.

    This reads as if online functionality and the restricting of software to a single system are one and the same when in reality those are two very different issues entirely. What is interesting is that the wording here suggests a disparity between physical media and downloadable software, meaning that perhaps the only games that will be locked to a specific system will be those digitally purchased, which is merely an extension of the current model.  

    Now take a gander at this quote:

    It is believed that games purchased on disc will ship with activation codes, and will have no value beyond the initial user.

    Believed?

    Who, exactly, believes that physical discs will ship with activation codes?  

    There would be no reason for MS to share that information with a developer at this early stage nor do I think anyone privy to such sensitive information working at MS would leak this to the press so it immediately calls into question the validity of the source and subsequently the veracity of the information. Furthermore, the verbiage employed in this article is clearly speculative in nature, bordering on whimsical conjecture.

    Many, many people are taking this rumor as gospel yet I have a growing suspicion this really is mostly BS.

    We'll see in the coming months.

    I was reading the EDGE article again and something caught my attention:

    Sources with first-hand experience of Microsofts next generation console have told us that although the next Xbox will be absolutely committed to online functionality, games will still be made available to purchase in physical form.

    This reads as if online functionality and the restricting of software to a single system are one and the same when in reality those are two very different issues entirely. What is interesting is that the wording here suggests a disparity between physical media and downloadable software, meaning that perhaps the only games that will be locked to a specific system will be those digitally purchased, which is merely an extension of the current model.  

    Now take a gander at this quote:

    It is believed that games purchased on disc will ship with activation codes, and will have no value beyond the initial user.

    Believed?

    Who, exactly, believes that physical discs will ship with activation codes?  

    There would be no reason for MS to share that information with a developer at this early stage nor do I think anyone privy to such sensitive information working at MS would leak this to the press so it immediately calls into question the validity of the source and subsequently the veracity of the information. Furthermore, the verbiage employed in this article is clearly speculative in nature, bordering on whimsical conjecture.

    Many, many people are taking this rumor as gospel yet I have a growing suspicion this really is mostly BS.

    We'll see in the coming months.

  • Level 41
    Thunder Force
    Posts: 20075
    User is Online
    Feb 7, 2013 9:33 am GMT

    Grammaton-Cleric wrote:

    I'm not making any claim one way or the other. My point is that a lack of evidence is not, in and of itself, evidence. When somebody makes an assertion but cannot back that claim up with any type of evidence, that assertion is, by default, nullified. I don't have to disprove what they have already failed to prove.

    It's logic 101.

    And again, I'm not claiming that either side is necessarily correct because I don't have the data to make any manner of educated, informed assessment on the impact used games have on new game sales. I agree with you entirely that used trade-ins are something that certainly factor into new game transactions at retailers such as Gamestop but to what degree I simply cannot gauge. The other issue is that we have no idea of the margin that their used inventory redirects consumers from purchasing new software and if those figures dampen or outright nullify the revenue created by the subsidies of game trade-ins that facilitate the purchase of new software.

    And I will readily admit my Gamestop data withholding theory to be entirely speculative but regardless, there are a couple of things to consider:

    1. Gamestop corporate, like all large retailers, is going to track purchasing data and aggregate said data in such a way as to have a categorical breakdowns of just about every possible aspect of their sales and how those sales work within the construct of their retail model. So we can safely assume that this data exists.

    2. If that data exists and the data PROVES that used game sales are actually beneficial to the publishers and developers in terms of generating new sales, releasing that information would only buoy their credibility and cement their value within this industry. I cannot imagine a reason why they would not release such data. (if it exists)

    But again, this is speculation on my part. I have no direct evidence and admit so freely.

    That understood, your preorder analogy simply proves one inescapable truth: business is business. Despite the fact that Gamestop is the chief purveyor of used software, publishers still opt to use them to offer up pre-order incentives which in turn suggests that, regardless of used game sales, Gamestop is clearly selling plenty of new inventory; enough at the very least to justify a continued partnership.   

    You stance initially;so it seemed, were countering some elses claim and I found it odd that you would counter a claim when you also lacked data to back up your claim. But since you have clarified that wasn't the case then I withdraw my comment.

    As the industry currently stands I don't believe that the release of this data would benefit Gamespot in the eyes of publishers. The fact that they profit significantly with the sale of used games is the main torn in publishers side so, even with if they provided proof that the used game sales help support new games sales, the major profits that Gamestop recieves from used games transactions would still persist.


    [QUOTE="Grammaton-Cleric"]

    I'm not making any claim one way or the other. My point is that a lack of evidence is not, in and of itself, evidence. When somebody makes an assertion but cannot back that claim up with any type of evidence, that assertion is, by default, nullified. I don't have to disprove what they have already failed to prove.

    It's logic 101.

    And again, I'm not claiming that either side is necessarily correct because I don't have the data to make any manner of educated, informed assessment on the impact used games have on new game sales. I agree with you entirely that used trade-ins are something that certainly factor into new game transactions at retailers such as Gamestop but to what degree I simply cannot gauge. The other issue is that we have no idea of the margin that their used inventory redirects consumers from purchasing new software and if those figures dampen or outright nullify the revenue created by the subsidies of game trade-ins that facilitate the purchase of new software.

    And I will readily admit my Gamestop data withholding theory to be entirely speculative but regardless, there are a couple of things to consider:

    1. Gamestop corporate, like all large retailers, is going to track purchasing data and aggregate said data in such a way as to have a categorical breakdowns of just about every possible aspect of their sales and how those sales work within the construct of their retail model. So we can safely assume that this data exists.

    2. If that data exists and the data PROVES that used game sales are actually beneficial to the publishers and developers in terms of generating new sales, releasing that information would only buoy their credibility and cement their value within this industry. I cannot imagine a reason why they would not release such data. (if it exists)

    But again, this is speculation on my part. I have no direct evidence and admit so freely.

    That understood, your preorder analogy simply proves one inescapable truth: business is business. Despite the fact that Gamestop is the chief purveyor of used software, publishers still opt to use them to offer up pre-order incentives which in turn suggests that, regardless of used game sales, Gamestop is clearly selling plenty of new inventory; enough at the very least to justify a continued partnership.   

    [/QUOTE]

    You stance initially;so it seemed, were countering some elses claim and I found it odd that you would counter a claim when you also lacked data to back up your claim. But since you have clarified that wasn't the case then I withdraw my comment.

    As the industry currently stands I don't believe that the release of this data would benefit Gamespot in the eyes of publishers. The fact that they profit significantly with the sale of used games is the main torn in publishers side so, even with if they provided proof that the used game sales help support new games sales, the major profits that Gamestop recieves from used games transactions would still persist.

  • Level 43
    Sword of Sodan
    Posts: 8793
    User is Online
    Feb 7, 2013 9:39 am GMT

    If that is actually true, and it happens, then it has to rank as one of the all-time worst decisions I've ever known. Not being able to let family borrow games or let people who aren't exactly loaded with cash to buy pre-owned is disgusting.

    If that is actually true, and it happens, then it has to rank as one of the all-time worst decisions I've ever known. Not being able to let family borrow games or let people who aren't exactly loaded with cash to buy pre-owned is disgusting.

  • Level 44
    Violence Fight
    Posts: 7147
    User is Online
    Feb 7, 2013 11:10 am GMT

    Pedro wrote:

    As the industry currently stands I don't believe that the release of this data would benefit Gamespot in the eyes of publishers. The fact that they profit significantly with the sale of used games is the main torn in publishers side so, even with if they provided proof that the used game sales help support new games sales, the major profits that Gamestop recieves from used games transactions would still persist.

    You may be correct; ultimately it would depend on how open-minded publishers and developers were willing to be.

    I understand why the proliferation and propagation of the used market aggravates publishers but was I in their position and made privy to quantifiable data that showed trade-in programs bolstering new sales I wouldn't be so quick to dismiss the secondary market if I thought it was helping generate revenue.

    Then again, I am approaching the issue objectively. Many of those in the upper-tiers of business management are so consumed with revenue that objectivism, even when leading to valuable strategies that could boost sales, are often blind to logic and common sense.

    Regardless, I think we are in uncharted waters as we head into a future where digital distribution is going to be a major factor regardless of MS's model and DD entirely changes the landscape of ownership and what it means to buy and own a game.

    [QUOTE="Pedro"]

    As the industry currently stands I don't believe that the release of this data would benefit Gamespot in the eyes of publishers. The fact that they profit significantly with the sale of used games is the main torn in publishers side so, even with if they provided proof that the used game sales help support new games sales, the major profits that Gamestop recieves from used games transactions would still persist.

    [/QUOTE]

    You may be correct; ultimately it would depend on how open-minded publishers and developers were willing to be.

    I understand why the proliferation and propagation of the used market aggravates publishers but was I in their position and made privy to quantifiable data that showed trade-in programs bolstering new sales I wouldn't be so quick to dismiss the secondary market if I thought it was helping generate revenue.

    Then again, I am approaching the issue objectively. Many of those in the upper-tiers of business management are so consumed with revenue that objectivism, even when leading to valuable strategies that could boost sales, are often blind to logic and common sense.

    Regardless, I think we are in uncharted waters as we head into a future where digital distribution is going to be a major factor regardless of MS's model and DD entirely changes the landscape of ownership and what it means to buy and own a game.

  • Level 70
    The Boss
    Posts: 57186
    User is Online
    Feb 7, 2013 12:47 pm GMT
    Venom_Raptor wrote:

    If that is actually true, and it happens, then it has to rank as one of the all-time worst decisions I've ever known. Not being able to let family borrow games or let people who aren't exactly loaded with cash to buy pre-owned is disgusting.


    if this is true, i am going to get PS4 first

    "Let's not stand on ceremony here. Mr. Wayne." -Bane

    [QUOTE="Venom_Raptor"]

    If that is actually true, and it happens, then it has to rank as one of the all-time worst decisions I've ever known. Not being able to let family borrow games or let people who aren't exactly loaded with cash to buy pre-owned is disgusting.

    [/QUOTE] if this is true, i am going to get PS4 first
  • Level 11
    Atomic Punk
    Posts: 20
    Feb 7, 2013 1:17 pm GMT

    Rumour has it that both next-gen consoles will require blood sacrifices to turn on and be powered by the tears of the innocent.

    Rumour has it that both next-gen consoles will require blood sacrifices to turn on and be powered by the tears of the innocent.

  • Level 58
    Death=Adder
    Posts: 17416
    User is Online
    Feb 7, 2013 1:21 pm GMT
    Sstrawberryjam wrote:

    Rumour has it that both next-gen consoles will require blood sacrifices to turn on and be powered by the tears of the innocent.



    Well sounds par for course for what it takes to get a 360 to work so sounds about right.
    [QUOTE="Sstrawberryjam"]

    Rumour has it that both next-gen consoles will require blood sacrifices to turn on and be powered by the tears of the innocent.

    [/QUOTE] Well sounds par for course for what it takes to get a 360 to work so sounds about right.
  • Level 69
    Bad Dude
    Posts: 27377
    Site moderatorBoard Moderator
    User is Online
    Feb 7, 2013 2:27 pm GMT
    Sstrawberryjam wrote:

    Rumour has it that both next-gen consoles will require blood sacrifices to turn on and be powered by the tears of the innocent.


    Manufactured at FoxConn!

    Now Playing: Skyrim, Hot Shots Golf: World Invitational, Dark Souls

    Now Listening: Bill Callahan, Ice Cream Cathedral, Magic Sword

    [QUOTE="Sstrawberryjam"]

    Rumour has it that both next-gen consoles will require blood sacrifices to turn on and be powered by the tears of the innocent.

    [/QUOTE] Manufactured at FoxConn!
  • Level 42
    Karnov
    Posts: 10482
    User is Online
    Feb 8, 2013 8:55 am GMT
    Companies like eBay, Gamestop or Amazon should sue.

    Need gaming help? Youtube it! † Welcome to hell. Population: California. † Check out my family's blog!
    Packers Userbar



    Companies like eBay, Gamestop or Amazon should sue.
  • Level 44
    Violence Fight
    Posts: 7147
    User is Online
    Feb 8, 2013 10:05 am GMT

    The-Apostle wrote:
    Companies like eBay, Gamestop or Amazon should sue.

    They would have absolutely no basis for a lawsuit.

    Just as developers and publishers can't stop used game sales, companies that profit from those sales can't stop the publishers or console makers from implementing these types of measures.

    [QUOTE="The-Apostle"]Companies like eBay, Gamestop or Amazon should sue.[/QUOTE]

    They would have absolutely no basis for a lawsuit.

    Just as developers and publishers can't stop used game sales, companies that profit from those sales can't stop the publishers or console makers from implementing these types of measures.

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