
The 32-Bit Era Begins 1993-1997
1993
![]() The Panasonic 3DO. |
![]() The Atari Jaguar. |
New Systems From Nintendo and Sega
Nintendo and Sega announce their next-generation systems. Nintendo's Project Reality is a 64-bit system developed by Silicon Graphics. Sega's Saturn will be a 32- or 64-bit system.
![]() Mortal Kombat. |
1994
ESRB Is Established
The Entertainment Software Rating Board (ESRB) is established to rate video games. Large letter icons appear on game boxes to let consumers know the recommended age of players for each game and whether the game is violent or risqué.
Nintendo Pushes 16-Bit Machine
Nintendo releases Super Metroid and begins a push to regain control of the 16-bit market. New Super-FX chip games, such as Star Fox, are supposed to aid the company's efforts against Sega and its upcoming 32- or 64-bit machine. Nintendo also releases Donkey Kong Country to a stunned crowd at a trade show (the crowd had been expecting news on the new Nintendo 64-bit game machine) and thus demonstrates that even the slow CPU of the Super NES can compete with the 3DO and Jaguar. Donkey Kong Country is the runaway best-selling game of the year, and Nintendo sales nearly catch up to Genesis sales.
![]() The Sega 32X. |
Nintendo Releases Super Game Boy
Nintendo releases the Super Game Boy ($59), an adapter that lets Game Boy cartridges play on the SNES with extra features.
New Japanese Consoles Are Released
The Sega Saturn and Sony PlayStation are launched in Japan. By year's end, critics are pointing to the PlayStation as the superior machine.
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