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WarCluster - web browser RTS in the Twitter universe
- Mar 4, 2013 2:26 am GMT
We are announcing our first in-house game http://warcluster.com
We wanted to create something really massive, that can be super simple, but still have an impact on how players are having fun. With a lot of brainstorming (and little dreaming) weve come up with War Cluster
We thought that it would be cool that the universe of the game can be based on a Social Network (the players can be the content) and thus War Cluster quickly become the first social game on Twitter, a very ambitious project still in development by Denitsa,Kiril, David, Pavel and VitaliyImagine a colossal battles of over 35million daily players (similar magnitude like of a facebook social game from zynga) in one persistant server. Total carnage! >:D
Our backend is written on Go and our frontend is using everything HTML5 can offer. Thats why we focus that the real time experience can be really Real-Time. The spectator mode will be spectacular watching all of these space armies clashing and becoming debris. Pure annihilation! Wooo-hooo.
We will abuse a lot the Twitter API so that we make sure everything is kept as social at it can be. We dont mean *spam* or anything dirty like that we mean that in order to be a leader of a space empire you have to communicate a lot

A minimalistic approach towards the strategy genre. Everything is very easy to learn yet hard to master. The additional meta game in the form of robust diplomacy in the Twitter universe will add a layer of planning before acting.
Were having real fun and its very addicting developing this game
We hope that feeling stays in the game. Were having a lot of arcade hackathons and we hope we can translate that in the gameplay too ^_^Yeah, every magic that runs the game will happen in your browser no downloading, no installing etc. Just login and play
The power of the web technologies yeaaaaaaaaaaah \m/ >_< \m/P.S. you can follow the project at https://twitter.com/warcluster
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- Mar 18, 2013 4:09 am GMT
We're currently working on the visual aspect of the game. What do you think about the animated logo and the cosmos?
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