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What should we do?
- Feb 6, 2013 4:01 pm GMTLike so many others we woke up one day and decided to publish a game. Six months later Apple approves. What's crazy is that we released the game 7 days before Christmas. Thinking that would get us some good traction over the holidays we were excited. Now, knowing the error of our ways, we're releasing the next game that is much better for some, but not for others.. So the question becomes do we spend money trying to get people to download both our games, or focus on the latest and greatest. We're a bootstrapped start-up. It's an action game, I think. There is an evil Milk Man and a Cow. One steals milk and one collects it. The game has three different game mechanics, which probably means we bit off too much for a first-ever game. (Holy Cow, Gurdy! iPhone/iPad) Anyway, I'm looking for some knee jerk feedback on how to convince people this is something they should do for 12 minutes everyday.
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What should we do?


