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Armada 2
Platform: Dreamcast
Developer: Metro3D
The Basics
The original Armada got lost in the avalanche of games at the Dreamcast's launch, and while some wrote the game off as an Asteroids clone, those who took the time to play the game found it to be a compelling shooter with some slight RPG elements.
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The RPG elements in Armada were fairly meager. Your ship gained new abilities every four levels, and its appearance changed to reflect the acquisition of new technology. Jordan claimed that the RPG elements were much more extensive in Armada 2. "A2 has statistics, which you improve, and more importantly you are playing a very strong role in the area of space where you spend your time," Jordan explained. "Growth is not isolated to your character, ship, and items. You can also upgrade space stations, allies, and planetary colonies. We have a very robust random mission generator to keep a narrative drive going. The soul of any good RPG is long-term growth, open exploration, and choice. Many RPGs have a storyline, and A2 does also. A2 has a central mystery and a goal that makes people work together and focus on a common goal. Because it is an online game, this story is renewable and changeable, and it is epic in scale. Each race has one approach they are trying to take to resolve the central conflict."
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One of the best features of the original Armada was the cooperative multiplayer mode. It's always nice to invite friends over for some extra firepower when you're getting your tail whipped over and over by a boss. The traditional multiplayer mode returned in Armada 2, but this time, in addition, your friends could have stayed at home and served the same purpose, thanks to the online mode. The online mode was structured so that each Dreamcast with a copy of Armada 2 became a virtual online world. Players could have joined your world to go on quests with you, or you could have joined someone else's world and brought your race's unique attributes and your powered-up ship along with you. The games would have been held on Metro3D's servers, so if the Dreamcast version had launched and the PlayStation 2 version had been completed, owners of both consoles would have been able to play together.
Armada 2 looked like a compelling shooter with unlimited replay value, thanks to its living, breathing online world. Jordan described Armada 2 best when he stated, "Armada 2 emphasizes long-term growth and exploration in the context of a fun action game. One big engineering goal was to make Armada 2 an online game that gives players a lot of choice about how they want to live their game life and is built upon enough interchangeable systems to give players infinite worlds to explore." But the only worlds you'll be exploring via Armada 2 will be found on your Xbox, not your Dreamcast.
WHAT HAPPENED?
Metro3D canceled both of its Dreamcast games, Armada 2 and Dark Angel: Vampire Apocalypse. According to Mark Jordan, vice president of development at Metro3D, the company did not see a viable market for either game following Sega's exit from the hardware market.
Armada 2 was developed to take advantage of the SegaNet network service and was set to feature online multiplayer gameplay. The Xbox version of the game is currently the only version in development, and Metro3D hopes to include online support in that game. It will be released in Q1 2002.
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