M2

Clayfighter 2
Platform: M2
Publisher: Interplay
Developer: Interplay

The Basics

Basically, Clayfighter 2 was to be the sequel to Clayfighter, the original, but on the M2. Clayfighter 2 would've been among the first games released for the M2 console system.

WHAT HAPPENED?
The title turned into Clayfighter 63 1/3 for the N64 and Clayfighter X-treme for the PlayStation; however, the X-treme version was canceled as well.

M2

Iron & Blood
Platform: M2
Publisher: Take 2 Interactive
Developer: Take 2 Interactive


Note: The following shots are from the PlayStation version of the game.

The Basics

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Iron & Blood was to be a next-generation fighter but ended up perishing with the cancellation of the M2 console system. The arenas and characters were all 3D. The characters would have been comprised of knights, dwarves, elves, ghouls, and other such fright-inducing creatures battling on the good side of the law or on the side of anarchy, each faction with eight playable choices.

screenshot
Click to enlarge
Once you beat the opposing side's eight characters, you would have fought that side's boss. And if you beat him, the granddaddy of the group would have required taking down. The types of attacks include weapons, specials, and even spells in what sounded like a real-time RPG fighting sequence. The campaign mode would have offered players the opportunity to capture his opponent's characters, converting them to the other side.

WHAT HAPPENED?
The game M2 never saw the light of day, though Iron & Blood was released one the PlayStation and received very low scores.

World Championship Racing
Platform: M2
Publisher: 3DO
Developer: 3DO

movie1
movie2

The Basics

Videogames.com got a chance to see this game in action at a 3DO press event more than a year ago. Although we couldn't see the system itself, as it was under wraps, we did see and experience the gameplay. And we tried it out as well. Very fast. Very beautiful. Set on the "mysterious" M2 Matsushita system, this slick racing game seemingly had every cool feature found in all of the popular racers. Features included realistic physics and handling, pre-race track tutorials, replay functions, real-time damage, four different camera angles (full screen, cockpit, far behind the car, and close behind the car), brake lights, and a high frame rate. Most impressive was the complete lack of pop-up, nonexistent because of the fact that the entire track was already built. In some cases, miles of background could be seen.

WHAT HAPPENED?
The M2 was canceled.
 

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