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ForumsReal-Time Strategy Games Discussion Forum › WarCluster - web browser RTS in the Twit ...

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WarCluster - web browser RTS in the Twitter universe

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  • Level 5
    Tapper
    Posts: 7
    Mar 4, 2013 2:26 am GMT

    We are announcing our first in-house game http://warcluster.com

    WarCluster logoWarCluster logo

    We wanted to create something really massive, that can be super simple, but still have an impact on how players are having fun. With a lot of brainstorming (and little dreaming) weve come up with War Cluster :) We thought that it would be cool that the universe of the game can be based on a Social Network (the players can be the content) and thus War Cluster quickly become the first social game on Twitter, a very ambitious project still in development by Denitsa,KirilDavidPavel and Vitaliy

     

    Persistant worldPersistant world

    Imagine a colossal battles of over 35million daily players (similar magnitude like of a facebook social game from zynga) in one persistant server. Total carnage! >

     

    Real time battlesReal time battles

    Our backend is written on Go and our frontend is using everything HTML5 can offer. Thats why we focus that the real time experience can be really Real-Time. The spectator mode will be spectacular watching all of these space armies clashing and becoming debris. Pure annihilation! Wooo-hooo.

     

    Social connectionsSocial connections

    We will abuse a lot the Twitter API so that we make sure everything is kept as social at it can be. We dont mean *spam* or anything dirty like that we mean that in order to be a leader of a space empire you have to communicate a lot ;)

     

    Space strategy and diplomacySpace strategy and diplomacy

    A minimalistic approach towards the strategy genre. Everything is very easy to learn yet hard to master. The additional meta game in the form of robust diplomacy in the Twitter universe will add a layer of planning before acting.

     

    Arcade gameplayArcade gameplay

    Were having real fun and its very addicting developing this game :D We hope that feeling stays in the game. Were having a lot of arcade hackathons and we hope we can translate that in the gameplay too ^_^

     

    Browser basedBrowser based

    Yeah, every magic that runs the game will happen in your browser no downloading, no installing etc. Just login and play :D The power of the web technologies yeaaaaaaaaaaah \m/ >_< \m/

    P.S. you can follow the project at https://twitter.com/warcluster

    We are announcing our first in-house game http://warcluster.com

    WarCluster logoWarCluster logo

    We wanted to create something really massive, that can be super simple, but still have an impact on how players are having fun. With a lot of brainstorming (and little dreaming) weve come up with War Cluster :) We thought that it would be cool that the universe of the game can be based on a Social Network (the players can be the content) and thus War Cluster quickly become the first social game on Twitter, a very ambitious project still in development by Denitsa,KirilDavidPavel and Vitaliy

     

    Persistant worldPersistant world

    Imagine a colossal battles of over 35million daily players (similar magnitude like of a facebook social game from zynga) in one persistant server. Total carnage! >:D

     

    Real time battlesReal time battles

    Our backend is written on Go and our frontend is using everything HTML5 can offer. Thats why we focus that the real time experience can be really Real-Time. The spectator mode will be spectacular watching all of these space armies clashing and becoming debris. Pure annihilation! Wooo-hooo.

     

    Social connectionsSocial connections

    We will abuse a lot the Twitter API so that we make sure everything is kept as social at it can be. We dont mean *spam* or anything dirty like that we mean that in order to be a leader of a space empire you have to communicate a lot ;)

     

    Space strategy and diplomacySpace strategy and diplomacy

    A minimalistic approach towards the strategy genre. Everything is very easy to learn yet hard to master. The additional meta game in the form of robust diplomacy in the Twitter universe will add a layer of planning before acting.

     

    Arcade gameplayArcade gameplay

    Were having real fun and its very addicting developing this game :D We hope that feeling stays in the game. Were having a lot of arcade hackathons and we hope we can translate that in the gameplay too ^_^

     

    Browser basedBrowser based

    Yeah, every magic that runs the game will happen in your browser no downloading, no installing etc. Just login and play :D The power of the web technologies yeaaaaaaaaaaah \m/ >_< \m/

    P.S. you can follow the project at https://twitter.com/warcluster

  • Level 5
    Tapper
    Posts: 7
    Mar 18, 2013 4:09 am GMT

    We're currently working on the visual aspect of the game. What do you think about the animated logo and the cosmos?

    We're currently working on the visual aspect of the game. What do you think about the animated logo and the cosmos?

Forum Actions
ForumsReal-Time Strategy Games Discussion Forum › WarCluster - web browser RTS in the Twit ...