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David Toole Senior Producer |
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Capturing the Fuzz in Screenshots
One of the most crucial parts of GameSpot's coverage of video games is constantly presenting you, our reader, with fresh new screenshots of games whenever we can. But as we do this, more and more people keep asking us why some screenshots look picture-perfect and others have a slight blurry haze to them. We've even been occasionally criticized over the inconsistencies. What most people don't realize is that there are legitimate reasons for the differences in screenshot quality, so I'm going to take some time to try to explain them here.
Look and see the difference for yourself. |
Just about all the picture-perfect screenshots that you find on GameSpot are given to us directly by developers or publishers. You see, the only way to get these quality screenshots is take snap them directly from the system's frame buffer using some type of application that can tap into it. Developers and publishers are able to tap into the frame buffer directly when playing games with their development kit, which usually has a utility on it specifically for taking screenshots from a game. The screenshots are directly saved to the hard drive on the development kit, and from there they are sent to GameSpot for us to display. (It's worth noting that sometimes publishers and developers "clean them up" a bit in Photoshop, but I'll avoid naming names.)
Recently, Microsoft gave GameSpot a cool little application that allows us to grab screenshots directly from the Xbox's frame buffer. By simply connecting the Xbox to our network, the application is somehow able to take screenshots directly from the Xbox's frame buffer and save them to a PC hard drive. When we first received the application, we were skeptical that it could take perfect screenshots through our network, but once we tried it out, we were stunned. The screenshots are astonishing--as if they were taken directly from a development kit. There are two screenshot comparisons included in this column, one from SSX Tricky and one from Circus Maximus. I strongly suggest that you look at the comparison shots just to see how big a difference in quality there is between using our capture equipment and taking screenshots directly from the Xbox's frame buffer.
Another comparison shot, this time of Circus Maximus. |
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